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STOry and STO: Some Feedback

leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
Total push polling and anecdotal response gathering here. But I see a range of attitudes and thought I'd try to feel the room.

Which of the following best reflects your attitude?

Also, two advance notes:

A) Please indicate if you've read the dev blogs and complete Path to 2409 and/or the novel.

B) Please tell me if you're okay with the state of things or think it needs to change.

So here are the basic options to get you started:

1 - The story in STO is total nonsense. None of the lore makes sense. The storytelling is a travesty and it is in my face constantly with how silly it is.


2) The story sometimes works when it's present. It's being sacrificed for the C-Store, however.

3) The storytelling works when it's present. It's simply absent or out of sight too often.

4) The story anomalies don't bother me too much and I enjoy some aspects of the story. I tend simply mentally edit what I see. Just because its visible in game doesn't mean it has to mesh with the story.

5) I'm satisfied with the story.

6) LOL, story? Cryptic needs to focus less on story. Let players generate their own conflicting stories with no guidance!

7) LOL, story? It should be outlawed. Players should grow up and think of themselves as a player playing a game.

8) Story gets in the way of exciting gaming and there should be no story, either player generated or Cryptic generated. (And maybe measures should be taken to make sure that a story doesn't emerge, even accidentally. Kill all story or attempts at story by anyway. Kill it dead.)

Like I say, not a poll but a starting point for discussion.
Post edited by Unknown User on

Comments

  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited September 2012
    From a Trekkie perspective I am 4/5. I treat the STO stories as I do the stories in the various series and movies: some I love, some I hate, most exist in that grey area between love and hate.

    From an MMOer perspective I am probably closer to 7. I understand that STO is a game and it needs to have certain game and IP tropes to attract the largest possible audience - such as having an all-purpose C-Store. Oftentimes those tropes will conflict with canon and people just need to accept that idea.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • stofskstofsk Member Posts: 1,744 Arc User
    edited September 2012
    Put me down for a 4 or 5. I'm mostly satisfied with what I see and tend to headcanon my way through stuff that's either underdeveloped or anomalous. (just like I do with the actual shows)

    Also; there's no poll function in creating a thread?
  • angrytargangrytarg Member Posts: 11,003 Arc User
    edited September 2012
    I'm between 1) and 2) and I have actually stopped caring about/reading the lore for various reasons. I now consider STO a sandbox-esque shooting game with Trek-themed stuff in it and would be more happy with open world / randon mission content since the attempts at storytelling didn't appeal to me.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • avantgarde01avantgarde01 Member Posts: 273 Arc User
    edited September 2012
    Forgot to add:

    A) I've read the Path to 2409 and the novel.

    B) Changes need to be made. This game badly needs content at a regular pace. Instead of massive content updates, which take part of an entire season to develop, focus on adding two regular sized missions each month.

    I'm in the number 3 field.

    The story telling has been decent, especially since we have basically moved into no man's land as this game is the only development of canon beyond the events setting up Star Trek XI. The problem I've had is the failure to move along any of the existing story lines from the various fronts. The daily missions that are introduced in each season typically revolve around the Featured Episodes, as opposed to the overall content/missions associated with each front. So you end up with either hanging story lines, or stories that end in a way that negate any reason to go back to a particular sector.
  • flekhflekh Member Posts: 233 Arc User
    edited September 2012
    Let's see:

    A) 'Read some dev blogs, read all the lore, read all the ingame story, didn't read the book.

    B) This game needs a lot of work, but still has potential.

    Can I go with
    9) Story and Lore are irreplaceable components of any RP Setting and MMO, they serve as the backdrop from which player content and interaction can build up, and as a reverence tool for players when creating their character's background, personality and a guideline for interaction with other player characters.
    The Lore in STO is adequate, creating a setting of Fed vs. KDF conflict with hidden undertones, and a RSE temporarily sitting on the sidelines, busy with internal conflicts and attempts of foreign infiltration. A decent setting to develop from.
    The Story in STO is a pretty bad, a Vegas-style arcade action pathway through a themepark, wasting the potential of the setting, void of any potential for player interaction or consequence.
    The real travesty though are the events and promotions that are explained as spin-offs from the story while in truth being nothing more than blatant capitalization for C-Store purposes.
    ?
  • thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited September 2012
    flekh wrote: »
    The real travesty though are the events and promotions that are explained as spin-offs from the story while in truth being nothing more than blatant capitalization for C-Store purposes.
    I think you just described why DS 9, Voyager, and JJ-Trek were created. :)
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
  • avantgarde01avantgarde01 Member Posts: 273 Arc User
    edited September 2012
    thecosmic1 wrote: »
    I think you just described why DS 9, Voyager, and JJ-Trek were created. :)

