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PLEASE for the love of [Insert deity here]

nyxadrillnyxadrill Member Posts: 1,242 Arc User
Devs,

PLEASE, PLEASE, PLEASE (Did I say Please?) turn off that stupid "Swing round either 90 or 180 degrees to port OR starboard before warping out" effect!!!

Its :

A) Pointless
B) Annoying in the extreme
C) Pointless :confused:
D) breaks the whole effect of warping out as usually you warp through a planet/group of ships/star base!!!
E) Did I say Pointless :confused: ?

Please this isn't necessary :mad:

Rant over: Normal service is now resumed :)
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Post edited by Unknown User on

Comments

  • zerobangzerobang Member Posts: 0 Arc User
    edited August 2012
    agreed... kinda annoying that the Warp in/out effects get broken on a regular schedule :rolleyes:
    [SIGPIC][/SIGPIC]
  • towanitowani Member Posts: 104 Arc User
    edited August 2012
    I'll agree as well as I usually suffer and have to see it 2 times... Once the ship moves then a second time with the sound, but no ship. Ugh.
    Hi. Apparently I'm new here and joined in Jun 2012. Guess I'm in good company though... seems everyone else joined then too!
  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited August 2012
    How about when warp out near the edge of the map and your warp trails make an abrupt turn?
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited August 2012
    +1000

    Turn off that stupid cutscene, flying thru asteroids on map exit kills the immersion.
    KBF Lord MalaK
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  • cusashorncusashorn Member Posts: 461
    edited August 2012
    What's just as bad is using Transwarp at DS9.

    First, you see the ship entering transwarp and bolt the hell out of there.

    THEN, you see the cutscene animation of the space where your ship used to be turning 90 degrees starboard and warping out again.
    "My frozen dairy-based confectionery attracts all the males of the species to the facilities. They all agree on it's superiority. Indeed, it is superior to yours. I could teach you the finer details but that would require monetary recompense on your part."
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    [SIGPIC][/SIGPIC]
  • stockwelldaystockwellday Member Posts: 17 Arc User
    edited August 2012
    Yup. I often maneuver my ship around other ships/obstacles to prepare for warping and then when I'm free and clear I hit warp and...

    my ship spends 5 seconds stuttering/turning around in circles before warping through the atmosphere of whatever the local planet is.

    :confused::confused::confused::confused:

    Blargarahaha!!

    I think relatively little things like this are an issue more for STO because many of us trekkers immerse ourselves in the fantasy of the game, so things like this... well, bother us.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited August 2012
    What is sad is when you are in the worm hole and you are facing what is the end of the worm hole and you select to continue the mission and your ship turns and departs through the wall the the worm hole.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited August 2012
    I literally had my Odyssey do a 180 in kerrat when the zone reset. This big fat slow turning thing suddenly can go in circles stationary as fast as my defiant can turn around at full speed. Really needs to be fixed.
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  • commadorebobcommadorebob Member Posts: 1,223 Arc User
    edited August 2012
    Well, it's so you won't fly into things.
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  • bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2012
    The only problem I have with it is how my ship gets rendered on my PC as it goes for the closeup and then warps out.

    The perspective zooms in to the wrong point, and I end up only being able to see the underside of the right front quarter. That hasn't worked right for awhile now. I'd blame the tweaking they did with the camera, but I think my PC was doing that before.

    (Zoom is definitely worse these days, though... sometimes I zone into sector space and my ship fills the screen. I zoom back out to my liking only to have it reset next time I zone. If it would just stay put I wouldn't care.)

    Sometimes my impulse/warp trails are crooked as the ship zooms away.
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  • starfleetfcstarfleetfc Member Posts: 0 Arc User
    edited August 2012
    Transwarp seems to all ways be broken, transwarp out in a system, you warp out and you see the warp flash anim too.
  • rickeyredshirtrickeyredshirt Member Posts: 1,059 Arc User
    edited August 2012
    Well, it's so you won't fly into things.

    Hey Bob, just wanted to say I really enjoy your videos!

