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Possibily of a new fed console?

medicnycmedicnyc Member Posts: 22 Arc User
edited September 2012 in Federation Discussion
How about Cloaked Self Replicating Mine Launcher.

From Memory-Alpha.org

The self-replicating mine is a defensive explosive device invented by Miles O'Brien, Rom, and Jadzia Dax in 2373. The mines were deployed in a field around the entrance of the Bajoran wormhole, to prevent any further Dominion reinforcements from coming through. Each mine was cloaked and extremely small, no more than a meter across, which prevented advanced Dominion sensors from detecting them. More importantly, the mines were equipped with a replicator unit, such as that every mine that was detonated or deactivated would be immediately replaced by its neighbor. The mines were programmed to swarm-detonate, to compensate for their small size. (DS9: "Call to Arms")


Discuss!
Post edited by medicnyc on

Comments

  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited September 2012
    Consoles are normally added when something is added to the C-store, and its normally associated with it

    If there ever was to be self replicating mines (which of course would have to be moderated so they arn't overpowered :p) would likely be on a defiant ship, but there are already plenty of refits/retrofits ^^

    Edit:
    Besides, it would be nice for the KDF to get something unique soonish :< so much fed only content my klingons are getting cross :o
    [Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
  • supergaminggeeksupergaminggeek Member Posts: 616 Arc User
    edited September 2012
    The next day, Capture and Hold became impossible.
  • kilemorgankilemorgan Member Posts: 1 Arc User
    edited September 2012
    Call me insane, call me cheap.

    If such a thing were entered perhaps as a new mine and not console.
    Have it be a reward for a mission.
    Have a Klingon mission to be to raid a research station and it is a reward for that one.

    But it does beg the question, do we need a new mine type yet?
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited September 2012
    yes. this would be excellent at breaking pvp more. we need it now!

    kilemorgan wrote: »

    But it does beg the question, do we need a new mine type yet?

    the tachyon mine from the ferengi set was the last new mine type.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited September 2012
    kilemorgan wrote: »
    Call me insane, call me cheap.

    Nope.
    kilemorgan wrote: »
    If such a thing were entered perhaps as a new mine and not console.
    Have it be a reward for a mission.

    Sounds good.
    We'll probably get more cross-faction missions in the future anyway.
    kilemorgan wrote: »
    Have a Klingon mission to be to raid a research station and it is a reward for that one.

    Why should the Klingons have to raid a research station to get such a device?
    They've had self-cloaking mines before the Feds built them (DS9:"Sons of Mogh")
    kilemorgan wrote: »
    But it does beg the question, do we need a new mine type yet?

    My question would be whether we need mines at all.:P
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited September 2012
    NO !

    Shipboard replicators can't replicate a phaser rifle but suggesting a meter wide MINE can both cloak itself AND replicate itself is acceptably canon??

    NO, NO, NO ! Just because the scriptwriters say a semi-competent engineer like O'Brian can invent something like that where the top engineers in the galaxy couldn't DOESN'T mean it should be in this game.
    KBF Lord MalaK
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    Now shaddup about the queues, it's a BUG
  • entnx01entnx01 Member Posts: 549 Arc User
    edited September 2012
    lordmalak1 wrote: »
    NO !

    Shipboard replicators can't replicate a phaser rifle but suggesting a meter wide MINE can both cloak itself AND replicate itself is acceptably canon??

    NO, NO, NO ! Just because the scriptwriters say a semi-competent engineer like O'Brian can invent something like that where the top engineers in the galaxy couldn't DOESN'T mean it should be in this game.

    Uh...

    1) It is canon for the fact that it's in Deep Space Nine. The TV show, not a book or comic.

    2) Why should it matter whether a team of 100 or 1,000 Engineers or 3 smart characters on the most pivotal space station in the Alpha Quadrant came up with it?


    As for practicality, I'd say it might be a bit too powerful unless the mines' DPS were horrible. To mirror the show, you'd have to start with perhaps 3 mines and self-replicate out the wazoo. Then, there may be technical limits to how many mines you could have on the map, so you wouldn't get infinite mines. Finally, because of that last point, how can mines self-replicate from 0 if they all blow up against an enemy ship? One would have to be virtually indestructible (and possibly deal no damage as a result).

    Unfortunately, I'd have to say that if it were to function as it were on the show (a ton of mines, needing 20-30 per ship to destroy one), it may be over-powered. If you factor in technical limits and the need for balance, I think it'd end up as a nice novelty but nothing that's necessary. Definitely not worth paying Zen for a new Defiant-class ship, and borderline as a storyline reward.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2012
    The next day, Capture and Hold became impossible.

    But But, Spawn camping would be come even easier:P

    Gratefully, this device would not be purely persistant. After a number of seconds countdown or uses, it would have to disapeer to maintain game balance. So at best they become mines that your plant once and use twice.
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  • kilemorgankilemorgan Member Posts: 1 Arc User
    edited September 2012
    misterde3 wrote: »
    Nope.



    misterde3 wrote: »
    Sounds good.
    We'll probably get more cross-faction missions in the future anyway.

