My personal and still my favorite ship build for a Tactical Odyssey. It is a somewhat different flavor then most other recommended builds but it works fine as well, has the potenial for a lot of DPS but requires careful maneuvering.
The Aquila (Odyssey Tactical)
Front:
3x Antiproton Dual Beam Bank
1x Quantum Torpedo Launcher
Aft:
3x Antiproton Beam Array
1x Quantum Torpedo Launcher
Engineering:
[Saucer Separation]*
2x Neutronium Alloy
RCS Accelerator
Science:
[Work Bees]*
Field Generator
Assimilated Module
Tactical:
[Aquarius Escort]*
2x Antiproton Mag Regulator
* [Odyssey Pack]
Deflector: MACO or Omega
Impulse: MACO or Omega
Shields: MACO or Omega
Skill Plan and Bridge Officer layout:
http://www.stoacademy.com/tools/skillplanner/index.php?build=theAquila_0
The basic of this idea was a cruiser that would be close to the federation cruisers shown in TV and movies but still effective STFs. I was also always fascinated with DBBs, so I designed the build around a DBB/Torp combination.
The build does a lot of AoE damage and will generate a lot of aggro, therefore it will require some careful maneuvering or the ship will end in more trouble then it can handle. Fire at Will 3 with DBB also puts the DPS in a narrower firing arc which is in imho better then spreading it all over the place. Trust me, you will still get more then your share of aggro, even with 0 points in Threat Control. With the Triple console buff of the Odyssey pack and a separated Saucer the Aquila has a turn rate above 20 which is sufficient for DBB with Quantum Torpedos. Even when the saucer is not separated the turn rate is still manageable but often requires to reduce the speed to half impulse or lower to keep the target within the front arc.
Main attacks are Fire at Will and Torpedo Spread. Fire at Will to take out the shields/ weaken targets and also debuff then enemies with Attack Pattern Beta, then Torpedo Spread 2 as a finisher.
I understand that a lot of people will dislike the build as it goes against the concept of only broadside attacks, but it worked quite well for me, including a lot of elite STFs and fleet missions and it can be modified into a usable build for a Regent or Excelsior,
Comments
Okay, here the bridge officer layout at least:
Lieutnant Commande Universal: Tactical Team 1, Attack Pattern Beta 1, Fire at Will 3
Ensign Universal: Emergency Power to Weapons 1
Lieutnant Tactical: Beam Overload 1, Torpedo Spread 2,
Commander Engineering: Engineering Team 1, Emergency Power to Shields 2, Reverse Shield Polarity 2, Auxilliary Power to Structural Integrity Field 3
Lieutnant Science: Polarize Hull 1, Transfer Shield Strength 2.
I would like to point out that unless you are actualy using the other 2 oddy console abilitys the 3 peice bonus is not as good as the oddy console you use + a neutronium armor and an rcs console.
Also if you are going to use your extra tac console for the aquarius I suggest using the sci oddy since if your going to loose the tac slot anyway may as well trade it for sensors analysis
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
This^^
If they made the 3 piece a better deal, Which they should, then I'd run it. I have the set, but its simply not worth it IMO.
Both the Bortas and Oddy need a set bonus Buff that makes you go, "Ah yeah, Thats badass" That or they need a special slot for them to go into. All CStore ships should have a special slot for said Special Items IMO.
Not so much criticizing, just going 'huh?'
DBB's front gives you higher frontal damage with less power costs versus a broad side. You also get a narrower cone of fire for faw.
I've also seen it used like a bomber. Fly fight at your target with the DBB's and any damage buffs then fly straight past and continue with the BA's and maybe a torp or mine while your turn around for another pass. It works.... sometimes.
4 DBB's will do 181dam 212dps over 4 BA's (base)
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
i dont have a parser to get ay solid evidance ,i admit
I tried his build (with some minor variations, but DBB up front)... it does work but you do have to stay on top of your maneuvers. I had to run at half impulse, stake out the tank/protect area, and keep the enemy in front. You have to make sure your power is allocated correctly.
Nice change of pace as opposed to doing the usual circling broadside... some thing different
Thx
Delirium Tremens
Tier 4 Starbase, Tier 3 Embassy
http://dtfleet.com/
In practice it is excactle the opppsite, The DBB extra firepower is put into a narrow 90 degree cone means the weapon energy is spread on fewer targets.
Side aft attacks are the weak the points but with careful maneuvering you can often keep your targets in the front arc. As an alternative tactic if this is not possible I try to run with maximum impulse and let the rear phasers and launcher make a few shots until I got enough distance to turn around for a front attack.
It is my personal flavor of doing things and so far it is has not dissappointed me. *shrug*
Thay can be shot down and have a long recharge, so it may not be worth it. If you already have it the wide angle quantum would gice you greater coverage as you turn. You could also go with a plasma torp just to annoy people (33% chance to set them on fire.). Or go with the hargh'peng for the radiation damage and secondary explosion. Mines are also a possinility since they are for and forget and chroniton anything has the benifit of slowing your enemies down.
Just food for thought.
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
why not
6x Antiproton Beam Array
and
3x Antiproton Mag Regulator
I think it would be much better
and would have more chances to survive:D
I am currently running
Fore:
3 XII tet DBA
1 XII photo torpe
Aft
3 XII tet BA
1 XII Quant torpe
This is great dropping shields and popping a torpe on an exposed hull, yay!
Consoles
3 rare XI tet PG
1 Bio funtion 1 SE 1 SE amp
1 aqua escort 1 borg mod 1 PDM 1SIF gen
mk XII MACO shield and deflector with Borg Engines
The trick is the boff abilities
EPTS 1, ET2, RSP2, AB3
ST1, HE2
HYT1, BO2, BO3
TS1 and2
TT1
It tanks well and kicks out more damage than most crusiers, but dont try to use it like an escort. slow and steady, stand your ground and keep EM ready. If it dosn't turn enough for you ( but if you go slow and steady you should have that prob but if you do) drop in a RCS.
Tell me what yall think of it, give it a try let me know.
EPTS # emergency power to shields
ET # engineering team
RSP # reverse shield polarity
AB # Ascetom beam
ST # Science team
HE # Hazard emitters
HYT # high yeild torpedo
BO # Beam overload
TS # transfer shield
TT # Tactical team
Not everything you see on the internet is true - Abraham Lincoln
Occidere populo et effercio confractus
I also wanted to point out that the Ensign Univ slot can be used differently depending on the sit. EPTW is a good alternative to TT. It comes out a lot like the Dragon ship build but not as tanky and a little more DPS. It's also a selfish build. On easy missions like infected or fleet alerts and so-on then you'll be able to help out some of the lower ranked ships around you, but as soon as the TRIBBLE hits the fan, you will be cycling thru the Boffs for yourself and if you do so you should never really fall below the 50% mark. when things get hairy, it is important to place more power to shields, though (duh, huh?)
The best part though is that i very rarely find that my weapon power falls below 70% when on power to weapons and i average out more around 85-90%, keeping the "heat on" to the DBAs and getting the damage bonus for the above 100% power more often.
Anyways, this is my two cents on my Oddy, hope it give some inspiration or helpful input for your own build. Let me know what you think.
Oh, EPTW= Emergency power to weapons
The entire point were DBB instead of BA. No, I don't think it would be better for reasons mentioned above.
To another poster, photons are certainly viable but I prefer to max the damage potential of torpedo spread.
well, that's your opinion
I just think it's a waste of resource use only four of the eight weapons during combat
but go ahead, I'm curious to know the final result