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No more lame consoles! Build it into the ship!

rodentmasterrodentmaster Member Posts: 1 Arc User
I see yet ANOTHER way overpriced $25 USD ship that makes the same mistake of having a special feature that is console-specific.

STOP WITH THE CONSOLES! Build it into the ship itself. Like the spinal lance on dreadnaught. Like the cloak on KDF ships. There aren't enough console slots to go around as it is. Stop making the dread, the deffy retro, use a valuable console slot for a cloaking device which is built into the very frame of the ship itself. The oddy/bortasqu crappy consoles I can understand as you were going for a pack type of cross-compatibility -- which BTW is not impressive and not worth the money -- but please stop making all these innate ship abilities be consoles.

If you're making a Regent class with a radiation cannister, build it into the ship. Don't make it a console. This ship is NOT the best end-game ship as it already stands. Trading one of the eng slots for a tac does not make it any more survivable. It's a cruiser, not an escort.

So many bad decisions lately, but I couldn't keep quiet about this one. Stop making special functions as consoles. You want to make a console make it freakin' univresal across ALL ships, like pulse generator or isometric charge. If you're making it a limited-ship console BUILD IT INTO THE SHIP ITSELF, but not as a console option.
Post edited by rodentmaster on

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    bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2012
    Cryptic has already communicated their intention here.

    The fleet version of this ship won't have the nifty console or the cool torp launcher.

    They want you to buy the C-Store version now, so you'll put those modular toys on your fleet ship later.

    If they didn't do it that way, they couldn't sell both the C-Store ship and the fleet module for the fleet ship.

    I'm not saying I really like that plan, but nobody's twisting any arms to buy either one.

    All in all, I like the idea behind the consoles. People have been bugging Cryptic to be able to customize and upgrade their ships for a long time. Consoles let you outfit the ship you want with the ability you want (mostly).

    I like being able to move my Ionized Gas Sensor and my Impulse Capacitor and my Enhanced Plasma Manifold to whatever ship I want to fly today.

    Okay, some stuff is really out there. I don't think Saucer Sep should be a console. But I can live with it.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
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    suprcheezesuprcheeze Member Posts: 66 Arc User
    edited August 2012
    I'd prefer if they were switched to be devices, rather than consoles. Device slots aren't half as valuable as console slots.
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    dalolorndalolorn Member Posts: 3,655 Arc User
    edited August 2012
    I see yet ANOTHER way overpriced $25 USD ship that makes the same mistake of having a special feature that is console-specific.

    STOP WITH THE CONSOLES! Build it into the ship itself. Like the spinal lance on dreadnaught. Like the cloak on KDF ships. There aren't enough console slots to go around as it is. Stop making the dread, the deffy retro, use a valuable console slot for a cloaking device which is built into the very frame of the ship itself. The oddy/bortasqu crappy consoles I can understand as you were going for a pack type of cross-compatibility -- which BTW is not impressive and not worth the money -- but please stop making all these innate ship abilities be consoles.

    If you're making a Regent class with a radiation cannister, build it into the ship. Don't make it a console. This ship is NOT the best end-game ship as it already stands. Trading one of the eng slots for a tac does not make it any more survivable. It's a cruiser, not an escort.

    So many bad decisions lately, but I couldn't keep quiet about this one. Stop making special functions as consoles. You want to make a console make it freakin' univresal across ALL ships, like pulse generator or isometric charge. If you're making it a limited-ship console BUILD IT INTO THE SHIP ITSELF, but not as a console option.
    bluegeek wrote: »
    Cryptic has already communicated their intention here.

    The fleet version of this ship won't have the nifty console or the cool torp launcher.

    They want you to buy the C-Store version now, so you'll put those modular toys on your fleet ship later.

    If they didn't do it that way, they couldn't sell both the C-Store ship and the fleet module for the fleet ship.

    I'm not saying I really like that plan, but nobody's twisting any arms to buy either one.

    All in all, I like the idea behind the consoles. People have been bugging Cryptic to be able to customize and upgrade their ships for a long time. Consoles let you outfit the ship you want with the ability you want (mostly).

    I like being able to move my Ionized Gas Sensor and my Impulse Capacitor and my Enhanced Plasma Manifold to whatever ship I want to fly today.

