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What Would YOU Want in the Foundry?

The following thread is dedicated to suggesting and discussing content players would want added to the Foundry in the future.
Post edited by guardianofnever on

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  • guardianofneverguardianofnever Member Posts: 10 Arc User
    edited August 2012
    Here are a few of my ideas.

    -Find a way to reduce the map loading time.
    -Include the Guardian of Forever as an NPC.
    -Record your own dialogue.
    -Add some other door effects.
  • sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    Civilian characters (not in formal dress the number of people who colonise distant worlds dressed for the opera is VERY small)

    Aliens who are NOT in starfleet/klingon uniforms (and maybe don't actually look humanoid 99.99999999% of life in the universe isn't and not everything else is a spider)

    Ability to individually arm/disarm npcs
    So you can have a bar fight without phasers , an alien race that uses swords , a specific npc with a sniper rifle on top of a building shooting at a VIP etc

    Control of away team size (id like to write missions for one captain and one Crewman)

    Scanable healable Npcs
    Live long and Prosper
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited August 2012
    From what I understand the Guardian of Forever is copyrighted so can't be used in the Foundry.

    @sollvax an issue with your away team size is when people want to play a foundry mission together. What if there are three people trying to play your one captain one crewman mission.
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    Foundry Mission Database
    Check out my Foundry missions:
    Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
    Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
  • sollvaxsollvax Member Posts: 4 Arc User
    edited August 2012
    Its not that Great a mission it would attract a crowd

    the story line for the mission (work in progress) is a conference regarding the neutral zone (Romulan)
    The Player captain is there to negotiate for the federation

    The Romulan representative is accompanied by one (and only one ) aid
    and the Klingons are providing a neutral venue and security

    (won't go into the plot too much but the one officer with you is there largely to bounce ideas off of )

    its a Talkie talkie not a shoot em up mission
    (however it does have a little combat tossed in on the way to the conference)
    Live long and Prosper
  • walkerraptorwalkerraptor Member Posts: 0 Arc User
    edited August 2012
    A failure trigger.

    Like when you use "Dialog prompt reached", include a "Dialog prompt failed" trigger so we can make bad things happen to people that get it wrong. :D
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited August 2012
    I'd say that if they don't know what we want by now ? after all we have a year and a half-worth of these threads ? than they are really, really not paying attention :)

    But in the spirit of the thread, I'll add a couple of my top wants:

    A melee combat only humanoid NPC group. Sure I can reskin targs, but then they just headbutt everyone.

    Also:

    Tholians
    Tholians
    Tholians
    Tholians
    and oh, Tholians!
    We wants them, precious!
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • alchemistidalchemistid Member Posts: 74 Arc User
    edited August 2012
    The ability to have the player spawn on a map without an away team. It kind of takes away from the atmosphere of a few missions when you have your entire staff following you.
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited August 2012
    A failure trigger.

    Like when you use "Dialog prompt reached", include a "Dialog prompt failed" trigger so we can make bad things happen to people that get it wrong. :D

    What you can do is have the Dialogue failed branch off into another direction which will give you the option to use Dialogue Prompt Reached.

    A simple example:

    Dialogue Pop Up -

    Klingon: What do you want!
    Option A: Qapla' you are a glorious warrior!
    Option B: You are a coward and your father was a coward!

    Option A Branch
    Qapla! Come enter my house. Continue

    Option B Branch
    Petaq! You will have to fight my warriors to reach me

    Then tie a bunch of NPC group visible triggers to the Option B dialogue branch
    StarbaseUGC Discord Chat
    Foundry Mission Database
    Check out my Foundry missions:
    Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
    Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited August 2012
    Woghd also puts failure options in his missions, essentially if you make a wrong choice about where to go, he putts you in an area from which you can't get back to the rest of the zone and then tells you that you've failed. You still have to exit the mission manually though.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited August 2012
    I'd love to be able to create one of those "flyby" dialogues.

    We need more explosion FX, particularly a gigantic one for space stations. Even the explosion intended for "massive" ships (ie Dreadnoughts) is pathetically small compared to, say, Starbase K7.

