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Mixing Phased Tetryon and Regular Tetryon Weapons

gradstudent1gradstudent1 Member Posts: 633 Arc User
edited September 2012 in Klingon Discussion
I am aware that mixing weapon energy types is typically a "no, no" in STO. But in the case of hybrid weapons such as the Phased Tetryon weapons, there should be no problem with mixing phased with regular tetryon weapons, right, since both are in fact tetryon-based weapons, right? Thanks in advance.
Post edited by gradstudent1 on

Comments

  • bloctoadbloctoad Member Posts: 660 Arc User
    edited August 2012
    Both would gain the benefit from Tetryon consoles just as they would from Phaser consoles had you slotted pure Phaser weapons in. So technically you're not mixing energy types.
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  • thisslerthissler Member Posts: 2,055 Arc User
    edited August 2012
    Last I checked the Tet console buffed Phased Tet as well so you should be fine there. I've seen no such thing as a "Phased Tet" console.

    Cheers and Happy Mixing!
  • gradstudent1gradstudent1 Member Posts: 633 Arc User
    edited August 2012
    Thanks, folks. This was my thought as well.
  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited August 2012
    I thought the phaser boosting consoles wouldnt work? as the only phaser part is the Proc chance,

    Damage is purely tetryon?

    Like the disruptor/palsma hybrids, plasma consoles dont affect it if i am right?
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  • blitzy4blitzy4 Member Posts: 839 Arc User
    edited August 2012
    plasma beam consoles affect the proc only.
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  • ariseaboveariseabove Member Posts: 186 Arc User
    edited August 2012
    I am aware that mixing weapon energy types is typically a "no, no" in STO. But in the case of hybrid weapons such as the Phased Tetryon weapons, there should be no problem with mixing phased with regular tetryon weapons, right, since both are in fact tetryon-based weapons, right? Thanks in advance.

    No, you can use the consoles that boost tetryon damage but if you mix a phased tetryon with a tetryon you will still cop the -10 weapon damage penalty.

    Its irrelevant that it does the same type of damage, if it is a different weapon type as above you will cop the penalty.
  • gradstudent1gradstudent1 Member Posts: 633 Arc User
    edited August 2012
    Ariseabove:

    Thanks for your response. This is my main concern, that i would incur the -10 penalty. I may need to do some testing or just simply send a tweet to one of the devs to confirm your statement. I will let you all know if I find anything out.
  • clearbeardclearbeard Member Posts: 100 Arc User
    edited August 2012
    ariseabove wrote: »
    No, you can use the consoles that boost tetryon damage but if you mix a phased tetryon with a tetryon you will still cop the -10 weapon damage penalty.

    Its irrelevant that it does the same type of damage, if it is a different weapon type as above you will cop the penalty.

    It's also irrelevant if it's the same exact weapon type. This is a long standing misconception. Having 2 tetryon beam arrays does EXACTLY THE SAME THING to your weapon energy level as having 1 tetryon and 1 disruptor beam array, or having 1 tetryon and 1 phased tetryon array. The -10 weapon energy penalty is per energy weapon, not per energy type.
  • deviantlyddeviantlyd Member Posts: 2 Arc User
    edited August 2012
    Yes, it says -10 when firing other weapons, not -10 when firing other dmg type weapons. Basically, you get one weapon free of energy drain, any more and you get the drain stated per weapon.
  • trueprom3theustrueprom3theus Member Posts: 0 Arc User
    edited August 2012
    Last time I've tried, few months ago, with Phased disruptors (edit: correct name
    Is spiral wave disruptors) and normal disruptors there was no penalty. Haven't heard phasers to boost the power and doesn't have sense either IMO since in fact it's a disruptor weapon with a phaser proc (some crazy geco gun if you want, lol) and disruptor consoles come on fed side too. So logically, I don't see phaser consoles boosting any phased weapon unless it's a phased phaser, lol.
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  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited August 2012
    There is no penalty from using the mixed types of the same subfamily in terms of the tac consoles. I'm not clear where this nonsense came from.
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited August 2012
    To clarify....no penalties for using the same energy weapon (phaser, disruptor, etc)....only penalites for mounting more than one of the same type of weapon (beam array, dual beam bank, dual heavy cannons, etc).

    Is THAT correct?

    I hope so....need some turrets for the phased tetryon weapons...only turrets I've seen are 'fore' mounted weapons.

    Is that correct?

    Thanks
  • gradstudent1gradstudent1 Member Posts: 633 Arc User
    edited August 2012
    Thanks again everyone for these helpful comments.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited August 2012
    scbypwr wrote: »
    To clarify....no penalties for using the same energy weapon (phaser, disruptor, etc)....only penalites for mounting more than one of the same type of weapon (beam array, dual beam bank, dual heavy cannons, etc).

    Is THAT correct?

    I hope so....need some turrets for the phased tetryon weapons...only turrets I've seen are 'fore' mounted weapons.

    Is that correct?

    Thanks

    Neither. For as long as they are all of the same energy subtype, there is no "penalty"; they all use the same tac console for the bonuses.

    (ed. Phased Tets use the same consoles that Tets use, Plasma Disruptors, use the same ones for plasmas. You can mix hybrid types with no penalty)
  • kazzodoomkazzodoom Member Posts: 11 Arc User
    edited August 2012
    Turrets can be mounted in the front or rear weapon slots, however cannons can only be mounted in the front slots.

