I'm taking the idea of having a playable starbase from the free online game Netrek.
In that game, Starbases are super-slow, very high shield and armor ships equipped with rapid fire beams and rapid fire torpedoes. They also have long range tractor/repulsor capability.
In that game, the starbase acts as an ultimate team support ship. Its super slow speed makes it useless in an attack role since anything can stay out of its range.. but if anything gets in range its in big trouble.
In STO, the starbase would be introduced as something similar.
Starbase (tier 5):
Hull: Equivalent to five VoQuv's in hull.
Max Speed: Thrusters only speed. No Full Impulse.
Turn Rate: 2
Defense rating: 0 (no matter what skills you have..its a station. its not dodging anything).
- Torpedo and Energy weapons fire twice as fast.
- High resist shields (native 40% resists before shield type additional resist and capt/boff skills/power settings)
- 8km range repulsor & tractor beams.
Can equip cannons (not dual nor heavy no quads) and turrets.
Cannot equip mines.
Weapons: 10 weapon slots surrounding station (2 fore, 2 to each side, 2 aft).
Engines: None. This slot is greyed out.
5 Device Slots
4 Hangar Bays
Can deploy ANY pet, even zstore ship pets as long as they are of player's faction. Limitation: 4 deployed wings active at any one time (aka each bay if launched can only have 1 active wing).
Can use combat escort pet from flagship cruisers if player owns one. Does not count towards pet max limit. Reward for owning a flagship!
Power bonuses: NONE. Starbase does not get any 'class' power bonuses. Its bonuses are all in weapn refire rate, tractor beam/repulsor range and pets.
Bridge Officer slots:
3x Cmdr Universal
2x Lt Universal
This boff setup allows starbases to be able to be costumized as full science support or full engineer support or mix of each.