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Aceton Assimilators

alexindcobraalexindcobra Member Posts: 608
edited August 2012 in PvP Gameplay
It is quite anoying since STO brought them out. They last longer than any of your other types of mine or trap ability; ie, warp plasma, mines, theta radiation, etc. In the canon world these devices were only used by on race but not after because they drain power from both sides, leaving the battlefield inert. In the game, you can't destroy them unless you have torpedos. Klingon players can drop two or sometimes more of these things in a pvp match which take away from the skill and balance of the game while these devices do all the fighting for a team. five of these things in one area is rediculous. I tried to use the repulsor tractor beam to push them away but they barely move. That shouldn't be happening since they are so small and less massive than a ship. They should not be anymore durable than heavy turret satelites. There also should be some type of limit on how close they can be deployed to eachother or they should anihilate one another. In PVE they can be confused by anti-matter spread and work against your enemies, but in PVP you can't confuse them and it gives the Klingon team a great advantage over the Fed team. The DEVS need to fix this TRIBBLE.
Post edited by alexindcobra on

Comments

  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited August 2012
    They last longer than any of your other types of mine or trap ability. In the game, you can't destroy them unless you have torpedos. while these devices do all the fighting for a team. five of these things in one area is rediculous. I tried to use the repulsor tractor beam to push them away but they barely move. it gives the Klingon team a great advantage over the Fed team.

    -They are not mines
    -You can use abilities such as eject plasma, gwell, tractor repulsors and many more to destroy them, other than torps.
    -They dont "do the fighting," they apply small/mid power drains
    -If your repulsors dont move them away, move yourself away from them, they are stationary and affect a 5km radius if memory serves..
    -Odd that you compare an INSANELY OP console (antimatter), which in turn give a 'great advantage' to the Federation :p

    Finally if memory serves again, they DID get nerfed, and if i also remeber if you have training in power insulators (as most people should) the power drain is reduced.
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  • husanakxhusanakx Member Posts: 1,610 Arc User
    edited August 2012
    -Odd that you compare an INSANELY OP console (antimatter), which in turn give a 'great advantage' to the Federation :p

    Finally if memory serves again, they DID get nerfed, and if i also remeber if you have training in power insulators (as most people should) the power drain is reduced.

    First of yes I hate AMS as much as anyone... however.

    Yes Asseton is right up there with AMS on the annoyance factor. I would rather get AMSed... and sci team myself... then get multiple Assinators dropped on me.

    Your point about Power Insulators is also irrelevant... as you can make the same argument in regards to AMS... spec into sensors and its really not near as annoying is it.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited August 2012
    Are we speaking about the bugged AMS ? The scramble sensor that in the infinitive wisdom of some devs ignores +sensor resistances of the victim ? Ye thats right, you cannot resist it, its always 12s.

    If you mean that AMS, it will be interesting when it is available in next lockbox for Klingons...
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  • blackjackmorganblackjackmorgan Member Posts: 18 Arc User
    edited August 2012
    [QUOTE=alexindcobra;5347531 That shouldn't be happening since they are so small and less massive than a ship. They should not be anymore durable than heavy turret satelites. There also should be some type of limit on how close they can be deployed to eachother or they should anihilate one another. The DEVS need to fix this TRIBBLE.[/QUOTE]

    For a minute I thought you were talking about danube shuttle tractor spam. Seriously, listening to feds whine about **** when they have had more then their fair share of advantages since launch is pathetic. You could have an advantage in 99% of every aspect of the game but sure as hell you would ***** about that 1% till the cows came home. At this point I really just wish they would do away with the whole faction thing and open up everything to everyone.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2012
    For a minute I thought you were talking about danube shuttle tractor spam. Seriously, listening to feds whine about **** when they have had more then their fair share of advantages since launch is pathetic. You could have an advantage in 99% of every aspect of the game but sure as hell you would ***** about that 1% till the cows came home. At this point I really just wish they would do away with the whole faction thing and open up everything to everyone.

