Devs,
PLEASE, PLEASE, PLEASE (Did I say Please?) turn off that stupid "Swing round either 90 or 180 degrees to port OR starboard before warping out" effect!!!
Its :
A) Pointless
Annoying in the extreme
C) Pointless
D) breaks the whole effect of warping out as usually you warp through a planet/group of ships/star base!!!
E) Did I say Pointless
?
Please this isn't necessary :mad:
Rant over: Normal service is now resumed
Comments
Turn off that stupid cutscene, flying thru asteroids on map exit kills the immersion.
Awoken Dead
Now shaddup about the queues, it's a BUG
First, you see the ship entering transwarp and bolt the hell out of there.
THEN, you see the cutscene animation of the space where your ship used to be turning 90 degrees starboard and warping out again.
-The Milkshake Song: Vulcan Edition
[SIGPIC][/SIGPIC]
my ship spends 5 seconds stuttering/turning around in circles before warping through the atmosphere of whatever the local planet is.
Blargarahaha!!
I think relatively little things like this are an issue more for STO because many of us trekkers immerse ourselves in the fantasy of the game, so things like this... well, bother us.
___________________________
In game: Commadore_Bob; Joined Jul 2009; That post count + 20,000
The perspective zooms in to the wrong point, and I end up only being able to see the underside of the right front quarter. That hasn't worked right for awhile now. I'd blame the tweaking they did with the camera, but I think my PC was doing that before.
(Zoom is definitely worse these days, though... sometimes I zone into sector space and my ship fills the screen. I zoom back out to my liking only to have it reset next time I zone. If it would just stay put I wouldn't care.)
Sometimes my impulse/warp trails are crooked as the ship zooms away.
Link: How to PM - Twitter @STOMod_Bluegeek
Hey Bob, just wanted to say I really enjoy your videos!
But on topic, I hope warp outs are re-examined soon. Transwarp from sector works alright but from a system you get the dual warp effect as others have described. The turning on warp out is crazy too, sometimes you almost spin a whole 180 degrees. Finally, it seems like if you are flying anything bigger than an Akira, you can see your ship off in the distance after it has warped out.
U.S.S Spellbound, Multi-Mission Strategic Explorer. NCC-92008.
I used to love lining it up just right so i'd warp through the holes in objects like donut shaped asteroids or right next to objects, made it look really cool.
It's not pointless at all. Do you know what it was like before they added this effect to the game? Previously, I can't tell you how many times I was warped straight through a planet, a moon, or a starbase. It still happens occasionally, but this effect seems to mitigate the worst of it.
Oh yes it is pointless as its NOT fixed the problem they were TRYING to fix!!!!
Try warping out at DS9. There you are with 5 or 6 other ships next to you, all neatly lined up for exit...."Helm exit the sector...yes sir...executing 90 turn to port and warping right through the other ships sir!!"
Or:
Any of maps on the Romulan episodes (I forget the sector). Every single patrol or mission ended with my ship doing a full stop and then a complete 180 to exit the way it came!!
Completely destroys any sense of immersion in the game.
I'd much rather pick my own exit direction instead of inadvertently warping through someones ready room....although the last one we shot through the captain had a very nice potted plant
Quite the opposite. It -is- pointless. In my case I keep crashing through things as often as before - in that accord nothing has changed, except for the worse.
I (and other Foundry authors) used to rely on that behavior to increase immersion in our stories; by arranging objectives carefully, I'd ensure most players would be lined up with my wormhole object when they warped to the next map, making it look like you shot through the wormhole. Now, you can't even see the wormhole anymore, as you fly away from it.
If nothing else, just re-orient the warp out effect so I don't fly right through a star or
bounce too close to a supernova because that'd end my trip real quick, wouldn't it?
That's what the spinning ship of hilarity was supposed to do, just reorient the ship so it didn't intersect an object prior to warp out. It worked when it was first patched into the game. Some patch along the lines broke it to its current 'wtf' state. But it did work, for a little while.
Hell, I remember before they put it in that there was the occasional time where the ship would correct itself so it didn't warp into a planet, and many others where it did anyway. I enjoyed it more when it did just to see the fact that it did.
-The Milkshake Song: Vulcan Edition
[SIGPIC][/SIGPIC]
Is this any big shock? I honestly wonder at times if they've got a group of monkeys poking random keys in the coding department. Although, ever since I gave up expectations I have been much happier
when i heard about the invisa torps fix i did a backflip of joy, then hopped onto ise... just to get one shotted twice in the same match. i now share your philosophy. sadly, i have yet to see a pot by any of the people working code, even though other devs regularly post here.
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines
Very true, you cant please all of the people all of the time, however trying to fix something that is aviodable without a coders intervention is dumb and a sheer waste of time.
If you dont like warping through things, then just orient the ship yourself before hitting "Leave System".
I lost count of the amount of ships, asteroids and planetary atmospheres I warped through last night.
I know this is only a small "bugette" and there are much more serious faults in the game, but as someone has already said some off us like to get lost in the fantasy of trek, when your ship comes to a crashing halt and spins round quicker that a fighter it kind of destroys the immersion.
So hopefully they go back to the previous model.
One other nice touch that might be nice, is a musical score that ramps up to the warping. (STO really need some more music in it).
Its just start to be boring to see warping...