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alexindcobraalexindcobra Member Posts: 608
edited September 2012 in PvP Gameplay
When are the Devs going to Balance out the powers of the Lockbox ships? The Jem'Hadar ship take the cake when it come to power. It should be on par with the Difiant class but they gave it way more power so it is able to out sustain other ships in firepower, shield power, and in engine power. With the borg, console setup with MACO shield, the Jem'bug is vertually indestructable. If you have players running around in PVP Indestructable then the game is broken because what is the point of playing against somebody you cant destroy. These player know that they cant be killed because they can out run everybody and come back and destroy everyon before he has to run again, so now you have created game bully's who harras everybody who can't destroy him, even in War Zone.
Post edited by alexindcobra on

Comments

  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    When are the Devs going to Balance out the powers of the Lockbox ships? The Jem'Hadar ship take the cake when it come to power. It should be on par with the Difiant class but they gave it way more power so it is able to out sustain other ships in firepower, shield power, and in engine power. With the borg, console setup with MACO shield, the Jem'bug is vertually indestructable. If you have players running around in PVP Indestructable then the game is broken because what is the point of playing against somebody you cant destroy. These player know that they cant be killed because they can out run everybody and come back and destroy everyon before he has to run again, so now you have created game bully's who harras everybody who can't destroy him, even in War Zone.

    Best way to kill a bug. Sub Nuke is TRIBBLE 2 times. once to wipe his alpha and primary defenses. and a second after his RSP, and Escape buttons. Then hit him with VM, Tractor and wipe the floor with him. That is one thing I will say about the bug. It's surprisingly vulnerable to Sci ****.
  • edited September 2012
    This content has been removed.
  • linkdown1linkdown1 Member Posts: 0 Arc User
    edited September 2012
    The bug ship only has a small hull and shield buff compared to the fleet ships.
  • edited September 2012
    This content has been removed.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited September 2012
    Five tac consoles and two universal Boffs are nothing!:rolleyes:

    Of course it is. After all by and large the people with bugs are only merely Adequate in the face of their betters that don't have the bug. The obviously need more crutches :rolleyes:
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited September 2012
    Five tac consoles and two universal Boffs are nothing!:rolleyes:

    And those 2 universal stations make a bug better per se? No.

    In fact the standard old fleet escort (Now patrol i think) setup is still the most viable. So i wouldnt call this aspect of the ship OP.

    Sure more functionality and combinations, but no, not OP.
    MT - Sad Pandas
  • lebtronlebtron Member Posts: 296 Arc User
    edited September 2012
    And those 2 universal stations make a bug better per se? No.

    In fact the standard old fleet escort (Now patrol i think) setup is still the most viable. So i wouldnt call this aspect of the ship OP.

    Sure more functionality and combinations, but no, not OP.

    More shield, more hull, higher turn rate than any other (fed) escort, 5 tac consoles and a viable boff layout do not make them OP? What else would a ship need to be OP?

    In my eyes its the most unfair ship in the game, breaking the balance in PVP because of its rareness.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2012
    Best way to kill a bug. Sub Nuke is TRIBBLE 2 times. once to wipe his alpha and primary defenses. and a second after his RSP, and Escape buttons. Then hit him with VM, Tractor and wipe the floor with him. That is one thing I will say about the bug. It's surprisingly vulnerable to Sci ****.

    its more like that will kill everything, even the bug. it seems like the bug is week vs sci because its so NOT weak against everything else.
  • linkdown1linkdown1 Member Posts: 0 Arc User
    edited September 2012
    Everyone that asked for a challenge i gave it to then switched ships and still killed them, i am not gloating they are just many bad pvper in this game and sometimes they assume the ship is o so powerfull
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    i still think its hilerious that a ship thats 30+ years old is the best in the game.

