test content
What is the Arc Client?
Install Arc
Options

Upgrade/Limited Time Fleet Projects: Player Reviews

nikkyvixnikkyvix Member Posts: 241 Arc User
What the heck is this thread for, you ask? Well, I figured that since we tend to get various isolated threads from players who are either shocked or pleased by what their base's new additions look like afterwards, then mayhaps there should be a thread to show off what those fancy Limited Time projects and Special Upgrade projects actually look like when completed.

Not all fleets schedule high-cost upgrades or limited time projects right off the bat. Some fleets wait to find threads of peoples' impressions, good or bad, with screenshots if possible, before making their decision to put 200,000 Dilithium or whatever else the cost is into it. An educated Buyer is a happy Buyer, and gods knows a little piddling thumbnail doesn't cut it.

Limited Time projects will cycle back around when the current run hits its end. Upgrades like the Tailor and Bartender will always be available to grab for fleets who unlock them. So if your fleet has completed a Limited Time project or an Upgrade project that adds some sort of functionality or visible feature, and wants to show off the result and give a player review for other fleets who have yet to do them, let's post it here.

Dunno how long this'll keep, but hey, it's at least a chunk of 'em!

(EDIT: This issue is FIXED) Kick-off special mention: Flower Pots and Ship History panels apparently don't mix, however there is an alleged fix in the pipeline for this.

Anyone have any (actual in-game, not marketing package) screenshots of the KDF banners and transporter room improvements?

ROOM WITH A VIEW, INTERIOR DESIGNER, TRIBBLES & TARGS, ALL WORK AND SOME PLAY
http://sto-forum.perfectworld.com/showpost.php?p=5692161&postcount=12

HIGH SECURITY & WHERE DECISIONS ARE MADE
http://sto-forum.perfectworld.com/showpost.php?p=5954321&postcount=19

FOR RELAXATION (FED)
http://sto-forum.perfectworld.com/showpost.php?p=6282711&postcount=23

WELCOME GUESTS (FED)
http://sto-forum.perfectworld.com/showthread.php?t=432151
[SIGPIC][/SIGPIC]
The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010
"Can anyone remember when we used to be explorers...?"
Post edited by nikkyvix on

Comments

  • Options
    supergaminggeeksupergaminggeek Member Posts: 616 Arc User
    edited September 2012
    Perhaps there could be more people at the bar? Drinking animations?
  • Options
    nikkyvixnikkyvix Member Posts: 241 Arc User
    edited September 2012
    Some Work and Some Play
    Installs a recreational deck. A DJ can play any piece from the STO soundtrack. Dancers included.

    Though, I'm hoping it can work by posting a URL, too. :rolleyes:
    ---
    One Minute to Kill
    In the holodeck, you can shoot a target for 60 seconds to see how much damage you can deal. DPS estimated to the nearest one at the end.
    The northeast Weapons Test Satellite will provide a target for 60 seconds to test your damage skills. DPS estimated to the nearest one at the end.
    ---
    Police State
    An unknown source has sent its holosoldiers to guard your starbase. Guards with M.A.C.O. weapons and armor will be watching at posts, and periodically patrolling the area.
    ---
    I'll think of some more, here.

    Methinks you're missing the point of this thread...
    ...by a substantial margin...
    [SIGPIC][/SIGPIC]
    The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010
    "Can anyone remember when we used to be explorers...?"
  • Options
    bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited September 2012
    nikkyvix wrote: »

    Anyone have any (actual in-game, not marketing package) screenshots of the KDF banners and transporter room improvements?

    There are 4 tiny banners and 2 big ones (Pretty much all hidden by shadows). The transporter area now has the KDF insignia on a glass panel. Not really worth the 200k Dil sink. I'll try to get screenshots later.
    [SIGPIC][/SIGPIC]
    I drink, I vote, and I PvP!
  • Options
    sussethraisussethrai Member Posts: 137 Arc User
    edited September 2012
    I hate with the passion of a thousand burning suns the 'Decorate your Starbase with Tribbles' fleet project. One of our fleeties started it as a joke, but it has now been the inspiration for demanding a consensus before the next Fleet Project gets activated. Dumb as a box of rocks, and not Hortas!
    "Susse-thrai" had been the name bestowed upon her, half in anger, half in affection, by her old crew on Bloodwing; the keen-nosed, cranky, wily old she-beast, never less dangerous than when you thought her defenseless, and always growing new teeth far back in her throat to replace the old ones broken in biting out the last foe's heart.
    Romulans: left one homeworld, lost another, third time's the charm?
  • Options
    darkenzedddarkenzedd Member Posts: 881
    edited September 2012
    Those "special" projects offer no customisation options what so ever, so in my view are pointless

    They are certainly not worth 200k every two weeks, maybe 10k....
  • Options
    robdmcrobdmc Member Posts: 1,619 Arc User
    edited September 2012
    On their own these projects are not worth it. When I did the potted plant project it did not feel like like it was worth it because the visual impact of a dozen plants in an empty space was minimal considering how much of a change the blast shutters were.

