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rifter1969rifter1969 Member Posts: 654 Arc User
edited August 2012 in The Academy
OK, this might have been asked before, but for the life of me can't find.

I'm looking at re-loading out my cruiser (Ody Tac). I do not PvP, PvE, or STF, just for reference.

My question is this... would it be better to leave it how I have it:

Phaser Beam array (fwd & aft)
Anti-proton beam array (fwd & aft)
Quantum Topr (fwd)
Har' Pheng (fwd)
Plasma torp aft
Transphasic cluster torp aft

The toon running the ship is a tac lvl50, so I don't remember off the top of my head, but all the marks should be X or better, I think the arrays are XI.

Should I leave it as is, or should I change the anti-protons out and put in phaser arrays?

Thanks in advance for the advice.
Post edited by Unknown User on

Comments

  • kylesal24kylesal24 Member Posts: 312
    edited August 2012
    I used cruisers for a long time.

    I would put either the anti-protons or the phasers in. Pick one and load up 6 of them.
    I would just have 3 beams in front with Har' Pheng, or Quantum. With 3 beams and a Quantum in the back. Put just Phaser or Anti-proton consoles in the Tac slots.

    That will give you more DPS.

    Also, if you don't PVP, PVE, or STF then what do you do if you don't mind me asking?

    Kyle
    Delta Fleet Command
  • bohiapbohiap Member Posts: 535
    edited August 2012
    Pick one energy type and run with it. Then for your tac consoles get the console for that beam type. I would only put one torpedo forward and one aft.
  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited August 2012
    kylesal24 wrote: »
    I used cruisers for a long time.

    I would put either the anti-protons or the phasers in. Pick one and load up 6 of them.
    I would just have 3 beams in front with Har' Pheng, or Quantum. With 3 beams and a Quantum in the back. Put just Phaser or Anti-proton consoles in the Tac slots.

    That will give you more DPS.

    Also, if you don't PVP, PVE, or STF then what do you do if you don't mind me asking?

    Kyle

    Well, I do a solo "fleet", and this one guy is my main toon, so he does a lot of the dil scrounging and Fleet Marks.

    I do run story missions. Have a couple of other toons that I'm leveling up doing the stories. i haven't played them in a while and though it would be nice to go through them again.
  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited August 2012
    bohiap wrote: »
    Pick one energy type and run with it. Then for your tac consoles get the console for that beam type. I would only put one torpedo forward and one aft.

    I've noticed that is the general advice, about running with one energy type.

    Your second point about the tac console, was what I was planning on doing. ;)

    It was a matter of which energy type was better, phaser or a-p.
  • kylesal24kylesal24 Member Posts: 312
    edited August 2012
    Ah, ok. I was just wondering.

    Phaser gives a 2.5% proc to disable a random subsystem.
    Anti-Proton gives a 2% chance to crit with a higher damage crit.

    AP is great on escorts because of the extra damage.

    I would go with the one you have more consoles for. If not then would you rather crit or disable something?

    Kyle
    Delta Fleet Command
  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited August 2012
    kylesal24 wrote: »
    Ah, ok. I was just wondering.

    Phaser gives a 2.5% proc to disable a random subsystem.
    Anti-Proton gives a 2% chance to crit with a higher damage crit.

    AP is great on escorts because of the extra damage.

    I would go with the one you have more consoles for. If not then would you rather crit or disable something?

    Kyle

    That's cool.

    Yeah, I kinda play for the stories and such, but never get enough time to the Foundry missions... :( I keep hearing that they're really good. I did play one though, and was amazed.

    I'm still of two minds which energy choice I want to go with. Hmmm... tough call.
  • kylesal24kylesal24 Member Posts: 312
    edited August 2012
    How many AP beams do you have?
    How many Phaser beams do you have?

    How many AP consoles do you have?
    How many Phaser consoles do you have?

    The one that you have the most of in total go with that. Just an idea for helping your problem.
    I would go AP myself. In the middle of switching from Phasers to AP.

    Kyle
    Delta Fleet Command
  • th3xr34p3rth3xr34p3r Member Posts: 0 Arc User
    edited August 2012
    The current setup I use in my tac oddy atm is 2 AP beam arrays 2 quants fore 3 AP beam arrays 1 quant aft with 3 mk xii purple ap mags, rest of the consoles are the 3 oddy set point defense etc. (i listed my previous build in another thread but that was a sci oddy build and no setup to max dps potential in the oddy)
    [SIGPIC]Click to visit Subspace-Radio[/SIGPIC]
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  • matthew486dxmatthew486dx Member Posts: 0 Arc User
    edited August 2012
    kylesal24 wrote: »
    Ah, ok. I was just wondering.

