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What ground devices do people like?

bizorkbizork Member Posts: 66 Arc User
edited September 2012 in The Academy
OK - I have 4 device slots (wish I had more). I seem to do best with a hypo and shield charge, and ya gotta have a tribble (don't you?). So that only leaves 1 slot. If you are fighting Borg, that is taken by a remodulator. Do people use the power cells? I don't notice "weapons malfunction" much (PVP only?). I like to use my final spot for Ophidian Cane or Shard of Possibilities. Is there some better configuration? You don't get to swap them around much when you are being hounded by baddies, so I need a good set-up I can just leave there.
Post edited by bizork on

Comments

  • kylesal24kylesal24 Member Posts: 312
    edited September 2012
    Which ever one makes 2 more of you is great. the remod is not needed if you have a 2 piece of M.A.C.O. ground.

    Kyle
    Delta Fleet Command
  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited September 2012
    My slots are normally:

    Large Hypo
    Shard of possibities
    Fleet/Cryo tribble
    Large weapon battery/Horta ally <- handy for arggoing/hurting borg on Infect Ground Elite

    Before i have my Omega/Maco/Honor Guard

    Reodulator
    Cryo/Fleet Tribble
    Large Hypo
    Shard of possibilities
    [Combat (Self)] Your Bite deals 2378 (1475) Physical Damage(Critical) to Spawnmother.
  • grylakgrylak Member Posts: 1,594 Arc User
    edited September 2012
    The ophidian cane, the shard of possibilities, the thing that puts a ring around you and turns you ghostly blue (I forget it's name, the posts look like transport enhancers) and a health tribble. Though when fighting the Borg missions, I gave the ring enhancer thingy to my second officer and put a remodulator in.


    Being an Engineer, I'm also well equipped with seeker and service drones, turrets and mortars. With doffs to get extra ones of each of them in. While everyone is busy shooting at all this random TRIBBLE I've spawned, my boffs go in and shoot them to pieces.


    Obviously this is only pve. I don't pvp.
    *******************************************

    A Romulan Strike Team, Missing Farmers and an ancient base on a Klingon Border world. But what connects them? Find out in my First Foundary mission: 'The Jeroan Farmer Escapade'
  • mimey2mimey2 Member Posts: 0 Arc User
    edited September 2012
    Regardless of anything else, I always use Large Hypos on the ground. If using a tac, I also use Large Power Cells, if needed, a remodulator, and one spot for whatever I feel I need. Usually a pet, but sometimes another healing item.

    One thing I LOVE, are Personal Combat Modules, they are awesome pieces of work. And Team Combat Modules, can save some serious skin if the person using them is good with them (goes double for a science specced into Medic). The health and shields booster, for yourself or your whole team can act as a 'full cure' across the board.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • tobar26thtobar26th Member Posts: 799 Arc User
    edited September 2012
    I tend to carry:

    Large Hypos
    Large Energy Cells
    Large Shield Pack
    Combat Pet.



    If I've got MACO kit on I swap out the shield pack for something like the cane, orb fragment or the like.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited September 2012
    Tribbles are way over rated, not really necessary since the bonuses they give is so small. I use large hypo, shard of possiblities, immunosupport nanite injector and either a collective static grenade or shield charge depending on the character during STFs. If you don't have an integral remodualtor use the spot for the shield charge or static grenade for it a remodualtor. Or just farm 60 EDC and but mk X ground set by doing elite space before you do ground, much easier that way once you have integral remodualtor.
    Tala -KDF Tac- House of Beautiful Orions
  • johnynormusjohnynormus Member Posts: 0 Arc User
    edited September 2012
    1. large hypo (everyone should have no matter what.. even sci's)
    2. gambling device --> if you don't have omega or maco set you can swap for a remodulator after you use it and keep the buff :)
    3.ophidian cane
    4.shard of possibilities


    the stats of the gambling device totally destroy any tribble buffs.
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited September 2012
    None whatsoever.

    I'm carrying Shard of Possibilities, Remodulator(if needed, otherwise Triolic Pattern Enhancer), Fleet Tribble, and Ophidian Cane.

    On my 3rd character I use Remodulator, Fleet Tribble, and two placeholder slots.