    When I look at them now they tie in the upper concourse nicely.

    http://i.imgur.com/pp6Jp.jpg

    The biggest problem is that they are selling us the inside of our base one piece at a time.

    When I look at the time line display in the main foyer it is underwhelming. however the past few projects focused on the upper level so it is still bare here. While it may not seem spectacular I do think this is one piece of the puzzle and without seeing how it is all suppose to tie in together I know I will keep pushing for these upgrades for now.

    The only sneak peak we had were from July 20th screen shot of the Fed and KDF interiors but even that did not have this last one. There was also a kdf lounge shot that was a wip pic.

    I do agree that they should add an on off button to these but in the mean time how they will in the end is a mystery.
  • Options
    supergaminggeeksupergaminggeek Member Posts: 616 Arc User
    edited September 2012
    nikkyvix wrote: »
    Methinks you're missing the point of this thread...
    ...by a substantial margin...

    Forgot to read lol
  • Options
    starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2012
    I have heard that the Bartender project requires 250 Dosi Rotgut and 250 Romulan Ales and only gives a bartender that is the same as the Bartender on the ship. Seriously avoid this project unless your fleet has the booze available.
  • Options
    nikkyvixnikkyvix Member Posts: 241 Arc User
    edited September 2012
    robdmc wrote: »
    On their own these projects are not worth it. When I did the potted plant project it did not feel like like it was worth it because the visual impact of a dozen plants in an empty space was minimal considering how much of a change the blast shutters were.

    ...

    The only sneak peak we had were from July 20th screen shot of the Fed and KDF interiors but even that did not have this last one. There was also a kdf lounge shot that was a wip pic.

    I have a main Federation fleet and a less-populated KDF spin-off of that fleet, and for the KDF side, that WIP of the "hunting" lounge with lit fireplace and rug is the main reason I am trying to be picky about what dil-sink projects I schedule for the fleet. By now we have seen enough to realize that they are all dil-sinks, minute upgrades at excessive costs that, as you say, add up to something bigger.

    While the FED fleet is reasonably well-off, the KDF fleet is on the equivalent of most small, low-activity fleets in STO, and it tends to sting when we get a project that arrives and doesn't feel worth the weeks of crawling contributions. I highly doubt we will ever get a clearer view from Cryptic of how the bases will look with everything engaged, to aid with proper planning of things that look worth saving for for fleets that aren't bankrolling millions of dilithium or grinding hours a day for it.

    However I hope we can at least get more input from the stout-hearted players whose fleets have some update about what we get for our buck, blood and sweat in projects as more and more fleets hit Tiers II and III. Good or bad, some advance heads-up of what's in store can help with educated project scheduling.
    [SIGPIC][/SIGPIC]
    The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010
    "Can anyone remember when we used to be explorers...?"
  • Options
    rifter1969rifter1969 Member Posts: 654 Arc User
    edited September 2012
    The only "special" feature project I've done is the plants and columns for Fed bases.

    Though not what I was expecting, it did give a rather utilitarian looking base a little nicer feel.

    I just started the history of the Enterprise wall plaques, knowing full well that it is bugged for the moment. But considering that I will not finish it till the end of September, and the devs promised a patch to fix it, I don't mind.
  • Options
    nikkyvixnikkyvix Member Posts: 241 Arc User
    edited September 2012
    rifter1969 wrote: »
    The only "special" feature project I've done is the plants and columns for Fed bases.

    Though not what I was expecting, it did give a rather utilitarian looking base a little nicer feel.

    I just started the history of the Enterprise wall plaques, knowing full well that it is bugged for the moment. But considering that I will not finish it till the end of September, and the devs promised a patch to fix it, I don't mind.

    Same reason I scheduled it for my fleet. I probably wouldn't have had I not known a fix was in the pipe. Still...kinda fugly as it is right now, and I have to wonder if there's some reason they didn't set the hull decal color to white/clear on the 1701, 1701-A and 1701-B; aside from other small nerd-nitpick minutiae, it just doesn't look like the same Enterprises in those pictures with black bands on the saucers.

