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Kudos on Regent Class: Similar Reworking of, e.g., Negh'Var?

gradstudent1gradstudent1 Member Posts: 633 Arc User
edited August 2012 in Klingon Discussion
The team at PWE is to be commended for putting out a stunning revision of the Sovereign class. If I had to fly one ship on the Fed side, it would be the Sovereign, and this recent reworking of it, which is due to be released Thursday the 16th, will no doubt excite the Fed players.

I understand the supply-demand dynamics at play here: the Fed players are more numerous. Those of us on the KDF side are simply a minority client body. That said, I would make the following suggestion to the devs (I have already Tweeted this to Branflakes and CaptainGeko): A reworking of the Negh'var with a greater emphasis on flexibility in the BOFF positions (i.e., more universal slots). This would allow someone to shift the functionality of the ship more toward tactical or science, rather than being bound by its engineering BOFFs.

Such a reworking would have a number of benefits both to PWE and players. First, it would require less work on PWE's end than a brand-new ship. The skins can stay the same, I am talking about functionality. Second, it would feed the KDF hunger for something new on our side. Third, it would give Spidermitch something new to add to his already-gorgeous charts! (this last point is less important, admittedly).

(Edited Update) Console: A C-store variant would need to have a special console. Perhaps this could be some sort of "spinal lance" type weapon (see Gowran's attack on DS9) or perhaps some sort of high powered boarding party (in the same episode, the Negh'Var took out DS9's shields and beamed over boarding parties!) that would be quite a bit more powerful than the normal ability, which is easily countered with TT. Both proposals are "canon," if that matters to you.

If you support this proposal, or a similar one, please indicate as much in a reply. If enough people respond, I will personally send some of the devs tweets about the feedback. Thanks.

And let me say that if PWE decides to follow such a suggestion for the Negh'var, I will pay FULL price for it--not with converted dilithium, but with REAL cash.
Post edited by gradstudent1 on

Comments

  • praghaspraghas Member Posts: 239 Arc User
    edited August 2012
    I'd rather an entirely new ship than a reworking I think.... To be honest though, I plan three characters for the KDF and already have ships planned for them, so I am unlikely to spend money on a new ship that comes out, unless it was a small carrier.
    Cloaking generators break down at first sign of language.
  • palpha2clearancepalpha2clearance Member Posts: 432 Arc User
    edited August 2012
    The team at PWE is to be commended for putting out a stunning revision of the Sovereign class. If I had to fly one ship on the Fed side, it would be the Sovereign, and this recent reworking of it, which is due to be released Thursday the 16th, will no doubt excite the Fed players.

    I understand the supply-demand dynamics at play here: the Fed players are more numerous. Those of us on the KDF side are simply a minority client body. That said, I would make the following suggestion to the devs (I have already Tweeted this to Branflakes and CaptainGeko): A tac-heavy reworking of the Negh'var. Alternatively, I am also open to a reworking of any of the "classic" Klingon ships--though I absolutely love the Negh'var. Such a reworking would have a number of benefits. First, it would require less work on PWE's end than a brand-new ship. The skins can stay the same, I am talking about functionality. Second, it would feed the KDF hunger for something new on our side. Third, it would give Spidermitch something new to add to his already-gorgeous charts! (this last point is less important, admittedly).

    Edit: I just realized that another great option would be to do a SCIENCE-heavy reworking of the Negh'var, since the KDF is generally weak on science ships.

    If you support this proposal, or a similar one, please indicate as much in a reply. If enough people respond, I will personally send some of the devs tweets about the feedback. Thanks.

    And let me say that if PWE decides to follow such a suggestion for the Negh'var, I will pay FULL price for it--not with converted dilithium, but with REAL cash.

    Love the design .....way over priced no ship should cost over 1200 Zen, The Boff layout sucks more universal slots are NEEDED, The console NEEDS to be for all cruisers, and Torpedo launcher should NOT be unique. I am tired of paying for things with so many restrictions. The worse part is the price gouging. This has been long awaited and Cryptic needed an epic win.....I think they got the look right the rest is debatable....and still not in Cryptic's favor. They really needed a home run here.....
    [SIGPIC][/SIGPIC]
  • gradstudent1gradstudent1 Member Posts: 633 Arc User
    edited August 2012
    I agree about the universal slots. The fixed slots only allow for limited creativity on the part of the player, and this is a problem/issue with almost all ships (save, of course, the BOP).
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited August 2012
    That would be a cool thing to see, a Klingon (the race, not merely the faction) cruiser bridging the gap between the Negh'var and the behemoth Bortasqu. Maybe give it a loadout and special ability that SCREAMS beam boat over yet another DHC-cruiser? Heck I'm a Fed loyalist (despite my 3 KDF toons), and even then this idea gets my 2 thumbs up.

