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Enough Bad Mouthing of the Odyssey

hasukurobihasukurobi Member Posts: 1,421 Arc User
edited August 2012 in Federation Discussion
Let us put the whole "The Odyssey is TRIBBLE! It sucks at PvE! It sucks at PvP! It is a useless ship for all that money! It turns too slow to do anything and cannot deal damage!" stuff to rest once and for all.

To all those who say those sort of things: The problem is with you and(or) your setup not with the Odyssey. Those of us who really know what the Odyssey does and how to use it already are well aware of how awesome a ship this is and what an amazing job Cryptic did bringing us a TRUE flagship.

So without further adieu video evidence: http://www.youtube.com/watch?v=jecJVdGJt-A&feature=youtu.be
Post edited by hasukurobi on

Comments

  • metalkorekingmetalkoreking Member Posts: 0 Arc User
    edited August 2012
    Cool video very much enjoyed it
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  • gstamo01gstamo01 Member Posts: 0 Arc User
    edited August 2012
    People make fun of it's ability to dps, not it's ability to take a hit.

    Also this video was obviously fake, there is a UFO in it and everything..
    You know Cryptic has Jumped the Proverbial Shark when they introduced Tractor Pulling to Star Trek Online! :D
  • thibashthibash Member Posts: 506 Arc User
    edited August 2012
    The Odyssey is a very nice ship, but then again, any cruiser is. And its dps is fine in anything other than PvP maybe, if you know how to set it up.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited August 2012
    Ah..the ugly Obessey class...
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  • nyniknynik Member Posts: 1,628 Arc User
    edited August 2012
    I've only ever encountered 'bad mouthing' of ships by people who want them to be amazing at everything (or who lack the ship).

    I do find it hard sometimes to blame the player though, given how STO's leveling content wraps us so thoroughly in cotton wool. Players are not prepared to deal with situations in which they need to critically think about overcoming the threat. Unfortunately many don't bother to relearn the game at this stage.

    Its not an 'Odyssey problem'.
  • orondisorondis Member Posts: 1,447 Arc User
    edited August 2012
    Nice fight and you did rather well considering.

    That said, that vid pretty much proved how useless it is in regards to DPS. Of the three ships you were fighting, only one had a tact team and he was also the only one who didn't die(Incognito, who I'm sure I've fought before). Your first kill didn't even use a single shield buff the entirety of the time you were shooting at him. Also you appeared to have trouble whenever anyone got behind you (something Incognito seemed to realise).

    Hmm, if you're up for it I'd like to test out my eng/armitage(no pets) against you.
    Previously Alendiak
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  • trev06trev06 Member Posts: 14 Arc User
    edited August 2012
    I fly an Oddy as well. Think they are awesome ships. As healers/tanks they are awesome. That said, dps will never be our strong suit. Also, since its been mentioned, Ive gone one on one with a fleetmate in a properly specced armitage, pets and all.

    The Oddy properly specced can tank the armitage very well. I'm poor at pvp, and even I held off my determined fleetmate for upwards of ten minutes until he finally won by over coming my heals slowly over time.

    He then switched to a defiant and tried alpha striking from cloak. I could tank his worse and he had to scoot out before my disruptors ate into his Hull past 40%.

    She's a great ship, but as its been said, she gets a bad name from the TRIBBLE players that think a flagship will make them super invincible.
  • zarathos1978zarathos1978 Member Posts: 0 Arc User
    edited August 2012
    Yeah, it seems as the players you were fighting against were not using the survivability buffs. Also the escorts had hard time staying on you back. I also think some of them were not using backpedaling to increase manipulability and stay close to your back.

    I was flying free Oddie for a long time and found it was a great healer/tank ship, but a DPSer? No, never. Sovereign was much better and supposedly the Galaxy-X and Lakota (refit/retrofit whatever Excelsior) are even better. If I had my old tac character with his Fleet Escort (however it is called now) could blow you up :D
  • naldorannaldoran Member Posts: 0 Arc User
    edited August 2012
    trev06 wrote: »
    I fly an Oddy as well. Think they are awesome ships. As healers/tanks they are awesome. That said, dps will never be our strong suit. Also, since its been mentioned, Ive gone one on one with a fleetmate in a properly specced armitage, pets and all.
    The Odyssey is not bad at DPS, especially in PvP; anyone who's had the pleasure of going up against the Pandas (or even those silly TSI folks) in PvP know that the Odyssey can dish out extremely respectable damage and fantastic healing; it all depends on how you build it.