    Funny how the TB pet spam is often "overlooked" by some feds in these AA complaint threads.
    I find the AA to be really good against those Danube TB shuttles. At least for while.
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  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited August 2012
    Really?

    You're whining about aceton assims?

    The drain is so laughably bad that they are hardly even noticed on the field?

    The drain that you can't even really stack anymore?

    /faceroll
  • danielpenfolddanielpenfold Member Posts: 3 Arc User
    edited August 2012
    I do not like them but they will do for the time being ok, wont they... :)
    I'm so happy :D
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited August 2012
    I barely ever even notice the assims, if they're being used.
  • alexindcobraalexindcobra Member Posts: 608
    edited August 2012
    -They are not mines
    -You can use abilities such as eject plasma, gwell, tractor repulsors and many more to destroy them, other than torps.
    -They dont "do the fighting," they apply small/mid power drains
    -If your repulsors dont move them away, move yourself away from them, they are stationary and affect a 5km radius if memory serves..
    -Odd that you compare an INSANELY OP console (antimatter), which in turn give a 'great advantage' to the Federation :p

    Finally if memory serves again, they DID get nerfed, and if i also remeber if you have training in power insulators (as most people should) the power drain is reduced.

    Eject plasma doesn't do much to it, the ability fizzles out before it destroys the device. I just told you, tractor repulsor don't move them far enough out of range. AA also confuses your targeting sense it causes you to automaticly target it instead of the player.

    Anti-matter spread doesn't do that much of any advantage because you can only confuse 3 ships under 4km. They don't hurt you, or stall your ship or systems. They just temporarily confuse you so that person can get away or continue attacking you. If they are close while attacking you, you can still see them and fight back. Plus if you were already confused a minute before, you become immune to it's affects.

    One is good enough, but 5 is rediculous, and the mid power drain becomes massive when there is more than one.
  • alexindcobraalexindcobra Member Posts: 608
    edited August 2012
    dantrainor wrote: »
    I barely ever even notice the assims, if they're being used.

    Yeah, you don't notice them because you haven't played against PVP teams that drops 5 at a time. Its even worse when you got dumb TRIBBLE teammates that keep firing phasers on them, multiplying the problem. Meanwhile, you are being hammered to death by Klingon raiders and you can't target them because your targeting keeps being occupied by aceton assimilators.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited August 2012
    Yeah, you don't notice them because you haven't played against PVP teams that drops 5 at a time. Its even worse when you got dumb TRIBBLE teammates that keep firing phasers on them, multiplying the problem. Meanwhile, you are being hammered to death by Klingon raiders and you can't target them because your targeting keeps being occupied by aceton assimilators.

    Dumb TRIBBLE team mates are Dumb TRIBBLE Teammates.

    Everything the enemy does is OP when your team mates are Dumb TRIBBLE Team Mates.

    5 at a time isn't really all that bad. It's called field more warp plasma, torp spreads and TBRs people. It's not terribly difficult.

    That and frankly Aceton damage? Pitiful.

    Their energy drain? Pitiful, if you are specced in insulators.

    Fix your Spec and quit flying with Dumb TRIBBLE Team Mates ;)
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  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited August 2012
    dalnar83 wrote: »
    Are we speaking about the bugged AMS ? The scramble sensor that in the infinitive wisdom of some devs ignores +sensor resistances of the victim ? Ye thats right, you cannot resist it, its always 12s.

    If you mean that AMS, it will be interesting when it is available in next lockbox for Klingons...

    Your half right..

    The Confuse effect duration is reduced by Sensors.

    The Jam Effect how ever is the one that is unresisted.
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  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited August 2012
    No I'm not. I tested it today, as I have a 4x Mk XII purple sensor consoles to abuse...i mean find and destroy BoPs. No matter if I had 50 sensor or 200 sensor, the effect was same. It's always 12s. If anything its exact opposite, the jam sensor is reduced, but not the scramble.
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  • edited August 2012
    This content has been removed.
  • corsair114corsair114 Member Posts: 276
    edited August 2012
    The only thing that bugs me about AA's are the fact that they nuke mines around themselves, charged up or not. Or seem to.

