The toon running the ship is a tac lvl50, so I don't remember off the top of my head, but all the marks should be X or better, I think the arrays are XI.
Should I leave it as is, or should I change the anti-protons out and put in phaser arrays?
I would put either the anti-protons or the phasers in. Pick one and load up 6 of them.
I would just have 3 beams in front with Har' Pheng, or Quantum. With 3 beams and a Quantum in the back. Put just Phaser or Anti-proton consoles in the Tac slots.
That will give you more DPS.
Also, if you don't PVP, PVE, or STF then what do you do if you don't mind me asking?
I would put either the anti-protons or the phasers in. Pick one and load up 6 of them.
I would just have 3 beams in front with Har' Pheng, or Quantum. With 3 beams and a Quantum in the back. Put just Phaser or Anti-proton consoles in the Tac slots.
That will give you more DPS.
Also, if you don't PVP, PVE, or STF then what do you do if you don't mind me asking?
Kyle
Well, I do a solo "fleet", and this one guy is my main toon, so he does a lot of the dil scrounging and Fleet Marks.
I do run story missions. Have a couple of other toons that I'm leveling up doing the stories. i haven't played them in a while and though it would be nice to go through them again.
Phaser gives a 2.5% proc to disable a random subsystem.
Anti-Proton gives a 2% chance to crit with a higher damage crit.
AP is great on escorts because of the extra damage.
I would go with the one you have more consoles for. If not then would you rather crit or disable something?
Kyle
That's cool.
Yeah, I kinda play for the stories and such, but never get enough time to the Foundry missions... I keep hearing that they're really good. I did play one though, and was amazed.
I'm still of two minds which energy choice I want to go with. Hmmm... tough call.
How many AP beams do you have?
How many Phaser beams do you have?
How many AP consoles do you have?
How many Phaser consoles do you have?
The one that you have the most of in total go with that. Just an idea for helping your problem.
I would go AP myself. In the middle of switching from Phasers to AP.
The current setup I use in my tac oddy atm is 2 AP beam arrays 2 quants fore 3 AP beam arrays 1 quant aft with 3 mk xii purple ap mags, rest of the consoles are the 3 oddy set point defense etc. (i listed my previous build in another thread but that was a sci oddy build and no setup to max dps potential in the oddy)
Phaser gives a 2.5% proc to disable a random subsystem.
Anti-Proton gives a 2% chance to crit with a higher damage crit.
AP is great on escorts because of the extra damage.
I would go with the one you have more consoles for. If not then would you rather crit or disable something?
Kyle
From my understanding of Anti-Proton, it has no " 2.5% proc" per say, it just has a native +20 to Critical Severity (a CrtD modifier) so in theory, if your crit chance is higher than the base 2.5%, with skill, borg console, or other modifers (Attack Pattern Alpha), AP is actually better at dealing raw damage, much more than any other energy type.
[Advanced Fleet Antiproton Beam Array Mk XII [Dmg]x3 [CrtH]]
Is what I have on my Oddyessy cruiser. My crit chance is 7.1% all totaled out.
I'm an engineer, and my build is specifically for tanking and healing, but I also put out about 2,000-3,000 DPS, depending on my time on target, and distance to target or how much damage I'm taking. (Power transfer from Weapons to Aux for uber tanking, boosting my sci heals and Aux2SIF).
How many AP beams do you have?
How many Phaser beams do you have?
How many AP consoles do you have?
How many Phaser consoles do you have?
The one that you have the most of in total go with that. Just an idea for helping your problem.
I would go AP myself. In the middle of switching from Phasers to AP.
Kyle
I have one of each, fwd and aft. (1 Pha & 1 AP fwd, 1 Pha & 1 AP aft)
I don't remember what consoles I have, and trying to do a reload on the ship, as I just respeced the guy. He was at my original skill config since I originally started (April 2010). :eek:
I was debating either going with all Pha or all AP, and this post was going to dictate which console he starts crafting.
But I am leaning towards AP also.
I am also in the process of researching crafting a additional armors. I've seen this poor ship get pummeled by kinectic dmg, but shrug off energy...
The current setup I use in my tac oddy atm is 2 AP beam arrays 2 quants fore 3 AP beam arrays 1 quant aft with 3 mk xii purple ap mags, rest of the consoles are the 3 oddy set point defense etc. (i listed my previous build in another thread but that was a sci oddy build and no setup to max dps potential in the oddy)
I was thinking about going with one set of torps, but I also run with the vent warp plasma ability.
I like running straight on a enemy, slap on a tractor beam, dump warp plasma, and then as I'm passing, drop a high yield plasma topr, and the transphasic cluster.
matthew486dx, that was straight from the Wiki. If the Wiki says so then most likely it is there. Link if you want it http://www.stowiki.org/Ship_Weapon
I believe long ago, that used to be the case.
But if you look at the ingame tool tips now, all AP weapons give +20 to Critical Severity, natively, in addition to any modifiers.
No mention of Critical Chance, unless of course it has a CrtH modifier.
Below you see a comparison of two AP DHCs. DHCs also have a passive +10 to Critical Severity. Notice also the modifiers.
And I notice that a number of items are out of date.