    yes i know the excelsior is older but at least you can pretend its been updated through out time, the bug ship hasnt. it was here 30 years ago then it wasnt. the whole "displaced" from time thing and what-not.
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    What makes the bug a powerful ship is its high impulse mod and turn. That's the ONLY thing that really matters in regards to bug. And it's more than enough to make it uber escort. I think best bug spray is tons of target engines and vm(which can be only fixed by dual battery if you also keep deuterium Edit: only an engine bat is inefficient IMO since you need max aux every now and then to heal fast). Even w/o subnuke. Subnuke is the ultimate killer for any ship anyways, lol. I personally run full omega in the bug, 2 apo and ph, the only way ill die in a ballanced fight (except pilot errors of course and surely to a better pilot) is to loose engine power. Otherwise, due to high impulse w evasives and deuterium at full engine power, only another bug can catch me. Not even thinking to use the 2 or 3 Borg set or rsp... Not worth IMO for the bug.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited September 2012
    When are the Devs going to Balance out the powers of the Lockbox ships? The Jem'Hadar ship take the cake when it come to power. It should be on par with the Difiant class but they gave it way more power so it is able to out sustain other ships in firepower, shield power, and in engine power. With the borg, console setup with MACO shield, the Jem'bug is vertually indestructable. If you have players running around in PVP Indestructable then the game is broken because what is the point of playing against somebody you cant destroy. These player know that they cant be killed because they can out run everybody and come back and destroy everyon before he has to run again, so now you have created game bully's who harras everybody who can't destroy him, even in War Zone.

    If they made Fleet ships, that some fleets are charging people to buy from them for what, 5-10mill as good as what is currently the only escort in the game lockboxwise, then nobody would pay to get their hands on them.

    The last study I saw from extensive testing, says it costs on adverage ?154 ($250) per lockbox ship to drop ingame. If the ship wasen't special then few people would want it. Sure, many would to own it, but PVPers in most cases take ability over looks. The Tuffli is pretty rare, but you don't see it in PVP because it's ****.

    If it was rubbish - PVPers wouldn't fly them in PVP.
    If it was rubbish - fewer would sell, Cryptic makes less money.

    How is this hard to understand after all the "OMG it's OP make it go away please/scambox threads
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • playhard88playhard88 Member Posts: 733 Arc User
    edited September 2012
    Well, they where far more OP before season 6, other escorts had less turn rate, and remember the times of no-stacking field gens, the jem'hadar had too much advantage. Today the gap with other ships is smaller, other ships can have better shields stacking field gens, and they have a little more turn rate than before
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    linkdown1 wrote: »
    The bug ship only has a small hull and shield buff compared to the fleet ships.

    Use the Borg Consoles and MACO Shield and your hull and shield will regenerate like crazy.
  • alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    What makes the bug a powerful ship is its high impulse mod and turn. That's the ONLY thing that really matters in regards to bug. And it's more than enough to make it uber escort. I think best bug spray is tons of target engines and vm(which can be only fixed by dual battery if you also keep deuterium Edit: only an engine bat is inefficient IMO since you need max aux every now and then to heal fast). Even w/o subnuke. Subnuke is the ultimate killer for any ship anyways, lol. I personally run full omega in the bug, 2 apo and ph, the only way ill die in a ballanced fight (except pilot errors of course and surely to a better pilot) is to loose engine power. Otherwise, due to high impulse w evasives and deuterium at full engine power, only another bug can catch me. Not even thinking to use the 2 or 3 Borg set or rsp... Not worth IMO for the bug.

    What about the bug with the borg console and Maco shield? My nemesis''s main setup is that. I can't do anything to him. That autonimus regen makes him heal as fast as a cruiser. I can shoot his Engines all day but it won't stop him from tearing me up with his cannon vollies. That Borg /MACO setup will turn most escorts into juggernaughts, especially the Bug.
  • alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    If they made Fleet ships, that some fleets are charging people to buy from them for what, 5-10mill as good as what is currently the only escort in the game lockboxwise, then nobody would pay to get their hands on them.

    The last study I saw from extensive testing, says it costs on adverage ?154 ($250) per lockbox ship to drop ingame. If the ship wasen't special then few people would want it. Sure, many would to own it, but PVPers in most cases take ability over looks. The Tuffli is pretty rare, but you don't see it in PVP because it's ****.