    What sort of special abilities would you give to a KDF premium cruiser? A heavy beam array? A cloaked mine net?
  • gradstudent1gradstudent1 Member Posts: 633 Arc User
    edited August 2012
    If one follows canon (and I am not married to it), when Gowran et al attacked DS9 the Negh'var had some sort of powerful weapon carried under the hull that knocked out the stations shields and allowed for boarding parties. Perhaps a high-power beam array, as you suggest, or perhaps some kind of special boarding party option--of course, one that is different and more effective than the present baording party BOFF skill.

    As you say, however, I think the Negh'var has the potential to bridge a few gaps, esp. in a science variant. It also has the potential to be successful because of its nostalgic value. If it were not so engineering heavy, I would drop my Bortasqu' Command in a second for it.
  • warotterwarotter Member Posts: 0 Arc User
    edited August 2012
    I love it when you quote canon. :)
  • gradstudent1gradstudent1 Member Posts: 633 Arc User
    edited August 2012
    We have to have a dialectical relationship to the canon--keeping close it when possible but allowing for the very different environment of a "game" to have its tug as well.=)
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited August 2012
    Their is the Fleet Vor'cha .. aka. Fleet To'Kaht ... http://www.stowiki.org/Fleet_Tor%27Kaht_Battle_Cruiser_Retrofit

    She has the similar BO layout (well close as she has that LT BOFF with the ENG having the ENS one) as the new Regent-class and a better turn rate and can mount cannons.

    I'm personally gonna run one with the Vor'Kang skin.
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  • tetonicatetonica Member Posts: 142 Arc User
    edited August 2012
    genhauk wrote: »
    Their is the Fleet Vor'cha .. aka. Fleet To'Kaht ... http://www.stowiki.org/Fleet_Tor%27Kaht_Battle_Cruiser_Retrofit

    She has the similar BO layout (well close as she has that LT BOFF with the ENG having the ENS one) as the new Regent-class and a better turn rate and can mount cannons.

    I'm personally gonna run one with the Vor'Kang skin.

    ...that costs almost the same price for a single character unlock. Personally I would love to have a c-store negh'var(or vor'cha) refit with the regent's boff layout and perhaps the disruptor equivalent of the gal-x's spinal lance
    Lynis, Orion Engineer, main
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    Nari, Orion Science, secondary alt
  • gradstudent1gradstudent1 Member Posts: 633 Arc User
    edited August 2012
    To emphasize a point, what I think would set apart what I am proposing from, say, the C-store Vorcha or Tor'Kaht, is an emphasis on flexibility, which translates to multiple (at least 2) universal stations. reginamala78 already brought this up, which prompted me to change my original post to emphasize the universal BOFF layout.

    2 universal stations would allow for an incredible amount of flexibility and would give the science people especially a solid Klingon cruiser that they could customize toward science. Or if a tactical person want to make the ship more tactical that could be done as well, though it might look very much like the upcoming Fleet Negh'var.

    The beauty of what i am proposing, in my view, is the flexibility of the ship.

    In addition, if it went C-stone, it would need to have a special console. As I proposed, perhaps this could be some sort of "spinal lance" type weapon or perhaps some sort of high powered bording party that would be quite a bit more powerful than the normal ability, which is easily countered with TT. Both proposals are "canon," if that matters to you.
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited August 2012
    I would love to see an updated Negh'Var with a high level universal Boff slot, probably a Lieutenant Commander. As stated this would give Science Officers more of a choice than just the BOP or Carrier. (Not a fan of th Gorn in STO, Cryptic turned them from territorial but peaceful creatures into some sort of blood thirsty dinosaurs).

    Also I would like to see the bottom bits on the Negh'Var added in, as seen in the series. I would also like to see the ship being a C-Store account unlock rather than one of the overpriced and hard to get Fleet ships.

    I think I would also like to see a new costume as well, to allow us KDFers to add some kitbashing options, it's something we currently lack and the Fleeters are flooded with.

