I have the MVAE and the Patrol Escort, and I am a Tac captain.
I have a complete set of MK XII
Antiproton (DHC+ turrets)
Disruptor (DHC+ turrets)
MK XI
Tetryon (DHC+ turrets)
Phaser (DHC and DCs available + turrets)
I also have 6/9 flow caps in my current build. For the life of me I can't find a decent combination that makes the omega set worthwhile. I've been trying 4 DHCs mostly + 3 turrets. and time and again the borg+maco set wins. I have both MK XI and MK XII omega sets. Is there anyway to improve the performance of the glider?
My boff layout for my Patrol escort is
TT/Beta/CRF/Delta
TT/Beta/CRF
omega set grants an offensive bonus, that can be boosted by points in flow caps, and can be max'd out in the mvae/ae with the 3 sci console slots. the sets bonus was reduced, or "nerfed" a bit ago due to the community's overwhelming feedback that the bonus was just too strong. you can use omega def and engines, and the maco shield, and borg console, and get a great set bonus that is still defensive.
the 3pc borg set plus maco shields is possibly the toughest set you can put on a ship right now. its straight defensive. the borg hull procs alone are so golden sometimes people don't even need the 3rd pc.
im also not sure what you mean by a certain set "winning" both are viable, and i use all of the above discussed combinations on most of my ships.
You can look at it this way, the longer your alive the more dmg you can put out. Used both and in a pug I will use 3pc Borg and maco shield. With my fleet I will use either (tac heavy "premade" maco).
on an escort, i don't think the glider is that much help, if your goal is to kill quickly with an alpha strike. glider is great if hitting an enemy for more then a minute is part of your plan, and you already have good survivability without 2 or 3 borg set.
time is the main factors that make the glider effective, followed by number of individual hits, and flow cap spec. i think its best used on a single cannon or beam array cruiser and sci ships, time is a bigger factor as far as their damage is concerned.
on an escort, i don't think the glider is that much help, if your goal is to kill quickly with an alpha strike. glider is great if hitting an enemy for more then a minute is part of your plan, and you already have good survivability without 2 or 3 borg set.
time is the main factors that make the glider effective, followed by number of individual hits, and flow cap spec. i think its best used on a single cannon or beam array cruiser and sci ships, time is a bigger factor as far as their damage is concerned.
drunk,
that is a little solo minded. if the escort has an extends on him, the glider can be a great equipment choice.
but you are so on point with the single cannon theory. and i mean, really on point.
Or... The more damage you put out, the less time you will have to struggle to stay alive!
so much this.
a well timed spike is still key in this game, no matter what it comes from. ive recently ditched the rsp for a more offensive boff ability (ponder ponder) and my spike is through the roof....
No worries, just the nature of the game and what you'd like to get out of if.
One boff ability different equals a difference in game play..that just shows how tuned his ship/build really is.
Kudos to you good Cap!!
The Parthos And Bunny Show Imperial House Of Pancakes
No worries, just the nature of the game and what you'd like to get out of if.
One boff ability different equals a difference in game play..that just shows how tuned his ship/build really is.
I use Omega Deflector and Shield... with borg engine and console. On pretty much every cruiser I have that doesn't have all torps.... lol.
I use the same on my escorts... and the survival rate is just fine... having said that I guess if you are still new or have less XP you may want to skill glider. Regen shields are great but you HAVE to control your power levels. Regen (frankly the maco regen is pretty good to) draw ton of benifit from shield power settings. I still run 100 25 50 25 most of the time... the key is switching when I need to to full shield... and full aux to boost my shield heals, and regen shield with natural regen when I can... or when I simply need a bit more resist for a few seconds till I have a heal / tac team / Brace for impact / RSP or whatever... then I switch to full weapon again.
The thing with the game right now... is if your target is fully resisted there is no point in banging your head against there shield. Switch your power hold your buffs... and wait a few seconds... then when the time is right switch power levels or heck even pop a weapon battary. A little trick I use... I don't use aux batts... I use weapon batts... I pop one and switch to my shield 50 100 25 25... or my heal setting 50 25 25 100... I still run a EPS console to... really if you fly that way the regen shield is the way to go anyway... So Omega for the win.
that is a little solo minded. if the escort has an extends on him, the glider can be a great equipment choice.
but you are so on point with the single cannon theory. and i mean, really on point.
well sure in a premade an escort doesn't hit and run, it gets 1000 heals and sticks around, thus fulfilling the time requirement, needed to get results from it. i didn't make that post for your guy's benefit, just your standers puger getting into pvp and building his ship that person is proboly better off with 3 borg, since he and his target have no back up and the combat will not be long and drawn out.
im trying to decide what i like best on my excelsior, my acc 3 tet single cannons or acc3 pol single canons. each do such a wonderful job in a 10 seconds CRF attack i can turn full shields into red slivers with the tets, and with the pols i don't even need a tractor beam half the time, they screech to a halt, deal no damage, and have big holes were their shield facing was much quicker then usual. pity i can only slot 2 flow cap consoles. boy i sure do love how cheap good single cannons are! also DEM3 and TBR1 alphas are extreamly ruinous, i can attest to their effectiveness. when you absolutely, positively need to hit like an escort in an excelsior or vorcha, except no substitute.
