Nearing year three, and still no turn improvement for FED Cruisers.
But they are cruisers.....They are meant to be slow and clumsy(sort of) and even in the ovies cruisers didn't have that great a turn rate
We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender. Winston Churchill
Was hoping to see more white blob fixes from the taco head, as they are still showing up everywhere. Was hoping to see either more or a confirmation that all the pathing errors and spawn screwups brought on with the Sept 20 Live Server patch were fixed.
Along with the kind of minor bugs throughout you have been sneakily fixing recently.
That's the kind of notes we want to see. The warp theorist debuff certainly counts as one of those small fixes. While awesome, very sad that this is all that is in these notes.
sad hippie is sad.
I will go lament over a bowl of cornflakes.
I play two years with cruise and I do not see any problem to turn the ship ...
maybe the problem is learning how to play with the ship
Maybe there is a problem in understanding that other people may have other expectations. A ship that needs 45-60 seconds for a full turn is DEFINITELY too slow turning. This is not acceptable and certainly not how Star Trek ships where moving on the shows or in the movies. I don't care about MMO balancing, i expect Star Trek ships be like the ships they are in all other media (movies, TV, even other games).
Slow flying Bricks with no satisfying firepower are not how big Starfleet ships are on TV or movies.
I can understand the Devs love escorts but the are making a Star Trek game here, not a Star Wars game. If they don't like it i am sorry for them, but they shouldn't turn Star Trek ships into some WWII/ Star Wars ship relations.
Last week they buffed escorts without ANYONE even needing this. It's not even funny anymore.
Crusiers need a serious Firepower/Maneuverability buff since start of STO. Since then, the devs are resolved to ignore this and give any advantage to escorts instead.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
Escort: Very low HP, medium shields, very high turn rate, high burst damage and DPS, cannon and dual cannon ability, low heal abilities.
Cruiser: High HP, medium shields, low turn rate, but more weapon slots to cumpensate and higher base damage for each weapons (specially beam array), meaning higher DoT than any other ship, medium heal abilites.
Science: Low to medium HP (higher than escort, not lower!), very high shields, medium DPS, medium DoT, very high science damage powers with longer cooldown, high heal abilities and 1 more console slot than ANY other ship.
That's how I see the balance. Gravity Well etc. needs even more damage to cumpensate for the lower stats of the sci ship.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
Yeah, but there is slow turning and then there is cruisers that turn slower than Titanic playing chicken with an iceberg...
Here's a simple solution. Drop to 1/2 impulse. Your ship's turning arc will be sharper. Most cruiser captains (If they know this) will drop to 1/2 Impulse to sharpen the turn. Besides, Cruisers are more of a Broadsider than they are a frontal assault ship.
[SIGPIC][/SIGPIC]
Cryptic Join Date: March 2010
"We will not go quietly into the night" ~Independence Day
Escort: Very low HP, medium shields, very high turn rate, high burst damage and DPS, cannon and dual cannon ability, low heal abilities.
Cruiser: High HP, medium shields, low turn rate, but more weapon slots to cumpensate and higher base damage for each weapons (specially beam array), meaning higher DoT than any other ship, medium heal abilites.
Science: Low to medium HP (higher than escort, not lower!), very high shields, medium DPS, medium DoT, very high science damage powers with longer cooldown, high heal abilities and 1 more console slot than ANY other ship.
That's how I see the balance. Gravity Well etc. needs even more damage to cumpensate for the lower stats of the sci ship.
Unfortunately the devs see things like this:
Escorts get everything.
Cruisers and Science get nothing.
Period.
They even buff escorts even though noone demanded or needed it.
"...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--"
- (TNG) Picard, quoting Judge Aaron Satie
Comments
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
But they are cruisers.....They are meant to be slow and clumsy(sort of) and even in the ovies cruisers didn't have that great a turn rate
Winston Churchill
1st Lt, M.A.C.O. Foxtrot Squadron
Sad Hippie is sad.
Was hoping to see more white blob fixes from the taco head, as they are still showing up everywhere. Was hoping to see either more or a confirmation that all the pathing errors and spawn screwups brought on with the Sept 20 Live Server patch were fixed.
Along with the kind of minor bugs throughout you have been sneakily fixing recently.
That's the kind of notes we want to see. The warp theorist debuff certainly counts as one of those small fixes. While awesome, very sad that this is all that is in these notes.
sad hippie is sad.
I will go lament over a bowl of cornflakes.
I play two years with cruise and I do not see any problem to turn the ship ...
maybe the problem is learning how to play with the ship
Slow flying Bricks with no satisfying firepower are not how big Starfleet ships are on TV or movies.
I can understand the Devs love escorts but the are making a Star Trek game here, not a Star Wars game. If they don't like it i am sorry for them, but they shouldn't turn Star Trek ships into some WWII/ Star Wars ship relations.
Last week they buffed escorts without ANYONE even needing this. It's not even funny anymore.
Crusiers need a serious Firepower/Maneuverability buff since start of STO. Since then, the devs are resolved to ignore this and give any advantage to escorts instead.
Cruiser: High HP, medium shields, low turn rate, but more weapon slots to cumpensate and higher base damage for each weapons (specially beam array), meaning higher DoT than any other ship, medium heal abilites.
Science: Low to medium HP (higher than escort, not lower!), very high shields, medium DPS, medium DoT, very high science damage powers with longer cooldown, high heal abilities and 1 more console slot than ANY other ship.
That's how I see the balance. Gravity Well etc. needs even more damage to cumpensate for the lower stats of the sci ship.
Original Join Date: January 30th, 2010
Here's a simple solution. Drop to 1/2 impulse. Your ship's turning arc will be sharper. Most cruiser captains (If they know this) will drop to 1/2 Impulse to sharpen the turn. Besides, Cruisers are more of a Broadsider than they are a frontal assault ship.
Cryptic Join Date: March 2010
"We will not go quietly into the night" ~Independence Day
Escorts get everything.
Cruisers and Science get nothing.
Period.
They even buff escorts even though noone demanded or needed it.