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Delta Flyer build help

ginobaldelli823ginobaldelli823 Member Posts: 325 Arc User
edited September 2012 in Federation Discussion
I have designed this ship to be able to handle any shuttle mission for the story but i'm still having problems with The Vault Shuttle Event.

Weapon
- Polaron Beam Array (s)
- Hargh'peng Mk XI

Shield
-Jem Haddar Mk XI

Deflector
- Jem Haddar Mk XI

Engine
- Tetryon-Plasma Impulse Engines (s)

Ensign Science
- Science Team

Ensign Universial
- Beam Fire at Will

Tactical Console
- Polaron Phase Modulator Mk XI (rare)

Engineering Console
- Point Defence System (Phaser)

Science Console
- Thoron Pulse

Device
- Subspace Modulator

Any improvements would be helpful. Thanks in advance.
Post edited by Unknown User on

Comments

  • krayuskorianiskrayuskorianis Member Posts: 1 Arc User
    edited September 2012
    For the Vault, I opted the Torpedo out for another Beam array.
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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited September 2012
    I agree with swapping out the torp launcher for another beam array. I have found (in the Yellowstone) the tetryon warp plasma is ineffective/doesn't work and you would benefit from the shield damage/resistance debuff ability you get from full jem'hadar set (will help with the larger ships in there) also on the subject of shield stripping you can use tachyon beam at ensign level and as all the ships in there are downgraded a bit for shuttles if you play your power levels in it's favour it could be quite a useful tool for dealing with the D'deridex and BoPs in there

    Just a couple of ideas for you...
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  • janetza#4790 janetza Member Posts: 0 Arc User
    edited September 2012
    Shield, deflector, engines - assimilated. (MACO/Omega sets good too)
    Torpedo - Photon, as it's fast reload.
    Console Eng - don't remember its exect name, its universal for energy/kinetic damage.
    Console Sci - point defense.
    Universal station - Tac, Tactical team.
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  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited September 2012
    This is how i always ran the Vault missions:

    360 beam array, Photon/quantum torpedo
    Shield - Omega
    Engines- Omega
    Deflector- Borg

    Device: Subspace field modulator/Engine Battery

    (these varied)
    Eng console:Theta Console
    Sci Console:Borg Console
    Tact Console:Quantum Torpedo booster thing (aceton Assimilator on KDF)

    Boff slots:
    Torpedo spread
    (delta flyer) Torpedo spread and polarize hull in sci slot.

    Now during the mission itself i would always play around with my energy levels, full into weapons when blowing things up, and full into engines when moving to the interation points

    360 beam is integral to the mission if you are caught in a tractor beam, Polarize Hull can aleivate this a bit, but as soon as you are able, blow the tractor turrets.

    Torp spread, this is surpisingly effective in the vault, a spread of quantums can take most things out/down to low health (again perfect for pesky turrets)

    Healing abilities are a bit pointless, shuttles are fragile but if you fly around a bit and try not draw the aggro of many bops, and you should be fine.

    The 2piece omega set is about increasing your turnrate/speed and the brog set gives some vital hull heals, the engine battery can be swapped with the subspace thingy whenever you are plaaning on evaive maneuvers, battery+evasive gets you far :D (edit) and the theta radiation console is great for slowing down those fast little ships and bugger up their turn rates :p
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  • krayuskorianiskrayuskorianis Member Posts: 1 Arc User
    edited September 2012
    To strip shields with polaron, you need the Phased Polaron weapon from Operation Gamma with the Jem'Hadar Ship set.
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  • razellisrazellis Member Posts: 176 Arc User
    edited September 2012
    I'd ditch the torpedo and the point defense councel. An energy weapon will work fine in that spot but T:spread with Quantum's could be very helpful.

    The Torp is killing your DPS and the PDC's 3 minute cooldown is too long for much help. It'd be better to have the borg deflector, Jem'hadar engine and Jem'hadar shield with an assimilated counsel in that spot. If you're a tac officer forget the Jem'hadar engine and just get three piece borg, you have enough damage bonuses available.

    Personally three piece borg isn't something I advocate for every ship but on a shuttle with a Tac officer the heal procs are worth their weight in gold.
  • ginobaldelli823ginobaldelli823 Member Posts: 325 Arc User
    edited September 2012
    Thank for the advice i'll try out the differnet builds
  • montrezanthonymontrezanthony Member Posts: 0 Arc User
    edited September 2012
    My Flyer is a turret and Beam array. (Phased Polaron Beam and Polaron Turret) I will have to look tonight to see the set. i think its the breen set though, never did seem to have trouble with the vault.
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