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Recluse's unique fighters do not impress me

momawmomaw Member Posts: 0 Arc User
This is end-game PVE, just to provide the context. I don't care about PVP and I don't care about PVP balance. It's a mistake to try and balance the same items for PVE and PVP when the enemies engaged are completely different in capabilities and behavior.

That said, here's the first reason why the Widow does not impress me: They have quantum tubes.

The huge majority of your fighter wing's contribution in damage comes from their torpedoes. Fighters do not have high weapon power or weapon skills, which means their cannons and beam arrays do utterly negligible damage. In my last battle, I was running Peregrine fighters and literally 89% of their damage was done by their photon torpedoes.

Quantums have lower DPS than photons.

Therefore: the Recluse's unique fighters do less damage than non-unique off the shelf fighters you can buy for 3000 credits. This is not theory-crafting: I have analyzed many battle records running Peregrines and Widows, and the Peregrines always do better by a respectable margin; about the same margin by which photon DPS is higher than quantum DPS which shouldn't surprise anybody.

Now, you might argue that the Widows have a special console that benefits them and ONLY them, so, that's why they're a little weaker. It balances out right?

This is not true. Or rather, they do have a special unique console but:

The second major reason Widows do not impress me is that is that tetryon grid is rubbish. Attached to a 2 minute cooldown, this flaky and unreliable thing is a one shot attack that scatters tetryon beams across all targets. Maybe. Depending how many fighters it feels like involving. Didn't we already establish that fighters do almost no damage with their energy weapons? Using the tetryon grid increases their real-world damage output by a negligible amount. It is not worth equipping.

So you have a unique ship with unique fighters and a unique console (which is, itself, a unique situation) and they're actually worse than stuff available for peanuts. Way more style, but style points don't count for much when there's irate spheres drifting in your direction. There is no reason whatever to use this ship's "canon" hangar bays unless you like the way they look. I see this as a problem.

To that end, I would actually recommend improving the *console* rather than the fighters. Widows being slightly worse than Peregrines is fine by me, IF their power can be brought up to par by the use of the specially designed system for increasing their power i.e. you pay a console slot.

Suggestions:
0.) Forget the "reflect beam at random targets" thing. Fighter beams do nearly pointless damage, spreading it out just makes it more pointless.
1.) cause the fighters to emit a meaningful high damage pulse, like Beam Overload, aimed at your specific target. Perhaps 2000 damage per fighter.
2.) reduce the cooldown to 60 seconds instead of 120. This is not a special-purpose tactical tool, it is a general-purpose attack which this carrier was literally designed around, and needs to have a reasonable cooldown so we can actually use it.
3.) cause the player's ship to lose weapon power, as if they had used Beam Overload. Because basically they did, the energy just went into the fighters instead of out your own weapons.

The end result is a hypothetical best case scenario (all fighters alive and within range, ability used non-stop) of +400 DPS for your fighters and -N DPS for the carrier while you recover your weapon power for a few seconds every time you use it. Which would make them about as good as Peregrines, with superior anti-shield capability due to the console which you must spent a slot to equip, but reduced anti-hull capability due to the lower fire rate on their quantum torpedo.


Edited to add pictorial evidence:
Exhibit A (LINK) shows the relative damage of Peregrines versus Widows.This is a real-world test on the mission Infected Space Elite. I had 1 hangar of each fighter type and kept them both cycling every time they were off cooldown. I have verified that no other players were using these kinds of fighters.This is a direct comparison of damage output in "real" practical conditions.

Exhibit B (LINK) shows the utterly meaningless damage added by Tetryon Grid. The Widows literally did many times more damage to the enemy by exploding on them, than they did with Tetryon Grid.
Post edited by momaw on

Comments

  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited August 2012
    Devs broke the pet AI badly several patches back. What you're seeing is not the pets doing bad damage its the pets doing damage to all shields in a clusterfrak fashion.


    pre-breaking the AI both ToDuj and Birds of Prey (back then there was no atrox) would hit HARD on one shield facing, swing around as a group and hit that damaged shield again.


