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Klingon Carriers: Opinions Wanted!

badname834854badname834854 Member Posts: 1,186 Arc User
edited August 2012 in Klingon Discussion
Heya Klink peeps!

I currently fly the Orion Pig Carrier (flight deck cruiser) and I love it. It's fugly and tons of fun with advanced slavers. However, I was thinking about getting into a dedicated carrier. I have aTholian Recluse I haven't opened yet because I'd like some opinions and thoughts about all of the endgame carriers available to the klinks. Which one is best? Why?
Post edited by badname834854 on

Comments

  • daratdarat Member Posts: 0 Arc User
    edited August 2012
    I don't know about the tholian one, but the Kar'Fi is a tactical attack carrier, and can deal a lot of dmg via cannons (has the base turn rate to support them) and advanced frigates.

    The Vo'Quv is support, either team, fleet, or pets, and can tank often better than a cruiser.

    I use the Vo'Quv with advance bops with my sci captain, as well as the Kar'Fi with advance frigates and S'Kul fighters.
  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited August 2012
    Heya Klink peeps!

    I currently fly the Orion Pig Carrier (flight deck cruiser) and I love it. It's fugly and tons of fun with advanced slavers. However, I was thinking about getting into a dedicated carrier. I have aTholian Recluse I haven't opened yet because I'd like some opinions and thoughts about all of the endgame carriers available to the klinks. Which one is best? Why?

    VoQuv is the best carrier and it is free (well at rank 40 if you get it).


    The Recluse is a good ship and has better boff stations than the VoQuv but its pet choice is lacking. VoQuv has the bird of prey which can do serious heavy damage against large targets (structures, boss ships, etc) but is not as effective vs smaller, mobile targets. For those you have the todujs/slavers.

    As a SHIP the recluse is better. As a CARRIER the VoQuv is significantly better.

    Also, VoQuv can be set up as a monster tank or as a very versatile support/damage support ship.


    ...and its free if you reaching level 40.
  • lostmoonylostmoony Member Posts: 0 Arc User
    edited August 2012
    the tholian carrier is a fortress with firepower.

    KHG shild + shild consoles+4xarmor plates= a 60kHP 23k Shild monster , put a tak into the free slot and it gets great firepower, i hope that is a usefull answer for you.

    in game dont have meet anythink what can kill it.:eek:

    the VoQuv is a big joke against it!!!!
    the karfi have little bit more firepower but the prob is it dies faster lower shilds lower hull and only can carry 2 armors.

    so its worth to use it karfi little bit more dps but tholian carrier slower but undefeatable.;)
  • banzaizapbanzaizap Member Posts: 49 Arc User
    edited August 2012
    I'm an engineer is a Kar'Fi attack carrier. It is freaking fantastic. More nimble than the other carriers, very nice weapon loadout, great crowd-control abilities, and I really like the Advanced Frigates you can get. My captain's engineer abilities keep it flying much longer as well. With a tactical captain, they feel a bit more fragile. With an Eng captain, it's a beast!
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2012
    lostmoony wrote: »
    the tholian carrier is a fortress with firepower.

    KHG shild + shild consoles+4xarmor plates= a 60kHP 23k Shild monster , put a tak into the free slot and it gets great firepower, i hope that is a usefull answer for you.

    in game dont have meet anythink what can kill it.:eek:

    the VoQuv is a big joke against it!!!!
    the karfi have little bit more firepower but the prob is it dies faster lower shilds lower hull and only can carry 2 armors.

    so its worth to use it karfi little bit more dps but tholian carrier slower but undefeatable.;)

    The Vo'Quv is anything but a joke. The Vo'Quv has been the centerpiece of KDF PVP since STO came out. The presence of the ever tough, flexible Vo'Quv has provided a strong presence of stability for KDF PVP since Day 1.

    And it still is, even after the introduction of the Kar'Fi and the neutral Tholian carrier.

    Now, onto the OP's question. Here's my Pro's and Con's of the 2 KDF Carriers.

    Kar'Fi
    PRO
    + More total weapon slots than Vo'Quv.
    + 7 turn rate vs Vo'Quv's 5. Better possibilities for the ship as a weapons platform to do good pew-pew.
    + Alot more TAC BOFF slots than the Vo'Quv (LtCmdr, Lt)
    + 3 TAC Console slots vs Vo'Quv's 2.
    + In addition to TAC Console numbers, still sports strong 4 SCI Console slots.
    + Access to Adv.Far'jai Frigates. Powerful, nasty stuff, but long hangar cooldowns.
    CON
    - Weaker hull (roughly 34k) than Vo'Quv (roughly 42k).
    - Gives up an Eng Console for Tac Console.
    - Gives up some Eng & Sci BOFF slots for stronger Tac BOFF slots.
    - 3 device slots vs Vo'Quv 4.
    - I have only seen the console that comes with the Kar'Fi actually used in PVP only once during my time in that activity as a Fed or KDF player. Should say alot about its usefulness and / or effectiveness.

    Vo'Quv
    PRO
    + Strong and balanced BOFF slots capable of letting you do alot: SCI Lt & Cmdr, and LtCmdr TAC & ENG slots.
    + Console slots support durability and strong sci capabilities. 4 SCI, 3 ENG.
    + 42k hull, strong shielding, good ENG BOFF slots, good ENG Console slots equate to a very durable ship. As I mentioned earlier in the post, the Vo'Quv has been the tough center of KDF PVP teams since STO went live and people started rolling out the ship.
    + 4 Device Slots vs Kar'Fi 3.
    CON
    - Horrible turn rate of 5.
    - 6 weapon slots compared to Kar'Fi 7.
    - Weaker TAC Console numbers compared to Kar'Fi.

