I don't know whether or not anybody agrees with me on this matter, neither do I know if this is the right sub-heading to post this thread under but wanted to give an opinion on the klingon availability, I think level 24 is a bit high for someone to achieve especially when people like me are busy most of the day with work and ect... but just saying in the hope this gets acknowledged I'm simply saying. :P
"Klingon should be a starting point as well as the federation system is and I don't see any gain or disadvantage of setting the bar at level 24 or any level really
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If you have acknowledged this I appreciate it
Comments
well I can not give you much that can help I'm afraid.
When the game was launched the KDF was playable from level 6 onwards.
However there was little for players to do.
There were no storyline missions whatsoever and it wore some people out.
Only "Empire Defense" and PvP were available and that's not exactly everyone's cup of tea.
I guess some quit the Klingon side out of frustration over this as well.
So later we got a few missions of our own and the "Featured Episode" missions that are shared with the Federation became available as well.
However it's not enough to allow gameplay from level 0 to max rank.
There was once talk about giving the KDF a tutorial and allowing them to do just that.
But nothing ever came from it.
When the game became F2P the KDF was set up in the way we have now.
You need to get to 25 on your Fed character to unlock the KDF.
In turn you will be roughly 25 when you leave the Klignon homeworld for the first time.
So in a strange fashion you might want to look at the Federation gameplay as an extended tutorial and (if you dislike it) an example of all the things you might not want.
But if you're willing to endure, you will be welcomed on the red side of the game with some of the most dedicated players STO has to offer.:)
I agree klingons should be availible from lvl 1 and not from 24 or 25.
The ppl like more klingon let them play klingon.
I bet that if cryptic allows new players to roll KDF char from lvl 1 KDF population will raise over federation population over time.
But thats not bad at all it was about time KDF gets some more ppl we got some nice ship designs and in capable hands our BOP can be deadly and our cruisers and carriers are supperior than the federation ones i believe.
Yes kdf needs more ppl so we can stand up the fight in kerrat. federation always wins kerrat cause kdf is outnumbered.
I was thrilled when I unlocked my Klingon character and although there is not much to do, it felt like a reward for playing the game to that point. Although most Trekkies will not need that objective of unlocking a Klingon character as a sole reason to continue playing to that level.
I think if the Klingon faction was available from the start it would be kind of a kick in the teeth to those players who put in alot of effort to their Federation character with the eventual hope of unlocking the Klingon Faction.
In conclusion I tend to disagree with the whole Klingon availability from the start thing.
Also; It really wouldnt hurt to add some sort of storyline to the Klingon faction as it would make for a very interesting, new perspective on the Game's setting.
First off this is coming from someone who's been maining KDF ever since closed beta.
If it was true that allowing people to roll a KDF character from very low level on would increase the population, then how come it wasn't doing so when KDF was available from Lv 6/7. If anything population has shrunk, or so it feels. I base this off of the difficulty of getting certain PvP matches to start. It could just be the KDF population isn't as interested in PvP as it used to be. But if that's the case, just goes to show how seriously off the mark Cryptic was when they designed the the KDF in the start.
Also KDF ships are not necessarily better. They are in general more maneuverable, less hull, and focus more on forward fire power. Getting behind a KDF cruiser is in general a better idea then getting behind a Fed cruiser. Same thing for a BoP or Raptor. Due to the weaker nature of the ship, they more then Fed cruises are screwed if you can get behind them and stay behind them.
Not to say that KDF ships are worse. Just different. They balance out their frailty and single-mindedness (focusing on forward firepower) in exchange for slightly higher damage outputs (Generally a little higher weapon setting or maybe one additional weapon slot in front or sometimes the small damage buff that comes with decloaking).
Cryptic started to do this years ago with some, in my opinion, very excellent missions. The KDF only missions that deal with the war against the Feds and the fight against the Fek'lhr are amazing. Mission for mission I do think that in general they are better then the Fed missions. But Cryptic didn't make that many of them before they decided to work on multifaction Episodic content. Which due to it's nature of allowing any faction to play it waters down the story some.
I mean there are some points in the story lines that simply make zero sense as a KDF officer, and only make sense when you realize that the mission has to proceed like it is because it's designed for Fed officers as well.