First off I run all DHC/Turret tet escorts. 9 points in flow capacitor (I mean really, its a tier 1 skill)
If I'm rolling on a team with decent healing I roll with 2x flow capacitors consoles, Omega 2x, Maco Shields, RCS 2x.
Sometimes I'll enter a pug match with the above setup. If I get in a puggy match and its close or I'm getting blowed up a couple time fast, I'll switch to shield generators, 2x borg, and sometimes if I'm bored an armor console or two (especially if the other team isn't real hard to keep on target).
The flow capacitor spec and consoles add to the tet proc and the tet glider.
well sure in a premade an escort doesn't hit and run, it gets 1000 heals and sticks around, thus fulfilling the time requirement, needed to get results from it. i didn't make that post for your guy's benefit, just your standers puger getting into pvp and building his ship that person is proboly better off with 3 borg, since he and his target have no back up and the combat will not be long and drawn out.
im trying to decide what i like best on my excelsior, my acc 3 tet single cannons or acc3 pol single canons. each do such a wonderful job in a 10 seconds CRF attack i can turn full shields into red slivers with the tets, and with the pols i don't even need a tractor beam half the time, they screech to a halt, deal no damage, and have big holes were their shield facing was much quicker then usual. pity i can only slot 2 flow cap consoles. boy i sure do love how cheap good single cannons are! also DEM3 and TBR1 alphas are extreamly ruinous, i can attest to their effectiveness. when you absolutely, positively need to hit like an escort in an excelsior or vorcha, except no substitute.
i dont think it matters tet or pol. you are always well versed, and although i cant remember exactly meeting you on the battlefield (timezones maybe) im sure you rock whatever you are running quite effectively.
i dont think it matters tet or pol. you are always well versed, and although i cant remember exactly meeting you on the battlefield (timezones maybe) im sure you rock whatever you are running quite effectively.
i know we have been on opvp at the same time every once and a wile, and i do think you and others have pug stomped me a few times. im that guy that required some effort to kill, and had another digit of both heals and damage then my team mates lol
MK XI
Tetryon (DHC+ turrets)
Phaser (DHC and DCs available + turrets)
I also have 6/9 flow caps in my current build. For the life of me I can't find a decent combination that makes the omega set worthwhile.
If you'd really want, you could be a 'shield stripper' by combining 2 pieces of the Omega set with tetryon weapons. That way, your flow capacitors will count double (they buff both the proc and the set ability). Another idea could be to try some Phased Tetryons which have the phaser proc as well, and then just rapid fire away at your target. At that point even your turret hits would become dangerous.
Also, don't forget you get other bonusses from the 2 set pieces as well. The deflector and engines for example, are pretty useful on an escort.
i dont think it matters tet or pol. you are always well versed, and although i cant remember exactly meeting you on the battlefield (timezones maybe) im sure you rock whatever you are running quite effectively.
Remember my tet build Horizon? Good old days...lol
Remember my tet build Horizon? Good old days...lol
the tet single cannon build, yes. this is exactly why i pointed out drunk was right on the money. it worked for you and me.....and he really seems to know his stuff....
the tet single cannon build, yes. this is exactly why i pointed out drunk was right on the money. it worked for you and me.....and he really seems to know his stuff....
if your going to tac/cruiser focused on mostly dealing damage, you better learn quick how to be actually effective, or your better off not respawning. nothing teaches you how to tank quite as well ether, as soon as an enemy team notices the APA animation, you are targeted
a well timed spike is still key in this game, no matter what it comes from. ive recently ditched the rsp for a more offensive boff ability (ponder ponder) and my spike is through the roof....
of course...i die a lot more too....so....
At the end there is a limit on how much you gain with offense where you simply significantly drop your defense basically.
Comments
If you want to do more dmg you go Omega 2 piece... you are more squishy, you do more dmg.
Are you saying you die to much... or that you don't see any more dmg.
omega set grants an offensive bonus, that can be boosted by points in flow caps, and can be max'd out in the mvae/ae with the 3 sci console slots. the sets bonus was reduced, or "nerfed" a bit ago due to the community's overwhelming feedback that the bonus was just too strong. you can use omega def and engines, and the maco shield, and borg console, and get a great set bonus that is still defensive.
the 3pc borg set plus maco shields is possibly the toughest set you can put on a ship right now. its straight defensive. the borg hull procs alone are so golden sometimes people don't even need the 3rd pc.
im also not sure what you mean by a certain set "winning" both are viable, and i use all of the above discussed combinations on most of my ships.
have fun kill bad guys
time is the main factors that make the glider effective, followed by number of individual hits, and flow cap spec. i think its best used on a single cannon or beam array cruiser and sci ships, time is a bigger factor as far as their damage is concerned.
drunk,
that is a little solo minded. if the escort has an extends on him, the glider can be a great equipment choice.
but you are so on point with the single cannon theory. and i mean, really on point.