    Weapons: the first weapon to fire is at full power and any after that drain power as per description (-8, -10 or -12) per weapon. This happens regardless of the weapon energy type (phaser, disrupter etc) but is based on the weapon type (Beam Array, Turret, Dul heavy cannons etc). As far as I am aware the tetryon console should buff the phased weapons with out penalty.

    Hope this helps
  • gradstudent1gradstudent1 Member Posts: 633 Arc User
    edited August 2012
    Thanks again, everyone, for these helpful answers.
  • zordar01zordar01 Member Posts: 318
    edited August 2012
    Neither. For as long as they are all of the same energy subtype, there is no "penalty"; they all use the same tac console for the bonuses.

    (ed. Phased Tets use the same consoles that Tets use, Plasma Disruptors, use the same ones for plasmas. You can mix hybrid types with no penalty)

    Actually, Plasma-Disruptors are Disruptors and only use Disruptor consoles.

    And I'm glad your sig is back. :)
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  • darienavandarienavan Member Posts: 28 Arc User
    edited August 2012
    Perhaps to make it clear this helps:

    Weapons_Energy drain_Energy level_damage per weapon__damage all weapons
    1____________0___________100_________200%_________200%
    2__________-10____________90_________180%________ _360%
    3__________-20____________80_________160%__________480%
    4__________-30____________70_________140%__________560%
    5__________-40____________60_________120%__________600%
    6__________-50____________50_________100%__________600%
    7__________-60____________40__________80%__________560%
    8__________-70____________30__________60%__________480%

    The drain may be different, from -8 (turrets) to -12 (DHCs) but as a general concept you see there is no reason for using more than 5-6 Energy weapons per ship.

    Oh, and the "penalty"is NOT applied for mounting the weapon, it is applied for firing them at the same time.
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited August 2012
    kazzodoom wrote: »
    Turrets can be mounted in the front or rear weapon slots, however cannons can only be mounted in the front slots.

    Weapons: the first weapon to fire is at full power and any after that drain power as per description (-8, -10 or -12) per weapon. This happens regardless of the weapon energy type (phaser, disrupter etc) but is based on the weapon type (Beam Array, Turret, Dul heavy cannons etc). As far as I am aware the tetryon console should buff the phased weapons with out penalty.

    Hope this helps

    Take a look at the phased tetryon turrets...all i could find on the exchange were 'fore' mounted turrets.

    Cheers
  • kazzodoomkazzodoom Member Posts: 11 Arc User
    edited August 2012
    I'll have a look for these when I'm next in game. if they can only be mouunted frount then this is different from other turrets (my mirror battlecruiser runs DC, 2xC, Torp front and 3x turret, torp rear). I have run similar set up with many of the different enery types on diffrent ships and toons in game but not with the phased tetryon turrets.

    I apologise if my information was incorrect.
  • gradstudent1gradstudent1 Member Posts: 633 Arc User
    edited August 2012
    There must be some mistake here. I fly a Bortasqu' with one phased tetryon turret mounted up front and two in back.
  • tom61stotom61sto Member Posts: 3,676 Arc User
    edited August 2012
    scbypwr wrote: »
    To clarify....no penalties for using the same energy weapon (phaser, disruptor, etc)....only penalites for mounting more than one of the same type of weapon (beam array, dual beam bank, dual heavy cannons, etc).

    Is THAT correct?

    I hope so....need some turrets for the phased tetryon weapons...only turrets I've seen are 'fore' mounted weapons.

    Is that correct?

    Thanks

    The icon for Single Cannon, which is Fore only, is very similar to the icon for Turrets (pretty much the same but facing the opposite way). I used to confuse those two all the time myself. You have to search for nearly the full name as turrets are very expensive on the Exchange (lowest 700K currently), or go through several pages of items to see one.
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited August 2012
    tom61sto wrote: »
    The icon for Single Cannon, which is Fore only, is very similar to the icon for Turrets (pretty much the same but facing the opposite way). I used to confuse those two all the time myself. You have to search for nearly the full name as turrets are very expensive on the Exchange (lowest 700K currently), or go through several pages of items to see one.

    I will look again...I am pretty sure all I saw was 'fore' mounted turrets. Thanks...I was looking at going for an all cannon escort build with phased tetryons!
  • hardolin1pwe1suxhardolin1pwe1sux Member Posts: 3 Arc User
    edited September 2012
    There is NO PENALTY in any way shape or form for using different weapon types, damage types etc.

    The 'penalty' half of you are talking about is irrelevent, because it applies to all weapons and it is in place any time you are firing more than one weapon, no matter what damage type they are.

    The only down side to using multiple damage types is that you can not stack BONUSES from consoles to the max.

    Again.
    There is NO PENALTY.
    There is only a lack of bonuses from stacking consoles.


    If you stack 4 plasma consoles and are using plasma and tetryon weapons, only your plasma weapons will get that bonus.

    If you use plasma and tetryon weapons and use 2 plasma and 2 tetryon consoles, then both weapon types will only be recieving 2 consoles worth of bonus.

    No penalty.
    Only a lack of, or 'reduction when compared to' a full stacked console bonus.
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited September 2012
    zordar01 wrote: »
    Actually, Plasma-Disruptors are Disruptors and only use Disruptor consoles.

    And I'm glad your sig is back. :)

    I may have had it back-asswards. Oh, and "lol" about the sig...
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