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The Aquila - a different Tactical Odyssey

ascaladarascaladar Member Posts: 186 Arc User
edited September 2012 in Federation Discussion
My personal and still my favorite ship build for a Tactical Odyssey. It is a somewhat different flavor then most other recommended builds but it works fine as well, has the potenial for a lot of DPS but requires careful maneuvering.

The Aquila (Odyssey Tactical)

Front:
3x Antiproton Dual Beam Bank
1x Quantum Torpedo Launcher

Aft:
3x Antiproton Beam Array
1x Quantum Torpedo Launcher

Engineering:
[Saucer Separation]*
2x Neutronium Alloy
RCS Accelerator

Science:
[Work Bees]*
Field Generator
Assimilated Module

Tactical:
[Aquarius Escort]*
2x Antiproton Mag Regulator

* [Odyssey Pack]

Deflector: MACO or Omega
Impulse: MACO or Omega
Shields: MACO or Omega


Skill Plan and Bridge Officer layout:
http://www.stoacademy.com/tools/skillplanner/index.php?build=theAquila_0

The basic of this idea was a cruiser that would be close to the federation cruisers shown in TV and movies but still effective STFs. I was also always fascinated with DBBs, so I designed the build around a DBB/Torp combination.

The build does a lot of AoE damage and will generate a lot of aggro, therefore it will require some careful maneuvering or the ship will end in more trouble then it can handle. Fire at Will 3 with DBB also puts the DPS in a narrower firing arc which is in imho better then spreading it all over the place. Trust me, you will still get more then your share of aggro, even with 0 points in Threat Control. With the Triple console buff of the Odyssey pack and a separated Saucer the Aquila has a turn rate above 20 which is sufficient for DBB with Quantum Torpedos. Even when the saucer is not separated the turn rate is still manageable but often requires to reduce the speed to half impulse or lower to keep the target within the front arc.

Main attacks are Fire at Will and Torpedo Spread. Fire at Will to take out the shields/ weaken targets and also debuff then enemies with Attack Pattern Beta, then Torpedo Spread 2 as a finisher.

I understand that a lot of people will dislike the build as it goes against the concept of only broadside attacks, but it worked quite well for me, including a lot of elite STFs and fleet missions and it can be modified into a usable build for a Regent or Excelsior,
Post edited by ascaladar on

Comments

  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited September 2012
    Read the thread I put up about the oddy, and I think you have here exactly what I would do with it. With a few changes. And you say it's effective? I am intrigued. And rather curious, almost enough to try it XD
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • ascaladarascaladar Member Posts: 186 Arc User
    edited September 2012
    STO acadamy seems to have taken my build down,:mad:

    Okay, here the bridge officer layout at least:

    Lieutnant Commande Universal: Tactical Team 1, Attack Pattern Beta 1, Fire at Will 3
    Ensign Universal: Emergency Power to Weapons 1
    Lieutnant Tactical: Beam Overload 1, Torpedo Spread 2,
    Commander Engineering: Engineering Team 1, Emergency Power to Shields 2, Reverse Shield Polarity 2, Auxilliary Power to Structural Integrity Field 3
    Lieutnant Science: Polarize Hull 1, Transfer Shield Strength 2.
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited September 2012
    ascaladar wrote: »
    My personal and still my favorite ship build for a Tactical Odyssey. It is a somewhat different flavor then most other recommended builds but it works fine as well, has the potenial for a lot of DPS but requires careful maneuvering.

    The Aquila (Odyssey Tactical)

    Front:
    3x Antiproton Dual Beam Bank
    1x Quantum Torpedo Launcher

    Aft:
    3x Antiproton Beam Array
    1x Quantum Torpedo Launcher

    Engineering:
    [Saucer Separation]*
    2x Neutronium Alloy
    RCS Accelerator

    Science:
    [Work Bees]*
    Field Generator
    Assimilated Module

    Tactical:
    [Aquarius Escort]*
    2x Antiproton Mag Regulator

    * [Odyssey Pack]

    Deflector: MACO or Omega
    Impulse: MACO or Omega
    Shields: MACO or Omega


    Skill Plan and Bridge Officer layout:
    http://www.stoacademy.com/tools/skillplanner/index.php?build=theAquila_0

    The basic of this idea was a cruiser that would be close to the federation cruisers shown in TV and movies but still effective STFs. I was also always fascinated with DBBs, so I designed the build around a DBB/Torp combination.

