I noticed something last night.
The adv. fleet tetryon array has a base DPS of 196. Counting 2.5% of the ~330 shield damage they can do to shield per shield facing that totals to ~205DPS (229DPS if you count the damage it does to the other three facings.)
That isn't too bad ... Even with the price ... until you notice this.
http://www.stowiki.org/Polarized_Dual_Tetryon_Beam_Bank
That has a base DPS of 168 with a 10% chance to do ~330 to shields, per shield facing. If you only count the damage done to one facing 10% of the time that's ~201 DPS. Almost base
300DPS if you count the damage to other shield facings. They are a free quest reward.
So ... That means if I used the polarized arrays I'd be
paying to
lose ~33% of my damage before I open up with torpedoes. How does that make sense?
Comments
Oh yea nothing new here, This has been discussed at length there is not a single reason why anyone should bother with star-bases at this point. Unless ofcourse you PvP, the fleet ships will give you a definite edge it stats, but thats the very definition of Pay2win.
It's been fixed in Tribble today:
Actually it's 25%. :P
That's the floor for the chance to hit in the game for space combat.
the only problem with choosing is then noone would ever need weapons from anywhere else.
Meaning you get through shields faster with the polarized arrays(10% proc chance), and can pile on heavy hitters directly to the hull or just start working on the hull sooner!
Take a bit deeper look it's not quite paying to lose 33% damage, It just strikes me as odd you go through all the effort to get fleet weapons and they are on par or better free items out there! At lower levels (,and for free!)
One the one hand you have blue mark XI for free, and the other a new tier of rarity mark XII that don't quite seem to measure up. Am I missing something?
I'm currently trying a setup using Phased Tetryon Mk XI [Acc]x2, which do slightly less damaged then my 'Dilithum Store' beam arrays, but have a 2.5% chance of taking out a target system... Now if their worth the costs, or not, remain to be seen...
Morrowind (and probably other Elder Scrolls games I never played) had the ability to custom craft gear.
You got to choose whatever you wanted but it was many times more expensive than using store-bought or looted magical gear. Also drained power really fast if you went overboard trying to make it do like 1k magical damage per strike.
Custom crafted gear in STO could be balanced the same way. The more toys you add to the device/weapon, the more it costs.
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Would that really be a problem? Crafting SHOULD be worth the effort; as of now, not so much. I'd love the ability to specifically craft weapons the way you want them specc'd.