    Now.. lol.. they just pile on top of the ship being stupid.
  • kingofhearts888kingofhearts888 Member Posts: 56 Arc User
    edited August 2012
    I agree, the tholian fighter as a ship and as a pet is useless
  • captainseraangelcaptainseraangel Member Posts: 0
    edited August 2012
    What Tool do you use to track this?
  • dariusmajeredariusmajere Member Posts: 0 Arc User
    edited August 2012
    I sadly do not use the Widow fighters with my Recluse either. I use the Advanced To'duj Fighters. Hopefully they will Fix this, release an Advanced and Elite tholian fighters soon.
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  • diogene0diogene0 Member Posts: 0 Arc User
    edited August 2012
    I don't use them too, they are only really average pets. I'm not complaining about them though, since we can buy peregrines as you said. The carrier itself is worth the lobies, the console and pets can sleep in the hangar, you can put better stuff on it (a subspace jump and peregrines for instance). I'm not fond of pay to win, and it's not a bad thing people can get the best stuff out of the lockbox system.

    What would improve the playability of pets would be the ability to choose the equipment the pets use, like we chose the equipment on our ships. If the widows were allowed tu use dual cannons, they would be really more interesting. Then we would choose our pets on different stats: turnrate, hull points, special abilities, etc, instead of the TRIBBLE they come with.
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  • lostmoonylostmoony Member Posts: 0 Arc User
    edited August 2012
    i remember on the first day of the tholian carrier 1 shot a tac cube was posible with the carrier+pets 1 day later comes the epic emergency maintance where the pets was massivly nerft+plasmonic console turn totaly of coz the tholian pets use it to.:eek:

    1afther this patch i have notized that the pet finaly get the firepower from ~to Duj fighters, so they finally become usless, but dont forget you still have a great carrier the best ingame, and have still the option to use high end pets like slavers or interceptors so who cares on the crapy widow.;)
  • momawmomaw Member Posts: 0 Arc User
    edited August 2012
    What Tool do you use to track this?

    Combat Log Parser. It's hard to find because it's not on Sourceforge anymore but there's links around the forum if you dig.
    I sadly do not use the Widow fighters with my Recluse either. I use the Advanced To'duj Fighters. Hopefully they will Fix this, release an Advanced and Elite tholian fighters soon.

    Heh. In my testing, Advanced To'Duj do less damage than the normal ones for the same reason that Widows do: they have quantum torps instead of photon, quantum have lower DPS, and the huge majority of your fighter's damage comes from torpedoes. BOPs do way more damage than the fighters in total due to their crazy torpedo volleys but they're a bit unwieldy because of their love of flying in circles while plinking with their turret. For damage output on KDF side your real choice is between B'rolths for maximum destruction but poor control, or standard (photon) To'duj for reliably and easy to control spam.

    What would you say an "improved" Widow should have? Just teaching them High Yield and Beam Overload would probably help enormously. Having variations/levels of Widows wanders into the strange situation of having your faction's scientists improving an alien ship design way beyond what the aliens could accomplish, which doesn't really feel right and takes some of the mystery and uniqueness out of the thing.
    diogene0 wrote: »
    What would improve the playability of pets would be the ability to choose the equipment the pets use, like we chose the equipment on our ships. If the widows were allowed tu use dual cannons

    They would still be terrible? Problem #1 is that pets have minimum weapon power and skills, so any weapon they use will be running at minimum damage output. Problem #2 is that with the tiny arc of dual cannons, they'd barely ever fire the things as they buzz around. If we're going to modify the fighter itself, just triple the damage on its beam array and it'll be fine. :)

    Which still leaves the tetryon grid console as being rubbish...
  • kylesal24kylesal24 Member Posts: 312
    edited August 2012
    momaw, Peregrine fighters use quantum torpedoes at blue level. I have 2 wings of them. They do more damage with quantums because right now it is just burst fire from them. Because he AI is broken.

    Kyle
    Delta Fleet Command
  • resoundingenvoyresoundingenvoy Member Posts: 439
    edited August 2012
    Something worth noting, The selling point of the Recluse isn't it's fighters. It already comes with it's own unique torpedo _and_ console.

    It has more hull, shield, turns and flies faster, has more BOffs slots, and more console slots then the Atrox or Vo'Quv. The only thing The recluse doesn't have more of then those two is crew; However, crew only lasts as long as the first death unless you want to wait 2min+ for the crew to regenerate. The Vo'Quv refit comes closer to matching the Recluse, but still doesn't parody it. So in all three cases it's a moot point.

    There is no real parody in the free Vo'Quv(tier 4 free), it's refit(tier 5 pay), or the Atrox (tier 5 pay). The recluse _already_ starts out in a tier above other paid for ships.