    Objects: Earth Spacedock (old and new versions), Starbase 24 (wrecked)

    I'd love to have targetable "objects" (stations, asteroids, etc).

    Being able to customize mobs to a certain extent, such as replacing a weapon/ability with a similar weapon/ability (example: replacing a Fed Cruiser's phaser beams with plasma beams).

    Choosing a "neutral" (or even customized?) faction symbol, and choosing our own mouse-over label for it.

    Being able to make certain mobs friendly to certain other mobs, and aggressive to others. That way we could do Klingon vs. Klingon battles, or maybe a Fed vs. Cardassian alliance?

    Differentiating between different Cruiser-level mobs (ex: independant Federation Cruiser, Science and Escort groups, independant Cardassian and Jem'Hadar ships, etc)

    More to come.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • equnax1994equnax1994 Member Posts: 7 Arc User
    edited August 2012
    first it will be nice to set a NPC with the weapon in his hands, and it will be nice to have a more ships hallways and damage bridges of ships(i didn't figured how to set that yet)
  • salvarionsalvarion Member Posts: 5 Arc User
    edited August 2012
    What I really would like to have is more access to the player who is playing my mission. Something like:
    - His race
    - His BOFFS and their race
    - His Commendation Points and Ranks

    In addition it would be nice to assign traits to BOFFs and maybe even the player himself, similar to the traits that are on DOFFs. So we could assign a different dialog to an emotional BOFF than to a logical one.

    We could also use the commendation system as some kind of skill system. So a player with high diplomacy has a bonus when trying to persuade someone while a player with a high rank in military would shoot his way through the mission.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited August 2012
    I'd also like those Terran Empire ships back. You know, the ones that were removed for some reason with season 6. And all the ones that were never there at all, like the Odyssey.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • guardianofneverguardianofnever Member Posts: 10 Arc User
    edited August 2012
    I liked seeing the barge of the dead. Perhaps the ship (on the holographic ocean) used in Star Trek Generations could be added.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2012
    I'd love to be able to create one of those "flyby" dialogues.
    What do you mean? A text box that appears on screeen and leaves without you needing to click on it? I think you can use reach text on go to marker objectives for that.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited August 2012
    What do you mean? A text box that appears on screeen and leaves without you needing to click on it? I think you can use reach text on go to marker objectives for that.

    Yes, the text box. The "reach text" thing just triggers yellow text.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • tmichctmichc Member Posts: 164 Arc User
    edited August 2012
    Well, I've been dabbling for a few hours so far, and things I'd like to see;

    - Tholians (Ground & Space)
    - The STF gear in the costume creator (For NPCs - creating custom characters)
    - A randomiser (so I can create a default 'look' for a friendly/enemy mob and have the race, hair, etc randomised for each one - setting up a custom friendly/enemy squad is a painfully long process)

    But, I'm sure there's other stuff the older hands will want. Once I attempt to create my first map I'll probably add to this! :D

    Tim
  • novapolaris#2925 novapolaris Member Posts: 805 Arc User
    edited August 2012
    A save/load option for custom costumes, as well as ALL the missing costumes for both space and ground. Why does Cryptic get to access costumes like the Exeter (for the U.S.S. Kirk), when we can't?
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited August 2012
    The following thread is dedicated to suggesting and discussing content players would want added to the Foundry in the future.
    • Multiple Path Storylines (Do you do X or do you Y to accomplish Z?)
    • Ability to Disable / Defeat NPCs without destroying / killing them.
    • Ability to Despawn NPCs.
    • Ability to Spawn Solo Killable NPCs.
    • Ability to configure NPC equipment (:ike no Romulans with the Thalaron, KDF using only Bat'elths, or starships NOT using their special abilities).
    • Some Locations having more intractive Doors.
    • In-Map Warping (TOS Interiors could use this).
    • ALL Costumes and Starships being accessible in the Library. (Including C-store and inaccessable NPC outfits and ships).
    • Customized Interior Maps (given Neverwinter got a nice system, this would be very welcome).
    • More Interior Assets to create customized maps. (For instance more wall options to do Klingon, Romulan, Cardassian, and generic interiors).
    • Alien NPC Faction that doesn't use Federation or KDF Assets. (Have a variety of alien outfits).
    • Like with Season 6, ability to fight same faction races.
    • "Logic Puzzle" assets
    • Ability to Beam down without Bridge Officers (some maps could use the old reinforcement bar).
    • Customizable Backgrounds (instead using Presets, you can set the combination you want).
    • Player NPC Pathing (this way if there are maps where NPCs are always getting stuck, you can place down pathing that tells them how to get back to the player).
    • Maps where you can place items above / below to help organize maps.
    • Ability to add "Ships" in Interior Maps as Holograms, or outside Windows.
    • "Battles" (Animations of Ship or Ground NPCs firing weapons that are for show).
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited August 2012
    I would like the ability to have npcs continuously fire their weapons straight ahead. That way if you put two friendly groups opposite each other and have them do this animation, you could create a background battle that wouldn't end and that the player couldn't get involved with.