And I really am tired of this war. Not because I don't like it, I love it. Good factional warfare gives purpose to a struggle. And struggle in a game can be interesting. The problem is Cryptic seems to ignore the war every five minutes whenever it suits them. "This place is neutral and that place is neutral and this bar is neutral and that shack is neutral and this person's grandmother's garage is neutral. DON'T SHOOT ANYONE" Bullskittles. I just sent off my Duty Officers to raid a Human transport, a Ferengi transport, and a Vulcan transport as well as raid an Andorian base. Prisoners have been taken and I plan on selling them off to the Orions to fund my warship further then KDF provisions will take me. My ship bears the recent battle scars of combat with the Federation. As they died when their pathetic pink bodies were sucked out into space, we sung battle hymns of old. We reveled in glory of Victory. This is what it means to fight in the KDF, to be an officer of the Klingon Defense Forces. Not mining dilithium along side Humans on some Ferengi's rock.
Now? Now you can only play 1/2 of the levels of your character. You have ship tiers that are unused, as well as ship models.
PVP? PVP used to be frequently occuring at all tiers, especially for KDF players since there were fewer of us compared to the very long waiting list of Feds who wanted to PVP. Now you're lucky to have any matches at below BGen. At Liuetenant, you could scare off right away if you wanted. That's impossible now due to the much higher level requirement to have a KDF toon.
Yeah, they should at least modify the missions so that they make sense for KDF players, that can't be to much to asked.
And I don't think, they will ever add anything unique to the Klingon side ever again.
Very true. Many players I knew have left the game disgusted because of the state of the KDF and Cryptics reluctance.
Oh they might then a month later the Fed's will get it as they'll complain about it rather than rolling a KDF character. Look at the new Fed Cruiser +10 power to weapons, only Fed Cruiser to have that, they're normally only +5 to all sub-systems. However our beloved Battlecruisers have been +10 to weapons since the day I started playing and I'd assume since the day they came out.
I'm waiting for the Fed cruiser that can run dual heavy cannons. :rolleyes:
Oh and the Fed's can now to the duty assignments (diplomatic) to get deployable turrets. I can understand that with the fleet projects they are more in demand, but they are pretty cheap on the exchange and if Cryptic keeps giving the Fed's everything they want from the KDF side, how can they capitalize from the KDF?
I'm in favour for two unique factions, both with their own originality. But since PWE took over seems that is no longer the case.
I play STO for only about 1 1/2 months, but I don't think, that there ever existed two original factions in STO. KDF was only ever something of an addition to a Fed based game.
You are correct in that assumption. Fed cruisers were +5 to all subsystems. Well balanced. KDF were/are +10 Weapons and Engines. This means that the KDF were, all other things being equal, a shade more maneuverable and a shade more damaging. This was needed because their weapons tend to be more forward focused. Cannons rather then arrays. Out maneuver a KDF ship and it's a lame duck. You simply cannot out maneuver a Fed Cruiser(in general). It has less teeth, but if you're within 10k of it, it's happy. Also the Fed Cruisers have a little bit more hull in general. And that +5 shield and +5 Aux means their shields are just slightly more resistant. And their heals are slightly stronger. Not much, but the same 'slightly' applies to their shields and heals the same as it applies to KDF weapons and engines. Balanced, I suppose?
I would say that the KDF and Feds do sorta have their own originality. As much as they had in the movies and shows at least. The differences and similarities between KDF and Fed have not changed much since pre-PWE. The biggest change I've seen between leveling up a KDF from starting level to cap at Launch and just recently is Cryptic has finally admitted there isn't enough content for the KDF, so they shortened the KDF experince.
While that is a bit wounding to me, I have noticed while playing my KDF that I have not yet once lacked for something 'interesting' to do. I've never once had to venture out into a nebula or expanse and simply grind ten waves of random ships for no reason and no story explanation other then "Go here for exp". I haven't had to do 1000 PvP fights in a row just to level up because it was either that or grind out in a nebula(This by the way was how KDF Launch was. KDF players got -alot- of PvP experience. Fed booty was routinely kicked due to this.)
I came back after being gone for a year or so, so alot of the episodic content I'd forgotten about parts of it. For a new player, these are all cool and new and fun and interesting. The biggest problem is by the time a Fed character rolls a KDF, they've done all(or most or part) of it before. The KDF experience is simply a Fed Mission Replay with a different ship skin and slightly different ship stats.