    The build does a lot of AoE damage and will generate a lot of aggro, therefore it will require some careful maneuvering or the ship will end in more trouble then it can handle. Fire at Will 3 with DBB also puts the DPS in a narrower firing arc which is in imho better then spreading it all over the place. Trust me, you will still get more then your share of aggro, even with 0 points in Threat Control. With the Triple console buff of the Odyssey pack and a separated Saucer the Aquila has a turn rate above 20 which is sufficient for DBB with Quantum Torpedos. Even when the saucer is not separated the turn rate is still manageable but often requires to reduce the speed to half impulse or lower to keep the target within the front arc.

    Main attacks are Fire at Will and Torpedo Spread. Fire at Will to take out the shields/ weaken targets and also debuff then enemies with Attack Pattern Beta, then Torpedo Spread 2 as a finisher.

    I understand that a lot of people will dislike the build as it goes against the concept of only broadside attacks, but it worked quite well for me, including a lot of elite STFs and fleet missions and it can be modified into a usable build for a Regent or Excelsior,

    I would like to point out that unless you are actualy using the other 2 oddy console abilitys the 3 peice bonus is not as good as the oddy console you use + a neutronium armor and an rcs console.

    Also if you are going to use your extra tac console for the aquarius I suggest using the sci oddy since if your going to loose the tac slot anyway may as well trade it for sensors analysis
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • synthiasuicidesynthiasuicide Member Posts: 458 Arc User
    edited September 2012
    I would like to point out that unless you are actualy using the other 2 oddy console abilitys the 3 peice bonus is not as good as the oddy console you use + a neutronium armor and an rcs console.

    Also if you are going to use your extra tac console for the aquarius I suggest using the sci oddy since if your going to loose the tac slot anyway may as well trade it for sensors analysis

    This^^

    If they made the 3 piece a better deal, Which they should, then I'd run it. I have the set, but its simply not worth it IMO.

    Both the Bortas and Oddy need a set bonus Buff that makes you go, "Ah yeah, Thats badass" That or they need a special slot for them to go into. All CStore ships should have a special slot for said Special Items IMO.
    [SIGPIC][/SIGPIC]
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited September 2012
    I'm looking at your weapons layout and slightly puzzled. I mean I get the concept of DBB front BA everywhere else, but doesn't that sort of spread-out approach cost you the ability to really lay the hurt in any one arc? Attack with the front, you have a slow, weakened-damage sorta-escort nose-on-target focus. From the sides and aft you have a weak cruiser. Nothing is especially complimentary. Without one arc somewhere thats the specific kill zone, how does this get anything done?

    Not so much criticizing, just going 'huh?'
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited September 2012
    I'm looking at your weapons layout and slightly puzzled. I mean I get the concept of DBB front BA everywhere else, but doesn't that sort of spread-out approach cost you the ability to really lay the hurt in any one arc? Attack with the front, you have a slow, weakened-damage sorta-escort nose-on-target focus. From the sides and aft you have a weak cruiser. Nothing is especially complimentary. Without one arc somewhere thats the specific kill zone, how does this get anything done?

    Not so much criticizing, just going 'huh?'

    DBB's front gives you higher frontal damage with less power costs versus a broad side. You also get a narrower cone of fire for faw.

    I've also seen it used like a bomber. Fly fight at your target with the DBB's and any damage buffs then fly straight past and continue with the BA's and maybe a torp or mine while your turn around for another pass. It works.... sometimes.

    4 DBB's will do 181dam 212dps over 4 BA's (base)
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • bruccybruccy Member Posts: 292 Arc User
    edited September 2012
    still think your better broadsiding lol , sorry but the battlebridge performance is nothing near as effective as a full blown escort and your going to do better damage with your little escort helper out there , just my opinion , plus your ability to tank while not seperated is not compremised

    i dont have a parser to get ay solid evidance ,i admit
  • l0cutus359l0cutus359 Member Posts: 0 Arc User
    edited September 2012
    bruccy wrote: »
    still think your better broadsiding lol , sorry but the battlebridge performance is nothing near as effective as a full blown escort and your going to do better damage with your little escort helper out there , just my opinion , plus your ability to tank while not seperated is not compremised

    i dont have a parser to get ay solid evidance ,i admit

    I tried his build (with some minor variations, but DBB up front)... it does work but you do have to stay on top of your maneuvers. I had to run at half impulse, stake out the tank/protect area, and keep the enemy in front. You have to make sure your power is allocated correctly.

