Ever since the introduction of the Peregine Fighter. I have been patiently waiting for Cryptic to release a STO/2409 Fighter.
The Peregines were implemented in combat during the Dominion War. And it makes sense that in a war with Klingons, who also utilitze fighters, the Federation would look to introduce a figher capable of dominating enemy craft.
The Federation was able to make huge advances in technology and spacecraft in the very short amount of time that Voyager went missing and reestablishing contact via the Hirogen Communications Buoys. So over the course of 30 years. Its easy to see that Peregine figthers are out of date.
Now that the Feds have Carriers. It be nice to see some new Fighter Variants, possibly Bombers as well.
And while youre at it. Give the Klingons some shiney new Fighters to make it even.
I cannot stand behind or endorse any activity that would give the KDF players new things.
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
After 3 years on the forum with me you need to ask?
STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
Considering modern militaries use 30 (in some cases 50) year old airframes with modernized weapon systems, I can see why STO is using the same premise.
If the Feds get a new snub-fighter, the KDF should as well. Though I think neither should happen as Star Trek was never about fighters, it was about star cruisers.
Cloaking generators break down at first sign of language.
There could also stand to be a "Fleet of 2409" version of the standard shuttlecraft, but yes, I would love to see a new fighter with the same style as the other 2409 era ships.
The Peregines were implemented in combat during the Dominion War. And it makes sense that in a war with Klingons, who also utilitze fighters, the Federation would look to introduce a figher capable of dominating enemy craft.
No it doesn't I don't want to fire this up again, but phaser arrays, tractor beams, extendable shields, ejectable warp plasma... - there is so much that makes small fighters absolutely useless in Star Trek. People always argue that if your enemy uses outdated, nonsensical tactics you should do the exact same thing instead of using advanced technology to counter but meh...
In terms of gameplay I'm also against this. Fighters and carriers were alsways meant as the KDFs exclusive thingy. Feds got them due to extensive whining but they shouldn't become better at it. they even got a ugly purple abomination with advanced fighters this is as far as it should go. If any new fighters it should be, I don't know, the red side's cat-people's one which are better than the purple ones.
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Considering modern militaries use 30 (in some cases 50) year old airframes with modernized weapon systems, I can see why STO is using the same premise.
I case of the 50 years, I presume you're referring to stuff like the TU-95 and B-52.
Those are aircraft that were designed to be used after enemy defenses that could actually shoot at them have been eliminated.
Not exactly a good example given we're talking the exact opposite situation in STO's PvP.
No it doesn't I don't want to fire this up again, but phaser arrays, tractor beams, extendable shields, ejectable warp plasma... - there is so much that makes small fighters absolutely useless in Star Trek. People always argue that if your enemy uses outdated, nonsensical tactics you should do the exact same thing instead of using advanced technology to counter but meh...
In terms of gameplay I'm also against this. Fighters and carriers were alsways meant as the KDFs exclusive thingy. Feds got them due to extensive whining but they shouldn't become better at it. they even got a ugly purple abomination with advanced fighters this is as far as it should go. If any new fighters it should be, I don't know, the red side's cat-people's one which are better than the purple ones.
This is not true at all. Look at episodes of Voyager, inwhich they were attacked by dozens of small ships. Fighters and small craft are very useful. How many times did the crew of the Enterprise, Enterprise-D, DS9, and Voyager utilize ShuttleCraft to sneak or manuveur around larger enemies? Sure a handful of Fighters would be useless against a large ship. But they have their purpose.
Fighters arent meant to destroy a Cruiser or StarShip on their own. Theyre there to distract and pull fire. This keeps the enemies guns off of friendlies. Giving friendly ships the oppurtunity to slam the enemy with more powerful blasts.
As for Fighters being a KDF exclusive thing, again not true. According to Canon, there are no KDF Fighters, but there are Federation Fighters. The Peregine.
I understand that the KDF were meant to be Carrier Exclusive in the beginning. But the Devs were ignorning a Canon ship which was listed noncanonically as a small carrier for the Federation.
Fighters are fast, powerful and very manuveurable. Any Nation, International or Interstellar would be ignoring a obvious tactical advantage in utilizing Fighters.
I'm with you on the 2409 fighter. Someone at Cryptic, mail Activision and ask about the Valkyrie. Though I don't use fighter pets myself, I'd buy the shuttle version.
There could also stand to be a "Fleet of 2409" version of the standard shuttlecraft, but yes, I would love to see a new fighter with the same style as the other 2409 era ships.
