As I'm just getting setup to roll a PvP only toon, it occurs to me I can't bring my FC's with me. The rest of my gear I might be able to get to my new toon but I was planning on a fleet ship ASAP, and my main toon (KDF) has all I need to get the ship I want.
So, I figured I'd transfer my unused fed toon to tribble (instead of killing him outright) and roll a TAC KDF toon in the vacated space- so that my main KDF toon and PVP toon would be on the same account and I wouldn't have to go thru the entire crafting tree again.
...would a RESPEC token allow me to change my toon from ENG to TAC ? Is there ANY way to do this without replaying months to get those FC's ?
Comments
BUT
1 months Gold members will create a new slot (upto 3)
or a small Zen purchase will grant TWO
I'd assume that transferring a toon to tribble doesn't free up a slot in my account either, right ?
Awoken Dead
Now shaddup about the queues, it's a BUG
you can delete it of course
but you can't copy it back
:cool:
...and 10 Gb of more data on my router.
Awoken Dead
Now shaddup about the queues, it's a BUG
http://www.stoacademy.com/tools/skillplanner/index.php?build=MalaksQin1_0
3X mk XI PPL AP DHC (ctrH)(acc)(Borg) front
1X mk X blue quantum torp (acc)(dmg)
3X Mk XI PPL AP Turret (ctrlH)(acc)(Borg) rear
3X mk XI blue AP Mag/ mk XI blue ZP Quantum chamber
1X mk X blue emitter amp/ 1X mk X blue emitter array
1X mk X ablative/ 1X mk X Tetraburnium/ 1X Borg module
Aegis deflector/ Aegis impulse/ mk XI KHG Shield
DOFF:
1X green shield dist
2X Blue Projectile weps
1X green Tech
1X red Hazard
Any hope for it Mav ?
Awoken Dead
Now shaddup about the queues, it's a BUG
The thing is, Engis are literally incapable of dealing DPS in an escort. They don't have the tac buffs, nor the sub nuc.
Engies are meant to heal, and provide pressure. But as a KDF all is not lost for the want to be murderous engineer!
The Kinetic Negvhar has around a 20+ turn rate IIRC when it has 2 RCS consoles equipped and moderate engine bias settings. This turn rate and speed not only give you the ability to keep up with your faster team mates, but also provide you the unique ability to torpedo someone into sweet oblivion.
Torp Crits, particularly transphasics are quite good, even for non tacs (infact my sci doesn't even have torps ranked and she often scores around 10k crits still with her torp spread 2s, and that is with chroniton torpedo upfront)
Just bind the torps to your space bar and with the 2 torp doffs equipped let em fly.
Between this, and the optional warp plasma runs, your going to be pleasantly surprised by your damage out put at the end of a given match.
You'll also enjoy the superior durability that comes with the negvar over the raptor. And your team mates will love you for the spot heals you can easily throw, while still beating the bloody snot out of people, particularly with torp spread and HY up.
Seriously take a look man. http://sto-forum.perfectworld.com/showpost.php?p=4898521&postcount=86 She's no where near as boring as you fear. That's the fun thing about klink cruisers. They are all built to Murder People
Awoken Dead
Now shaddup about the queues, it's a BUG
It being a raptor though, I don't see you getting many more miles out of em. But we can try.
Posted build (post #6) but totally forgot to list abilities, got engineering fleet, evasive, miracle worker, rotate shield freq, and nadion(IIRC).
Can I be viable PvP without rerolling toon and scrapping ship/weapons ?
Awoken Dead
Now shaddup about the queues, it's a BUG
http://www.stoacademy.com/tools/skillplanner/index.php?build=Raptor1_0 First change stuff to this. This will considerably boost your output and your survivability.
Ditch Quantum chamber for 4th energy console. Put a Field Generator in one of your sci console slots.
Get an Omega Deflector, and shield. (you'll have to use RSF abit more frequently with it) Borg Engine. This gets you the tet glider which will also help your ability to remove shields.
This build is pretty much a straight alpha strike build. Personally I'm not a fan of blowing your load all in one swing, but your an eng.. and thus your spike damage is going to be pretty sorry if you have straight cannons, and a DBB or Torp. So you're best bet is to pull a minimax and just swing as hard as you can and as often as you can.
Change doffs to 2 Blue or better Shield Distributions, (actually might as well go for 3 in a Raptor) and then 2 Hazard doffs.
Again, thanks for your input.
Awoken Dead
Now shaddup about the queues, it's a BUG
Awoken Dead
Now shaddup about the queues, it's a BUG
I'd ditch ET1 for EPTS1. And probably ET2 for EPTS2.
Also pick one. DBB or a Torp
If you go with the DBB, I would ditch target engines 3 for BO3 or APO1.
I would put CRF3 in the commander spot as it's damage buff is incredibly potent.
Remove THY2 for BO2 and lose CRF1 for APD1.
Or if you go Torp
CRF3, CRF2, THY2, Torp Spread1
APO1, THY2 TT and TT your ensign
EPTS1 and 2 on the eng slots.
Engi's shuld make nice damage per second spike cruisers instead with 2x beam overload its what they are made 4 with EPS and nadion kkchnk
CRUISERS NEED A 206% HULL BUFF
Ya, the nadion comes in handy for breaking the Breen cruiser 'suckin the life outta my shield' maneuver- IF he lives that long. But as previously stated NUMEROUS times ENGies don't spike damage like TAC's do, and I've come to believe it- my ENGie Qin with purple mk11 AP is only marginally quicker killing than my TAC Pach with white mk11 disruptors, and the Pach captain isn't spec in ANYTHING above capt level where the engie is specced to adm.
Go figure.
Awoken Dead
Now shaddup about the queues, it's a BUG