    Edit: To explain the first sentence: I rarely remember to use any of it outside the Remodulator.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • diogene0diogene0 Member Posts: 0 Arc User
    edited September 2012
    Large hypos, anti assimilation nanites and the rest is depending on the char. On my oldest ones, ophidian cane & shard of possibilities.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
  • captainmarvel#4416 captainmarvel Member Posts: 149 Arc User
    edited September 2012
    I use:

    1. Combat Horta (Horty the Horta)
    2. Shard of Possibilities
    3. Triolic Pattern Enhancer, mainly for...
    4. Ophidian Cane

    Luckily, I don't have to use a Remodulator, as I have the TR-116A Sniper Rifle, which eliminates the need for one.
    Captain of the Thunder and the Lightning

    46cq7exrnlgb.jpg
  • aspheasphe Member Posts: 0 Arc User
    edited September 2012
    bizork wrote: »
    OK - I have 4 device slots (wish I had more). I seem to do best with a hypo and shield charge, and ya gotta have a tribble (don't you?). So that only leaves 1 slot. If you are fighting Borg, that is taken by a remodulator. Do people use the power cells? I don't notice "weapons malfunction" much (PVP only?). I like to use my final spot for Ophidian Cane or Shard of Possibilities. Is there some better configuration? You don't get to swap them around much when you are being hounded by baddies, so I need a good set-up I can just leave there.

    Large Hypo or Cordrazine | Large Shield | Immunos | (optional)

    (optional) can be anything... since you CAN swap them around in combat. One choice the others did not mention was the Borg Static Grenades. More useful for Scis/Engrs than for Tacts who might prefer a Large Power cell instead.

    You can skip the Immunos if your DPS is so low that you don't end up tanking. 'circle strafing' doesn't work on NPCs so sitting still might help your team mates score more critical hits. Just try to remember what standing/crouching does for your range dodge% versus melee dodge %.
    kylesal24 wrote: »
    Which ever one makes 2 more of you is great. the remod is not needed if you have a 2 piece of M.A.C.O. ground.

    Kyle

    You need the complete, 3-piece set for Integral Remodulation
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2012
    large hypo (nurse doff equipped), gambling device, horta combat pet (the resiliant one), and the device that creates two copies of me...from the ds9 featured series.
    Go pro or go home
  • kylesal24kylesal24 Member Posts: 312
    edited September 2012
    asphe, that's right. Was getting the shield thing at 2. Thanks.

    Kyle
    Delta Fleet Command
  • voporakvoporak Member Posts: 5,621 Arc User
    edited September 2012
    While I may be great in space, I suck on ground battles unless it's something easy. I use the Ophidian Cane, Shard of Possibilites, Frequency Remodulator, and a Gambling Device.
    I ask nothing but that you remember me.
  • icegavelicegavel Member Posts: 991 Arc User
    edited September 2012
    I like to carry a Crossfire Tribble, my Shard of Possibilities (emergency reinforcements), a Remodulator, and lots of Large Hypos. I also usually have a BOff (typically my Jem'Hadar Tac) carrying my IDIC Tribble.
  • pianowizzypianowizzy Member Posts: 0 Arc User
    edited September 2012
    Power cells temporarily boost energy damage. I would use this rather often but against Borg, I highly prefer my lirpa (after all, Borg can't adapt to a blade!). I carry small hypos (sufficient for me), a physician kit, a health regen tribble, and a remodulator when I switch to my antiproton rifle because I have no choice. Again, this is a melee user talking. Have fun!
    Vulcan Science Officer -- Captain of the I.F.D. Gallifrey [Tholian Recluse]
    Ambassador of The Order Of Gallifrey // Representative of the 1701 Renegades

    "Be the person your dog thinks you are."
  • bizorkbizork Member Posts: 66 Arc User
    edited September 2012
    dalolorn wrote: »
    None whatsoever.

    I'm carrying Shard of Possibilities, Remodulator(if needed, otherwise Triolic Pattern Enhancer), Fleet Tribble, and Ophidian Cane.

    On my 3rd character I use Remodulator, Fleet Tribble, and two placeholder slots.

    Edit: To explain the first sentence: I rarely remember to use any of it outside the Remodulator.

    What does a "placeholder spot" do, and what is it? Is that just where you store devices for some other character?
  • pianowizzypianowizzy Member Posts: 0 Arc User
    edited September 2012
    Jealous of your shards :( #noobproblems
    Vulcan Science Officer -- Captain of the I.F.D. Gallifrey [Tholian Recluse]
    Ambassador of The Order Of Gallifrey // Representative of the 1701 Renegades

    "Be the person your dog thinks you are."
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited September 2012
    bizork wrote: »
    What does a "placeholder spot" do, and what is it? Is that just where you store devices for some other character?