    I'd actually call the OP's ship layout a bit sub-par when designing for DPS since it was running dual beam banks on a ship with poor turn rate; even separated, you'll have much better time on-target with eight beam arrays. Before anyone starts pointing out what that does to your weapon power levels, take a look at this build: Link. The two copies of Emergency to Weapons keep my weapons power at 125, and I still have plenty left over for shields and aux-based heals. That build allows me to dish out very decent damage in PvP, while keeping my teammates alive. If you want something with a little more solo-tanking ability, put a copy of Tac Team on there; I don't bother with it, instead relying on Extend Shields or asking the escort nicely to give me one.

    Having those 8 beams at 125 weapons power gives me a wide broadside where I can bring a lot of firepower to bear, instead of the narrow arc you get from dual beam banks and torpedoes. The OP also has a few too many universal consoles on his ship I think; I only ever bother with the saucer separation, leaving more room for a neutronium console which would help with that tanking, extra field generators and emitter arrays / SIF generators to boost healing strength.
    12th Fleet | Sad Pandas | Starfleet M.A.C.O.
  • areikou#8990 areikou Member Posts: 0 Arc User
    edited August 2012
    This is funny, I've been experimenting around with different cruisers on my tac to find a good dps cruiser and finally settled on the free oddy, and let me explain why. Please note this is for PVE, I don't know how well this works in PVP but it has worked in PVE so far.

    The Free Oddy has LT Tac, CMD Eng, LT Sci, ENS Sci, and LTC Universal. Moving this universal to Tac gives it access to certain abilities that are much more powerful that only the Excelsior can use (It also only has 3 total tac boff skills, Oddy comes in at 5). In this case, HY3 (8-40k damage per torpedo x4). Using the LT and LTC Tacs, I have TT1x2, BO2x2, and HY3. What this does is serve to have TT1 up at almost all times, gives a good shield damager using BO2 every 15 seconds, and HY3 goes in for the kill.

    Slotting 3 beam arrays fore and aft and quantums fore and aft, allows me to do this from the front or behind, so turn rate isn't that big of a deal. This also gives a 6 beam broad side. The free oddy goes up to 117 weapon power (Ship has no extra weapon power bonus), so having an EPTW1 helps when you're about to fire a BO.

    This is all in addition to RSP1, EPTS3, and Aux2S3, TSS2, and HE1. I also use Brace for Impact for shield healing as well, similar to RSP1, but not quite as effective but still can give a good shield heal.

    Provided your weapons and items are good (All weapons and items are MK XII stf, maco xii shield, etc) you can dish out good burst dps, take down an enemy and still be able to hold your own with a semi-zombie cruiser until your team mates arrive to assist. Using 3 piece borg/maco shield provides both hull and shield heal procs when being constantly bombarded in things like fleet events.

    Again, this works in PVE, both elite stfs and fleet events. Not sure about pvp since I haven't tested it there yet.
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  • darkwhite0darkwhite0 Member Posts: 158 Arc User
    edited August 2012
    I stopped watching the video when I saw three dual beam bank and two hargh'peng torpedo

    Odyssey is a good ship... If you know how to play with one
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited August 2012
    Ody is absolutely fine. At high level play it's probably one of the most commonly seen ships in the game (the higher you go, the more escorts and squishies drop off and cruisers that can take a beating, deal out consistent pressure damage and spike heal rule the roost).

    It's just a bit of a tool trap, and it kind of bothers me because the Ody is (outside of specialized tasks like a DPS Lulzscelsior) by far the best of the cruisers. You really have to be trying to fail in one.
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  • praghaspraghas Member Posts: 239 Arc User
    edited August 2012
    I was not impressed with it, doesn't mean i'm bad mouthing it, just doesn't mean i'm going to praise it as a god.
    Cloaking generators break down at first sign of language.
  • red01999red01999 Member Posts: 0 Arc User
    edited August 2012
    Didn't look at the video (yet), but the Odyssey's only real fault for me is the turn rate (which frankly DOES suck), inertia (see turn rate, although some people seem to like using it for power slides, so it has an upside), and the number of console slots you need to sacrifice to get the full set bonuses. However, it is an EXTREMELY versatile and tough cruiser, and capable of a lot of DPS. There is a reason that there are a lot of people with them, even now amidst the hot new Fed carriers, and a reason that one was offered for each career. Although I am not the Ody's biggest fan - I picked it up for the saucer sep, and use it regularly for lack of a Sovereign refit - it has grown on me a good deal in the past several months since I purchased it.

    I suspect that most of those badmouthing it, aside from wanting an Ultimate Ship, dislike cruisers in general, because the Ody, at least without saucer sep enabled, is very cruiser-y - a big, bloated floating pile of self-repair, team-repair, and pain. An escort it is not, but it's dang good at a lot of roles and has a lot of room to tweak to taste and playstyle.