    Nice change of pace as opposed to doing the usual circling broadside... some thing different

    Thx
    Locutus

    Delirium Tremens
    Tier 4 Starbase, Tier 3 Embassy
    http://dtfleet.com/
  • ascaladarascaladar Member Posts: 186 Arc User
    edited September 2012
    I'm looking at your weapons layout and slightly puzzled. I mean I get the concept of DBB front BA everywhere else, but doesn't that sort of spread-out approach cost you the ability to really lay the hurt in any one arc? Attack with the front, you have a slow, weakened-damage sorta-escort nose-on-target focus. From the sides and aft you have a weak cruiser. Nothing is especially complimentary. Without one arc somewhere thats the specific kill zone, how does this get anything done?

    Not so much criticizing, just going 'huh?'

    In practice it is excactle the opppsite, The DBB extra firepower is put into a narrow 90 degree cone means the weapon energy is spread on fewer targets.

    Side aft attacks are the weak the points but with careful maneuvering you can often keep your targets in the front arc. As an alternative tactic if this is not possible I try to run with maximum impulse and let the rear phasers and launcher make a few shots until I got enough distance to turn around for a front attack.

    It is my personal flavor of doing things and so far it is has not dissappointed me. *shrug*
  • redicanredican Member Posts: 21 Arc User
    edited September 2012
    3 DBB fore and BA aft actually works. The question is what type of launcher is best. For such a large, ship, it must be worth turning around. Ever considered tricobalts on it? Very fun and a mean surprise if you ever have to flee.
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited September 2012
    redican wrote: »
    3 DBB fore and BA aft actually works. The question is what type of launcher is best. For such a large, ship, it must be worth turning around. Ever considered tricobalts on it? Very fun and a mean surprise if you ever have to flee.

    Thay can be shot down and have a long recharge, so it may not be worth it. If you already have it the wide angle quantum would gice you greater coverage as you turn. You could also go with a plasma torp just to annoy people (33% chance to set them on fire.). Or go with the hargh'peng for the radiation damage and secondary explosion. Mines are also a possinility since they are for and forget and chroniton anything has the benifit of slowing your enemies down.

    Just food for thought.
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • darkwhite0darkwhite0 Member Posts: 158 Arc User
    edited September 2012
    ascaladar wrote: »
    My personal and still my favorite ship build for a Tactical Odyssey. It is a somewhat different flavor then most other recommended builds but it works fine as well, has the potenial for a lot of DPS but requires careful maneuvering.

    The Aquila (Odyssey Tactical)

    Front:
    3x Antiproton Dual Beam Bank
    1x Quantum Torpedo Launcher

    Aft:
    3x Antiproton Beam Array
    1x Quantum Torpedo Launcher

    Engineering:
    [Saucer Separation]*
    2x Neutronium Alloy
    RCS Accelerator

    Science:
    [Work Bees]*
    Field Generator
    Assimilated Module

    Tactical:
    [Aquarius Escort]*
    2x Antiproton Mag Regulator

    * [Odyssey Pack]

    Deflector: MACO or Omega
    Impulse: MACO or Omega
    Shields: MACO or Omega


    why not

    6x Antiproton Beam Array
    and
    3x Antiproton Mag Regulator

    I think it would be much better
    and would have more chances to survive:D
  • redicanredican Member Posts: 21 Arc User
    edited September 2012
    What about equipping photon Torps? They show a significant out put on dps compared to quantum torps but base damage isn't as strong.
  • skoobby25skoobby25 Member Posts: 3 Arc User
    edited September 2012
    I love the build and the tact Oddy, I run something very near it. I have caught alot of crud for it but my oddy runs thru elite STF's without much diffculty. PvP its not so great, people tend to move more than borg do, go figure.
    I am currently running