    I think the fighters are not there to make you happy, they're there to make sense for a neutral ship not having faction specific fighters!
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited August 2012
    While I do not disagree with you that the Widow Fighters are a bit of a joke compared to the wicked things an Atrox or Kar'Fi can spit out; I do disagree with some of your reasoning.

    Quantums do have a lower DPS but their spike damage is much greater than Photons and if you drop the shields of your opponent they will deal a LOT more damage to them then Photons will. Quants are some vicious torps and they are preferred for a good reason.

    Also you are likely failing to account for the fact that Peregrines Phaser Proc like MAD. This means they drop enemy shields all of a sudden which gives them massive damage advantage when they hit with their torps.


    In general I find that while the Recluse has some nice stats as a ship, its BOFF layout is a bit iffy to me, and its inability to use more specific fighters (because a Carrier in all honesty is only as good as its fighters) like the Advanced Stalkers (You think Tachyon Drones drain shields? Pfffft!) or the Kar'Fi's beasties make it inferior on both sides. So for around $200.00 that it takes to get the thing depending on your luck, it is certainly not worth the price tag compared to the tough and reliable Atrox or the Beast of Gre'thor the Kar'Fi.

    Case'n'point: I have yet to have a Recluse out perform my Atrox in any battles I have run. They deal less damage, they have a harder time stripping shields, and they just cannot seem to keep themselves alive as well. They can out turn me but that seems to make very little if any difference so far.
  • momawmomaw Member Posts: 0 Arc User
    edited August 2012
    hasukurobi wrote: »
    Quantums do have a lower DPS but their spike damage is much greater than Photons and if you drop the shields of your opponent they will deal a LOT more damage to them then Photons will. Quants are some vicious torps and they are preferred for a good reason.

    Preferred by players, who use maneuver and timing to get them through shields, in conjunction with torpedo tactical abilities to increase this opportunistic damage. AI pets do not aim for weak shields or wait for shields to go down, nor (in this case) do they have any tactical abilities for their torpedoes.
    Also you are likely failing to account for the fact that Peregrines Phaser Proc like MAD. This means they drop enemy shields all of a sudden which gives them massive damage advantage when they hit with their torps.

    Except I can run Peregrines and Widows side by side, where the Widows have just as much chance of benefiting from a dropped shield, and the Peregrines still come out solidly ahead.

    The point here isn't to argue about the overall power of the Recluse, I'm specifically interested discussing the fighters and their console. They are a single unit. Somebody tried to say that the unique console was a selling point: the console only works with one unique kind of fighter, and that fighter does not perform as well as ordinary ones either with or without that console. Since the Recluse can carry any kind of fighter, and since the ones it comes with are below average, they are not worth using and might as well not exist unless you really like the way they look (which is, admittedly, awesome).

    Just imagine if your Atrox's Stalker fighters had half the power they do now, and came with a console that let you make them make one extra shot every two minutes... Wouldn't you feel kind of disappointed? Wouldn't you feel that one of your ship's unique features was basically pointless?
  • diogene0diogene0 Member Posts: 0 Arc User
    edited August 2012
    I don't understand why you think stalker fighters are that good. They aren't, obviously. They have a funny ability, nothing more.

    By the way, try to slot a wing of stalkers in your recluse - if you have one, and let me know the results. It might not be what you expect. A bug? Yes! You can do this since day 1 of the Recluse. So you have no reason to complain. If you love that much your (poor) stalkers, just equip your recluse with them, since when Cryptic fixes a bug, they never reverse the damages it made. :D
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  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited August 2012
    lostmoony wrote: »
    i remember on the first day of the tholian carrier 1 shot a tac cube was posible with the carrier+pets 1 day later comes the epic emergency maintance where the pets was massivly nerft+plasmonic console turn totaly of coz the tholian pets use it to.:eek:

    Which has stopped me buying the Naucassian ship that has the ship console, it's pretty useless now. +1 power drain/boost, oh wow! :rolleyes: Not worth the 1000 Zen anymore.

    Yeah that maintenance was a huge mistake, including the no in-game warning with many people kicked right in the middle of missions, STF's etc.
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  • drtassadardrtassadar Member Posts: 82 Arc User
    edited September 2012
    I know this is talking about the Widow Fighters as pets, but the actual playable ship is actually pretty cool. Though it doesn't have Cannon Rapid Fire like the Peregrine, when you equip it with the right weapons and Boffs, it can hold its own pretty good. Plus, they look so cool. They're like flying needles.