I could go for this, or at the very least a Voyager (Type 9?) Shuttlecraft.
I'm with you on the 2409 fighter. Someone at Cryptic, mail Activision and ask about the Valkyrie. Though I don't use fighter pets myself, I'd buy the shuttle version.
eh... might actually be too close to the BSG viper's to not get some kind of release from them too. for all we know Activision got permission from the BSG owners to use "BSG inspiried ships" in the game.
I'm with you on the 2409 fighter. Someone at Cryptic, mail Activision and ask about the Valkyrie. Though I don't use fighter pets myself, I'd buy the shuttle version.
As much as I admire the Valkyrie. It be much simpler to design their own.
As much as I admire the Valkyrie. It be much simpler to design their own.
Agreed.
Perhaps a mix between the Peregrine and the small craft Data was flying in "Insurrection".
[I will not call it Venture class since that's not a canon name.]
Agreed.
Perhaps a mix between the Peregrine and the small craft Data was flying in "Insurrection".
[I will not call it Venture class since that's not a canon name.]
Get enough SmallCraft for both factions and when(or if) they revamp PvP thered be new ways to fight.
Get enough SmallCraft for both factions and when(or if) they revamp PvP thered be new ways to fight.
Yeah, add the fighters the KDF allies use as playable craft and give us a nice PvP map set inside an asteroid field similar to the one in "Mission Gamma".
Anyone remember "Forsaken"?;)
This is not true at all. Look at episodes of Voyager, inwhich they were attacked by dozens of small ships. Fighters and small craft are very useful. How many times did the crew of the Enterprise, Enterprise-D, DS9, and Voyager utilize ShuttleCraft to sneak or manuveur around larger enemies? Sure a handful of Fighters would be useless against a large ship. But they have their purpose.
Well, the Voyager is a science vessel and has rather limited self defense capabilities. Yet, it outclassed plenty of vessels the people of the delta-quadrant were using. Of course does being swarmed by small vessels mean trouble for such a ship at some point, but if we forget the shows depiction for dramatic effect, "fighters" in comparrision to Star Trek cruisers, which are just the bulk of every fleet, have a ridiculous small energy potential, hence quasi-non existent defense capabilities. Using these to "distract" cruisers which have tractor/repulsor beams, strong shielding, 360 degree point defense phasers and can pull plenty tricks means sending pilots into their death. If any, shouldn't the cruisers take the flag and the smaller vessels do the damage? And then, "escorts" and destroyers are a hundred times more efficient at that.
I do not doubt that small vessels have a purpose, but shuttles in different loadouts fill every role there is, except direct engagement. Shuttles, even runabouts, would only enter combat at a last resort attempt because they just don't hold up against anything. The Peregrine, militarized civilian vessels used by terrorists due to the lack of equipment, were used in DS9, yes, but also as a last resort desperation manneuver. That said, launching fighters from carriers in Star Trek just makes no sense. It'd make more sense using "fighters" as off-screen reinforcements, doing strafing runs on one target and retreat after that.
Fighters arent meant to destroy a Cruiser or StarShip on their own. Theyre there to distract and pull fire. This keeps the enemies guns off of friendlies. Giving friendly ships the oppurtunity to slam the enemy with more powerful blasts.
See above, use your smalles and most fragile vessel to take the flak?
As for Fighters being a KDF exclusive thing, again not true. According to Canon, there are no KDF Fighters, but there are Federation Fighters. The Peregine.
I understand that the KDF were meant to be Carrier Exclusive in the beginning. But the Devs were ignorning a Canon ship which was listed noncanonically as a small carrier for the Federation.
We are not talking canon now. I was in the beginning but STO threw canon out of the airlock a long time ago, so now it's purely a STO gameplay point to discuss. And in this game, the KDF was the fighter-carrier faction. That was something which made this faction unique. But then, after a massive amount of whining, the DEVs seemed to agree that everyone should just have absolutely the same. Where is the fun in that? Just let the KDF keep their fighters and FEDs should focus on something different. It's fine that they got their purple toys but they should never be equally effective as the KDF fighters. FEDs just should use their unique tactics.
btw: The "akira-carrier" never made it in-canon. Why is that? Because there is no need for it and besides, having no carrier-dogfight-battles was also something which made Star Trek unique compared to every other sci-fi franchise out there... *grumble*
Fighters are fast, powerful and very manuveurable. Any Nation, International or Interstellar would be ignoring a obvious tactical advantage in utilizing Fighters.