    Okay, some stuff is really out there. I don't think Saucer Sep should be a console. But I can live with it.

    I suspect he meant build them in as special upgrades, not actual consoles. Such a change would be somewhat balance-changing, especially in favor of the Odyssey and Bortas'qu, but... they really should figure out a way to put gear on ships (and move it around as permitted) without impeding console min-maxers.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
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    thecosmic1thecosmic1 Member Posts: 9,365 Arc User
    edited August 2012
    suprcheeze wrote: »
    I'd prefer if they were switched to be devices, rather than consoles. Device slots aren't half as valuable as console slots.
    I'm guessing you don't PvP much. :)

    Plus with Consoles slots everyone can slot the same amount - everyone has 9/10 Console slots - whereas different Ship Classes have different numbers of Device slots.
    STO is about my Liberated Borg Federation Captain with his Breen 1st Officer, Jem'Hadar Tactical Officer, Liberated Borg Engineering Officer, Android Ops Officer, Photonic Science Officer, Gorn Science Officer, and Reman Medical Officer jumping into their Jem'Hadar Carrier and flying off to do missions for the new Romulan Empire. But for some players allowing a T5 Connie to be used breaks the canon in the game.
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    teleon22teleon22 Member Posts: 424
    edited August 2012
    suprcheeze wrote: »
    I'd prefer if they were switched to be devices, rather than consoles. Device slots aren't half as valuable as console slots.

    Yeah me too! Especially the Cloaking Device for the Federation Dreadnaught and the Defiant.
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    velktravelktra Member Posts: 0 Arc User
    edited August 2012
    thecosmic1 wrote: »
    I'm guessing you don't PvP much. :)

    Plus with Consoles slots everyone can slot the same amount - everyone has 9/10 Console slots - whereas different Ship Classes have different numbers of Device slots.

    The different numbers of device slots drive me a little crazy. I keep the subspace modulator thing (can't remember its actual name) permanently equipped, and it leaves my escort with only one open device slot. Choosing which battery to equip is kind of a nightmare sometimes. PvPers always have the attacks you don't have the right battery for!
    Demons run when a good man goes to war.
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    timelord79timelord79 Member Posts: 1,852 Arc User
    edited August 2012
    Cryptic, could patch a new feature into the ships, a universal ability slot.

    That way no one need to sacrifice their standard console slots unless they wish to equip more than one.

    That would leave standard in game ships a bit in the dust, since they don't coem with a console.
    Although those ships still having the slot could be an incentive to buy one, since I bet there are a lot of people like me out there who can not just let an empty slot be empty forever. :D
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    dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited August 2012
    dalolorn wrote: »
    I suspect he meant build them in as special upgrades, not actual consoles. Such a change would be somewhat balance-changing, especially in favor of the Odyssey and Bortas'qu, but... they really should figure out a way to put gear on ships (and move it around as permitted) without impeding console min-maxers.

    I've been pushing for a major overhaul of consoles to devices for a long time.

    A lot of the consoles make far more sense as devices, and don't get me started on the cloaking DEVICE.
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    skurfskurf Member Posts: 1,071 Arc User
    edited August 2012
    What they need to do is make a "Special Console" section on ships where you can slot the c-store consoles. A normal ship should not have any Special Console Slots so you would have to use an Eng., Tac. or Sci. slot if you wanted to use it on that ship. A c-store ship should come with 1 Special Console slot where only non-tac-sci-eng consoles can be slotted. A fleet ship should also come with 1 Special Console slot, and if you upgrade a C-store ship to a fleet ship then you should get 2 slots. They could also sell additional Special Console slots for 1000 Zen, up to a maximum of 3.

