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what to do with the 3rd tactical boff?

sixela918sixela918 Member Posts: 4 Arc User
edited September 2012 in The Academy
so ive got the heavy escort carrier. it's all setup for dps: 4 mkVII dhc in front and 3 mkVII turrets in back. i have recently noticed that other than TT1, there aren't any ensign boff skills that aren't beam or torpedo skills. :( so i guess that means im gonna be switching my loadout to include a torpedo launcher, or should i go with 3 "tact team 1"?
Post edited by sixela918 on

Comments

  • kamenskshaxkamenskshax Member Posts: 20 Arc User
    edited September 2012
    Torp launcher definitely worth it, purely in terms of weapon power (needs none, and 4 DHC is tough on power)
  • pmarquardtpmarquardt Member Posts: 51 Arc User
    edited September 2012
    The Heavy Escort Carrier is supposed to be a Torpedo Boat. I got 2 MkXII AP DHC and 2 MkXII QTL forward and 1 MkXII QTL and 2 MkXI AP Turrets aft.

    My Tactical BOffs are skilled as follows:

    Cmdr: Torpedo High Yield I, Torpedo Spread II, Tactical Team III, Cannon: Rapid Fire III
    LCdr: Torpedo Spread I, Tactical Team II, Cannon: Scatter Volley II
    Ens.: Tactical Team I

    This works excellent for me.
  • tobar26thtobar26th Member Posts: 799 Arc User
    edited September 2012
    This will all depend on if you carry a Torpedo Launcher.

    If so?

    TT1
    HYT1
    TS1

    If not

    TT1
    TT1
    Wasted :(
  • saltypineapplesaltypineapple Member Posts: 129 Arc User
    edited September 2012
    Why not slot one of the 4 target subsystem abilities, in particlular shield subsystems or weapons, if your build is all canons than that third ensign tac doesn't seem like such a waste.
    [SIGPIC][/SIGPIC]

    #It'sJustaGameAndAFreeOneAtThat!
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  • amayakitsuneamayakitsune Member Posts: 977 Arc User
    edited September 2012
    Why not slot one of the 4 target subsystem abilities, in particlular shield subsystems or weapons, if your build is all canons than that third ensign tac doesn't seem like such a waste.

    Because the target subsystems are beam only. They dont work for cannons.
    7NGGeUP.png

  • eurialoeurialo Member Posts: 667 Arc User
    edited September 2012
    pmarquardt wrote: »
    The Heavy Escort Carrier is supposed to be a Torpedo Boat. I got 2 MkXII AP DHC and 2 MkXII QTL forward and 1 MkXII QTL and 2 MkXI AP Turrets aft.

    My Tactical BOffs are skilled as follows:

    Cmdr: Torpedo High Yield I, Torpedo Spread II, Tactical Team III, Cannon: Rapid Fire III
    LCdr: Torpedo Spread I, Tactical Team II, Cannon: Scatter Volley II
    Ens.: Tactical Team I

    This works excellent for me.



    I do not agree... The escort carrier is like many other escorts, it's BOff's layout is not much different from MVAE BOff's layout... so you can equip it like a traditional escort (plus the hangar).

    for example if you want an alternate build using beam array (even if not optimal from a DPS point of view) you can do the following:


    front weapons: 3xDHCs + 1xDBB
    rear weapons: 2xBA + 1xtorpedo

    tactical abilities:

    ensign: TT1
    lt: BO1, BO2
    cmd: TT1, CRF1, APO1, CRF3


    or you can have this more canonical build:

    front: 3xDHCs + 1xquantum torpedo
    rear: 3xturrets

    tac boffs abilities:

    ensign: TT1
    lt: THY1, THY2
    cmd: TT1, CRF1, APO1, CRF3



    moreover IMHO

    1) using 3x tactical team and 3 torpedo abilities is not optimal because of shared cooldown...
    2) TT2 and TT3 are a wast much better using only a couple of TT1 (enough to optimize shields) and have APO1 (can save your life and give you a buff to damage and resistance) and another attack ability.

    Ex. the 2 build above let you use torpedo and cannon abilities every 15 seconds (you can't do better), shields are stiill optimized and you have APO1 to buff your attack or escape from tractor beam (so you do not nead polarize hull, and assign that sci slot toTransfer Shield Strenght) .


    of course if you like AOE attacks, feel free to use Torpedo spread instead of THY and CSV instead of CRF... I prefear having 2 more tactical boff trained with that abilities and change BOFFs based on the mission I have to do.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • novemberalphanovemberalpha Member Posts: 33 Arc User
    edited September 2012
    what would be the best layout for this type of ship as far as weapons
  • eurialoeurialo Member Posts: 667 Arc User
    edited September 2012
    what would be the best layout for this type of ship as far as weapons


    the canonical one...

    the other with beam array is good enough for pve, I think is also easier to fly (DBB help on targeting), but has lower DPS.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • marc8219marc8219 Member Posts: 0 Arc User
    edited September 2012
    If you want to use 4 DHC on a Armitage or Defiant without wasting a boff station try putting the torpedo in back. I'd rather lose 1 turret then 1 DHC. I like using a chroniton torp there with high yield 1 to launch extra torpedos. This isn't really for the damage, but just to hit them with the chroniton snare.
    Tala -KDF Tac- House of Beautiful Orions
  • wolverine595959wolverine595959 Member Posts: 726
    edited September 2012
    With all the DaN00B spam since the feds got this ship. Run 2 Omegas and move everything else down one. I went Omega 3 with HYT2 CRF2 CRF 1 HYt1, TS1, TT1 Omega 1
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • eurialoeurialo Member Posts: 667 Arc User
    edited September 2012
    With all the DaN00B spam since the feds got this ship. Run 2 Omegas and move everything else down one. I went Omega 3 with HYT2 CRF2 CRF 1 HYt1, TS1, TT1 Omega 1

    is better to have a couple of TT1 unless you use at least 2 purple conn officers (TT version, 3 is optimal to maximize the buff to attack pattern skill) in your space roster...

    moreover a couple of APO shares a 30 seconds cooldown... IMHO it's better using APB and APO, the shared cooldown is only 15 sec and in the time you use once APO you can use APB and APO and after 15secs APB again... If you choose a similar build, you can have the following tactical abilities:

    ensign: TT1
    lt: THY1, APB
    cmd: THY1, CRF1, APO1, CRF3


    That way I have a highter DPS (may be because I didn't put many skill points on projectile skills).
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
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