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You know what the best thing about being committed to a job is?

cusashorncusashorn Member Posts: 461
Having a job, at loosest sense of the word, means simply having something productive to do. Regardless of whether you get paid for it or not.

I think part of the problem with the starbase progression is simply the fact that it does NOT give everyone something to do to pass the time.

Most real world jobs don't just have time sinks that complete the work for you after you throw in the needed resources. It gives people a sense of accomplishment to see the whole project through step by step until the project is finished by their own hands.


I get the feeling that a lot more players would enjoy the tedious grinding of starbase advancement if they were given more personal assignments to complete that actually contribute to the base more than just a basic 1st grade level assignment that gives you 5 fleet marks on a 20 hour cooldown. If all the project assignments were themselves broken down into dozens of mini assignments that are easier to complete with very little cooldown, people would keep their interest more in completing them.

Even if these dozens of mini assigments ultimately end up using even MORE resources than what they do now, the fact that they don't have to sit around twiddling their thumbs for a 20 hour wait period to pass before they can continue working would allow them to stay focused on the ultimate goal and keep working in the long run.


This has been an early-morning half-conscious rambling.
"My frozen dairy-based confectionery attracts all the males of the species to the facilities. They all agree on it's superiority. Indeed, it is superior to yours. I could teach you the finer details but that would require monetary recompense on your part."
-The Milkshake Song: Vulcan Edition
[SIGPIC][/SIGPIC]
Post edited by cusashorn on

Comments

  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited September 2012
    Hmmmm.... a valid point... but how would it even work? And I wonder if this could make it feel more grindy than it already is. How would you prevent that?
  • dracounguisdracounguis Member Posts: 5,358 Arc User
    edited September 2012
    If you make money doing something = job
    If you lose money doing something = hobby
    Sometimes I think I play STO just to have something to complain about on the forums.
  • cusashorncusashorn Member Posts: 461
    edited September 2012
    Even a hobby is a method of passing time productively though. My half-awake thought process was a half-awake suggestion to allow players to properly plan ahead while they work. The problem with the 20 hour cooldowns is that players have nothing to do for the starbase until it finishes and the next project is opened up. But what if players KNEW what was going to come next? It would give them the opportunity to prepare ahead of time to gather the resources needed.

    I know that the starbases are not a race, but it stops being a race when progression comes to a complete halt. Even if all the racers involved are still walking forward at an even pace instead of spending 7 minutes to get their foot unstuck in the mud, only to get the next step stuck in wet cement.
    "My frozen dairy-based confectionery attracts all the males of the species to the facilities. They all agree on it's superiority. Indeed, it is superior to yours. I could teach you the finer details but that would require monetary recompense on your part."
    -The Milkshake Song: Vulcan Edition
    [SIGPIC][/SIGPIC]
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