    I feel this would actually increase their profits. For one, it would make these consoles more desirable because they would not take up valuable space from other consoles. This would lead to more people buying C-store ships for the console alone. It would also lead to more people buying C-store ships and fleet modules for the additional console slots. And finally, people would buy the additional Special Console slots so they don't have to waste one of the main slots for the special console. It's a win-win-win scenario for PWE.
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    matteo716maikaimatteo716maikai Member Posts: 823
    edited August 2012
    if it was built in then people would only use it and not the fleet ships. look at the gal-x. it has a built in lazor and because of that it cant get a fleet version. and will forever be one console less then the other end game ships.
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    pyryckpyryck Member Posts: 6 Arc User
    edited August 2012
    OP -

    why do you dislike having options in outfitting your ship so much? :(
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    kamiyama317kamiyama317 Member Posts: 1,295 Arc User
    edited August 2012
    I wish we had more universal consoles. I don't really like the ones we have now. Maybe they could put in a new Z-Store section just for consoles, so you could buy them separately from ships. They should each go for like 400 ZEN each. I don't want to blow 2000 ZEN on a new ship just for the console.

    Also a console for the Dreadnaught laser would be awesome. I would buy it the second it went up.
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    dknight0001dknight0001 Member Posts: 1,542
    edited August 2012
    There aren't enough console slots to go around as it is. Stop making the dread, the deffy retro, use a valuable console slot for a cloaking device which is built into the very frame of the ship itself.

    Incorrect

    The Defiant.
    Only a Single ship in the Defiant Class ever had a cloak, it was the one stationed at DS9 and the Cloak was on loan from the Romulans. If that doesn't describe a console than nothing does.

    The Dreadnought
    Riker when made Admiral in alternative future chose the Enterprise D as his personal ship and had it upgraded, one of those upgrades was the Cloaking device. Since the standard Galaxy never had a Cloak I don't see how it could have been buit into the ship from the beginning.

    The Federation doesn't cloak, the game breaks it's own internal logic by making ships that can use a Cloaking device at all. So perhaps you should simply be grateful you don't have to make a KDF toon just for the cloaking device.

    Link
    Tragedy struck for Starfleet on Stardate 72487.91, when the U.S.S. Kelso was lost with all hands.

    The Kelso was supposed to be on a routine mission to study the long-term effects of the Hobus supernova on star systems in the Devron Sector when it was destroyed. Initial reports indicated that the Kelso could have come under attack. However, when the remains of the vessel were recovered by the U.S.S. April, it was found that a coolant leak caused by an experimental cloaking device onboard the Kelso caused plasma to vent from the ship. The plasma reacted with ionizing radiation present in the area, causing the explosion which destroyed the Kelso.

    After careful consideration, Captain Barax Wenn of the April revealed the cause of the Kelso's destruction to the captains of the Romulan ships assisting in the search for the vessel. In response, Praetor Taris lodged an immediate complaint with the Federation Council, and, as a "gesture of good faith," informed the Klingon Empire of the details of the Kelso's destruction as well.

    Starfleet Security admitted that the U.S.S. Kelso was testing a Federation cloaking device. The Romulans then ejected all Federation diplomats and ships from their space in protest, and Chancellor J'mpok recalled the Klingon ambassador to the Federation back to Qo'noS for "strategic discussions."

    After the revelation that Starfleet was testing a cloaking device, tensions between the Federation, Romulans and Klingons were at their highest point since the destruction of the Romulan homeworld in 2387. After a full inquiry, six members of Starfleet Security were court-martialed.

    It took three months for Federation President Aennik Okeg to convince the Romulans and the Klingons to send representatives to a summit to discuss the situation. When the meeting finally began, Okeg made the Federation's position clear. He apologized for the experiments into cloaking technology, and said that he had signed an executive order banning all research into or creation of Federation cloaking technology.

    "The narrow legal view may be that the Treaty of Algeron ended when Romulus was destroyed," Okeg said. "The Romulan Star Empire we knew is gone, and you are a new people. What has not changed is the Federation's commitment to peace."
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    rodentmasterrodentmaster Member Posts: 1 Arc User
    edited August 2012
    Way to totally miss the point there, dknight. Can't see the forrest for the trees, for what I was saying.
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    majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited August 2012
    suprcheeze wrote: »
    I'd prefer if they were switched to be devices, rather than consoles. Device slots aren't half as valuable as console slots.

    Nice idea. ;)
    timelord79 wrote: »
    Cryptic, could patch a new feature into the ships, a universal ability slot.

    That way no one need to sacrifice their standard console slots unless they wish to equip more than one.

