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Vor'cha-put the attack into this cruiser !

aurigas7aurigas7 Member Posts: 488 Arc User
edited September 2012 in Klingon Discussion
Hi there, since this wonderful account linking TRIBBLE stops me from playing the game I've got plenty of time to complain about the things that annoy me for quite some time.

One thing is the Vor'cha class battlecruiser. Or to say it with the words of Worf: "Another klingon ship has just decloaked. It is a Vor'cha class ATTACK cruiser.

http://www.youtube.com/watch?v=KZw6B02PCDk&feature=related

The ship itself is pretty much defined by it's massive front mounted disruptor. As seen here:

http://en.memory-alpha.org/wiki/Vor%27cha_class

Now ingame, there is no such weapon available. Therefore my proposal is to create a new +1 ship, which comes with it. Let's call it the Vor'Kang refit. Keep it's parts interchangeable with other Vor'cha variants.

Instead of upgrading the engineering Lt to Lt Cmdr I would like to see an upgrade of the tac Lt. to Lt Cmdr, resulting in: Lt Sci, Lt Eng, Cmdr Eng, Ens Tac, Lt Cmdr Tac as boff layout.

At this point, just go back to the Youtube video, and repeat after Worf: "A Vor'cha class ATTACK cruiser ". Mkay ?

The unique weapon I propose for it shouldn't be much of a challange to create. Basicly take a disruptor beam array, and modify it's stats so it matches these of a mk XII purple dual beam bay. Firing arc, damage, rof etc, just rolled into one single beam.
Add the phaser procc (temporaly knocking out subsystems makes sense for such a massive weapon, eh ?)

Clear the gun for usage on all Klingon cruisers.

Easy to implement and backed by canon.

Not convinced this ship could be fun ? Watch this and think about it again:

http://www.youtube.com/watch?NR=1&feature=endscreen&v=5vwmxUi5XKE
Vorcha_forward.jpg
Post edited by aurigas7 on

Comments

  • ebeneezergoodeebeneezergoode Member Posts: 227 Arc User
    edited July 2012
    Whilst I too lust for "heavy beam array" for the Galaxy, Vor'cha and Galor to look right doing their thing, I think you ought to check out the thread about the Fleet Retrofits. There's a Vor'cha there. A very, very Attack-ish Vor'cha.

    Off the top of my head, I think it has the following:

    Commander: Engineering
    Ensign: Engineering:
    Lieutenant: Universal:
    Lieutenant: Tactical
    Lieutenant Commander: Tactical

    4 Eng consoles, 2 Sci, 4 Tac

    Now if that doesn't put the attack into Attack Cruiser I don't know what will!;)

    Edit: The KDF Captain in Way of the Warrior may just have double-stacked Overload II. :D
    [SIGPIC][/SIGPIC]
  • aurigas7aurigas7 Member Posts: 488 Arc User
    edited July 2012
    Well, yeah, that fleet thingy definately has more than sufficient tac slots. But the fleet refits don't come with any special consoles/guns.
    And that is the point. The Vor'cha just does not "feel right" without it's heavy disruptor. Therefore my proposal for a ship that ticks the boxes for me: beam overload 3 possible, and the big gun.
    It is not gamebreaking/overpowered by using the stats of a dual beam bay and adding a gimmick that makes it unique and intresting.
    Maybe a mistake. I should ask for a massively overpowered gun, so people take notice. :P
    Vorcha_forward.jpg
  • lianthelialianthelia Member Posts: 7,897 Arc User
    edited July 2012
    aurigas7 wrote: »
    Well, yeah, that fleet thingy definately has more than sufficient tac slots. But the fleet refits don't come with any special consoles/guns.
    And that is the point. The Vor'cha just does not "feel right" without it's heavy disruptor. Therefore my proposal for a ship that ticks the boxes for me: beam overload 3 possible, and the big gun.
    It is not gamebreaking/overpowered by using the stats of a dual beam bay and adding a gimmick that makes it unique and intresting.
    Maybe a mistake. I should ask for a massively overpowered gun, so people take notice. :P

    The fleet version is going to have the Boff layout above and receive a forth tac console slot, it would be cheaper and easier honestly to just go with a dual beam bank and bo 3. I'm not very read up on the Vorcha, but is there anywhere that says that says the forward cannon is anything beyond a regular cannon. From the pictures at the bottom it looks like a standard cannon or in the middle picture a standard beam.
    Can't have a honest conversation because of a white knight with power
  • auric2000auric2000 Member Posts: 118 Arc User
    edited July 2012
    I have a Gorn Engineering Captain that uses the Vorcha for this reason. It is a ATTACK cruiser. Sure it can be beefed up and a LT CMDR Tactical (which is coming in the new fleet variant). But a Heavy Disruptor Cannon up front? Where can I put in for upgrades :P
  • aurigas7aurigas7 Member Posts: 488 Arc User
    edited August 2012
    lianthelia wrote: »
    The fleet version is going to have the Boff layout above and receive a forth tac console slot, it would be cheaper and easier honestly to just go with a dual beam bank and bo 3. I'm not very read up on the Vorcha, but is there anywhere that says that says the forward cannon is anything beyond a regular cannon. From the pictures at the bottom it looks like a standard cannon or in the middle picture a standard beam.

    I've flown the fleet Tor'kaht quite extensively in the last days. I'm very happy with the ship.
    Still, I would love a ship that is closer to canon. In the TV show, the front disruptor was shown either in pulse mode or as heavy beam.
    In TNG: Redemption it killed one BoP with a single shot (tough shields were down on that one). And in one of the Dominion war episodes one can see one firing the heavy beam at a Jem'Hadar Battleship.