Fighters - in space - lack all those advantages. There was a really big thread on the old forums about that.
I don't want to be rude or anything. Please don't take this as offensive, I'm just discussing this idea
^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
"No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
"A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
"That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
Well, the Voyager is a science vessel and has rather limited self defense capabilities. Yet, it outclassed plenty of vessels the people of the delta-quadrant were using. Of course does being swarmed by small vessels mean trouble for such a ship at some point, but if we forget the shows depiction for dramatic effect, "fighters" in comparrision to Star Trek cruisers, which are just the bulk of every fleet, have a ridiculous small energy potential, hence quasi-non existent defense capabilities. Using these to "distract" cruisers which have tractor/repulsor beams, strong shielding, 360 degree point defense phasers and can pull plenty tricks means sending pilots into their death. If any, shouldn't the cruisers take the flag and the smaller vessels do the damage? And then, "escorts" and destroyers are a hundred times more efficient at that.
According to STO yes its a Science ship. But in the show it was considered more combat oriented. Id have to go back and find what episode it was. I watched it a few days ago so its still fresh in my mind. StarFleet wouldnt send a Hospital Ship to engage the Borg. Why would they send a Science ship to hunt down, and possibly fight it out with Maquis?
You cant agrue with Canon. Wether you agree with it or not. It is what it is. Fighters are apart of Star Trek Canon. They have a purpose, maybe you would not like to use them. But considering they are already in game. Your arguement is void.
Peregines obviously had enough energy to be utilized during the battle of Chintoka. If they hadnt they wouldnt of been present. Fighters in large scale battles are meant for harrassing and distracting as well as percision strikes on ground targets or Capital Ships. And as a swarm theyd easily take down a Cruiser. Cruisers arent impervious to energy and projectile weapons, both carried by Peregine fighters.
Not even Cruisers of the 24th Century have the capacity to track and fire on all ships at the same time. Flying a Fighter is risky business, but its necessary.
But Ill go right back to my main point. Its Canon.
I do not doubt that small vessels have a purpose, but shuttles in different loadouts fill every role there is, except direct engagement. Shuttles, even runabouts, would only enter combat at a last resort attempt because they just don't hold up against anything. The Peregrine, militarized civilian vessels used by terrorists due to the lack of equipment, were used in DS9, yes, but also as a last resort desperation manneuver. That said, launching fighters from carriers in Star Trek just makes no sense. It'd make more sense using "fighters" as off-screen reinforcements, doing strafing runs on one target and retreat after that.
Canon. And until you provide evidence you are a subject matter expert on StarFleet Tactics and Strategy. Im not gonna take your word for it.
See above, use your smalles and most fragile vessel to take the flak?
The implementation of countermeasures to smaller vessels does not equate to immediately dropping fighters from use. Not when the tactical advantage of harrassing and distracting is imperative to winning a battle. The loss of a few fighter pilots in battle is acceptable in comparision to losing entire Fleets of Capital ships.
We are not talking canon now. I was in the beginning but STO threw canon out of the airlock a long time ago, so now it's purely a STO gameplay point to discuss. And in this game, the KDF was the fighter-carrier faction. That was something which made this faction unique. But then, after a massive amount of whining, the DEVs seemed to agree that everyone should just have absolutely the same. Where is the fun in that? Just let the KDF keep their fighters and FEDs should focus on something different. It's fine that they got their purple toys but they should never be equally effective as the KDF fighters. FEDs just should use their unique tactics.
Canon still applies as the Peregine is directly observed in DS9 before ever appearing in STO. Star Trek itself has a long history of tossing its own canon out the window. That doesnt change the fact you cant choose when to apply canon and when not to. CBS, the ultimate say in what gets into this game. Felt Peregine fighters had a place in the StarFleet. Whining to the Devs does not immediately equate to getting what the playerbase wants. The Constitution class is proof of that. CBS has the final say, and they said Peregines were good enough to find their way into STO.
And if you had been paying attention in the beginning of the game. Youd have noticed Peregines were in the game from the Start. Starbase 24 had them flying around I believe the U.S.S. McCoy near the end of the Mission.
It makes no sense that Feds would have a fighter that wasnt equal to KDF. The game featured NPC Peregines from the start. Which makes them not only canon. But equally apart of this game. Why have a fighter if it has no tactical or strategic applications? Only because you say so? Thats not good enough.
btw: The "akira-carrier" never made it in-canon. Why is that? Because there is no need for it and besides, having no carrier-dogfight-battles was also something which made Star Trek unique compared to every other sci-fi franchise out there... *grumble*
I already admitted this. The Akira was featured, but not its Carrier capacity.