    That said, the Star Cruiser Ody, while definitely a respectable ship, is set up so that it's a bit difficult to love if you're trying to put it into a role other than a Star Cruiser + 1. It's unfortunate, but it IS free, and it still retains some of the Ody's fundamental goodies. There's a reason there are still a lot of THOSE around, too.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited August 2012
    The only thing I didn't like about flying an Odyssey was being surrounded by identical ships everywhere. It could use some more customization options.
  • trev06trev06 Member Posts: 14 Arc User
    edited August 2012
    The only thing I didn't like about flying an Odyssey was being surrounded by identical ships everywhere. It could use some more customization options.

    I agree with this one hundred percent. All little variey in Oddys would be so nice.
  • velktravelktra Member Posts: 0 Arc User
    edited August 2012
    I think the Odyssey is a pretty ship, and I'm sure it works well for other people. I've seen the tactical, science, and operations ones perform really well in fleet events and the like.

    But the only character I have an Odyssey on has the free one, and I didn't put many points into her driver coil ability. The thing turns like a brick. Soaks up damage like nobody's business and is perfectly capable of dishing it out... but the turn rate killed it for me.

    I kind of wish it had been an account unlock so I could test it with my tactical character (who I maxed out on driver coil to make her escort even zippier). I can't imagine how long it'll take me to earn enough dilithium to test it... and I don't want to spend that much and find out it doesn't "work" for her either.
    Demons run when a good man goes to war.
  • jellico1jellico1 Member Posts: 2,719
    edited August 2012
    As a science officers ship the science version is a complete failure
    For someone playing a science officer

    The commander boff as a engineer ruins it

    Also the phaser beams aft fire out of the right warp engine , that looks terrible
    I have not tried the operations version out yet with my engineer character but I have
    High hopes it's better
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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2012
    naldoran wrote: »
    The Odyssey is not bad at DPS, especially in PvP; anyone who's had the pleasure of going up against the Pandas (or even those silly TSI folks) in PvP know that the Odyssey can dish out extremely respectable damage and fantastic healing; it all depends on how you build it.

    I'd actually call the OP's ship layout a bit sub-par when designing for DPS since it was running dual beam banks on a ship with poor turn rate; even separated, you'll have much better time on-target with eight beam arrays. Before anyone starts pointing out what that does to your weapon power levels, take a look at this build: Link. The two copies of Emergency to Weapons keep my weapons power at 125, and I still have plenty left over for shields and aux-based heals. That build allows me to dish out very decent damage in PvP, while keeping my teammates alive. If you want something with a little more solo-tanking ability, put a copy of Tac Team on there; I don't bother with it, instead relying on Extend Shields or asking the escort nicely to give me one.

    Having those 8 beams at 125 weapons power gives me a wide broadside where I can bring a lot of firepower to bear, instead of the narrow arc you get from dual beam banks and torpedoes. The OP also has a few too many universal consoles on his ship I think; I only ever bother with the saucer separation, leaving more room for a neutronium console which would help with that tanking, extra field generators and emitter arrays / SIF generators to boost healing strength.


    Not to contradict your post, of which I agree with overall - but just to nitpick:


    Having those 8 beams at 125 weapons power gives me a wide broadside where I can bring a lot of firepower to bear, instead of the narrow arc you get from dual beam banks and torpedoes.

    Technically speaking, a 90 degree fore arc is actually wider than the broadside overlap of Fore/Aft Beam Arrays (70 degrees).

    It's just massively easier to keep a target in the broadside arc than it is the fore arc.
  • naldorannaldoran Member Posts: 0 Arc User
    edited August 2012
    Nitpick accepted; I do however have two of those 70-degree arcs from which to unleash primary firepower, instead of a single forward one. :P
    12th Fleet | Sad Pandas | Starfleet M.A.C.O.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2012
    naldoran wrote: »
    Nitpick accepted; I do however have two of those 70-degree arcs from which to unleash primary firepower, instead of a single forward one. :P


    Absolutely, the coverage is overall greater and even in the worst case scenario you can always have at least 4 beams on target. :)
  • dashuk2381dashuk2381 Member Posts: 230 Arc User
    edited August 2012
    Odyssesy is a great ship if played by someone who knows what they are doing, but honestly for a science or tac captain there are much better options. You can make it work but at it's heart, the Ody is an Engineer's ship. I even feel that way about the so-called Science and Tactical versions of it.

    For an ENG it's an absolutely awesome tank and with field generators you can get some ridiculous cap on your shields. Mine are well over 15k per facing with just a simple Mk XI Covariant CAPX2. I use my Oddy to tank STFs(on normal) and my shields rarely get in the red and at best my hull drops to 97%. To help with DPS I'm running a full disruptor beam boat with tons of weapon batteries and EPTW II and III. When the debuff kicks in I can easily do 2-3k per beam hit and criticals are awesome.
  • velktravelktra Member Posts: 0 Arc User
    edited August 2012
    reyan01 wrote: »
    Agreed - my sci officer has an Odyssey, which I do use on occasion, but I found that I missed being able to use sub-system targeting, which (obviously) isn't available on the Sci-Odyssey.