    But on topic, I hope warp outs are re-examined soon. Transwarp from sector works alright but from a system you get the dual warp effect as others have described. The turning on warp out is crazy too, sometimes you almost spin a whole 180 degrees. Finally, it seems like if you are flying anything bigger than an Akira, you can see your ship off in the distance after it has warped out.
  • ashlarienashlarien Member Posts: 2 Arc User
    edited August 2012
    I'm picturing a patch that is supposed to fix this. The direction of warp is straight out, only the ship model still does a 180 and it warps out in reverse.
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  • cormorancormoran Member Posts: 440 Arc User
    edited August 2012
    nyxadrill wrote: »
    D) breaks the whole effect of warping out as usually you warp through a planet/group of ships/star base!!!
    I love that this is what it was meant to fix. Especially since this is something us players could fix ourselves with a tiny bit of observation.

    I used to love lining it up just right so i'd warp through the holes in objects like donut shaped asteroids or right next to objects, made it look really cool.
  • dixoniumdixonium Member Posts: 219 Arc User
    edited August 2012
    nyxadrill wrote: »
    Devs,

    PLEASE, PLEASE, PLEASE (Did I say Please?) turn off that stupid "Swing round either 90 or 180 degrees to port OR starboard before warping out" effect!!!

    It's not pointless at all. Do you know what it was like before they added this effect to the game? Previously, I can't tell you how many times I was warped straight through a planet, a moon, or a starbase. It still happens occasionally, but this effect seems to mitigate the worst of it.
  • nyxadrillnyxadrill Member Posts: 1,242 Arc User
    edited August 2012
    dixonium wrote: »
    It's not pointless at all. Do you know what it was like before they added this effect to the game? Previously, I can't tell you how many times I was warped straight through a planet, a moon, or a starbase. It still happens occasionally, but this effect seems to mitigate the worst of it.

    Oh yes it is pointless as its NOT fixed the problem they were TRYING to fix!!!!
    Try warping out at DS9. There you are with 5 or 6 other ships next to you, all neatly lined up for exit...."Helm exit the sector...yes sir...executing 90 turn to port and warping right through the other ships sir!!"

    Or:

    Any of maps on the Romulan episodes (I forget the sector). Every single patrol or mission ended with my ship doing a full stop and then a complete 180 to exit the way it came!!

    Completely destroys any sense of immersion in the game.

    I'd much rather pick my own exit direction instead of inadvertently warping through someones ready room....although the last one we shot through the captain had a very nice potted plant :D
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  • anikaifulanikaiful Member Posts: 138
    edited August 2012
    dixonium wrote: »
    It's not pointless at all. Do you know what it was like before they added this effect to the game? Previously, I can't tell you how many times I was warped straight through a planet, a moon, or a starbase. It still happens occasionally, but this effect seems to mitigate the worst of it.

    Quite the opposite. It -is- pointless. In my case I keep crashing through things as often as before - in that accord nothing has changed, except for the worse.
  • syberghostsyberghost Member Posts: 1,711 Arc User
    edited August 2012
    cormoran wrote: »
    I love that this is what it was meant to fix. Especially since this is something us players could fix ourselves with a tiny bit of observation.

    I used to love lining it up just right so i'd warp through the holes in objects like donut shaped asteroids or right next to objects, made it look really cool.

    I (and other Foundry authors) used to rely on that behavior to increase immersion in our stories; by arranging objectives carefully, I'd ensure most players would be lined up with my wormhole object when they warped to the next map, making it look like you shot through the wormhole. Now, you can't even see the wormhole anymore, as you fly away from it.
    Former moderator of these forums. Lifetime sub since before launch. Been here since before public betas. Foundry author of "Franklin Drake Must Die".
  • cavewarkcavewark Member Posts: 131 Arc User
    edited August 2012
    funnier if you left a trail of wreckage behind you as you warp out with holes in the starbase or a expanding mushroom cloud on the planet you just slammed into :)
  • onenonlydrockonenonlydrock Member Posts: 132 Arc User
    edited August 2012
    I like the cutscenes. I used to angle my ship on purpose to try and get it aimed at planets and space stations. *L*
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  • yellowalertyellowalert Member Posts: 0 Arc User
    edited August 2012
    nyxadrill wrote: »
    D) breaks the whole effect of warping out as usually you warp through a planet/group of ships/star base!!!

