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any chance we're going to get more 2409 style bridges.

hartzillahartzilla Member Posts: 1,177 Arc User
Seeing as some of the recent changes have updated Federation interior design as seen in facility 4028, the Aquarius, parts of the Nukara that look way too federationy to by Tholian, and the operations level of Fleet Starbases as well as the design updates shown in the Sao Paulo-class, Armitage-class, Thunderchild-class, Bellephron-class, Venture-class, Regent-class, Exeter-class, and Odyssey-class I was hoping we could get some shinny new Aquarius inspired bridges to match at some point.

Also you could make some new updated bridges for the Klingons so they don't feel left out.
Post edited by hartzilla on

Comments

  • trek21trek21 Member Posts: 2,246 Arc User
    edited September 2012
    I support this :D

    +1

    Because let's face it: most of the bridges we have now, that were here since launch, they're just too bland.

    More options would be real nice.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • rjcfoxtrotrjcfoxtrot Member Posts: 109 Arc User
    edited September 2012
    An Excelsior bridge with a 2409 make over would make my day.
  • rickeyredshirtrickeyredshirt Member Posts: 1,059 Arc User
    edited September 2012
    I hope all bridges get a makeover soon. It would be nice to have Intrepid and Sovereign bridges that looked like Intrepid and Sovereign bridges. My D'Kyr is just screaming for a Vulcan bridge too. It would be awesome if this would happen sooner than later.
  • mattimeo97mattimeo97 Member Posts: 0 Arc User
    edited September 2012
    A makeover would be nice.

    Like finally installing the red carpet I ordered in my Vivid Bridge.
  • stockwelldaystockwellday Member Posts: 17 Arc User
    edited September 2012
    I wouldn't mind having a bridge that didn't feature 7 metre high ceilings and copious amounts of dead space between consoles.
  • standupguy86standupguy86 Member Posts: 207 Arc User
    edited September 2012
    Id really like to see this myself. While there are some very good Bridges created for STO alone. I tend to pick bridges specificly copied off of Canon Bridges.


    For me, alot of the bridges created by the Devs just dont live up to what Ive come to expect when I think of StarFleet Bridges. The massive bridge with twenty pillars comes to mind when I think of what a StarFleet bridge would look like gone wrong.
  • syberghostsyberghost Member Posts: 1,711 Arc User
    edited September 2012
    The problem with small-ceiling, close-layout bridges is this:

    When they make a bridge map, they can either make it only for player interior use, or make it for both player interiors AND for missions that may feature combat. If it's to be used for the latter, it MUST have the high ceilings and the large layout. This is a technical requirement that isn't going to go away, due to the third-person perspective and the number of combatants that can be on a map.

    So, their choices are:

    1) Make it interior-only. N amount of work.
    2) Make it both missions and interiors. N amount of work.
    3) Make a mission version and an interior version. N*2 amount of work.

    Every "interior-only" small map is N work expended without a new choice for missions, and mission design is already constrained by the amount of maps available.

    So they're doing it, but they're not doing it quickly, because the map artists also have to make maps for missions, and presumably whatever else those guys work on. I don't know what the division of labor there is, but every minute spent on things only usable for player interiors is one less minute to work on things usable in missions. Since players spend very little time in their ship interiors in general (obviously some players spend a lot more time in there than others), it makes more sense to make the maps usable for more than one thing.
    Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
  • thedoctorblueboxthedoctorbluebox Member Posts: 749 Arc User
    edited September 2012
    rjcfoxtrot wrote: »
    An Excelsior bridge with a 2409 make over would make my day.

    AMEN to this, I fully support this idea, do want


    I'd also like an updated Voyager bridge and Defiant bridge and Prometheus bridge
  • angelsilhouetteangelsilhouette Member Posts: 24
    edited September 2012
    I would be ecstatic if I could have some bridges that couldn't double as a football pitch or amphitheatre.

    I love the Odyssey style bridge that basically re-fits the older "Star Cruiser" bridge type with closer helm and tactical officers and a larger viewscreen. But for heaven's sake, it's still the size of a small stadium and sporting something like 50 unused stations with 13 crew members scattered around the place. I wouldn't mind seeing that same bridge at 30% size. A place where I don't have to shout commands at my helm officer.

    I was also quite fond of the prometheus style bridge, but still felt that my helm and tactical officers were seated quite far away from the captain. Also, quite a few stations on that bridge, but only 7 officers? Why can't I have all of my bridge officers, make the place look as busy as the bridges in the TV show.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited September 2012
    I want the racial ships to have appropriate bridges added before more regular Starfleet and KDF bridges are added. The D'kyr, Atrox, Gorn, Orion, and Nausicaans ships don't have a bridge that fits their nature. We pay money for these ships and they don't even have a bridge that fits the style of the ship.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited September 2012
    syberghost wrote: »
    The problem with small-ceiling, close-layout bridges is this:

    When they make a bridge map, they can either make it only for player interior use, or make it for both player interiors AND for missions that may feature combat. If it's to be used for the latter, it MUST have the high ceilings and the large layout. This is a technical requirement that isn't going to go away, due to the third-person perspective and the number of combatants that can be on a map.

    So, their choices are:

    1) Make it interior-only. N amount of work.
    2) Make it both missions and interiors. N amount of work.
    3) Make a mission version and an interior version. N*2 amount of work.