    Phaser gives a 2.5% proc to disable a random subsystem.
    Anti-Proton gives a 2% chance to crit with a higher damage crit.

    AP is great on escorts because of the extra damage.

    I would go with the one you have more consoles for. If not then would you rather crit or disable something?

    Kyle

    From my understanding of Anti-Proton, it has no " 2.5% proc" per say, it just has a native +20 to Critical Severity (a CrtD modifier) so in theory, if your crit chance is higher than the base 2.5%, with skill, borg console, or other modifers (Attack Pattern Alpha), AP is actually better at dealing raw damage, much more than any other energy type.

    Spec'd into Energy Weapon Specialization, Borg Console (+0.92% Crit Chance)
    And Anti-Proton Weapons
    http://www.stowiki.org/Skill:_Starship_Energy_Weapon_Specialization#Notes

    [Advanced Fleet Antiproton Beam Array Mk XII [Dmg]x3 [CrtH]]
    Is what I have on my Oddyessy cruiser. My crit chance is 7.1% all totaled out.
    I'm an engineer, and my build is specifically for tanking and healing, but I also put out about 2,000-3,000 DPS, depending on my time on target, and distance to target or how much damage I'm taking. (Power transfer from Weapons to Aux for uber tanking, boosting my sci heals and Aux2SIF).
    [SIGPIC][/SIGPIC]
    Matthew@Matthew486DX -> Eng Lvl 60
    FAW/Tank: Tactical Oddyessy T5-U, Tank/Heal Science Oddyessy T5-U, DPS Cruiser: A2B Battlecruiser T5-U, DPS/Debuff Tholian Recluse T5-U
    Fleet Admiral: Angry Tribbles
  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited August 2012
    kylesal24 wrote: »
    How many AP beams do you have?
    How many Phaser beams do you have?

    How many AP consoles do you have?
    How many Phaser consoles do you have?

    The one that you have the most of in total go with that. Just an idea for helping your problem.
    I would go AP myself. In the middle of switching from Phasers to AP.

    Kyle

    I have one of each, fwd and aft. (1 Pha & 1 AP fwd, 1 Pha & 1 AP aft)

    I don't remember what consoles I have, and trying to do a reload on the ship, as I just respeced the guy. He was at my original skill config since I originally started (April 2010). :eek:

    I was debating either going with all Pha or all AP, and this post was going to dictate which console he starts crafting.

    But I am leaning towards AP also.

    I am also in the process of researching crafting a additional armors. I've seen this poor ship get pummeled by kinectic dmg, but shrug off energy...
  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited August 2012
    th3xr34p3r wrote: »
    The current setup I use in my tac oddy atm is 2 AP beam arrays 2 quants fore 3 AP beam arrays 1 quant aft with 3 mk xii purple ap mags, rest of the consoles are the 3 oddy set point defense etc. (i listed my previous build in another thread but that was a sci oddy build and no setup to max dps potential in the oddy)

    I was thinking about going with one set of torps, but I also run with the vent warp plasma ability.

    I like running straight on a enemy, slap on a tractor beam, dump warp plasma, and then as I'm passing, drop a high yield plasma topr, and the transphasic cluster.

    Then swing around for a beam broadside.
  • kylesal24kylesal24 Member Posts: 312
    edited August 2012
    matthew486dx, that was straight from the Wiki. If the Wiki says so then most likely it is there. Link if you want it
    http://www.stowiki.org/Ship_Weapon

    Kyle
    Delta Fleet Command
  • matthew486dxmatthew486dx Member Posts: 0 Arc User
    edited August 2012
    I believe long ago, that used to be the case.
    But if you look at the ingame tool tips now, all AP weapons give +20 to Critical Severity, natively, in addition to any modifiers.

    No mention of Critical Chance, unless of course it has a CrtH modifier.

    Below you see a comparison of two AP DHCs. DHCs also have a passive +10 to Critical Severity. Notice also the modifiers.

    http://i45.tinypic.com/ipxkl3.png
    [SIGPIC][/SIGPIC]
    Matthew@Matthew486DX -> Eng Lvl 60
    FAW/Tank: Tactical Oddyessy T5-U, Tank/Heal Science Oddyessy T5-U, DPS Cruiser: A2B Battlecruiser T5-U, DPS/Debuff Tholian Recluse T5-U
    Fleet Admiral: Angry Tribbles
  • rifter1969rifter1969 Member Posts: 654 Arc User
    edited August 2012
    I go to STOWiki a lot...

    And I notice that a number of items are out of date.

    It does have up to date content, like SB and DOffs, but a lot of the original content has not been updated.

    Example: I look at the crafting lists, and I notice that a number of the higher end crafting items are no listing the amounts of unreplicateable materials. (i know, not real important). But its just an example that I think of off the top of my head.
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