    Personally, I never saw the point of carriers. They seem like a nifty idea, but those small fighters always seemed to be more of a distraction than any real threat. Then again, it's a completely different play style compared to mine, so I suppose that in the right hands, fighter pets can be deadly.
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  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited September 2012
    drtassadar wrote: »
    I know this is talking about the Widow Fighters as pets, but the actual playable ship is actually pretty cool. Though it doesn't have Cannon Rapid Fire like the Peregrine, when you equip it with the right weapons and Boffs, it can hold its own pretty good. Plus, they look so cool. They're like flying needles.

    I bought the playable fighter for my KDF, off the exchange mind you. It's a fairly decent ship especially considering the lack of options on the KDF side. I just wished the torpedo would follow it's targets a bit more like the other torpedoes in the game. I find it best suited at long range or against stationary targets or slow moving ones like frigates/BOP's or turrets.
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  • diogene0diogene0 Member Posts: 0 Arc User
    edited September 2012
    You're flying one of the best science ship available in game. Immobilizing targets is up to you. :rolleyes:

    Works fine in pvp, even with DHCs.
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  • edited September 2012
    This content has been removed.
  • syberghostsyberghost Member Posts: 1,711 Arc User
    edited September 2012
    Isn't it a GOOD thing that the ship isn't better than everything available outside of lockboxes?
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  • momawmomaw Member Posts: 0 Arc User
    edited September 2012
    syberghost wrote: »
    Isn't it a GOOD thing that the ship isn't better than everything available outside of lockboxes?

    Recluse's main selling point is its Commander-level universal bridge slot, with its second selling point being the very neat Thermionic Torpedo. But the Widow fighters are a zero in the "value added" category since they are literally pointless. I don't see how making Widows equal in power to the generic fighters equal to every other carrier would become a balance or value problem.

    (Also: just for trivia, you can't get your Widows back through the requisition officer like you can with Atrox's Stalkers. Once you throw them out they're gone forever. Cryptic implicitly acknowledges they are not worth having? heh)
  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    edited September 2012
    Devs broke the pet AI badly several patches back. What you're seeing is not the pets doing bad damage its the pets doing damage to all shields in a clusterfrak fashion.


    pre-breaking the AI both ToDuj and Birds of Prey (back then there was no atrox) would hit HARD on one shield facing, swing around as a group and hit that damaged shield again.


    Now.. lol.. they just pile on top of the ship being stupid.


    Sounds Dirty 0.o
    I agree, the tholian fighter as a ship and as a pet is useless

    Don't be so quick to write off the small craft-- I've used it in the vault several times and that 2nd BOFF slot is very useful. Very few (IIRC - just the Delta, Widow, and Tal'Kyr) have a 2nd boff slot. And even the Tal'kyrs is 2 sci, so you're automatically a healer in the Vault. Up until the Widow I always used the delta almost exclusively because of that 2nd slot, but I've been using the widow alot more lately and tried kitting it with a few different things and it can be fun. For creativity, when I get bored of MACO XII and 3 borg, ill do the na'far metaphasic + the Yellowstone engines + Point Defense. and still have a tac slot and eng slot available for something else.


    And as to the Recluse itself -- it IS a nice ship.. IF you want it for what it is (and that cmdr slot was what sold it to me BTW - a close 2nd being the Thermionic). The Widows to me were really just a vanity item to "have them" so to speak. The ship does just fine on it's own - but IMHO - you do already get 4 (and a half?) bonuses with it.. so one of em had to suck (I count Thermionic, Widows x2, Console, cmdr uni slot, and 10th console slot which is more than most cstore vessels)
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited September 2012
    momaw wrote: »
    Recluse's main selling point is its Commander-level universal bridge slot, with its second selling point being the very neat Thermionic Torpedo. But the Widow fighters are a zero in the "value added" category since they are literally pointless. I don't see how making Widows equal in power to the generic fighters equal to every other carrier would become a balance or value problem.

    Too bad you can only fit 1x Thermionic Torpedo. They do half the DPS of a quantum torp, though, so I'm still unsure about them for PvE.

