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My Mirror Star Cruiser Build

beardeddragon757beardeddragon757 Member Posts: 0 Arc User
edited September 2012 in Federation Discussion
My first post

My Mirror Star Cruiser Build

Engineering Capt

This Build is similar to the - # 1 The Dragon Flagship Build, The Dragon Assault. I took this build and adapted it to a Mirror Star Cruiser. Heres a link to the # 1 The Dragon Flagship Build http://sto-forum.perfectworld.com/showthread.php?t=251422&highlight=dragon

Power Settings:
Weapons - 88 / 75
Shields - 98 / 75
Engines - 47 / 25
Auxiliary - 41 / 25

Weapon Loadout -

Fore: Quantum Torpedo Launcher MK XII [CRTD][CRTH][BORG]
Fore: Antiproton Beam Array Mk XII [ACC][CRTH][BORG]
Fore: Antiproton Beam Array Mk XII [ACC][CRTH][BORG]
Fore: Antiproton Beam Array Mk XI [ACC][CRTH][BORG]

Aft: Quantum Torpedo Launcher MK XII [CRTD][CRTH][BORG]
Aft: Antiproton Beam Array Mk XI [ACC][CRTH][BORG]
Aft: Antiproton Beam Array Mk XI [ACC][CRTH][BORG]
Aft: Antiproton Beam Array Mk XI [ACC][CRTH][BORG]


Deflector: Aegis Deflector
Engine: Aegis Engine
Shield: OMEGA Shield Mk XII


Science Console: Field Generator Mk XI
Science Console: Field Generator Mk XI
Science Console: Shield Emiter MK XII

Engineering Console: Borg Assimilated Module
Engineering Console: EPS Flow Regulator Mk XI
Engineering Console: Neutronium Armor Mk XI
Engineering Console: EPS Flow Regulator Mk XI

Tactical Console: Antiproton Mag Regulator Mk XI
Tactical Console: Antiproton Mag Regulator Mk XI


Devices: Shields Battery, Weapons Battery, Engine Battery, Aux Battery

Bridge Officer Layout:
LT Tac: Tactical Team 1, Attack Pattern Delta 1

LT CMD Eng: Emergency Power to Weapons 1, Engineering Team 2, Emergency Power to Shields 3

CMD Eng: Emergency Power to Weapons 1, Reverse Shield Polarity 1, Emergency Power to Shields 3, Extend Shield 3

LT Sci: Hazard Emitters 1, Transfer Shield Strength 2

EN Sci: Polarize Hull 1



This is how I run my 2EPW 1 - 2EPS 3
EPTW 1 -> EPTS 3 -> EPTW 1 -> EPTS 3

I use my a Logitech G510- I use a G key to run this function, It fuctions as follows

EPTW 1 [Wait 16 Sec]> EPTS 3 [Wait 16 sec]> EPTW 1 [Wait 16 sec]> EPTS 3

I programed the key to do one cycle, with the ability's rotating the weapons and shield power results in a near permanent 125, occasionally power dips down during CD's. When power dips i use a battery or EPSIII.

This ship can take a hell of a beating. These ship are on the EC for 150K - 175k
last I checked.


Critique it, Troll it, Like it, Thanks for looking at my post.
Post edited by beardeddragon757 on

Comments

  • oneklump1997oneklump1997 Member Posts: 16 Arc User
    edited September 2012
    I run almost the same setup with the same ship.

    EPW2 -> EPS1 -> EPW1 -> EPS2

    Reverse Shield Polarity 2, Vent Warp Plasma, and Aceton Field III (been meaning to change it, but I like the weapon dampening effect in PVE) round out the rest of the eng slots.

    Sci slots are Sci team I and Hazard Emitters II

    Tact slots are Tact team I, BFAW II, and HYT I.

    I find that I can survive nearly any encounter without a sweat, and the high weapon energy keeps the beams powerful enough to eat shields and hull.

    This character just made it to VA, so I still using RA gear for the most part, but there are plenty of missions out there to fix that.

    BTW, I am very happy I bought the Nomad skin so long ago, it's my favorite battleship design!
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