    In short, the Vo'Quv is a more well rounded Carrier. Very robust. The Kar'Fi is capable of making its weapons be a better factor on top of what its hangars produce than the Vo'Quv. The turn rate makes this even easier. But the Kar'Fi is also quite a bit more fragile. In PVP, expect to be targetted alot since any half-decent PVPer will know that fact. In a Vo'Quv, I've often been left alone after initial barrages from the enemy testing me to see how well I hold up. They often give up when they see my Vo'Quv isn't a pushover for an easy kill and likely move onto someone else. If they keep trying on me, I'd like to believe it opens them up more for my team's own damage dealers.

    Either route you go, understand your hangars are your primary weapons. Keep a bunch of different hangar pets in your inventory. While in a lull in combat, you can switch them out to adapt to what's going on in the match. Also, with ship systems, your Aux Power level affects your hangar recharge rate.
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  • z0graz0gra Member Posts: 113 Arc User
    edited August 2012
    Heya Klink peeps!

    I currently fly the Orion Pig Carrier (flight deck cruiser) and I love it. It's fugly and tons of fun with advanced slavers. However, I was thinking about getting into a dedicated carrier. I have aTholian Recluse I haven't opened yet because I'd like some opinions and thoughts about all of the endgame carriers available to the klinks. Which one is best? Why?


    You dont have many choice on this matter.

    Its karfi or vov qu.

    Karfi does more dmg but it may luck survival and vovqu lacks dmg but it can be more tough than karfi.

    Its ur call i bought both and i kept karfi only cause its better if u ask me than vovq

    what we rly need is an escort carrier just like the federation one
  • thisslerthissler Member Posts: 2,055 Arc User
    edited August 2012
    Here's a few peeks at the ships.

    http://www.youtube.com/watch?v=nD22NNM1Cjw&feature=plcp Vo'quv

    http://www.youtube.com/watch?v=WBo6o1l501g&feature=plcp Marauder, a different take on the ship

    http://www.youtube.com/watch?v=YBRGjfO1_Bg&feature=plcp Karfi

    http://www.youtube.com/watch?v=wCW7qxenWt4&feature=plcp Recluse

    I know you already fly a pig, but maybe someone reads this thread and doesn't have one and wants a look.

    In PVE, you can make any of them dance if you want to. Not a terribly hard thing to do.

    Do you have fun using abilities like CRF and CSV? Get a Karfi.

    Do you have fun using abilities like subsystem targeting? Get a Space Cow.

    Any of them are effective at end game.
  • lostmoonylostmoony Member Posts: 0 Arc User
    edited August 2012

    Now, onto the OP's question. Here's my Pro's and Con's of the 2 KDF Carriers.

    Kar'Fi
    PRO
    ....
    CON
    ....
    PRO
    .

    the OP question is about the THOLIAN carrier not if you like the Vo'Quv and the answer on that is like it is if you compare them.;)


    karfi great ship

    tholian good ship

    Vo'Quv TRIBBLE its like a low budget version of tholian carrier:eek:
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2012
    I'd like some opinions and thoughts about all of the endgame carriers available to the klinks. Which one is best? Why?

    Kar'fi for the firepower with science.

    VoQ for the tank and support.

    Tholian if you want a mixture of both, depending on how you build it.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • tdon7tdon7 Member Posts: 0 Arc User
    edited August 2012
    I won't reiterate what others have already said in the thread, 'll just add this.

    The Vo'Quv is my favorite if for no other reason than its adorably chubby for a Starship. :D

    If ever there was a ship that could waddle over and smash someone to pieces with heavy firepower, that would be it.
    A half faction is no faction at all.
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited August 2012
    Nugget here.

    First experience with a carrier was the atrox. The 2nd experience was the tholian recluse. And the third experience was with the kar'fi.

    I wish the Feds had a Kar'fi to choose from!

    It's a nice ship especially for many who don't like to fly blimps!
  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited August 2012
    Wow - some great opinions and info here! It's a tough call because they all bring something to the table - even the Pig Carrier I have currently. I like the bonus firepower of the Kar-Fi, but I also liek the flexibility of the Recluse. Gah!:confused:

    Keep 'em coming! Info is good!
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited August 2012
    To add some....

    My fed character has the tholian recluse and the option to use the atrox (tried the atrox on another fed toon and didn't feel like giving it a spin especially after getting a recluse).

    My klink has the Kar'Fi.


    I prefer my klink these days...specificall for the Kar'fi. Lots of firepower, pets, and staying power even though some would disagree. My klink is an engineer...that might be influencing my opinion!
  • eradicator84eradicator84 Member Posts: 1,116 Arc User
    edited August 2012
    As a 'pig carrier' fan, after getting the Karfi I can say it's great fun and was refreshing after flying the Marauder for so long.

    The turn rate and superior fire power mixed in with some high end sci skills is quite a change to the slower turning Marauder and was quite refreshing.

    And being an engineer captain makes it decently survivable if built and handled well.

    Vo'Quv, have it, but not a fan really. I'm not really into support play, I either want to be in the thick of it taking or giving a beating. Marauder can tank nicely enough (even better than the voquv), and the Karfi can dish it out, so Vo'Quv for me has drifted in to the mothball section of my ship yard.
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