    The Regent with it's wide angle quantum torp gave me food for thought. Why not do the opposite ? Instead of a wide angle torp, a narrow angle beam ?

    Here is the deal: reduce the firing arc to that of heavy cannons, and adjust the DPS accordingly. Release it with a C/Z/whatever store Tor'kaht. If you own c-store ship, get discount on the fleet version. Tada, KDF suddenly has a discount ship, too. (I wouldn't mind it, if it would be the other way around, too. :D)

    And since it would cost in all likelyhood 2500 Zen, I would go out on a limb and say give it a nice console, too. On the other hand, I don't want something like the metron(?) gas console. I would be completely happy with a non-prototype Hargh'Peng I can use with THY or TS. Oh and give it a proper Klingon colour. Red or green. Failing that, I could live with the colour of plasma cannons, since this isn't taken for any existing torpedo type.

    Boff layout as described above.
    Vorcha_forward.jpg
  • bulldog454bulldog454 Member Posts: 10 Arc User
    edited August 2012
    Okay I have my money, now where can I get one. And unless I'm mistaken the Vor'cha front Disruptor module "saucer for the Feds" is supposed to be able to be launched and operate independently from the main ship similar to the saucer sections of the Galaxy and Oddessy. That information came from http://en.memory-alpha.org/wiki/Vor'cha_class.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    i heard that on the galor they but the DBB/DHC hardpoints on top of each other on that forward weapon emitter/deflector so it looks like 1 beam fires instead of 2, because it overlaps on itself. that same thing should be applied to several other ships like the vorcha, jem hadar fighter, and d'deridex. in all these ships case, a DHC/DBB shot would look like that single powerful beam/cannon shot that is their signature weapon from the series.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited September 2012
    bulldog454 wrote: »
    Okay I have my money, now where can I get one. And unless I'm mistaken the Vor'cha front Disruptor module "saucer for the Feds" is supposed to be able to be launched and operate independently from the main ship similar to the saucer sections of the Galaxy and Oddessy. That information came from http://en.memory-alpha.org/wiki/Vor'cha_class.

    Yes it can be detatched.
    It is also very likely that this is true for older ships like the K't'inga as well.
    But there is a (literally) big difference between the forward module on the Vor'cha and the saucer section on ships like the Galaxy and Oddy: it's so small that it's highly unlikely it has its own power source.
    In addition, while the detacheable saucers have visible impulse engines, there is at best room for a set of small reaction-thrusters or micro-impulse engines on the Vor'cha module.
    And of course detatching such a small section of the ship would add little to nothing to the ship's maneuverability since its overall weight is laughable compared to the saucer of a Galaxy which is almost as wide as a Vor'cha is long.
    Also the article you linked to states:
    "In emergency situations it can act as a lifeboat."
    I think that makes it pretty clear any seperation effect would at best be visible when you hit the "Abandon Ship" button.;)
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited September 2012
    A ship that has a large, heavy beam weapon firing to the front? We already have one of those, it's called the Guramba Siege Destroyer. This design concept you're talking about would make the Guramba obsolete without significant improvements or addition. I don't know about you, but I like the Guramba, and I suggest you use that if you want a 'big-TRIBBLE gun to the front' type of ship.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited September 2012
    There's also the simple but hard truth that armament on the Vor'cha routinely changed from episode to episode and was never particularly consistent.
    In "Redemption" it fired a blue something called a disruptor.
    In "Way of the Warrior"both the Vor'chas and K't'ingas fired beams from their forward section.
    In "Sacrifice of Angels" the Vor'chas seemed to fire pulses similar to the ones fired by the BoPs in that same episode.
    This certainly makes it difficult to incorporate every aspect of this ship's design into STO without overdoing it.
    The strange blue pulse in "Redeption" did not seem to actuall originate from the forward "barrel" itself but immedeatelly in front of it, a bit like on the first "Death Star".
    So it's possible the forward barrel is actually the torpedo launcher and the effects guys just messed it up in "Way of the Warrior" like they did with the K't'inga.
    Or if we follow the lines from the AMT model's manual more precisely: there are different mission-specific modules.
    That does not have to mean they look different from each other.

    So it might be we simply got a version in STO where the forward module has a torpedo bay in that forward barrel.
  • baudlbaudl Member Posts: 4,060 Arc User
    edited September 2012
    A ship that has a large, heavy beam weapon firing to the front? We already have one of those, it's called the Guramba Siege Destroyer. This design concept you're talking about would make the Guramba obsolete without significant improvements or addition. I don't know about you, but I like the Guramba, and I suggest you use that if you want a 'big-TRIBBLE gun to the front' type of ship.

    there is also the Vor'kang (variation of the vorcha) that has this special weapon the OP is asking for.
    fleet version+this console and you have your canon vorcha, although ther is quite a price tag to it...but everybody has got to eat.
    Go pro or go home
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited September 2012
    I'd like to see a C-store Vorcha Refit, as well as a Negh'var. It's something I hope the dev's consider. Plus having a discount for a Fleet ship would make many KDF fans happy. I'm not interested in the Fleet ships for either faction waste of money imo. I'd like to see more c-store KDF ships.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • kitaqkitaq Member Posts: 4 Arc User
    edited September 2012
    I have the Vor'Cha retro fit and since I armed it to the teeth it has served me well. Just need to work out a strategy for using it that works. I do torp runs both fore and aft the I attack from the sides taking advantage of the dual disrupter beams. Four disrupter beams blasting away at shields equals death. Combine that with all my buffs and we have one beast of a ship. Just a side note make sure you have your targeting stats maxed and your shield efficeny at max those will help alot
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