    As for the Widow fighters, personally I love em! :) You can spawn a *lot* of these babies, and their damage adds up. And as soon as I press that console button, my foes die a lot faster.
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  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited September 2012
    meimeitoo wrote: »
    Too bad you can only fit 1x Thermionic Torpedo. They do half the DPS of a quantum torp, though, so I'm still unsure about them for PvE.

    Hopefully they'll buff them like they did for the Spiral Waves and allow you to buy more and equip more than one to a ship.
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  • momawmomaw Member Posts: 0 Arc User
    edited September 2012
    Thermionic torpedo weak? Questionable? Not a strong selling point?

    It's pretty clear who has not yet tried High Yield with their thermionic torpedo launcher. :cool:
  • diogene0diogene0 Member Posts: 0 Arc User
    edited September 2012
    momaw wrote: »
    Thermionic torpedo weak? Questionable? Not a strong selling point?

    It's pretty clear who has not yet tried High Yield with their thermionic torpedo launcher. :cool:

    High yield works with any torpedo... :rolleyes:
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  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited September 2012
    momaw wrote: »
    Thermionic torpedo weak? Questionable? Not a strong selling point?

    It's pretty clear who has not yet tried High Yield with their thermionic torpedo launcher. :cool:

    Fully spec'ed High YieldThermiotic Torpedeo will drain -55 Weapon and Engine Power for 12 seconds. That will pretty much shutdown any NPC ship for period of time.
  • momawmomaw Member Posts: 0 Arc User
    edited September 2012
    diogene0 wrote: »
    High yield works with any torpedo... :rolleyes:

    Yes it does, but Thermionic is one of the ones that has a "special" heavy variant which...
    lordfuzun wrote: »
    Fully spec'ed High YieldThermiotic Torpedeo will drain -55 Weapon and Engine Power for 12 seconds. That will pretty much shutdown any NPC ship for period of time.

    ...is ridiculously awesome. :)

    Hence: people who think thermionic torpedo is weaksauce almost certainly have not tried it with High Yield.
  • scbypwrscbypwr Member Posts: 177 Arc User
    edited September 2012
    IMHO and since my recluse is on my fed...they are the best pets available to the federation!

    The extra console buffs ALL pets/friends in range and therefore acts somewhat like an attack pattern beta.

    Equip your Recluse with phased tetryon weapons and the tac console for tretryons and your widow pets will instantly become a lethal entity.

    Its honestly the only carrier that comes close in firepower to the kar fi because of that universal commander slot.

    i obviously equip a tac boff there so that i can tank and provide an amount of dps to the team.

    See ya

    Atrox is a POS!
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited September 2012
    momaw wrote: »
    This is end-game PVE, just to provide the context. I don't care about PVP and I don't care about PVP balance. It's a mistake to try and balance the same items for PVE and PVP when the enemies engaged are completely different in capabilities and behavior.


    Different capabilities? PvP'ers have the exact same capabilities, even more, then 1 NPC has.

    Behavior? What? What behavior? There exist no behavior except for some preprogrammed movement and abilities rotating. of all the AI ive seen in game, STO must have the dumbest.


    Yes I'm a PvPer, good guess.
    IDC about your PVE experience either.

    MT-
    MT - Sad Pandas
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited September 2012
    I have to whole heatedly disagree with everyone who says the Tholian Fighters are useless. Stats wise they shouldn't be that impressive, but they seem to cut things up better then most other fighters, like a "death by a thousand cuts approach". They also seem to be a lot better at stripping shields then the Stalkers, combine that with the console and say Torp Spread 3 and its a horrible death for anyone that faces you.
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  • momawmomaw Member Posts: 0 Arc User
    edited September 2012
    I have to whole heatedly disagree with everyone who says the Tholian Fighters are useless. Stats wise they shouldn't be that impressive, but they seem to cut things up better then most other fighters, like a "death by a thousand cuts approach". They also seem to be a lot better at stripping shields then the Stalkers, combine that with the console and say Torp Spread 3 and its a horrible death for anyone that faces you.

    Key word there.

    "Seem" is subjective. Tholian fighters fire bright, eye-catching blue beams and torpedoes. They look way more active and destructive than Peregrines with their dull red torpedo spam and nearly invisible plink-gun. But Combat Log Parser is an objective, impartial observer: the majority of your fighter's damage comes from torpedoes, and Peregrines pump out significantly more torpedo DPS.
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