As for the no "carrier-dogfight-battles". Again I reference Battle of Chintoka from DS9. I also reference the appearance of Peregine Fighters in one of the first Flt Action missions in the game.
Fighters - in space - lack all those advantages. There was a really big thread on the old forums about that.
I don't want to be rude or anything. Please don't take this as offensive, I'm just discussing this idea
Fighters lack of advantages in space can be debated to no end. That doesnt change the fact they are apart of the IP and the game wether you or anyone else like it. They have every right to be apart of this game as anything else featured.
A week or so ago someone suggested putting the Gryphon fighters from Star Trek: Endeavour as fighters. They do have a 2409 look about them don't they?
As for the "fighters in space argument", I'll throw my two cents in.
The way I see it, fighters would be practical in two ways, "Loud" fighters that use sensor jamming, holographic decoys, and larger than normal energy and heat outputs to get stuff to shoot at them, but the jamming and decoys make it very hard to do that. And "Quiet" fighters that use similar tactics, but in an attempt to remain invisible and out of the way in order to deliver large weapon payloads like a torpedo bomber would.
Another practical use for a small combat craft would be a "Paratrooper" ship that has the capability to beam small boarding teams aboard enemy vessels at short range. A heavily armoured runabout with the ability to drop M.A.C.O. Squads on enemy ships would be really cool.
I actually play another game called Sins of a Solar Empire. Where Capital Ships (Cruisers), frigates and fighters/bombers wage war in Gravity Wells. And it got me thinking about giving STO fighters more usefulness then the current wall of spam.
In SoaSE, Fighters arent just spam. They have primary and secondary purposes. To harrass and damage enemy ships and to engage enemy fighters and bombers.
When Cryptic gets around to fixing PvP. I hope adding some more usefulness to fighters plays apart in their revamp.
Tactical Fighters:
Primary Use - Harrass and Distract enemy vessels from firing on friendly ships. Instead of blindly firing on any shield facing available. The AI would focus on one shield facing in hit and run tactics.
Secondary Use - Engage enemy fighters if present on station. Preventing the enemy fighters from causing damage to friendly ships.
Percision Fighters:
Primary Use - Equiped with Target Subsystem abilities, these fighters would swoop in and disable or debuff a ship. Giving the more slower and cumbersome Carriers a chance to put a beating on the targetted ship.
Secondary Use - Disabling enemy fighters for short amounts of time to give friendly ships a moment to breathe.
High Yield Fighters:
Primary Use - Equipped with different Torpedos (Each Squadron would specialize in a certian type of Torpedo). These Fighters would essentially be the Bombers of StarFleet/KDF. This would give the player the ability to launch torpedos without worrying if theyll make contact before the enemy raises shields or launches countermeasures. These ships would be useless unless shields are down or their payload was capable of penetrating shields.
While Science Ships would still play a big role in crowd control. This would hopefully get rid of some of the cookie cutter builds Ive seen on Escorts. Players might actually start using CRF in PvP again.
While Science Ships would still play a big role in crowd control. This would hopefully get rid of some of the cookie cutter builds Ive seen on Escorts. Players might actually start using CRF in PvP again.
I kind of said the same thing... but if this were to happen, hopefully Sci ships would become more useful due to people using Carriers like we suggest.
Comments
Anyhow, I do like to see more Small Craft/Carrier Pets, like a Carrier Pet Yellowstone, or the Jellyfish
devs have confirmed as much, the fleet runabout is a yellowstone for example.
They havent released any pics have they?
humor????????
R.I.P
No it doesn't I don't want to fire this up again, but phaser arrays, tractor beams, extendable shields, ejectable warp plasma... - there is so much that makes small fighters absolutely useless in Star Trek. People always argue that if your enemy uses outdated, nonsensical tactics you should do the exact same thing instead of using advanced technology to counter but meh...
In terms of gameplay I'm also against this. Fighters and carriers were alsways meant as the KDFs exclusive thingy. Feds got them due to extensive whining but they shouldn't become better at it. they even got a ugly purple abomination with advanced fighters this is as far as it should go. If any new fighters it should be, I don't know, the red side's cat-people's one which are better than the purple ones.
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I case of the 50 years, I presume you're referring to stuff like the TU-95 and B-52.
Those are aircraft that were designed to be used after enemy defenses that could actually shoot at them have been eliminated.