    I simply stuff random junk in it, never to use it again... or stuff to RP with, such as the Portable Shroud Generator I recently ran out of.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • red01999red01999 Member Posts: 0 Arc User
    edited September 2012
    * On my Tac, for RP and combat purposes, a Horta is a must no matter what (he actually literally can't get rid of it - long story there, a Crystal Horta to be specific).
    * Large Hypos for any character.
    * Large Shield Charge for my Tac. Eng doesn't need it - between his captain repair ability and the MACO repair system.
    * The spare device slot is for various things - the Tac will probably get a second Horta in there sometimes (actually the same in-character Horta as the first, even though it'll probably be the Acid Horta or Standard Horta - like I said, a long story!), or a Tribble or another special device. Nanoprobe cure hypos are a must in any Borg fight. Remodulator is generally unneeded as both use the MACO set remodulator. My engineer has more room and two slots, one usually a Horta and another a Tribble, or I just use leave the nanoprobe cure in there.

    No remodulator, as I use the built-in one for the MACO set for both my tac and engineer.

    I REALLY wish I had a fifth slot, because I'd love to carry the Shard or a Tribble regularly on my Tac.

    One thing I never do use, however, are the power cells - I sometimes give them to my tactical BOffs, but I've never found a reason to use them myself - or had room that didn't have better things I could stick in it.
  • aspheasphe Member Posts: 0 Arc User
    edited September 2012
    grylak wrote: »
    ... the thing that puts a ring around you and turns you ghostly blue (I forget it's name, the posts look like transport enhancers) and a health tribble. Though when fighting the Borg missions, I gave the ring enhancer thingy to my second officer and put a remodulator in.


    Being an Engineer, I'm also well equipped with seeker and service drones, turrets and mortars. With doffs to get extra ones of each of them in. While everyone is busy shooting at all this random TRIBBLE I've spawned, my boffs go in and shoot them to pieces.

    Triolic Pattern Enhancer. Before everyone rushes out and uses this in STFs, DO know all there is to know about it. In particular the small chance that its activation will summon a 'creature'. Just when you thought you had one boss to fight... now there's two. In IGE for example, a good place to activate this is on a pipe. So if an 'umbral' appears... it will usually fall into the plasma. Aside from this, the posts seem to generate a lot of aggro from the boss borgs and can be used to draw ol Becky within shotgun range.

    PS It only costs 60 EDCs to get a Mk X 'STF' set for the instant remodulation feature.

    PSS You CAN equip BOffs with the STF sets so they get the instant remodulation feature... and the set team bonus effects as well.
  • red01999red01999 Member Posts: 0 Arc User
    edited September 2012
    asphe wrote: »
    Large Hypo or Cordrazine | Large Shield | Immunos | (optional)

    (optional) can be anything... since you CAN swap them around in combat. One choice the others did not mention was the Borg Static Grenades. More useful for Scis/Engrs than for Tacts who might prefer a Large Power cell instead.

    You can skip the Immunos if your DPS is so low that you don't end up tanking. 'circle strafing' doesn't work on NPCs so sitting still might help your team mates score more critical hits. Just try to remember what standing/crouching does for your range dodge% versus melee dodge %.

    I wouldn't skip on the nanoprobes no matter what, really. The Borg assimilation attack has a really long range (it's more like a hose than a set of needles as in First Contact), I've had them try to get me from at least 5 meters away. I've seen tons of people who like to live dangerously in Defera glowing utterly green from the nanoprobes though - wonder how they avoid being assimilated. I hardly ever see it actually happen, though if I don't have the anti-nanos it almost always happens to me.

    However, that's news to me about the devices. You can swap around device slot contents even when you're in Red Alert mode?

    Can you keybind this?
  • uxvorastrixuxvorastrix Member Posts: 21 Arc User
    edited September 2012
    Ground devices in STO are IMHO ... useless.

    I equip a remodulator and a stack of large hypos. Everything else is pretty much a waste of space. At low levels a tribble is nice to heal between fights (until you get a medic with decent abilities). Although it sucks to constantly remodulate - I found that the MACO ground gear is inferior compared to the much better gear you can find elsewhere in-game.