Or... The more damage you put out, the less time you will have to struggle to stay alive!
so much this.
a well timed spike is still key in this game, no matter what it comes from. ive recently ditched the rsp for a more offensive boff ability (ponder ponder) and my spike is through the roof....
of course...i die a lot more too....so....
/cookie to Damian
No worries, just the nature of the game and what you'd like to get out of if.
One boff ability different equals a difference in game play..that just shows how tuned his ship/build really is.
Kudos to you good Cap!!
Imperial House Of Pancakes
cookies!
*loves parthos' baking expertise*
pew pew!
Going to make my bug a beam boat or pondering it.
dammit crim, at least charge for the hax.
I use the same on my escorts... and the survival rate is just fine... having said that I guess if you are still new or have less XP you may want to skill glider. Regen shields are great but you HAVE to control your power levels. Regen (frankly the maco regen is pretty good to) draw ton of benifit from shield power settings. I still run 100 25 50 25 most of the time... the key is switching when I need to to full shield... and full aux to boost my shield heals, and regen shield with natural regen when I can... or when I simply need a bit more resist for a few seconds till I have a heal / tac team / Brace for impact / RSP or whatever... then I switch to full weapon again.
The thing with the game right now... is if your target is fully resisted there is no point in banging your head against there shield. Switch your power hold your buffs... and wait a few seconds... then when the time is right switch power levels or heck even pop a weapon battary. A little trick I use... I don't use aux batts... I use weapon batts... I pop one and switch to my shield 50 100 25 25... or my heal setting 50 25 25 100... I still run a EPS console to... really if you fly that way the regen shield is the way to go anyway... So Omega for the win.
Though, I could see it being decent on an Excel with a full set of Tetryon [Acc]x2 Cannons and Turrets with DEM.
well sure in a premade an escort doesn't hit and run, it gets 1000 heals and sticks around, thus fulfilling the time requirement, needed to get results from it. i didn't make that post for your guy's benefit, just your standers puger getting into pvp and building his ship that person is proboly better off with 3 borg, since he and his target have no back up and the combat will not be long and drawn out.
im trying to decide what i like best on my excelsior, my acc 3 tet single cannons or acc3 pol single canons. each do such a wonderful job in a 10 seconds CRF attack i can turn full shields into red slivers with the tets, and with the pols i don't even need a tractor beam half the time, they screech to a halt, deal no damage, and have big holes were their shield facing was much quicker then usual. pity i can only slot 2 flow cap consoles. boy i sure do love how cheap good single cannons are! also DEM3 and TBR1 alphas are extreamly ruinous, i can attest to their effectiveness. when you absolutely, positively need to hit like an escort in an excelsior or vorcha, except no substitute.
If I'm rolling on a team with decent healing I roll with 2x flow capacitors consoles, Omega 2x, Maco Shields, RCS 2x.
Sometimes I'll enter a pug match with the above setup. If I get in a puggy match and its close or I'm getting blowed up a couple time fast, I'll switch to shield generators, 2x borg, and sometimes if I'm bored an armor console or two (especially if the other team isn't real hard to keep on target).
The flow capacitor spec and consoles add to the tet proc and the tet glider.
There you have it, the Aldo guide.
i dont think it matters tet or pol. you are always well versed, and although i cant remember exactly meeting you on the battlefield (timezones maybe) im sure you rock whatever you are running quite effectively.
i know we have been on opvp at the same time every once and a wile, and i do think you and others have pug stomped me a few times. im that guy that required some effort to kill, and had another digit of both heals and damage then my team mates lol
i wish the score board displayed @ handles
If you'd really want, you could be a 'shield stripper' by combining 2 pieces of the Omega set with tetryon weapons. That way, your flow capacitors will count double (they buff both the proc and the set ability). Another idea could be to try some Phased Tetryons which have the phaser proc as well, and then just rapid fire away at your target. At that point even your turret hits would become dangerous.
Also, don't forget you get other bonusses from the 2 set pieces as well. The deflector and engines for example, are pretty useful on an escort.
Remember my tet build Horizon? Good old days...lol
the tet single cannon build, yes. this is exactly why i pointed out drunk was right on the money. it worked for you and me.....and he really seems to know his stuff....
if your going to tac/cruiser focused on mostly dealing damage, you better learn quick how to be actually effective, or your better off not respawning. nothing teaches you how to tank quite as well ether, as soon as an enemy team notices the APA animation, you are targeted
At the end there is a limit on how much you gain with offense where you simply significantly drop your defense basically.
Same is true for Glider.