    Every "interior-only" small map is N work expended without a new choice for missions, and mission design is already constrained by the amount of maps available.

    So they're doing it, but they're not doing it quickly, because the map artists also have to make maps for missions, and presumably whatever else those guys work on. I don't know what the division of labor there is, but every minute spent on things only usable for player interiors is one less minute to work on things usable in missions. Since players spend very little time in their ship interiors in general (obviously some players spend a lot more time in there than others), it makes more sense to make the maps usable for more than one thing.

    Is that so?

    I'm doing a Foundry mission set on the Defiant interior right now.
  • ufpterrellufpterrell Member Posts: 736 Arc User
    edited September 2012
    I would love to see some new bridges. Especially since the Aquarius can only be used on my Odyssey. Would be a waste considering we have the new 2409 style ships and only the old bridges, doesn't do the ships credit.

    Saying that, I REALLY want to see a package with the TNG Galaxy interior and bridge. If they did that I'd drop my Odyssey in an instant for the Fleet Galaxy :D.
    Terrell.png

    Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited September 2012
    I would be Happy if they would finish the defiant bridge (No coloration on central ceiling assembly, just left blank tan) and put the red color back into the Vivid bridge.
  • starfleetfcstarfleetfc Member Posts: 0 Arc User
    edited September 2012
    I love love the DeWitt's bridge from Second Star to the Right, Straight on 'til Morning, and the interior.
  • syberghostsyberghost Member Posts: 1,711 Arc User
    edited September 2012
    Is that so?

    I'm doing a Foundry mission set on the Defiant interior right now.

    Now do it with a full team of Tacs, all with Security Teams and combat pets out, against a group of NPCs scaled to match them.

    Now imagine all of that if you can't zoom the camera out far enough to have your head not fill 1/3rd of the screen.
    Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
  • mingtran2mingtran2 Member Posts: 93 Arc User
    edited September 2012
    would also like to see Bridges you can customise in a similar way you can customise hideouts in Champions
  • lordcorrinolordcorrino Member Posts: 163 Arc User
    edited September 2012
    I'd settle for my boffs not sinking into the floor or hovering over their chairs.

    :P
  • syberghostsyberghost Member Posts: 1,711 Arc User
    edited September 2012
    mingtran2 wrote: »
    would also like to see Bridges you can customise in a similar way you can customise hideouts in Champions

    There's some tech in Neverwinter that should give them the pieces they need to give us this. I'm hopeful.
    Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
  • mingtran2mingtran2 Member Posts: 93 Arc User
    edited September 2012
    also, slightly off topic, would be a good start if they unlock all the free bridges to all ships, for example, the free cruiser bridges can be used on an Escort or Sciences ship
  • kalvorax#3775 kalvorax Member Posts: 0 Arc User
    edited September 2012
    starkaos wrote: »
    I want the racial ships to have appropriate bridges added before more regular Starfleet and KDF bridges are added. The D'kyr, Atrox, Gorn, Orion, and Nausicaans ships don't have a bridge that fits their nature. We pay money for these ships and they don't even have a bridge that fits the style of the ship.

    +1 to this....the closest I can see a bridge to working for the Atrox is the Healer set that is dark blue/purple...and that we have to buy -.-....just need the custom interiors (*cough* purple/dark blue coloring and layout sort of like the Covenant cruisers to match the rest of the ship *cough*) to go with it and I'm good.
    [SIGPIC][/SIGPIC]
    I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited September 2012
    syberghost wrote: »
    Now do it with a full team of Tacs, all with Security Teams and combat pets out, against a group of NPCs scaled to match them.

    Now imagine all of that if you can't zoom the camera out far enough to have your head not fill 1/3rd of the screen.

    I just played this.

    And, OHBOY, is it fun. You either have to manage well or give up on micromanaging and focus on the big picture.
  • lomax6996lomax6996 Member Posts: 512 Arc User
    edited September 2012
    syberghost wrote: »
    The problem with small-ceiling, close-layout bridges is this:

    When they make a bridge map, they can either make it only for player interior use, or make it for both player interiors AND for missions that may feature combat. If it's to be used for the latter, it MUST have the high ceilings and the large layout. This is a technical requirement that isn't going to go away, due to the third-person perspective and the number of combatants that can be on a map.

    So, their choices are:

    1) Make it interior-only. N amount of work.
    2) Make it both missions and interiors. N amount of work.
    3) Make a mission version and an interior version. N*2 amount of work.

    Every "interior-only" small map is N work expended without a new choice for missions, and mission design is already constrained by the amount of maps available.

    So they're doing it, but they're not doing it quickly, because the map artists also have to make maps for missions, and presumably whatever else those guys work on. I don't know what the division of labor there is, but every minute spent on things only usable for player interiors is one less minute to work on things usable in missions. Since players spend very little time in their ship interiors in general (obviously some players spend a lot more time in there than others), it makes more sense to make the maps usable for more than one thing.

    Thanks for this 'splain, Syberghost, that does put things more in perspective (get it? perspective? :P). I think I can live with the enlarged space, under the circumstances, if we could just get some better layouts. There's been talk, for some time, of customization. THAT would be greatly appreciated! Even if we could just change the chairs and consoles. Also would LOVE Sulu's Excelsior bridge!
    *STO* It’s mission: To destroy strange new worlds, to seek out new life and new civilizations... and then kill them, to boldly annihilate what no one has annihilated before!
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