    ROOM WITH A VIEW
    If you like the bunkerized look of your base, with no view of space beyond, then you're better off not taking this one. It essentially just gets rid of the blast shields over Ops and...does nothing more. Adds some extra lighting from the sun in the distance. A good use of 200k if you want to be reminded you're on a space station.

    INTERIOR DESIGNER
    While we would've liked to have more than just two statues along a single wall, the KDF project to add statues and a KDF sigil against the blank, dark back wall actually turned out nicely too. It adds color and heat to that back section of Ops, so that it isn't just dark, bare bulkhead. Going with the idea that all of these projects are meant to be pieces to a puzzle, It's a puzzle piece that helps add some good bit of heat and color to the drab, dank KDF interior.

    http://i.imgur.com/1mmySh.jpg

    By comparison, the Fed Starbase's addition of plants, rotating panels and some lit displays is more subtle and backgrounded. It is up to your tastes whether it's worth the 200k, but having colors other than steel, blue and brown in the base is a welcome change for those who get tired of that look easily.

    TRIBBLES & TARGS
    On the KDF side, I'll say the targ project at least gives you what you expect. It's not 200k for two targe sitting off in a shadowy corner that you'll never see, wondering what the hell you spent the dilithium for; they have enough of a presence to be seen and not too much presence to be annoying, managing to mix well enough with the roaming KDF officers. Anyone wanting more fauna in their base can look to that when it comes back around on the cycle.

    http://i.imgur.com/L3Gbgh.jpg

    I have no idea of the tribble project; we skipped that one as it didn't seem worth it to spend 200,000 of the fleet's dilithium to infest our base with ravenous vermin, at least not this time.

    ALL WORK AND SOME PLAY
    The Lounge enhancement for FED bases seems reasonably worth the 200k.

    http://i.imgur.com/STVxp.jpg

    It isn't just a circular bar (which admittedly could use a bit of work on its detail), but 3D Chess tables, two-person dining chairs and tables, and red velvet wall seating along the back wall. A shame there's no altered carpet or flooring, but hey, it works pretty well. Our KDF fleet just finished their version tonight, will see how it looks in a couple hours but I am expecting nothing more than shiny red screen glass in the Ops area, maybe giving it more of a combat situation room feel (which would help if it were gloomier).

    UPDATE: Not a bad addition. Though whether you find it to be worth 200k dilithium is of course up to you. Like the addition of statues and the Klingon brazier, adding digital screens with basic transition gives the Ops area a bit more color and activity to it. Not quite comparable to the variety of the Fed lounge area though. You be the judge:

    http://i.imgur.com/qDTcvh.jpg
    [SIGPIC][/SIGPIC]
    The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010
    "Can anyone remember when we used to be explorers...?"
  • Options
    awolfe59awolfe59 Member Posts: 0 Arc User
    edited September 2012
    Nice pics, nikkyvix. Thanks!

    Does anyone have in-game pics of what the current KDF Featured Project looks like? I'd like to know whether it looks good enough to be worth slotting.
  • Options
    cloudinfinitycloudinfinity Member Posts: 59 Arc User
    edited September 2012
    I'll provide all 200,000 dilithium towards a feature project that permanently gets rid of the tribbles... gaaah.
  • Options
    mikeiulianimikeiuliani Member Posts: 3 Arc User
    edited September 2012
    Does anyone know how long the Cycle of limited time assignments is? My fleet is small, but we don't want to miss these special unlockables. It'd be nice to know how many there are, since it is quite a Dilithium Sink for a small fleet.
  • Options
    robdmcrobdmc Member Posts: 1,619 Arc User
    edited September 2012
    My understanding of it is that they shouldn't repeat until January/February. With them changing every 2 weeks that means your looking at about 8 more projects at each side or 1.6 mil in dilithium.
  • Options
    razellisrazellis Member Posts: 176 Arc User
    edited September 2012
    darkenzedd wrote: »
    Those "special" projects offer no customisation options what so ever, so in my view are pointless

    They are certainly not worth 200k every two weeks, maybe 10k....

    QFT. I'm something of a min maxer and take it more than a little personal that cosmetic changes cost so much and won't contribute to those projects.

    At the current rate of 155 Dil per zen we're talking about 1290 zen per cosmetic change that isn't customizable. So if there are 14 cosmetic projects that's 180$ my fleets pissing down the drain for a starbase most of us don't visit.
  • Options
    syberghostsyberghost Member Posts: 1,711 Arc User
    edited September 2012
    So don't participate in them. They're optional.
    Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
  • Options
    nikkyvixnikkyvix Member Posts: 241 Arc User
    edited October 2012
    Still never saw those banners, though I wager they're probably not too much to look at.


