I am currently leveling an alt, and eventually want to use the Long Range Science Vessel Retrofit as I am a huge fan of Voyager, so just a bit of fun really.
Ideally I'd like to be support/healer, but if the ship is more suited to something else then by all means tell me.
These are the two builds I have found so far, I have been going more towards the first one but could use some feedback.
On the first I swapped out feedback pulse for repulsors since I have found it to be useful in STFs on my Dreadnought Cruiser and wanted to keep the ability.
http://www.stoacademy.com/tools/skillplanner/?build=ScienceShieldnuker_03rd Fleet Intrepid build
Please try and give me some kind of idea in regards to what kind of beam weapons to use etc. I will be mainly PvE'ing in the STF missions.
Many thanks all.
Comments
Thanks for the help, or lack thereof...
For me:
1st, stf = dps and is the main defect of the scientific
so you have priority boost in damage
2nd, as in any case we can not match the tactical to the damage, the better to do is boost their dps.
3nd, your shield is your life
Here is my build
http://www.stoacademy.com/tools/skillplanner/index.php?build=scidpsTilliou2_0
Equipment set
6 beam weapon (antiproton) (borg)
M.A.C.O. Graviton Deflector Array
Assimilated Subtranswarp Engines
Assimilated Regenerative Shield Array
or
Jem'Hadar Deflector Dish
M.A.C.O. Impulse Engines
M.A.C.O. Resilient Shield Array
Engineering Consoles
2*EPS Flow Regulator
Assimilated Module
Science Consoles
2*Flow Capacitor
Field Generator
Shield Emitter Amplifier
or
4*Flow Capacitor
Tactical Consoles
2*damage type
Energy: 100/85 54/25 54/25 97/65
Siphon -> EPtW -> Beam overload.
Always EPtw before Beam overload. (drop shield instantly/ 15k+ crit on hull if you are lucky)
Science team and TSS always enabled
Use chain cycle
I hope it can help you
ps: it's a repost of my old message with minor modif on
http://sto-forum.perfectworld.com/showpost.php?p=4198094&postcount=3
I am almost at max level now, only got 3 levels to go. So soon will be trying the STFs properly.
Anyway, for the moment I wanted to test Cygone's torpedo boat, so I set it up as best I could on the Luna class. It does alright dps, but I really miss having some energy weapons. I have the fore launchers set to autofire, but it always requires me to manually fire the first time for that to work which is annoying, especially when switching targets.