    Would also describe the TNG movies.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited September 2012
    Hmmm,
    A. I read the dev blogs and haven't been paying attention to the lore questions anymore
    B. Things need to change, but believe it will never happen

    Overall I'd go with #2. I can't blame the game devs tho, they simply emulate the utter nonsense found in modern trek canon. I don't read the lore questions any longer, just the volumn and chapter numbers and click the proper response (you know what I mean). Then again I ONLY play the half-faction in this game (KDF).
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2012
    A) Please indicate if you've read the dev blogs and complete Path to 2409 and/or the novel.
    Yes. Own it and have read it twice.
    B) Please tell me if you're okay with the state of things or think it needs to change.
    Things need to change.



    I choose theses options;
    2) The story sometimes works when it's present. It's being sacrificed for the C-Store, however.
    3) The storytelling works when it's present. It's simply absent or out of sight too often.

    Many excellent hooks exist in STO but they are not being finished of properly fleshed out.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • robertcrayvenrobertcrayven Member Posts: 355 Arc User
    edited September 2012
    I have read the dev blogs and the Path to 2409. I have not read the novel, and, after hearing even the devs say they wouldn't read a novel based on this game, I don't plan to.

    I certainly believe that things are in a sorry state and need to change.

    I toe the line between 1 & 2. If there were an option for 'the story in STO is total nonsense and what little content we have, however bad it may be, is being sacrificed for the C-Store,' I would pick that option.
  • cmdrscarletcmdrscarlet Member Posts: 5,137 Arc User
    edited September 2012
    1) Not all the blogs (yet), not read the novel, but I have read Path to 2409.
    2) I?m still new but even my limited experience tells me some things needs to change to improve the overall experience.

    TBH, I?m floating between 3, 4 and 5 depending on my mood. But I?m a Treker (not a Trekkie) and play the game solo for my own entertainment. The story is what it is and the setting is knee deep in conflict. To me, I don?t anticipate the story to really improve too much because the war-torn galaxy would be ?dull? to play without conflict.

    Admittedly, in the Path to 2409 script there were very obvious ?coincidences? that made what happens in the game make sense (personal shields, quick promotions, dual citizenship allowing more races into SFA, yadda yadda yadda) but this was almost distracting to the overall arc.
  • cavaduscavadus Member Posts: 0 Arc User
    edited September 2012
    A) Please indicate if you've read the dev blogs and complete Path to 2409 and/or the novel.

    I've read the blogs and a ton of wiki information but have not read the novel.
    B) Please tell me if you're okay with the state of things or think it needs to change.

    Things need to change.

    I choose #4 and #6.
    4) The story anomalies don't bother me too much and I enjoy some aspects of the story. I tend simply mentally edit what I see. Just because its visible in game doesn't mean it has to mesh with the story.

    6) LOL, story? Cryptic needs to focus less on story. Let players generate their own conflicting stories with no guidance!

    I think too much emphasis is placed on story content when Cryptic really needs to get the ball rolling on a real exploration system and territorial PvP with the factions (Fed, KDF, RSE) to back them up.

    That alone should keep them busy for years.

    I like the FEs but as with all single-consumption content it's over with very quickly and there usually exists little to no reason to ever experience them again. This is a battle no developer has ever, or will ever, win.

    One or two FEs a year is all that is needed. The rest of development needs to be spent on getting the KDF up to speed once and for all, getting the Romulan Star Empire in as a complete third faction, and then setting up a PvP-based territorial control system. And on top of that exploration needs to be done right and the best idea I've seen for that is to use approved Foundry missions for the random encounters.
  • david12mdavid12m Member Posts: 1 Arc User
    edited September 2012
    Thanks for the info :)

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  • muddypawukmuddypawuk Member Posts: 3 Arc User
    edited September 2012
    A) Have read dev blogs but not the 'path' or novel.

    B) Definitely needs improvement.

    I am a 4. I think story is the the glue of the game world. The featured series and episodes embed the vision of devs into the world with more clarity and focus than any other method.

    Season 6, for example, would have been an order of magnitude better if the Tholians and Starbases had each had a short series of 3 or 4 story episodes which would then cement the two main foundations of the season into the game. As it is they are disconnected and aimless with little to tie them into the wider game world.

    Story, in particular episodes and season arcs, are for me the most expressive and simple way to translate dev vision into gamers minds. Every major addition to the game should have a strong story to tie it in.
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