    If they were going to do this I would like it only for C-store ships and not Fleet Ships, that way they would have the same console slots as the Fleet Ships/Lock Box ships, bringing some more value of money back into C-store ships. Perhaps add two per ship to make up for the less hull etc. That way people have the choice, the fleet ships have the better stats, but the C-store ships have the two universal console slots, even if they are only restricted to special consoles and not tactical, science or engineering ones.

    I wish we had more universal consoles. I don't really like the ones we have now. Maybe they could put in a new Z-Store section just for consoles, so you could buy them separately from ships. They should each go for like 400 ZEN each. I don't want to blow 2000 ZEN on a new ship just for the console.

    Also a console for the Dreadnaught laser would be awesome. I would buy it the second it went up.

    Remember Cryptic is a business and if they did that think of the amount of money they wouldn't get, that all 1000 Zen for bank slots would look cheap in comparison to what ship and console prices would be if they implemented such an idea like single console purchases.
    Incorrect

    The Defiant.
    Only a Single ship in the Defiant Class ever had a cloak, it was the one stationed at DS9 and the Cloak was on loan from the Romulans. If that doesn't describe a console than nothing does.

    The Dreadnought
    Riker when made Admiral in alternative future chose the Enterprise D as his personal ship and had it upgraded, one of those upgrades was the Cloaking device. Since the standard Galaxy never had a Cloak I don't see how it could have been buit into the ship from the beginning.

    The Federation doesn't cloak, the game breaks it's own internal logic by making ships that can use a Cloaking device at all. So perhaps you should simply be grateful you don't have to make a KDF toon just for the cloaking device.

    Link

    I totally agree, I run the Defiant Retrofit and my wife runs the Dreadnaught and neither of us use the darn thing, Federation shouldn't have cloaking devices, and all those sprouting the Defiant and Galaxy-X on screen references simply don't get it, nor the concept of a one off. I don't need to go there as dknight has said it quite well for me.
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    beezle23beezle23 Member Posts: 0 Arc User
    edited August 2012
    Movable consoles means they sell ships that otherwise no-one would buy. :P
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    unangbangkayunangbangkay Member Posts: 10 Arc User
    edited August 2012
    beezle23 wrote: »
    Movable consoles means they sell ships that otherwise no-one would buy. :P

    Exactly. Is a Regent worth $25 if you can get the wide-angle torp and metreon gas separately for, say, $5 each (average price of a ship skin pre-Season 6)?

    Premium-priced items are premium-priced for a reason, and consoles are part of what makes buying ships worthwhile. When I bought a Sao Paolo I didn't just get a nifty Defiant skin, but a set of cool-looking cannons I can use on my Armitage. When I buy a Regent I'm getting a cool torpedo that I can also use on my Armitage when I get bored of flying a broadside-boat.

    We simply don't know the math right now. In all likelihood Cryptic and PWE make more money selling a small amount of high-priced ships than a large amount of consoles. That's probably part of the reason why they folded ship skins into the Fleet Ship system, too.

    Now, I don't want to give them ideas, but I imagine they might sell consoles...if they where per-character unlocks, like the EV suits. Do you really want that?
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    dalolorndalolorn Member Posts: 3,655 Arc User
    edited August 2012
    skurf wrote: »
    What they need to do is make a "Special Console" section on ships where you can slot the c-store consoles. A normal ship should not have any Special Console Slots so you would have to use an Eng., Tac. or Sci. slot if you wanted to use it on that ship. A c-store ship should come with 1 Special Console slot where only non-tac-sci-eng consoles can be slotted. A fleet ship should also come with 1 Special Console slot, and if you upgrade a C-store ship to a fleet ship then you should get 2 slots. They could also sell additional Special Console slots for 1000 Zen, up to a maximum of 3.

    I feel this would actually increase their profits. For one, it would make these consoles more desirable because they would not take up valuable space from other consoles. This would lead to more people buying C-store ships for the console alone. It would also lead to more people buying C-store ships and fleet modules for the additional console slots. And finally, people would buy the additional Special Console slots so they don't have to waste one of the main slots for the special console. It's a win-win-win scenario for PWE.

    Beautiful idea. But I do think normal ships should have at least 1 SC slot if a C-Store ship has been purchased. Some people just buy that stuff to outfit later ships :P

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
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    thibashthibash Member Posts: 506 Arc User
    edited August 2012
    None of this will have the effect that you desire. It will only give you more restrictions and less choices.