    If it was rubbish - PVPers wouldn't fly them in PVP.
    If it was rubbish - fewer would sell, Cryptic makes less money.

    How is this hard to understand after all the "OMG it's OP make it go away please/scambox threads

    I call BS, because people will fly whatever they feel like flying as long as its as good as the other ships in PVP. I have seen People battle with Freighters, shuttles, and with Alien ship skins. There were no bonuses before the Lockbox TRIBBLE. Speak for yourself if you think nobody will buy an alien ship just if it doesn beat all other ships in performance. If you only buy ships if you think its an "I win" ship, then that is your problem.
  • alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    There needs to be competing setups, not competing ships, because setups can be interchanged between ships if the players see fit. You can't change a ships natural advantages to another ship if you don like the looks of the one you have.
  • thishorizonthishorizon Member Posts: 1,158
    edited September 2012
    now that i have taken the time to theory craft some recluse builds......

    everyone here should be crying foul on that ship too.

    the bug has less spike potential then the fleet defiant, but is more defensive and agile.

    same old tired argument.

    you wanna call something out, how about the healing in this game. ive seen some downright TRIBBLE healing numbers lately. in this pug the other day, crimson healed for like 2.7 mil. no other damage or healing number was over 500k.

    now he is a great pilot, but if given the right tools, all good pilots can achieve such success.

    have fun kill bad guys
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited September 2012
    I call BS, because people will fly whatever they feel like flying as long as its as good as the other ships in PVP. I have seen People battle with Freighters, shuttles, and with Alien ship skins. There were no bonuses before the Lockbox TRIBBLE. Speak for yourself if you think nobody will buy an alien ship just if it doesn beat all other ships in performance. If you only buy ships if you think its an "I win" ship, then that is your problem.

    Yeah... read my post again, I didn't say that.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    now that i have taken the time to theory craft some recluse builds......

    everyone here should be crying foul on that ship too.

    the bug has less spike potential then the fleet defiant, but is more defensive and agile.

    same old tired argument.

    you wanna call something out, how about the healing in this game. ive seen some downright TRIBBLE healing numbers lately. in this pug the other day, crimson healed for like 2.7 mil. no other damage or healing number was over 500k.

    now he is a great pilot, but if given the right tools, all good pilots can achieve such success.

    have fun kill bad guys

    Oh yeah, I am. That ship is too powerfal as a leach ship. It is just as bad as those siphon Drones. Shutting your ship down so you can fight it, leaving you vulnerable to destruction.
  • alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    Yeah... read my post again, I didn't say that.

    Yeah, well you missed quoted me saying ,"make it go away". I could say ban it from PVP and that would balance the game very well. I didn't say it but I am implying to the Devs to fix the Jem'Hadar ship to where it is more balanced with other existing escorts.
  • sardociansardocian Member Posts: 187 Arc User
    edited September 2012
    While it isnt great for survivability, I am having fun with my Attack ship with the Jem Hadar 3x Set bonus (1% chance for subnuke 1 ability) + 3x Subnuke DOffs as a science officer... just continually strips buffs away... I'm not the greatest PVPer, but I do enjoy the occasional match and do decently with this JAS setup (could be better with a different setup, but again, I find this to be fun :))
  • darkemisary420darkemisary420 Member Posts: 42 Arc User
    edited September 2012
    I call BS, because people will fly whatever they feel like flying as long as its as good as the other ships in PVP. I have seen People battle with Freighters, shuttles, and with Alien ship skins. There were no bonuses before the Lockbox TRIBBLE. Speak for yourself if you think nobody will buy an alien ship just if it doesn beat all other ships in performance. If you only buy ships if you think its an "I win" ship, then that is your problem.



    Actually, the truth is I spent 165 bucks trying to get a marauder and failed, then i crafted my backside off to ,ake 100 million ec to buy it off the exchange....if it wasn't better than the standard c-store ships i wouldn't have spent a single penny on.......you need to do everyone a HUGE favor...grab a tissue....buy some skill....and learn how to PvP b4 you QQ like a crybaby all over the forums.....NUFF said
  • darkemisary420darkemisary420 Member Posts: 42 Arc User
    edited September 2012
    Oh yeah, I am. That ship is too powerfal as a leach ship. It is just as bad as those siphon Drones. Shutting your ship down so you can fight it, leaving you vulnerable to destruction.