    Energy cells don't seem to do much.
    Flashlights are needed on certain maps, but are annoying (every time you get knocked down they shut off)
    Shield batteries are completely useless - shields are so easy to rip through (and a lot of stuff completely ignores shields anyway), that you're better off clicking to fire your weapon than trying to regenerate your shields that will just drop again by the same amount with the next hit.
    Tribbles - those that give combat bonuses can be ok.
    Healing tribbles, food items = complete waste of space after 10th level.
    Jem'hadar weapon modules = useless

    As for pets... also useless. They're there for show, and nothing else.

    Instead of wasting time clicking on a device, your time is far better spent firing an extra shot from your weapon.
    D&D DM/Player since 1982 - all versions except the despised 4e
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited September 2012
    asphe wrote: »
    Triolic Pattern Enhancer. Before everyone rushes out and uses this in STFs, DO know all there is to know about it. In particular the small chance that its activation will summon a 'creature'. Just when you thought you had one boss to fight... now there's two. In IGE for example, a good place to activate this is on a pipe. So if an 'umbral' appears... it will usually fall into the plasma. Aside from this, the posts seem to generate a lot of aggro from the boss borgs and can be used to draw ol Becky within shotgun range.

    PS It only costs 60 EDCs to get a Mk X 'STF' set for the instant remodulation feature.

    PSS You CAN equip BOffs with the STF sets so they get the instant remodulation feature... and the set team bonus effects as well.

    Ugh... has it not occured to you that the Borg draw 30 times as much fire onto themselves than you possibly can? Just drop them regularly and try to steer clear of it so the bosses (Tosk excluded) don't hit you with that chain thing.
    red01999 wrote: »
    I wouldn't skip on the nanoprobes no matter what, really. The Borg assimilation attack has a really long range (it's more like a hose than a set of needles as in First Contact), I've had them try to get me from at least 5 meters away. I've seen tons of people who like to live dangerously in Defera glowing utterly green from the nanoprobes though - wonder how they avoid being assimilated. I hardly ever see it actually happen, though if I don't have the anti-nanos it almost always happens to me.

    However, that's news to me about the devices. You can swap around device slot contents even when you're in Red Alert mode?

    Can you keybind this?

    Defera: This is a cakewalk! Just spam whatever heals you have - the nanites eventually cease to function and wait for you to be killed by the Borg drones that injected them.

    Just stay alive long enough to live through the initial DoT, and you should be fine. (Warning: Do not attempt this in the presence of tactical drones of any level - hide behind a Cover Shield or something, but don't try this against Armek or Manus.)

    No idea about the devices, wouldn't know if you can keybind them.
    Ground devices in STO are IMHO ... useless.

    I equip a remodulator and a stack of large hypos. Everything else is pretty much a waste of space. At low levels a tribble is nice to heal between fights (until you get a medic with decent abilities). Although it sucks to constantly remodulate - I found that the MACO ground gear is inferior compared to the much better gear you can find elsewhere in-game.

    Energy cells don't seem to do much.
    Flashlights are needed on certain maps, but are annoying (every time you get knocked down they shut off)
    Shield batteries are completely useless - shields are so easy to rip through (and a lot of stuff completely ignores shields anyway), that you're better off clicking to fire your weapon than trying to regenerate your shields that will just drop again by the same amount with the next hit.
    Tribbles - those that give combat bonuses can be ok.
    Healing tribbles, food items = complete waste of space after 10th level.
    Jem'hadar weapon modules = useless

    As for pets... also useless. They're there for show, and nothing else.

    Instead of wasting time clicking on a device, your time is far better spent firing an extra shot from your weapon.

    I find that devices, while they MAY be handy sometimes, are both too hard to remember to use and too tedious to resupply. I quite literally can't be bothered to go need/greed on the cordrazines and immunosupports or to go to the nearest station to resupply. Fortunately I understand how classes work well enough to avoid taking fire on the softer Engineer and Tactical, and tank stuff up with my Science character. True, the hypos would help, but... I just can't bother with it, and the shard is a much more useful object for my playstyle on ANY character (except engineer, don't have any FE stuff there).

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited September 2012
    I guess there are a lot of really bad ground players out there judging but the input into this thread.

    I generally equip a tribble (crossfire) for convience, I could manually use it each time but I'm not risking valuable food in inventory for that, 3.3% damage is decent.