    HIGH SECURITY
    To my knowledge this is the first cosmetic project that functions on more than just the Ops level. It is as you might expect from the description: It adds security guards (akin to the guards that stand about on ESD or the First City) that stand in pairs at various places. Federation Ops has about 10, spread out in different locations by pairs, and each floor also has guards posted as well. They do nothing but stand there and look watchful of course.

    http://i.imgur.com/usEGEh.jpg

    WHERE DECISIONS ARE MADE
    That upper enclosure seemed so empty for such a long time, leaving speculation as to what it could possibly be used for. The Conference table and wall embellishments do nicely for adding purpose and presence to the place. The seats are interactable. Like many cosmetic upgrades it is limited to just a couple items in a single specific place.

    http://i.imgur.com/OfJMsh.jpg

    KDF Base images pending once we finish the project on that side, though anyone else's photos are welcome. That's the project I really was waiting for.
    [SIGPIC][/SIGPIC]
    The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010
    "Can anyone remember when we used to be explorers...?"
  • Options
    robdmcrobdmc Member Posts: 1,619 Arc User
    edited October 2012
    WHERE DECISIONS ARE MADE

    KDF are the big winners in this set of projects. The Whole room is brighter.

    Mantel
    Chairs
    Rug

    On the flip side:
    The federation project was meant to go there. What I like is that it fills the void in that glass room. Something needed to go there. It almost feels right. It also feels rushed.

    The biggest let down to me was the gold ships. They look out of place standing in front of them and they are not in a straight line

    They are also not on shelf's or hooks like on our ships in the mess hull. They are just floating there. Some are put with the nacelle in the wall. The deep space science vessel and the heavy escort models look like they have the phase device from ST:TNG Pegasus (Stuck in the wall). While the Miranda is a foot away from the wall.
    http://i.imgur.com/7ReTT.jpg
    http://i.imgur.com/oOT5f.png
    http://i.imgur.com/bxSxA.png

    Also the table top is at your ankles when walking on it. I took the screen shots at an angle where the shiny glass top didn't wash out everything.
    http://i.imgur.com/fynHR.jpg
    http://i.imgur.com/OJYax.jpg

    If you have to choose between the two get the kdf. If you have ocd and are irritated that the area is empty knowing there should be something in there the entire time then you will suffer after when you look at these ships. I am glad the space is filled though.
  • Options
    nikkyvixnikkyvix Member Posts: 241 Arc User
    edited October 2012
    robdmc wrote: »
    If you have to choose between the two get the kdf. If you have ocd and are irritated that the area is empty knowing there should be something in there the entire time then you will suffer after when you look at these ships. I am glad the space is filled though.

    That's my feeling as well. As far as the Fed project, while it's nice to finally put that gaping
    unused space to good use (more for roleplay than anything functional), even then it just doesn't feel used. It feels as though the space is a rented cubicle and the tenants don't want to punch too many holes in the wall adding facets and decorations. A few ships alone does not help the wall look dressier. If anything, it draws attention to how empty that wall really is.

    Thanks for the extra detail shots!
    [SIGPIC][/SIGPIC]
    The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010
    "Can anyone remember when we used to be explorers...?"
  • Options
    nikkyvixnikkyvix Member Posts: 241 Arc User
    edited October 2012
    For Relaxation's done for our base, I'll nab some screenshots soonish (others are welcome too, along with their impressions of its worth).

    Has anyone completed the KDF counterpart of For Relaxation? Bloodwine fountain, trophies, etcetra...I'd like to know if it's worth the grab or not.
    [SIGPIC][/SIGPIC]
    The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010
    "Can anyone remember when we used to be explorers...?"
  • Options
    nikkyvixnikkyvix Member Posts: 241 Arc User
    edited October 2012
    FOR RELAXATION
    The big pull of this update seems to have been the fishtank, which, I'll admit, is a little underwhelming on its own. It has a few embellishments around it to rescue it from simple mediocrity however:

    http://i.imgur.com/piuUgh.jpg

    The tank itself is somewhat small and there is only one. There are twelve small fish in the tank, all of which appear to be standard earth-based fish (a few pufferfish, Japanese betta, fat oscars and another spotted fish). No exotic or unique creatures to speak of, and a few familiar stock plants seen on such planets as Nopada and in other floral fixtures in starbases. With the background of standard star nebulae (because why not, I guess--fish in space seem to be the theme), the ensemble of the aquarium itself is, I'm sad to say, underwhelming.

    http://i.imgur.com/gTwt9h.jpg

    Around it, however, are arrangements of ferns and draping fine which look pretty good where they are placed beneath the berm of the social landing. Had these been added with the original plant modification they would have helped that project stand out further, and as strange as it is to say I find these being more...useful, than the bland fishtank, if only because we don't see the ferns and other flora like it all that often in the game. It adds a bit more color.