Not exactly a good example given we're talking the exact opposite situation in STO's PvP.
This is not true at all. Look at episodes of Voyager, inwhich they were attacked by dozens of small ships. Fighters and small craft are very useful. How many times did the crew of the Enterprise, Enterprise-D, DS9, and Voyager utilize ShuttleCraft to sneak or manuveur around larger enemies? Sure a handful of Fighters would be useless against a large ship. But they have their purpose.
Fighters arent meant to destroy a Cruiser or StarShip on their own. Theyre there to distract and pull fire. This keeps the enemies guns off of friendlies. Giving friendly ships the oppurtunity to slam the enemy with more powerful blasts.
As for Fighters being a KDF exclusive thing, again not true. According to Canon, there are no KDF Fighters, but there are Federation Fighters. The Peregine.
I understand that the KDF were meant to be Carrier Exclusive in the beginning. But the Devs were ignorning a Canon ship which was listed noncanonically as a small carrier for the Federation.
Fighters are fast, powerful and very manuveurable. Any Nation, International or Interstellar would be ignoring a obvious tactical advantage in utilizing Fighters.
I could go for this, or at the very least a Voyager (Type 9?) Shuttlecraft.
eh... might actually be too close to the BSG viper's to not get some kind of release from them too. for all we know Activision got permission from the BSG owners to use "BSG inspiried ships" in the game.
As much as I admire the Valkyrie. It be much simpler to design their own.
Agreed.
Perhaps a mix between the Peregrine and the small craft Data was flying in "Insurrection".
[I will not call it Venture class since that's not a canon name.]
Get enough SmallCraft for both factions and when(or if) they revamp PvP thered be new ways to fight.
Yeah, add the fighters the KDF allies use as playable craft and give us a nice PvP map set inside an asteroid field similar to the one in "Mission Gamma".
Anyone remember "Forsaken"?;)
Well, the Voyager is a science vessel and has rather limited self defense capabilities. Yet, it outclassed plenty of vessels the people of the delta-quadrant were using. Of course does being swarmed by small vessels mean trouble for such a ship at some point, but if we forget the shows depiction for dramatic effect, "fighters" in comparrision to Star Trek cruisers, which are just the bulk of every fleet, have a ridiculous small energy potential, hence quasi-non existent defense capabilities. Using these to "distract" cruisers which have tractor/repulsor beams, strong shielding, 360 degree point defense phasers and can pull plenty tricks means sending pilots into their death. If any, shouldn't the cruisers take the flag and the smaller vessels do the damage? And then, "escorts" and destroyers are a hundred times more efficient at that.
I do not doubt that small vessels have a purpose, but shuttles in different loadouts fill every role there is, except direct engagement. Shuttles, even runabouts, would only enter combat at a last resort attempt because they just don't hold up against anything. The Peregrine, militarized civilian vessels used by terrorists due to the lack of equipment, were used in DS9, yes, but also as a last resort desperation manneuver. That said, launching fighters from carriers in Star Trek just makes no sense. It'd make more sense using "fighters" as off-screen reinforcements, doing strafing runs on one target and retreat after that.
See above, use your smalles and most fragile vessel to take the flak?
We are not talking canon now. I was in the beginning but STO threw canon out of the airlock a long time ago, so now it's purely a STO gameplay point to discuss. And in this game, the KDF was the fighter-carrier faction. That was something which made this faction unique. But then, after a massive amount of whining, the DEVs seemed to agree that everyone should just have absolutely the same. Where is the fun in that? Just let the KDF keep their fighters and FEDs should focus on something different. It's fine that they got their purple toys but they should never be equally effective as the KDF fighters. FEDs just should use their unique tactics.
btw: The "akira-carrier" never made it in-canon. Why is that? Because there is no need for it and besides, having no carrier-dogfight-battles was also something which made Star Trek unique compared to every other sci-fi franchise out there... *grumble*
Fighters - in space - lack all those advantages. There was a really big thread on the old forums about that.
I don't want to be rude or anything. Please don't take this as offensive, I'm just discussing this idea
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According to STO yes its a Science ship. But in the show it was considered more combat oriented. Id have to go back and find what episode it was. I watched it a few days ago so its still fresh in my mind. StarFleet wouldnt send a Hospital Ship to engage the Borg. Why would they send a Science ship to hunt down, and possibly fight it out with Maquis?
You cant agrue with Canon. Wether you agree with it or not. It is what it is. Fighters are apart of Star Trek Canon. They have a purpose, maybe you would not like to use them. But considering they are already in game. Your arguement is void.