    Is there anything you won't QQ about?
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    What about the bug with the borg console and Maco shield? My nemesis''s main setup is that. I can't do anything to him. That autonimus regen makes him heal as fast as a cruiser. I can shoot his Engines all day but it won't stop him from tearing me up with his cannon vollies. That Borg /MACO setup will turn most escorts into juggernaughts, especially the Bug.

    Nothing wrong with borg Alex, its just that imo Omega is better. You get boost speed and turn and worse case you speed out of combat and heal. Very low chances for anybody to catch you. Plus polaron + tet glider = good damage. Borg IMO is second best for bug. It may be just me, but if I have to choose, I'd choose omega vs Borg.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited September 2012
    now that i have taken the time to theory craft some recluse builds......

    everyone here should be crying foul on that ship too.

    the bug has less spike potential then the fleet defiant, but is more defensive and agile.

    same old tired argument.

    you wanna call something out, how about the healing in this game. ive seen some downright TRIBBLE healing numbers lately. in this pug the other day, crimson healed for like 2.7 mil. no other damage or healing number was over 500k.

    now he is a great pilot, but if given the right tools, all good pilots can achieve such success.

    have fun kill bad guys

    Cpt H, imagine recluse with an engi klink Cpt. You get 30+ power to all levels with leech and max flows + flow cap. You don't even need to switch powers from weap/shields to aux when healing if you use eptoaux. That is indeed op healing wise. And even w/o leech, that ship heals any damage that's coming from the worse dps escort easily. And can be made to do reasonable damage too... No escort can stand that long to a recluse.

    Edit: actually crimson made me roll up a recluse kdf engi tune, I met him in a pug TRIBBLE and splode and it took 3 ships (2 bugs and a bop) to nail him in over 1 min... His damage was almost none, at least I didn't notice it as significant, but healing was just insane... In a premade he would be the guy keeping the team healed and with 0 deaths.
    Hear! Sons of Kahless
    Hear! Daughters too.
    The blood of battle washes clean.
    The Warrior brave and true.
    We fight, we love, and then we kill...
  • rudiefix1rudiefix1 Member Posts: 420
    edited September 2012
    And those 2 universal stations make a bug better per se? No.

    In fact the standard old fleet escort (Now patrol i think) setup is still the most viable. So i wouldnt call this aspect of the ship OP.

    Sure more functionality and combinations, but no, not OP.

    I agree.

    moreover, Im running now for a few days the tier2 fleet escort retrofit (Saber) and i think its even better than the patrol. Although shields and hull are slightly less, the turnrate and inertia are higher. I also saw the twitter reply from captain geko that the turnrate will be increased even more.

    I found out that the little Saber is very viable with 2x purple damage control doffs and 3x evasive conns... With aegis engine/def and maco shield I have defense up to 88% and I outrun almost everyone.

    If ppl want, I can post the build.

    ps, Mav, we need an escort thread :D
    [SIGPIC][/SIGPIC]

    @rudiefix Feds: Rudiefix / Thron / Opa
    @rudiefix KDFs: Lill / Xifeidur / Dehr / Ugly
    @rudiefix Roms (KDF alligned): Chicita
  • alexindcobraalexindcobra Member Posts: 608
    edited September 2012
    There is new word out that Cryptic will be releasing new types of lockbox ships. The Wells Class, Korath Class, Mobius Class, an Krenn Class are temporal science ships that will be released along with the Aeon time ship and the Rozhenko as shuttlecraft.

    I hope Devs have learned therr lesson about the othet lockbox monsters so i hope they make these ship in proportion to the regular C-Store Ships.
  • dassemstodassemsto Member Posts: 792 Arc User
    edited September 2012
    hah, new ships will make the bug redundant! :D (or so we can hope...)

    also, KDF is getting AMS consoles... just saying...
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