    Overall however I would not recommend this project to any fleet hurting for dilithium. The easy and obvious choice of putting some sort of exotics into an aquarium in a fish tank belonging to an organization comprised of thousands of member worlds--which should equal millions of different kinds of aquatic species to create and extraordinary free range--was skipped just for a quick slotting of familiar fish and objects commonly seen in any ship ready room, and that is rather disappointing.

    This adds more to the base. But it does not feel worth the 200K.

    ---

    Still hoping to get some input on the KDF variant of 'For Relaxation' and whether a blood fountain, trophies and bloodwine cask would be worth it, especially for a roughly 10-member KDF fleet.
    [SIGPIC][/SIGPIC]
    The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010
    "Can anyone remember when we used to be explorers...?"
  • Options
    nikkyvixnikkyvix Member Posts: 241 Arc User
    edited November 2012
    Blatantly cribbed from Iconians' own thread on the matter, concerning 'Welcome Guests' for the Fed side. This is a project we (my own fleet) won't be participating in, and I'm unsure when well complete it for the KDF side (at least the dancing girls would fit the atmosphere of the warrior's lodge).

    WELCOME GUESTS
    iconians wrote: »
    I know what you're thinking, this guy is going to complain about the project not being worth it. Or maybe he's going to complain that it costs 200k and overpriced -- despite every single limited time project thus far costing 200k.

    But no. This is different.

    Not sure how it is on KDF side, so I won't even bother touching it.

    But for fedside... the information is misleading at best, and deceptive at worst.

    1: Morn isn't Morn. He's a hologram. A holographic Morn. Both in the dev blog and in-game it says quite simply that it's Morn. Even the NPC at the starbase says it's Morn. But he flickers like a hologram and has a holo-emitter on his left arm.

    Holo-Leeta isn't called Leeta. Why should Holo-Morn be pitched as Morn? It's not the real thing. It's not the real deal. I was expecting it to be the real Morn. You know, the same Morn that goes starbase to starbase as an intergalactic trader? Furthermore, he's at the bar drinking. He's a hologram. Why would a hologram even be drinking? The illusion of it being Morn more faithful?

    I think it's deceptive and/or misleading. If you're going to say it's Holo-Morn, then say it's Holo-Morn. I'll still fork over the 200k, but I'd still like to know exactly what I'm signing up for.

    2: Latinum Traders. What exactly is a Latinum Trader? Latinum is a form of currency. That's like saying someone is a Euro Trader. Or a Dollar Trader. Does that make sense to anyone? What exactly are these people trading? Are they extremely wealthy investors that trade Latinum for goods on our starbases? Or are they merchants that trade goods and services for Latinum? Latinum Trader is just confusing to me. Who exactly are these people? Their profession isn't all that clear. At least Nemo Jones has his profession spelled out for us. The Latinum Traders not so much. If they really are Latinum Traders, does that make them currency exchangers? Like those in real life who can trade Yen for Dollars, or whatever?

    That said, I like whoever made one of the Latinum Traders uncannily similar to a drow.

    But still, this project is misleading or deceptive. It isn't really Morn. And I have no idea what the Latinum Traders are, or what their profession is, or what their purpose is in the Star Trek universe.
    [SIGPIC][/SIGPIC]
    The Artist Formerly Known As Nikotaka ][ Join Date: Jan 2010
    "Can anyone remember when we used to be explorers...?"
  • Options
    ltbazzltbazz Member Posts: 54 Arc User
    edited May 2013
    Best thread about this topic i found!

    But a little inconclusive; is there any chance to see more projects in pictures?
    Especially since the rerun on the projects is going on now?

    (I myself will soon have removed the blast shutters on our (my?) quite fresh KDF base.
    I could now use a little help deciding on the next project(s).
    So far I'm thinking Where Decisions Are Made or Welcome Guests.
    The former has been nicely covered in this thread, but for the latter i only found this pic in the dev blog:
    http://sto.perfectworld.com/news/?p=738521)
Sign In or Register to comment.