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What can destroy the Long Range Science Vessel retrofit in Ablative Gen Mode?

roguestarshiproguestarship Member Posts: 107 Arc User
edited September 2012 in Federation Discussion
I've been looking at this ship it says once the Ablative generator Console is active. It's nearly impenetrable. So what is it's weakness when active?

What can destroy it? Mines, Torpedoes, Phaser what?
Post edited by roguestarship on

Comments

  • alastairnallalastairnall Member Posts: 0 Arc User
    edited August 2012
    All of the above. It's not nearly as impenetrable as the description makes it out to be. It can be a useful ability under the right hands in the right situations, but it isn't a 100% beam/torp/mine/ability proof shield.
  • trek21trek21 Member Posts: 2,246 Arc User
    edited August 2012
    That generator isn't impentrable. It makes the ship VERY resistant to all kinds of damage, but it's not unkillable ;)

    And at worst, you wait till the armor drops (15 secs or so), then kill them.
    Was named Trek17.

    Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
  • ebeneezergoodeebeneezergoode Member Posts: 227 Arc User
    edited August 2012
    Photonic shockwave'll knock the ablative off right away as far as I remember. I'd also expect similar results from magnometric overload and tricobalt hits. Not sure about tractor beam repulsors, but it'd be worth a punt.
    [SIGPIC][/SIGPIC]
  • dashuk2381dashuk2381 Member Posts: 230 Arc User
    edited August 2012
    Honestly your survivability will be greatly enhanced dropping the console and adding something else. Like most C-store consoles it is useful for some utility situations and that's about it.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited August 2012
    Tractor Beam + Tetryon any weapon type/any kind of shield drain + high yield tricobalt torpedo = what sci ship?
    Or like trek said, just wait til the armor drops and stay at full defensive mode, then you tractor them and quantum the sucker to death. And if they PH out of tractor, hit em with another one XD (if you're like me and run the full borg set, you do get two tractor beams).
    Regardless, if you get a critical with a tricobalt and their shields are down, I don't think they have much chance of surviving regardless of how high their resistance is.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • darkenzedddarkenzedd Member Posts: 881
    edited August 2012
    I would rather it didn't have a cooldown altogether, but have a damage % limit before it drops.
  • extremis0extremis0 Member Posts: 0 Arc User
    edited August 2012
    All of the above. It's not nearly as impenetrable as the description makes it out to be. It can be a useful ability under the right hands in the right situations, but it isn't a 100% beam/torp/mine/ability proof shield.
    noting just keep shooting
  • anikaifulanikaiful Member Posts: 138
    edited August 2012
    What can destroy it?
    Pretty much anything persistent enough (or single tricobalt / bioneural).
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited August 2012
    Still, it's fun to pop the shield up and ram the ship down Donatras throat unloading torps and deflector based abilities the whole time.
  • anikaifulanikaiful Member Posts: 138
    edited August 2012
    foundrelic wrote: »
    Still, it's fun to pop the shield up and ram the ship down Donatras throat unloading torps and deflector based abilities the whole time.

    :D well, it certainly has its amusement factor, true that. However, it's even funner to just stay afar and see her squirm in a chain of couple SCIs gravity wells at distance (5km or so, so that she won't chicken out and cloak at all during the whole fight).
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited August 2012
    foundrelic wrote: »
    Still, it's fun to pop the shield up and ram the ship down Donatras throat unloading torps and deflector based abilities the whole time.

    Why her throat? With me she always seems to like to take it in the rear. Or maybe she's trying to run away because she remembers what it was like the first time o.O
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • eurialoeurialo Member Posts: 667 Arc User
    edited August 2012
    I've been looking at this ship it says once the Ablative generator Console is active. It's nearly impenetrable. So what is it's weakness when active?

    What can destroy it? Mines, Torpedoes, Phaser what?

    everything...
    the ablative armor isn't so impenetrable and has a so long cooldown that I stop using it... it is one of the most useless console I have ever seen.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • toivatoiva Member Posts: 3,276 Arc User
    edited August 2012
    When I tried that console, I had all damage resistance of about 90% (maybe 91% thanks to some armors)that means that you're very resistant to incoming damage. But anything that can dish over 300k damage in those 15s will still destroy you (if you're foolish enough to stay in that something's weapons range and not use hull heals), given you have no shields.

    AFAIK, that console is only useful as an "OH ****" button coupled with an evasive manoeuvres. Something that can give you time for hull and shield heals to get of CD, when you're just about to get popped.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • hyprodimushyprodimus Member Posts: 196 Arc User
    edited August 2012
    eurialo wrote: »
    everything...
    the ablative armor isn't so impenetrable and has a so long cooldown that I stop using it... it is one of the most useless console I have ever seen.

    QTF.

    Indeed, why would you want to Phaser proc your own shields for 2 seconds? Even with the armour up, torpedoes are doing 10% damage, this is more than if you had a sliver of shield up which reduces the damage to .10*.25 = 2.5% bleed through.

    Then you factor in the cost of the console slot itself. I used to put it in engineering, since I like my shield and particle generator consoles. But then I would get 1 less armour console.

    I found I did much better when I took the ablative generator out.

    People like the armor animation and skin. Cryptic should make it a toggle, one that can only be activated and deactivated out of combat. I want to be able to toggle the armor on and off without having to wait 3 minutes.

    Why would it be a 15 second limit? Janeway had it up for way longer. Its not like the armour is holographic and therefore needs to be projected hence costing energy.

    And why is the armour so high? If it were so good, every single ship would have it.

    When the armor is up, you should only be able to fire projectiles, but your it adds 40 to all armor. This is the equivalent to 2x Neutronium armors consoles. If you put the ablative console in an engineering slot, all it is doing is effectively giving you one more engineering console. Then you are locked into a torpedo boat for combat.
  • mrphazermrphazer Member Posts: 17 Arc User
    edited September 2012
    i have an oddy at the moment but i have been looking at the intrepid which has the ablative
    hull but i have an few tricks like phtonic displacement mod and sub space jump so what do u think (quote this if you think i should have it)
    so would be piratically invincible
  • toivatoiva Member Posts: 3,276 Arc User
    edited September 2012
    mrphazer wrote: »
    i have an oddy at the moment but i have been looking at the intrepid which has the ablative
    hull but i have an few tricks like phtonic displacement mod and sub space jump so what do u think (quote this if you think i should have it)
    so would be piratically invincible
    Remember you can't put the Ablative generator console on any other ship, and that it only works for seconds followed by a few mins of CD. And also the Intrepid retrofit is a LOT squishier than any oddy.
    If you're fine with that, go for her. It's a nice little ship, doesn't usually excell in damage numbers, but can be very versatile, and given it's manoeuvrability, you can benefit even easier from all of the 90 degree abilities.
    TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class.
    Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
    Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.

    Don't make ARC mandatory! Keep it optional only!
  • mrphazermrphazer Member Posts: 17 Arc User
    edited September 2012
    toiva wrote: »
    Remember you can't put the Ablative generator console on any other ship, and that it only works for seconds followed by a few mins of CD. And also the Intrepid retrofit is a LOT squishier than any oddy.
    If you're fine with that, go for her. It's a nice little ship, doesn't usually excell in damage numbers, but can be very versatile, and given it's manoeuvrability, you can benefit even easier from all of the 90 degree abilities.

    i made the oddy manovrabal i can do drifts but on tribble the intrepid was very powerful
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