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Unbinding movement keys from being used in mini-games?

seekeroftechseekeroftech Member Posts: 44 Arc User
edited September 2012 in The Academy
Hoping someone here might have a workaround for this newly introduced "feature".

I like to maneuver my ship using keyboard while using the mouse for anomaly scanning and with the Season 6 update: "WASD keys can now be used to control the scanning and mining minigames." This means now I cannot turn while scanning, otherwise the key presses affect the mini-game interface.

I've cleared the movement keys using /unbind <key>, and tested it so that the key no longer affects movement and it also stops the key from affecting the scanning game, but when I bind the key to movement ( using "/bind Q +left" for example ) it automatically is active for the mini-game again.

Is there any way to get a key bound to movement and NOT the mini-game interface at the same time? Does the mini-game use a different command that I can bind a key other than the movement keys just to get it away from the movement keys?

Any help would be appreciated.
Post edited by seekeroftech on

Comments

  • zebularzebular Member Posts: 729 Arc User
    edited August 2012
    Hoping someone here might have a workaround for this newly introduced "feature".

    I like to maneuver my ship using keyboard while using the mouse for anomaly scanning and with the Season 6 update: "WASD keys can now be used to control the scanning and mining minigames." This means now I cannot turn while scanning, otherwise the key presses affect the mini-game interface.

    I've cleared the movement keys using /unbind <key>, and tested it so that the key no longer affects movement and it also stops the key from affecting the scanning game, but when I bind the key to movement ( using "/bind Q +left" for example ) it automatically is active for the mini-game again.

    Is there any way to get a key bound to movement and NOT the mini-game interface at the same time? Does the mini-game use a different command that I can bind a key other than the movement keys just to get it away from the movement keys?

    Any help would be appreciated.
    This has been a bit of an annoyance for me as well. Why in the Cosmos they would even bind the mini-games to WASD in the first place, without allowing the bindings to be separately remapped, baffles me. I would like to see this reverted back to how it originally was, at least. It is most annoying for me while in space, collecting samples.

    Hopefully there is a work-around I haven't been able to figure out but someone else has. Otherwise, this should be reported in Bug Reports too. I'll wait a bit to see what others have to say, then I'm going to submit an official bug report on it.
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  • meltypantsmeltypants Member Posts: 0 Arc User
    edited September 2012
    I just recently came back to STO and this was one of the first things that annoyed me. I like to keep flying while scanning so I can quickly move to the next anomaly but this feature messes up with that.
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