Total push polling and anecdotal response gathering here. But I see a range of attitudes and thought I'd try to feel the room.
Which of the following best reflects your attitude?
Also, two advance notes:
A) Please indicate if you've read the dev blogs and complete Path to 2409 and/or the novel.
Please tell me if you're okay with the state of things or think it needs to change.
So here are the basic options to get you started:
1 - The story in STO is total nonsense. None of the lore makes sense. The storytelling is a travesty and it is in my face constantly with how silly it is.
2) The story sometimes works when it's present. It's being sacrificed for the C-Store, however.
3) The storytelling works when it's present. It's simply absent or out of sight too often.
4) The story anomalies don't bother me too much and I enjoy some aspects of the story. I tend simply mentally edit what I see. Just because its visible in game doesn't mean it has to mesh with the story.
5) I'm satisfied with the story.
6) LOL, story? Cryptic needs to focus less on story. Let players generate their own conflicting stories with no guidance!
7) LOL, story? It should be outlawed. Players should grow up and think of themselves as a player playing a game.
8) Story gets in the way of exciting gaming and there should be no story, either player generated or Cryptic generated. (And maybe measures should be taken to make sure that a story doesn't emerge, even accidentally. Kill all story or attempts at story by anyway. Kill it dead.)
Like I say, not a poll but a starting point for discussion.
Comments
From an MMOer perspective I am probably closer to 7. I understand that STO is a game and it needs to have certain game and IP tropes to attract the largest possible audience - such as having an all-purpose C-Store. Oftentimes those tropes will conflict with canon and people just need to accept that idea.
Also; there's no poll function in creating a thread?
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A) I've read the Path to 2409 and the novel.
Changes need to be made. This game badly needs content at a regular pace. Instead of massive content updates, which take part of an entire season to develop, focus on adding two regular sized missions each month.
I'm in the number 3 field.
The story telling has been decent, especially since we have basically moved into no man's land as this game is the only development of canon beyond the events setting up Star Trek XI. The problem I've had is the failure to move along any of the existing story lines from the various fronts. The daily missions that are introduced in each season typically revolve around the Featured Episodes, as opposed to the overall content/missions associated with each front. So you end up with either hanging story lines, or stories that end in a way that negate any reason to go back to a particular sector.
A) 'Read some dev blogs, read all the lore, read all the ingame story, didn't read the book.
This game needs a lot of work, but still has potential.
Can I go with
9) Story and Lore are irreplaceable components of any RP Setting and MMO, they serve as the backdrop from which player content and interaction can build up, and as a reverence tool for players when creating their character's background, personality and a guideline for interaction with other player characters.
The Lore in STO is adequate, creating a setting of Fed vs. KDF conflict with hidden undertones, and a RSE temporarily sitting on the sidelines, busy with internal conflicts and attempts of foreign infiltration. A decent setting to develop from.
The Story in STO is a pretty bad, a Vegas-style arcade action pathway through a themepark, wasting the potential of the setting, void of any potential for player interaction or consequence.
The real travesty though are the events and promotions that are explained as spin-offs from the story while in truth being nothing more than blatant capitalization for C-Store purposes.
?
Would also describe the TNG movies.
A. I read the dev blogs and haven't been paying attention to the lore questions anymore
B. Things need to change, but believe it will never happen
Overall I'd go with #2. I can't blame the game devs tho, they simply emulate the utter nonsense found in modern trek canon. I don't read the lore questions any longer, just the volumn and chapter numbers and click the proper response (you know what I mean). Then again I ONLY play the half-faction in this game (KDF).
Awoken Dead
Now shaddup about the queues, it's a BUG
Things need to change.
I choose theses options;
Many excellent hooks exist in STO but they are not being finished of properly fleshed out.
R.I.P
I certainly believe that things are in a sorry state and need to change.
I toe the line between 1 & 2. If there were an option for 'the story in STO is total nonsense and what little content we have, however bad it may be, is being sacrificed for the C-Store,' I would pick that option.
2) I?m still new but even my limited experience tells me some things needs to change to improve the overall experience.
TBH, I?m floating between 3, 4 and 5 depending on my mood. But I?m a Treker (not a Trekkie) and play the game solo for my own entertainment. The story is what it is and the setting is knee deep in conflict. To me, I don?t anticipate the story to really improve too much because the war-torn galaxy would be ?dull? to play without conflict.
Admittedly, in the Path to 2409 script there were very obvious ?coincidences? that made what happens in the game make sense (personal shields, quick promotions, dual citizenship allowing more races into SFA, yadda yadda yadda) but this was almost distracting to the overall arc.
I've read the blogs and a ton of wiki information but have not read the novel.
Things need to change.
I choose #4 and #6.
I think too much emphasis is placed on story content when Cryptic really needs to get the ball rolling on a real exploration system and territorial PvP with the factions (Fed, KDF, RSE) to back them up.
That alone should keep them busy for years.
I like the FEs but as with all single-consumption content it's over with very quickly and there usually exists little to no reason to ever experience them again. This is a battle no developer has ever, or will ever, win.
One or two FEs a year is all that is needed. The rest of development needs to be spent on getting the KDF up to speed once and for all, getting the Romulan Star Empire in as a complete third faction, and then setting up a PvP-based territorial control system. And on top of that exploration needs to be done right and the best idea I've seen for that is to use approved Foundry missions for the random encounters.
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Definitely needs improvement.
I am a 4. I think story is the the glue of the game world. The featured series and episodes embed the vision of devs into the world with more clarity and focus than any other method.
Season 6, for example, would have been an order of magnitude better if the Tholians and Starbases had each had a short series of 3 or 4 story episodes which would then cement the two main foundations of the season into the game. As it is they are disconnected and aimless with little to tie them into the wider game world.
Story, in particular episodes and season arcs, are for me the most expressive and simple way to translate dev vision into gamers minds. Every major addition to the game should have a strong story to tie it in.