    Fore:
    3 XII tet DBA
    1 XII photo torpe

    Aft
    3 XII tet BA
    1 XII Quant torpe
    This is great dropping shields and popping a torpe on an exposed hull, yay!
    Consoles
    3 rare XI tet PG
    1 Bio funtion 1 SE 1 SE amp
    1 aqua escort 1 borg mod 1 PDM 1SIF gen

    mk XII MACO shield and deflector with Borg Engines

    The trick is the boff abilities
    EPTS 1, ET2, RSP2, AB3
    ST1, HE2
    HYT1, BO2, BO3
    TS1 and2
    TT1
    It tanks well and kicks out more damage than most crusiers, but dont try to use it like an escort. slow and steady, stand your ground and keep EM ready. If it dosn't turn enough for you ( but if you go slow and steady you should have that prob but if you do) drop in a RCS.

    Tell me what yall think of it, give it a try let me know.
  • redicanredican Member Posts: 21 Arc User
    edited September 2012
    Great feed back! Thanks! Just one concern. I'm not fully aquainted with all the abbreviations. Would you mind re-posting all the BOFFS abilities? Sorry to ask but It would really help.
  • disposeableh3r0disposeableh3r0 Member Posts: 1,927 Arc User
    edited September 2012
    redican wrote: »
    Great feed back! Thanks! Just one concern. I'm not fully aquainted with all the abbreviations. Would you mind re-posting all the BOFFS abilities? Sorry to ask but It would really help.

    EPTS # emergency power to shields
    ET # engineering team
    RSP # reverse shield polarity
    AB # Ascetom beam
    ST # Science team
    HE # Hazard emitters
    HYT # high yeild torpedo
    BO # Beam overload
    TS # transfer shield
    TT # Tactical team
    As a time traveller, Am I supposed to pack underwear or underwhen?

    Not everything you see on the internet is true - Abraham Lincoln

    Occidere populo et effercio confractus
  • skoobby25skoobby25 Member Posts: 3 Arc User
    edited September 2012
    I went back and took a good look at my Oddy's set-up and i have a correction to be made. I am only running 2 DBA fore. I have another mk XII BA in front. I have found that the lost of less than 100 dps in the front 90 is set off OK with the addition of it to the side fire arc. More of that keeping pesky human players in front of you, they just dont seem to want to sit still. Besides a 3 beam broad side doesn't seem very "broad". 4 just felt more natural.
    I also wanted to point out that the Ensign Univ slot can be used differently depending on the sit. EPTW is a good alternative to TT. It comes out a lot like the Dragon ship build but not as tanky and a little more DPS. It's also a selfish build. On easy missions like infected or fleet alerts and so-on then you'll be able to help out some of the lower ranked ships around you, but as soon as the TRIBBLE hits the fan, you will be cycling thru the Boffs for yourself and if you do so you should never really fall below the 50% mark. when things get hairy, it is important to place more power to shields, though (duh, huh?)
    The best part though is that i very rarely find that my weapon power falls below 70% when on power to weapons and i average out more around 85-90%, keeping the "heat on" to the DBAs and getting the damage bonus for the above 100% power more often.
    Anyways, this is my two cents on my Oddy, hope it give some inspiration or helpful input for your own build. Let me know what you think.
    Oh, EPTW= Emergency power to weapons
  • ascaladarascaladar Member Posts: 186 Arc User
    edited September 2012
    darkwhite0 wrote: »
    why not

    6x Antiproton Beam Array
    and
    3x Antiproton Mag Regulator

    I think it would be much better
    and would have more chances to survive:D

    The entire point were DBB instead of BA. No, I don't think it would be better for reasons mentioned above.


    To another poster, photons are certainly viable but I prefer to max the damage potential of torpedo spread.
  • darkwhite0darkwhite0 Member Posts: 158 Arc User
    edited September 2012
    ascaladar wrote: »
    The entire point were DBB instead of BA. No, I don't think it would be better for reasons mentioned above.

    well, that's your opinion

    I just think it's a waste of resource use only four of the eight weapons during combat

    but go ahead, I'm curious to know the final result
  • montrezanthonymontrezanthony Member Posts: 0 Arc User
    edited September 2012
    Interesting I will have to tinker with that build a bit. Looks like it would be fun to fly.
    You needn't hang like a dog. If you'd fight like a man.~ Anne Bonny
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