    Hey, hit me up in-game @Corsair114, I'd like to test to see if this observation is correct (and bring your Aceton Assimilators).
  • shookyangshookyang Member Posts: 1,122
    edited August 2012
    It is quite anoying since STO brought them out. They last longer than any of your other types of mine or trap ability; ie, warp plasma, mines, theta radiation, etc. In the canon world these devices were only used by on race but not after because they drain power from both sides, leaving the battlefield inert. In the game, you can't destroy them unless you have torpedos. Klingon players can drop two or sometimes more of these things in a pvp match which take away from the skill and balance of the game while these devices do all the fighting for a team. five of these things in one area is rediculous. I tried to use the repulsor tractor beam to push them away but they barely move. That shouldn't be happening since they are so small and less massive than a ship. They should not be anymore durable than heavy turret satelites. There also should be some type of limit on how close they can be deployed to eachother or they should anihilate one another. In PVE they can be confused by anti-matter spread and work against your enemies, but in PVP you can't confuse them and it gives the Klingon team a great advantage over the Fed team. The DEVS need to fix this TRIBBLE.
    Eject plasma doesn't do much to it, the ability fizzles out before it destroys the device. I just told you, tractor repulsor don't move them far enough out of range. AA also confuses your targeting sense it causes you to automaticly target it instead of the player.

    Anti-matter spread doesn't do that much of any advantage because you can only confuse 3 ships under 4km. They don't hurt you, or stall your ship or systems. They just temporarily confuse you so that person can get away or continue attacking you. If they are close while attacking you, you can still see them and fight back. Plus if you were already confused a minute before, you become immune to it's affects.

    One is good enough, but 5 is rediculous, and the mid power drain becomes massive when there is more than one.

    I normally play my Fed, but occasionally play my Klingon when I'm bored. I have the Aceton Assimilators for my B'rel and have tested it's capabilities against fleet mates with and without points in Power Insulators (except for some points given from a deflector dish).

    Here are what I've observed:
    1) The drain works at about 50% of what it states that it is capable of and is capped. Mine says it drains 26, but in practice it did 13 before it was capped against a ship with no power insulators (except for a deflector dish)
    2) Power Insulators (maxed plus deflector dish, probably) resists drains 100%.
    3) You can only drop two at a time, and they do not stack. Even if they could stack, they are nothing compared to Leech or Siphon Drones.
    4) The only thing you have to worry about is the radiation damage if their damage is buffed and everyone is using FAW.

    As for auto-targeting, change your setting in the options screen to only target nearest or what you manually select. That is what it was by default, I believe. I changed it to "generating threat" or something like that, which targets whatever is currently damaging you.
  • ghostyandfrostyghostyandfrosty Member Posts: 864
    edited August 2012
    Eject plasma doesn't do much to it, the ability fizzles out before it destroys the device. I just told you, tractor repulsor don't move them far enough out of range. AA also confuses your targeting sense it causes you to automaticly target it instead of the player.

    Anti-matter spread doesn't do that much of any advantage because you can only confuse 3 ships under 4km. They don't hurt you, or stall your ship or systems. They just temporarily confuse you so that person can get away or continue attacking you. If they are close while attacking you, you can still see them and fight back. Plus if you were already confused a minute before, you become immune to it's affects.

    One is good enough, but 5 is rediculous, and the mid power drain becomes massive when there is more than one.

    TBR does push them out enough if you crack open an aux battery first. Or if it's tac buffed up, it will likely kill the stupid thing if your aux is low.

    I've had warp plas kill assims. Plas, and Torpspread, and TBR, lovely when used in conjunction. which anyone serious in pvp right now should have access to at least one of those skills and abilities, if for nothing else to deal with Carrier Trash.
  • alexindcobraalexindcobra Member Posts: 608
    edited August 2012
    Where are those Aux batteries when you need them? I wonder why can you confuse the enemy NPC AA props and it starts hurting them as well, but you can't confuse the player AA drops?
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