    If nothing else, just re-orient the warp out effect so I don't fly right through a star or
    bounce too close to a supernova because that'd end my trip real quick, wouldn't it?
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  • zordar01zordar01 Member Posts: 318
    edited August 2012
    If nothing else, just re-orient the warp out effect so I don't fly right through a star or
    bounce too close to a supernova because that'd end my trip real quick, wouldn't it?

    That's what the spinning ship of hilarity was supposed to do, just reorient the ship so it didn't intersect an object prior to warp out. It worked when it was first patched into the game. Some patch along the lines broke it to its current 'wtf' state. But it did work, for a little while.
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  • cusashorncusashorn Member Posts: 461
    edited August 2012
    Having the warp out effect at DS9 is seriously stupid though. It's not like when you beam back to your ship that you're going to warp into one of the docking pylons. you have a clear shot right ahead of you. Same for ESD.

    Hell, I remember before they put it in that there was the occasional time where the ship would correct itself so it didn't warp into a planet, and many others where it did anyway. I enjoyed it more when it did just to see the fact that it did.
    "My frozen dairy-based confectionery attracts all the males of the species to the facilities. They all agree on it's superiority. Indeed, it is superior to yours. I could teach you the finer details but that would require monetary recompense on your part."
    -The Milkshake Song: Vulcan Edition
    [SIGPIC][/SIGPIC]
  • cpc2011acpc2011a Member Posts: 0 Arc User
    edited September 2012
    zordar01 wrote: »
    ...Some patch along the lines broke it to its current 'wtf' state. But it did work, for a little while.

    Is this any big shock? I honestly wonder at times if they've got a group of monkeys poking random keys in the coding department. Although, ever since I gave up expectations I have been much happier :)
  • dood98998dood98998 Member Posts: 389
    edited September 2012
    cpc2011a wrote: »
    Is this any big shock? I honestly wonder at times if they've got a group of monkeys poking random keys in the coding department. Although, ever since I gave up expectations I have been much happier :)

    when i heard about the invisa torps fix i did a backflip of joy, then hopped onto ise... just to get one shotted twice in the same match. i now share your philosophy. sadly, i have yet to see a pot by any of the people working code, even though other devs regularly post here.
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  • jkstocbrjkstocbr Member Posts: 0 Arc User
    edited September 2012
    Its only been around for a bit over a year. It's because people complained that their ships were warping though planets. Can't please everyone.
  • nyxadrillnyxadrill Member Posts: 1,242 Arc User
    edited September 2012
    jkstocbr wrote: »
    Its only been around for a bit over a year. It's because people complained that their ships were warping though planets. Can't please everyone.

    Very true, you cant please all of the people all of the time, however trying to fix something that is aviodable without a coders intervention is dumb and a sheer waste of time.

    If you dont like warping through things, then just orient the ship yourself before hitting "Leave System".

    I lost count of the amount of ships, asteroids and planetary atmospheres I warped through last night.

    I know this is only a small "bugette" and there are much more serious faults in the game, but as someone has already said some off us like to get lost in the fantasy of trek, when your ship comes to a crashing halt and spins round quicker that a fighter it kind of destroys the immersion.
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited September 2012
    The previous warp-out effect was perfect, so not sure why they changed it to the current one. And also with the last one, sometimes had nice camera angles prior to warping out and felt like it was from the movies.

    So hopefully they go back to the previous model.


    One other nice touch that might be nice, is a musical score that ramps up to the warping. (STO really need some more music in it).
  • tutmozis6tutmozis6 Member Posts: 21 Arc User
    edited September 2012
    I just want to see a turn on / off option for warping effect.

    Its just start to be boring to see warping...
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