    I love the Mirror Vorcha for my engineer and I think giving the Negh'var a C-store refit with more emphasis on universal flexibility would be a much appreciated and welcome change. :D
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • kattarnkattarn Member Posts: 105 Arc User
    edited August 2012
  • gradstudent1gradstudent1 Member Posts: 633 Arc User
    edited August 2012
    kattarn:

    You are absolutely right, but according to stowiki, there are no universal slots. The third engineering slot on the normal Negh'var goes to tactical. Thanks for posting and for bringing up this point.
  • gradstudent1gradstudent1 Member Posts: 633 Arc User
    edited August 2012
    I am apparently not the only one thinking along these lines:

    http://sto-forum.perfectworld.com/showthread.php?t=260069
  • sechserpackungsechserpackung Member Posts: 135 Arc User
    edited August 2012
    Well, I thought about it a little and here is an idea:

    Probably slightly overpowered.
    • Minimum Rank: Vice Admiral
    • Hull Strength: 38,000
    • Shield Modifier: 1
    • Crew: 2500
    • Weapons: 4 Fore, 4 Aft
    • Device Slots: 4
    • Bridge Officer Stations: 1 Commander Engineering, 1 Ensign Engineering, 1 Lieutenant Tactical, 1 Lieutenant Science, 1 Lieutenant Commander Universal
    • Console Modifications: 3 Tactical, 4 Engineering, 2 Science
    • Base Turn Rate: 9 degrees per second
    • Impulse Modifier: 0.15
    • Intertia Rating: 25
    • 10 Power Weapons
    • 10 Power Shields
    • Console X
    • Possible Weapon X

    I basically offered 1k Hull Hitpoints for an increase of the Universal slot to LTC which would give a nice option for all three player types. Also changed Power from Engines to shields because I think that would be more helpfull for people that wanted to invest more actual power into either engines or aux, though considering I don?t realy have any clue that might just be a very bad idea from myself. Could probably sacrifice one or two device slots as well. :)
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited August 2012
    Well, I thought about it a little and here is an idea:

    Probably slightly overpowered.
    • Minimum Rank: Vice Admiral
    • Hull Strength: 38,000
    • Shield Modifier: 1
    • Crew: 2500
    • Weapons: 4 Fore, 4 Aft
    • Device Slots: 4
    • Bridge Officer Stations: 1 Commander Engineering, 1 Ensign Engineering, 1 Lieutenant Tactical, 1 Lieutenant Science, 1 Lieutenant Commander Universal
    • Console Modifications: 3 Tactical, 4 Engineering, 2 Science
    • Base Turn Rate: 9 degrees per second
    • Impulse Modifier: 0.15
    • Intertia Rating: 25
    • 10 Power Weapons
    • 10 Power Shields
    • Console X
    • Possible Weapon X

    I basically offered 1k Hull Hitpoints for an increase of the Universal slot to LTC which would give a nice option for all three player types. Also changed Power from Engines to shields because I think that would be more helpfull for people that wanted to invest more actual power into either engines or aux, though considering I don?t realy have any clue that might just be a very bad idea from myself. Could probably sacrifice one or two device slots as well. :)

    I really like that set up, us KDFers don't need lots of okay ships, just a few exceptional ones. We prefer quality over quantity.

    As for a weapon, perfect opportunity to give the Klingons a new torpedo weapon, something like the new Federation torpedo but obviously different to fit KDF standards and play style. As for a console something on par with the usefulness that the new Sovereign has (but obviously unique and Klingon like), which will make people want to buy the ship just for that. Though going by it's stats, that you suggested, I would buy it for the ship. :D
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • gradstudent1gradstudent1 Member Posts: 633 Arc User
    edited August 2012
    sechserpackung: I like this proposal. Solid, not OP but a good ship. THanks for sharing your ideas. Let's hope we get heard.
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited August 2012
    After going over the new sovereign ship stats I do think this one is still a solid ship and would work out well.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • sway82sway82 Member Posts: 36 Arc User
    edited August 2012
    I for myself don't like the Regent to be honest. But i like the Fleet Negh'Var layout, it's ok to me. But what really bothers me is the graphical overhaul of the stock Sovereign and now it's new Regent upgrade. While the Negh'Var is still poorly modeled without any details, like it was when STO launched. Maybe i'm a nitpicker but i don't use the Negh'Var cause it's fugly as hell. In the Art of STO thread for ship inconsistencies there is a very nice comparrison to the model used in TNG and DS9. Maybe one of the Devs can spend some valuable time and ever make a optical update of all those crappy klingon ships that still look like STO beta??? I would prefer an increase of ship model quality over any new klingon z-store ship ... btw. where is the damn K'Vort? That's an iconic Trek ship i would gladly pay for! :)
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