    While faction specific missions would be the preferred I would rather see cross ones then none. I just want them to take the effort to get the text right.
    misterde3 wrote: »
    Why should the Klingons have to raid a research station to get such a device?
    They've had self-cloaking mines before the Feds built them (DS9:"Sons of Mogh")

    It was just off the top of my head. He's talking about a specific mine that was in Ds9 so why not. I suppose they could make a Doff mission like they finally did with that one torpedo. Which seemed better then having a faction get it as part of a mission while another had to make it and burn Dil.
    misterde3 wrote: »
    My question would be whether we need mines at all.:P

    Some people find mines useful. And they they would have to make a different skill for tactical. I do find it funny to drop a large web of tractor beam mines behind me and see several ships grabbed by them. Not all that damaging but no worse then I've seen the Tholian when do when it was closed around me. And more targets to destroy.
  • kilemorgankilemorgan Member Posts: 1 Arc User
    edited September 2012
    bitemepwe wrote: »
    But But, Spawn camping would be come even easier:P

    Gratefully, this device would not be purely persistant. After a number of seconds countdown or uses, it would have to disapeer to maintain game balance. So at best they become mines that your plant once and use twice.

    Perhaps make it not work with the Tactical skill also. If it replicates then it doesn't need to be more then 4 to start with.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited September 2012
    How about no more stupid cheesy p2w consoles? We have more then enough already. I like the model of fleet ships better, you pay for a decent boff/console layout and good stats, no gimicky consoles. I hope they do this model for Z-store ships too.
    Tala -KDF Tac- House of Beautiful Orions
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited September 2012
    entnx01 wrote: »
    Uh...

    1) It is canon for the fact that it's in Deep Space Nine. The TV show, not a book or comic.

    2) Why should it matter whether a team of 100 or 1,000 Engineers or 3 smart characters on the most pivotal space station in the Alpha Quadrant came up with it?

    <snip>

    Ahh yes, the old 'I saw it on TV so it must be true' argument, How can I argue with that.

    A legendary science officer Spock puts an existing sensor head in a torpedo and invents a weapon that everyone in the UFP faction of STO has access to so why not allow a weapon designed by a mediocre Tactical officer from items that didn't exist (who is viewed as a 'tinkerer' by his DS9 compatriots ) because he has circumvented starfleet protocols by allowing a replicator to replicate explosives, has TRIBBLE into starfleet computers to appropriate plans for the U.S.S. Defiant, and built a copy of the ship for his own use on the show.


    <sigh> How can I argue with your superior logic ?
    KBF Lord MalaK
    Awoken Dead
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    Now shaddup about the queues, it's a BUG
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited September 2012
    I've dug up my DS9 Technical Manual.
    It explains what this self-replication system can do and what it can not.

    The mine is basically a cargo container with a Photon Torpedo Warhead, a new fuse, a cloak and a replicator with a small raw material storage to replicate a new one.

    The raw material stored is enought to provide 1/65th (that's one-sixty-fifth) of the materials of a new mine.
    In other words a complete mine field of 66 mines would be a able to replace a single lost mine (the 66th) once by using up all the stored replication material from the remaining 65 mines.
    Or, to put it in simpler terms, self-replicating mines in STO would only work with REALLY BIG mine fields.
    Otherwise the Starfleet version is basically identical to its Klingon cousin.
    It's a cloaked Photon Mine.
  • adon333adon333 Member Posts: 304
    edited September 2012
    Another Fed console? ofc since it is obv. so VERY MUCH NEEDED.
    How about a self replicating, better than anything klingons have, tricobalt, self repairing, cloaking, automated defense turret auto deploying, mine ship with an Bikini clad Orion female slave girl painted on the side that cant be targeted by Klingon computers and has an inherent SNB ability?
    [SIGPIC][/SIGPIC]


    Yeah, that's right.
  • kilemorgankilemorgan Member Posts: 1 Arc User
    edited September 2012
    marc8219 wrote: »
    How about no more stupid cheesy p2w consoles? We have more then enough already. I like the model of fleet ships better, you pay for a decent boff/console layout and good stats, no gimicky consoles. I hope they do this model for Z-store ships too.

    I think in their minds they think they can only sell ships if they include them. Though given the price they charge that is perhaps true.

    Online stores and Pre-sales used to be more costumes, music cd's, and non combat pets. Things that didn't change game balance. Things that were perhaps $1-$5 per.
    Now it's whatever someone can think up, and you should have to go to the Ferengi loan officer on a starbase to get into the shop. A few things I personally don't think are that bad, like a point defense system. Though I really think instead players should have been given the ability to set a turret to point defense mode.

    I'm also not so hot on Fleet ships. The retrofits perhaps. The Mirror ships are a little more interesting. If they carried it a little further. A Ship variant instead like perhaps a Science version of say a Raptor. A more generalized version of the Stargazer. Things that still had the faction feel but weren't stuck in a one of three mold.
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