The problem was simply not enough time and manpower available to fully flesh out the KDF before launch. And after launch, they had to generate content for the players. And most players were Fed. So things sort of went in a predictable route.
Level 50 is easy to obtain. In fact, the less you play the easier it is to level - once you unlock DOffs.
The less real time you spend playing, the greater the ratio between DOff rewards and play time. You level so quickly compared to what gaming you've done, it's ridiculous.
Now theres more Content but the thing is. Your tutorial. They dont want to make one for KDF. So ya have to play Fed for a little bit to get your feet wet sorta.
Agreed... I switched to KDF and I'll never go back. Getting lvl 24 with my Fed ws a drag. It was monotony. But with the KDF I'm already a level 32 and love it. It's all different strokes for different folks. the KDF is more PvP oriented. Because all of the players are at least lvl 24 experience level it makes for some nice action vs the Federation. Hoenstly they don't stand a chance most of the time despite having better ships. KDF simply works too well together and has the all important "Battle Cloak" which has devastated many a Fed players. Two Bird of Prey's properly equipped and trained can take down just about anything... or anyone... and there is virtually nothing the Fed can do about it.
The Federation is for Star Trek fans. The KDF is for Star Trek Fans with a little too much testosterone and I think it worked out perfectly online. We don't have the gear or gadgets the feds do but we beat them 9 times out of 10 because we are more prone to use tactics ect.
I agree let the KDF free from lvl 1.
If you ask me this is just a trick to contain faction development fees.
They contain the faction this way so they dont develop this faction so much as the prime faction.
The problem is that many of us played and sticked to STO only for KDF!
The question is
Is the company willing to loose the KDF playerbase?
If not then develop them keep them unique and viable in pvp and LET NEW PPL PLAY KDF FROM LVL ONE
Dont expect anything form this company i am sure they dont care for KDF unless KDF ppl start mass quits
I dont want anything taken away from Feds, and I dont want to lose anything of ours to them. Just balance
http://www.youtube.com/watch?v=IpfbJLLbczs
Its not as if a unique nature and design can not be achieved for the KDF, many soft canon sources exist to draw from and with the Vesta on the horizon as an example, soft canon is a fine place to pull ideas from to enhance gameplay.
R.I.P
The thing is I believe the KDF player base is a lot larger than Cryptic will admit, I think they are just bluffing with us all and I think if they were to loose the majority of the KDF player base this game would suffer. Would it be forced to close down? I'm not sure but I do believe the company would have to lay off more than a few employees, which would affect the Feddies, they wouldn't get what they are getting now that's for sure. It's in Cryptic's, PWE and the Feddies own best interest to keep us KDF fans happy as if we get up and go they'll all be in serious trouble.
I agree wholeheartedly on what I quote from you. Since PWE bought Cryptic it seems that balance has become a thing of the past. They seem to think people won't buy things unless they are OP or more powerful compared to what already exists. This I feel is not the case. Look at the fleet ships, I won't be buying any of them. Yes they may be better but they are not value for money especially for the KDF who get no discounts. I know many are in this position, single unlocks are not the way to go. I can understand lock box ships as they are unique special ships but fleet ships nope can only see greed there.
We just want balance, the in-balance in this game has helped to kill off PvP I think.
Missions are one of the big things for me, I like levelling characters and even replaying missions on my higher level characters with friends or just by myself. This is something very important to me and something the KDF lacks. If we got the equivalent of the Klingon, Romulan and Cardassian campaigns that the Fed have (obviously totally Klingon designed missions of course) we would be happy. We aren't asking for a 1:1 ratio. Just a bit more equality.
Missions are the one thing that draws players in, invasion zones, STF's etc are not the answer, they are nice for a little change of pace but get boring faster than watching a soap opera on daytime TV when it's all you can really do at max level. I hear they are thinking of increasing the cap, I say focus on what you got before moving on. The biggest issue with Cryptic they have no direction don't complete what they start before moving on. The KDF faction is the best example of this.
Promises were broken, it's time Cryptic/PWE to fulfil what you promised. We aren't going away nor are we going quietly. You can ban us from the forums and we'll just move to twitter and facebook and more public outlets to express our annoyance of being ignored and treated like dirt. The dead targ is not the KDF faction the dead targ is Cryptic it's management and it's lack of business direction and focus. The most poorly run game in the history of poorly run games. Get your act together, don't let the masterminds behind STO's death and decline pull the game, the company and the IP down.