It does have up to date content, like SB and DOffs, but a lot of the original content has not been updated.
Example: I look at the crafting lists, and I notice that a number of the higher end crafting items are no listing the amounts of unreplicateable materials. (i know, not real important). But its just an example that I think of off the top of my head.
Comments
I would put either the anti-protons or the phasers in. Pick one and load up 6 of them.
I would just have 3 beams in front with Har' Pheng, or Quantum. With 3 beams and a Quantum in the back. Put just Phaser or Anti-proton consoles in the Tac slots.
That will give you more DPS.
Also, if you don't PVP, PVE, or STF then what do you do if you don't mind me asking?
Kyle
Well, I do a solo "fleet", and this one guy is my main toon, so he does a lot of the dil scrounging and Fleet Marks.
I do run story missions. Have a couple of other toons that I'm leveling up doing the stories. i haven't played them in a while and though it would be nice to go through them again.
I've noticed that is the general advice, about running with one energy type.
Your second point about the tac console, was what I was planning on doing.
It was a matter of which energy type was better, phaser or a-p.
Phaser gives a 2.5% proc to disable a random subsystem.
Anti-Proton gives a 2% chance to crit with a higher damage crit.
AP is great on escorts because of the extra damage.
I would go with the one you have more consoles for. If not then would you rather crit or disable something?
Kyle
That's cool.
Yeah, I kinda play for the stories and such, but never get enough time to the Foundry missions... I keep hearing that they're really good. I did play one though, and was amazed.
I'm still of two minds which energy choice I want to go with. Hmmm... tough call.
How many Phaser beams do you have?
How many AP consoles do you have?
How many Phaser consoles do you have?
The one that you have the most of in total go with that. Just an idea for helping your problem.
I would go AP myself. In the middle of switching from Phasers to AP.
Kyle
Twitter | Blog | Original Join Date: Dec 2007 | Gaming Setup | Raptr Profile | Gamer DNA
The opinions expressed in my posts are my own views and do not reflect on any other entity(s) or person(s) I may or may not represent at the time.
From my understanding of Anti-Proton, it has no " 2.5% proc" per say, it just has a native +20 to Critical Severity (a CrtD modifier) so in theory, if your crit chance is higher than the base 2.5%, with skill, borg console, or other modifers (Attack Pattern Alpha), AP is actually better at dealing raw damage, much more than any other energy type.
Spec'd into Energy Weapon Specialization, Borg Console (+0.92% Crit Chance)
And Anti-Proton Weapons
http://www.stowiki.org/Skill:_Starship_Energy_Weapon_Specialization#Notes
[Advanced Fleet Antiproton Beam Array Mk XII [Dmg]x3 [CrtH]]
Is what I have on my Oddyessy cruiser. My crit chance is 7.1% all totaled out.
I'm an engineer, and my build is specifically for tanking and healing, but I also put out about 2,000-3,000 DPS, depending on my time on target, and distance to target or how much damage I'm taking. (Power transfer from Weapons to Aux for uber tanking, boosting my sci heals and Aux2SIF).
Matthew@Matthew486DX -> Eng Lvl 60
FAW/Tank: Tactical Oddyessy T5-U, Tank/Heal Science Oddyessy T5-U, DPS Cruiser: A2B Battlecruiser T5-U, DPS/Debuff Tholian Recluse T5-U
Fleet Admiral: Angry Tribbles
I have one of each, fwd and aft. (1 Pha & 1 AP fwd, 1 Pha & 1 AP aft)
I don't remember what consoles I have, and trying to do a reload on the ship, as I just respeced the guy. He was at my original skill config since I originally started (April 2010). :eek:
I was debating either going with all Pha or all AP, and this post was going to dictate which console he starts crafting.
But I am leaning towards AP also.
I am also in the process of researching crafting a additional armors. I've seen this poor ship get pummeled by kinectic dmg, but shrug off energy...
I was thinking about going with one set of torps, but I also run with the vent warp plasma ability.
I like running straight on a enemy, slap on a tractor beam, dump warp plasma, and then as I'm passing, drop a high yield plasma topr, and the transphasic cluster.
Then swing around for a beam broadside.
http://www.stowiki.org/Ship_Weapon
Kyle
But if you look at the ingame tool tips now, all AP weapons give +20 to Critical Severity, natively, in addition to any modifiers.
No mention of Critical Chance, unless of course it has a CrtH modifier.
Below you see a comparison of two AP DHCs. DHCs also have a passive +10 to Critical Severity. Notice also the modifiers.
http://i45.tinypic.com/ipxkl3.png
Matthew@Matthew486DX -> Eng Lvl 60
FAW/Tank: Tactical Oddyessy T5-U, Tank/Heal Science Oddyessy T5-U, DPS Cruiser: A2B Battlecruiser T5-U, DPS/Debuff Tholian Recluse T5-U
Fleet Admiral: Angry Tribbles
And I notice that a number of items are out of date.
It does have up to date content, like SB and DOffs, but a lot of the original content has not been updated.
Example: I look at the crafting lists, and I notice that a number of the higher end crafting items are no listing the amounts of unreplicateable materials. (i know, not real important). But its just an example that I think of off the top of my head.