    Assume, for the sake of argument, that all ships and console slots are balanced against eachother. That would mean that if you remove a specical console from a ship, you'd have to remove the slot too. Adding the ability but keeping the extra slot would create an imblance, since the ship would effectively gain +1 slot.

    If you rebalance the ship that way, then you'd have a ship with one of the console slots permanently reserved for your special power. So instead of choosing to bring it, you'd be forced to bring the special power.

    A change to this system wouldn't make any difference, except that it would make it impossible for non-ship specific consoles to be used on other ships.

    So what you're proposing is less player freedom, with exactly 0 changes to the ship's effectiveness. I'd vote against that.
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    darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited August 2012
    I like the way consoles work. Lower end ships with transferable consoles gives you heaps of choices for customisation. I can understand the highest end ships having their consoles bound to the (like saucer separation for galaxy, MVAM for advanced escort), too.

    I think the current system forces you to think about your choices when you build a ship. It makes you weigh the options, consider alternatives. It makes the game challenging. Where would the fun be if you could load your ship with everything you could ever think of? The game would become boring and stale as every single person would have every console on board. This would also give a decisive advantage to those who ave bought all C-Store ships.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited August 2012
    I like the way consoles work. Lower end ships with transferable consoles gives you heaps of choices for customisation. I can understand the highest end ships having their consoles bound to the (like saucer separation for galaxy, MVAM for advanced escort), too.

    I think the current system forces you to think about your choices when you build a ship. It makes you weigh the options, consider alternatives. It makes the game challenging. Where would the fun be if you could load your ship with everything you could ever think of? The game would become boring and stale as every single person would have every console on board. This would also give a decisive advantage to those who ave bought all C-Store ships.
    As Someone with most of the C-Store ships.... some consoles are great, others.... suck. Thunderchild and the PDS? AWESOME! Nova's Enhanced plasma manifold? great! A lot of the others are less interesting. Many are very niche and nearly useless... Emission guided Torp is a good example.
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    rodentmasterrodentmaster Member Posts: 1 Arc User
    edited August 2012
    You're missing my point though... If it's just for one ship, it should be built into that ship. Otherwise make it a truly universal console (like the PDS, plasma manifold, etc) that can go in ANY ship.

    So, something that is included in your power tray, but doesn't take up a console slot.
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    voporakvoporak Member Posts: 5,621 Arc User
    edited August 2012
    The ideas about C store ships having a special power console slot or making the consoles into devices is great. But really we know Cryptic probably wouldn't do that. so I have an idea. Let's take the Defiant Retro for example (because I have the ship). It would have a special console slot in adition to its normal ones that you can only put the cloak in. So if you want to use the cloak, you don't take a console slot. But ofr any other special consoles used on the defiant retro they have to go in a normal console slot. What I'm getting at is have the ships the special console was made for built in with the conosle slot made just for that console. And say I took a PDS console and wanted to use it on my defiant. I can't put it in the special console slot because the console wasn't designed for the defiant and therefore it can't go in the special slot. But the Thundershild would have a special console slot you could only equip the PDs console in because it's designed for that ship.
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    bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2012
    You're missing my point though... If it's just for one ship, it should be built into that ship. Otherwise make it a truly universal console (like the PDS, plasma manifold, etc) that can go in ANY ship.

    So, something that is included in your power tray, but doesn't take up a console slot.

    I understand where you're coming from.

    The problem is that doesn't seem to fit with Cryptic's direction.

    Say they built the metreon gas thing into the Regent as a feature of the C-Store ship...

    Now what happens when players want a Fleet version of the Regent?

    Either the Fleet version doesn't get that ability, or it's built in from the start.

    If it's built in from the start, that's great for people who just get the Fleet version, not so great for the people who paid for the C-Store version.

    This way, people who want the +1 C-Store ability can get it, and they can get the Fleet version of the same ship at a discount later on.

    Yes, it does boost the cost involved of getting a Fleet version and I can't say I like that. But the alternative is people grinding to get a better, more feature-complete ship than the one being sold in the C-Store.
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