    Hypos, if you don't carry and use one you are a liability to your team (unless a sci that can heal of course, but they need the shield bat then)

    Shield batteries.. meh, shields last a few seconds in fleet actions, never more than a shot against the borg so this is pretty useless. Weapon batteries don't do enough to save your skin.

    Shards and Pets are good in fleet actions, crazy dangerous on borg bosses. Tacticals can call guards, pets, and shards to create an army.

    Triolic Pattern Enhance I hate, I can't see anything through it. It can spawn a helper AI or an enemy AI. The vision thing makes it useless and super dangerous on borg bosses.

    If you don't have nanoprobes don't fight the borg. You need them, don't tell me your "tricks" because you are either so bad you don't draw agro or you have to be brought up often.

    Ophidian Cane is pretty awesome, I rarely use it because I forget. The hold and heal can save you .

    I use Crossfire Tribble/Shards of Possibility/Ophidian Cane or Nanoprobes/Hypo

    I never see my Boffs use the instant remodulator
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  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited September 2012
    nicha0 wrote: »
    I guess there are a lot of really bad ground players out there judging but the input into this thread.

    I generally equip a tribble (crossfire) for convience, I could manually use it each time but I'm not risking valuable food in inventory for that, 3.3% damage is decent.

    Hypos, if you don't carry and use one you are a liability to your team (unless a sci that can heal of course, but they need the shield bat then)

    Shield batteries.. meh, shields last a few seconds in fleet actions, never more than a shot against the borg so this is pretty useless. Weapon batteries don't do enough to save your skin.

    Shards and Pets are good in fleet actions, crazy dangerous on borg bosses. Tacticals can call guards, pets, and shards to create an army.

    Triolic Pattern Enhance I hate, I can't see anything through it. It can spawn a helper AI or an enemy AI. The vision thing makes it useless and super dangerous on borg bosses.

    If you don't have nanoprobes don't fight the borg. You need them, don't tell me your "tricks" because you are either so bad you don't draw agro or you have to be brought up often.

    Ophidian Cane is pretty awesome, I rarely use it because I forget. The hold and heal can save you .

    I use Crossfire Tribble/Shards of Possibility/Ophidian Cane or Nanoprobes/Hypo

    I never see my Boffs use the instant remodulator

    Well, if you're careful enough to avoid the more damaging blows, you should be able to live with 1 heal only.

    I have sub-optimal performance on my sci (I admit, it could be optimal if I had the top gear, a bit more experience, and used consumables) with the mark 11 MACO set, do just fine.

    I have moderate performance on my tactical KDF-side, using a variety of scraps and bits I've collected throughout the game, including a very nice fleet AP pulsewave capable of shredding every Borg drone in the IGE boss room (seriously, KB3 on a pulsewave is optimal for that place) and the FE rewards. I use Operative Mk X (STF, ofc), and typically let my allies tank by hiding behind whatever's close when I think a tactical is about to fire (not as bad as you may believe, as it only takes 1-2 seconds and can save your life no matter how many heals you have, and it's definitely better to let a more qualified tank tank through it), and specialize in assassinating the IGE worker drones with a quick, high-damage alpha strike (let's just say I typically hit 700-1200 damage per drone with the decloaking shot... worst-case scenario they live to see a second shot), which I do not recommend after the third drone for risk issues (my performance may be ok, but it is most certainly not good enough to finish them off quickly enough after prisoner 3)

    And I probably have acceptable performance on my eng, again I'd say I do IGE boss room best (KB3 pulsewave, telekinesis, melee attack. just BEAUTIFUL) with a not-very-tanky gearset, as I typically use transphasic bombs and chroniton mines to deal some dangerous damage to my opposition.

    In all three characters, my death rate is quite acceptable, and no team I can remember (which does not mean there isn't a chance of such a team existing) has ever complained and I get a pretty fine score on optionals.

    Also, you don't need the immunosupports to live through an STF. I certainly don't. I said why in the above post - just drop whatever heal you can onto yourself and pray the Borg don't keep hurting you. :D Nanite Health Monitor also helps though, I don't take my chances without it if playing on my sci. :cool:

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • nandospcnandospc Member Posts: 1,260 Arc User
    edited September 2012
    usually:

    -large hypo
    -large shield charge
    -tribble (ric)
    -shard of possibilities
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