Peregines obviously had enough energy to be utilized during the battle of Chintoka. If they hadnt they wouldnt of been present. Fighters in large scale battles are meant for harrassing and distracting as well as percision strikes on ground targets or Capital Ships. And as a swarm theyd easily take down a Cruiser. Cruisers arent impervious to energy and projectile weapons, both carried by Peregine fighters.
Not even Cruisers of the 24th Century have the capacity to track and fire on all ships at the same time. Flying a Fighter is risky business, but its necessary.
But Ill go right back to my main point. Its Canon.
Canon. And until you provide evidence you are a subject matter expert on StarFleet Tactics and Strategy. Im not gonna take your word for it.
The implementation of countermeasures to smaller vessels does not equate to immediately dropping fighters from use. Not when the tactical advantage of harrassing and distracting is imperative to winning a battle. The loss of a few fighter pilots in battle is acceptable in comparision to losing entire Fleets of Capital ships.
Canon still applies as the Peregine is directly observed in DS9 before ever appearing in STO. Star Trek itself has a long history of tossing its own canon out the window. That doesnt change the fact you cant choose when to apply canon and when not to. CBS, the ultimate say in what gets into this game. Felt Peregine fighters had a place in the StarFleet. Whining to the Devs does not immediately equate to getting what the playerbase wants. The Constitution class is proof of that. CBS has the final say, and they said Peregines were good enough to find their way into STO.
And if you had been paying attention in the beginning of the game. Youd have noticed Peregines were in the game from the Start. Starbase 24 had them flying around I believe the U.S.S. McCoy near the end of the Mission.
It makes no sense that Feds would have a fighter that wasnt equal to KDF. The game featured NPC Peregines from the start. Which makes them not only canon. But equally apart of this game. Why have a fighter if it has no tactical or strategic applications? Only because you say so? Thats not good enough.
I already admitted this. The Akira was featured, but not its Carrier capacity.
As for the no "carrier-dogfight-battles". Again I reference Battle of Chintoka from DS9. I also reference the appearance of Peregine Fighters in one of the first Flt Action missions in the game.
Fighters lack of advantages in space can be debated to no end. That doesnt change the fact they are apart of the IP and the game wether you or anyone else like it. They have every right to be apart of this game as anything else featured.
As for the "fighters in space argument", I'll throw my two cents in.
The way I see it, fighters would be practical in two ways, "Loud" fighters that use sensor jamming, holographic decoys, and larger than normal energy and heat outputs to get stuff to shoot at them, but the jamming and decoys make it very hard to do that. And "Quiet" fighters that use similar tactics, but in an attempt to remain invisible and out of the way in order to deliver large weapon payloads like a torpedo bomber would.
Another practical use for a small combat craft would be a "Paratrooper" ship that has the capability to beam small boarding teams aboard enemy vessels at short range. A heavily armoured runabout with the ability to drop M.A.C.O. Squads on enemy ships would be really cool.
In SoaSE, Fighters arent just spam. They have primary and secondary purposes. To harrass and damage enemy ships and to engage enemy fighters and bombers.
When Cryptic gets around to fixing PvP. I hope adding some more usefulness to fighters plays apart in their revamp.
Tactical Fighters:
Primary Use - Harrass and Distract enemy vessels from firing on friendly ships. Instead of blindly firing on any shield facing available. The AI would focus on one shield facing in hit and run tactics.
Secondary Use - Engage enemy fighters if present on station. Preventing the enemy fighters from causing damage to friendly ships.
Percision Fighters:
Primary Use - Equiped with Target Subsystem abilities, these fighters would swoop in and disable or debuff a ship. Giving the more slower and cumbersome Carriers a chance to put a beating on the targetted ship.
Secondary Use - Disabling enemy fighters for short amounts of time to give friendly ships a moment to breathe.
High Yield Fighters:
Primary Use - Equipped with different Torpedos (Each Squadron would specialize in a certian type of Torpedo). These Fighters would essentially be the Bombers of StarFleet/KDF. This would give the player the ability to launch torpedos without worrying if theyll make contact before the enemy raises shields or launches countermeasures. These ships would be useless unless shields are down or their payload was capable of penetrating shields.
While Science Ships would still play a big role in crowd control. This would hopefully get rid of some of the cookie cutter builds Ive seen on Escorts. Players might actually start using CRF in PvP again.
I kind of said the same thing... but if this were to happen, hopefully Sci ships would become more useful due to people using Carriers like we suggest.