    Oh and I'd like to be able to exit back to the mission select screen rather than have to log out every time.;
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited August 2012
    My big things:

    More costumes, including EV suits and STF gear.
    Environmental damage.
    Melee only volume effect.
    Mandatory EV suit volume effect.
    Lighting objects aside from Firelight FX.
    Timid Creatue enemy behavior without wander.
    Ability to change NPC behavior with triggers.
    NPC pathing.
  • firelordzx5firelordzx5 Member Posts: 79 Arc User
    edited August 2012
    Is too much to ask a fully costumizable interior (starship, interior/exterior starbase.) using the foundry? <:)
  • dbsheffielddbsheffield Member Posts: 3 Arc User
    edited September 2012
    I had a great idea for a series of missions but they revolve around new fleet starbases so having the ability to add them in at different stages of completion would be great. I mean both internal and external maps.

    Also, having as an option pre-populated ESD, DS9, Utopia Planitia, etc. maps. I don't know if it's possible but it would make it have an active feel in missions where you visit those locations for a meeting or something mid mission. I have one Utopia map in a mission I'm working on and it was a pain to populate it correctly.
  • novapolaris#2925 novapolaris Member Posts: 805 Arc User
    edited September 2012
    Along with what I said previously, I would LOVE to have the ability to make optional objectives. Especially if they could be discovered, which would allow for bonus objectives. There would have to be some way to ensure that any authors don't abuse this to hide objectionable content, however. Perhaps via an ID that could be used by GMs to identify hidden content.

    It would also be nice if some contact icons could be set to be hidden on the map window. This would allow for the creation of hidden bonus objectives that start with a contact, but it could be easily abused if combined with the above suggestion. Again, a unique ID signature for hidden objects and contacts could provide GMs with a way to find hidden content in Foundry missions.
  • digby1957digby1957 Member Posts: 48 Arc User
    edited September 2012
    Nothing fancy....just the ability to make Fed side missions that allow you to kill Fed ground and space NPCs for the kill accolade. :)
  • dojegundojegun Member Posts: 0 Arc User
    edited October 2012
    I have two suggestions:

    1. manage size of the away team
    only the captain or captain and one other member

    2. ability to start the mission from your bridge

    the second suggestion is not as important as the first one, but it would be nice to start a mission from you ready room.
    [SIGPIC][/SIGPIC]
    Nobody gets in until the Federation decides to make bigger doors.
  • zorbanezorbane Member Posts: 1,617 Arc User
    edited October 2012
    Problem with your first suggestion is sometimes people play foundry missions together. Maybe "only player characters" would work better.
    StarbaseUGC Discord Chat
    Foundry Mission Database
    Check out my Foundry missions:
    Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
    Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
  • jackdonnerjackdonner Member Posts: 13 Arc User
    edited October 2012
    I would want..

    Map transitions without a popup dialog
    Ability to set a timer for triggers.
    Shuttle interiors.
    Starbase interiors.

    That is all for now :)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited October 2012
    I want the ability to make objective non-linear! :D

    Yeah ok, everyone wants that, but still....

    Maybe as a short term substitute we could have the ability to use dialog triggers from earlier maps?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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