i started playing only a few months back, i still feel new to it
i finally reached level 50 but i have a ways to go before getting a lvl 50 ship, i want to avoid buying CPoints.
when i advanced to captain i picked the long range science vessel (Voyager).
then when i made Rear admiral, lower half i picked the Assault Cruser (Enterprise-E)
i like how many weapons the assault cruiser has
but i miss my science abilities
at level 50, would my captain tier long range science vessel ship be too low of a tier to be using at lvl 50.
if/when i get my lvl 50 ship i plan on getting the long range science vessel retrofit.
Comments
If anything playing in a lower tiered ship adds a bit of challenge to the game, however i would suggest/request that you dont take your lower tiered ships into stfs/fleet missions/pvp, many people will think you are trolling/griefing.
Otherwise have fun!
- From my personal experiance when i leveled my first toon to 40 i got to about level 47 before i bothered changing my ship from exploration cruiser to assault crusier (Enterprise D to E or Galaxy to soverign) I managed pretty well
Though you might find using a lower tier science ship may prove a bit more of a challenge seeing how science ships can be a tad fragile, and being lower tiered you have less abilities etc, but heck, have fun
Another suggestion, if you have the time to gather up 120k dilithium you can even buy another RA ship (a science one) (assuming you miss the science aspect rather than the voyager aspect )
i like the ship... mostly, but i am not thrilled by the engineering skills, they seem... dull, the only engineering skill i like is eject warp plasma.
I though I had to choose between an assault cruiser, a star cruiser an escort..
But i eventually got the dilithium for a Recon Science ship, then gave up and got the Cstore Defiant
yeah, eng skills are all about healing/buffing, not exactly fun , sci have wierd and wonderful that have mostly been nerfed to high heaven at some point, and tact is buffs and buffs and overpowered tactical teams
It's kind of cool when all my DOff's proc and I get like 8 of them, just to see them all fly away when I need them most. I blame Kirk's treatment of them, which encouraged them to unionize.
500 years in the future and we still look like schmucks when getting our ID photos taken...
thats actually no fail, because it is still one of the cruisers that can tank and dish out moderate damage. and the looks of a ship are, imho one of the main factors to buy one, appart from the boff layout and consoles.
If you ask me, you should aim for the fleet nebula if you have the opportunity or the fleet reconnaissance
in my opinion those are the better sci ships in this game, and considering you only need 20 million EC or 500x4 z-points they are kind of cheap. atleast cheaper than an Oddy or an atrox.
i think you are talking about security escort (ground), and the rest here is talking about tactical team (space)
You just can't get good help these days...
:rolleyes:
500 years in the future and we still look like schmucks when getting our ID photos taken...
Have you though of just grinding dilithium, use the Dilithium Exchange to convert it to Zen. Then go buy the Intrepid Retrofit? Better to do that than to buy one of the ships with just Dilithium.
i meant it was a fail because i got the ship purely for cosmetic reasons :P i didnt even look at the stats
this was basically the plan i had, i haven't yet got into the groove of grinding for Dilithium yet
One of the main reasons for such high divorce rates....:D
this is good to hear, i have always been good at learning how to play.
i did do a "test" swapping between my higher tier: Rear AD,LH. and playing my captain Long range SV, i equipped my sci vessel with my best equipment.
i felt much better flying the sci vessel, i felt useful, using gravity well, tyken's rift, ect, ect ...
and using the crusier did feel just kinda bland :P
i think i will stick to my sci vessel and fit it with my best gear, and grind (ugh)
to get the retrofit
good thing this wasnt a marriage then.
This could be granted to anyone over a certain rank, with scaled upgrades, or perhaps for Vice Admirals only. Perhaps three tiers of the ability could span the three Admiral ranks currently in-game.
In any case, it would remedy the sameness that results from pigeon-holing end-game players into a handful of hull designs, and let players blow the dust off their stable of obsolete hulks.
When I saw this, I thought you were talking about flying a Captain-tier ship around or something.
C-store ships are better. Kind of tier 5.5. And of course now you've got the fleet ships, which are also better than tier 5.