    That drove me crazy with the free one too. The ship they gave you to test had subsystem targeting. I think it had more weapons too. It turned faster. It was one badass ship.

    Then I opened my Odyssey box and went :eek: at it. No subsystem targeting. same amount of weapons as my standard science ship (shouldn't it have more? It's a cruiser!). Turns like a brick. I think it lasted a couple of weeks, maybe a month, before I went back to my recon science ship.

    The Odyssey is beautiful, but she's not the ship for me. At least, not on science!
    Demons run when a good man goes to war.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited August 2012
    reyan01 wrote: »
    The Odyssey is a fantastic ship that has the sad distinction of having attracted a large number of bad players. Players who thought 'Flagship = I win button'.

    It's a shame, because the Odyssey appears to do great things in the hands of a decent player. Unfortunately, by the same token, I've seen quite a few badly set-up explode-boats that fired horrible rainbows everywhere and seemed to enjoy spending time in respawn oblivion.

    It's probably the aforementioned players who badmouth it.

    Besides, the Regent class will soon take it's place. Mark my words, it won't be long before we 'hear' crying about the Regent's turn rate/lack of DPS etc etc from players who both want an 'I win' console and are ignorant of the fact that their setup is the problem.

    Oh no doubt the Regent will get its day in the Troll pit. It is not that amazing as a ship when compared to the Odyssey so now we will also get the "Odyssey is OP because my Regent can't one hit kill it!" stuff.

    It seems a fair number of those who badmouth it want it to tank for them or expect it to deal the same sort of damage an Escort does. It CAN deal HUGE amounts of damage in the hands of someone who can wield this beast with a good setup but like most cruisers instead of dealing heavy DPS it deals crippling spike damage. I find this is particularly wicked for Escorts to deal with considering most of them are not well setup to handle super spike crits and if you can time your attack correctly they can be in serious trouble.

    orondis wrote: »
    Nice fight and you did rather well considering.

    That said, that vid pretty much proved how useless it is in regards to DPS. Of the three ships you were fighting, only one had a tact team and he was also the only one who didn't die(Incognito, who I'm sure I've fought before). Your first kill didn't even use a single shield buff the entirety of the time you were shooting at him. Also you appeared to have trouble whenever anyone got behind you (something Incognito seemed to realise).

    Hmm, if you're up for it I'd like to test out my eng/armitage(no pets) against you.

    I am @Shinkuu_Akagan in game. Feel free to look me up. I can take Incognito alone without a problem and sitting on my butt is not wise LOL. My biggest guns are in the front like everyone but I am not harmless there and a single Escort, with pets or not, would find it very very very hard to kill me. The problem with killing Incog in this vid is that I was constantly being Phaser Procced, Tyken's Rifted, or Sub Nuked. I almost had him when I got him alone for a second but the Odyssey kills via Spike Damage not DPS like an Escort so it is important to be able to focus on one target without having your Spike Nerfed. When I focused on Thinkwell I kept her from using her abilities so well on me so I could actually bring her down. As for Shadina, one of her biggest failings was often getting stuck in my wake which is almost certain death.

    trev06 wrote: »
    I fly an Oddy as well. Think they are awesome ships. As healers/tanks they are awesome. That said, dps will never be our strong suit. Also, since its been mentioned, Ive gone one on one with a fleetmate in a properly specced armitage, pets and all.

    The Oddy properly specced can tank the armitage very well. I'm poor at pvp, and even I held off my determined fleetmate for upwards of ten minutes until he finally won by over coming my heals slowly over time.

    He then switched to a defiant and tried alpha striking from cloak. I could tank his worse and he had to scoot out before my disruptors ate into his Hull past 40%.

    She's a great ship, but as its been said, she gets a bad name from the TRIBBLE players that think a flagship will make them super invincible.


    The Armitage is a rather surprisingly tough escort. It is tougher than any other I have seen so far and the Phaser Procs from its Peregrines can be a real death-knell if they hit the right ones at the right time. For instance a good proc on Engines and Shields at the same time usually = Doom for anything. I find the Atrox fighter swarm very frightening for that reason. I have seen ships basically paralyzed by 12 Peregrines.

    That said... Yeah... The Odyssey is practically insanely tough... I would also note I am holding off all these guys at once and I have jack and didly for tanking skills on my Captain lol. So if that is not a bit scary then I do not know what is.
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