Let us put the whole "The Odyssey is TRIBBLE! It sucks at PvE! It sucks at PvP! It is a useless ship for all that money! It turns too slow to do anything and cannot deal damage!" stuff to rest once and for all.
To all those who say those sort of things: The problem is with you and(or) your setup not with the Odyssey. Those of us who really know what the Odyssey does and how to use it already are well aware of how awesome a ship this is and what an amazing job Cryptic did bringing us a TRUE flagship.
So without further adieu video evidence:
http://www.youtube.com/watch?v=jecJVdGJt-A&feature=youtu.be
Comments
Also this video was obviously fake, there is a UFO in it and everything..
I do find it hard sometimes to blame the player though, given how STO's leveling content wraps us so thoroughly in cotton wool. Players are not prepared to deal with situations in which they need to critically think about overcoming the threat. Unfortunately many don't bother to relearn the game at this stage.
Its not an 'Odyssey problem'.
That said, that vid pretty much proved how useless it is in regards to DPS. Of the three ships you were fighting, only one had a tact team and he was also the only one who didn't die(Incognito, who I'm sure I've fought before). Your first kill didn't even use a single shield buff the entirety of the time you were shooting at him. Also you appeared to have trouble whenever anyone got behind you (something Incognito seemed to realise).
Hmm, if you're up for it I'd like to test out my eng/armitage(no pets) against you.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
The Oddy properly specced can tank the armitage very well. I'm poor at pvp, and even I held off my determined fleetmate for upwards of ten minutes until he finally won by over coming my heals slowly over time.
He then switched to a defiant and tried alpha striking from cloak. I could tank his worse and he had to scoot out before my disruptors ate into his Hull past 40%.
She's a great ship, but as its been said, she gets a bad name from the TRIBBLE players that think a flagship will make them super invincible.
I was flying free Oddie for a long time and found it was a great healer/tank ship, but a DPSer? No, never. Sovereign was much better and supposedly the Galaxy-X and Lakota (refit/retrofit whatever Excelsior) are even better. If I had my old tac character with his Fleet Escort (however it is called now) could blow you up
I'd actually call the OP's ship layout a bit sub-par when designing for DPS since it was running dual beam banks on a ship with poor turn rate; even separated, you'll have much better time on-target with eight beam arrays. Before anyone starts pointing out what that does to your weapon power levels, take a look at this build: Link. The two copies of Emergency to Weapons keep my weapons power at 125, and I still have plenty left over for shields and aux-based heals. That build allows me to dish out very decent damage in PvP, while keeping my teammates alive. If you want something with a little more solo-tanking ability, put a copy of Tac Team on there; I don't bother with it, instead relying on Extend Shields or asking the escort nicely to give me one.
Having those 8 beams at 125 weapons power gives me a wide broadside where I can bring a lot of firepower to bear, instead of the narrow arc you get from dual beam banks and torpedoes. The OP also has a few too many universal consoles on his ship I think; I only ever bother with the saucer separation, leaving more room for a neutronium console which would help with that tanking, extra field generators and emitter arrays / SIF generators to boost healing strength.
The Free Oddy has LT Tac, CMD Eng, LT Sci, ENS Sci, and LTC Universal. Moving this universal to Tac gives it access to certain abilities that are much more powerful that only the Excelsior can use (It also only has 3 total tac boff skills, Oddy comes in at 5). In this case, HY3 (8-40k damage per torpedo x4). Using the LT and LTC Tacs, I have TT1x2, BO2x2, and HY3. What this does is serve to have TT1 up at almost all times, gives a good shield damager using BO2 every 15 seconds, and HY3 goes in for the kill.
Slotting 3 beam arrays fore and aft and quantums fore and aft, allows me to do this from the front or behind, so turn rate isn't that big of a deal. This also gives a 6 beam broad side. The free oddy goes up to 117 weapon power (Ship has no extra weapon power bonus), so having an EPTW1 helps when you're about to fire a BO.
This is all in addition to RSP1, EPTS3, and Aux2S3, TSS2, and HE1. I also use Brace for Impact for shield healing as well, similar to RSP1, but not quite as effective but still can give a good shield heal.
Provided your weapons and items are good (All weapons and items are MK XII stf, maco xii shield, etc) you can dish out good burst dps, take down an enemy and still be able to hold your own with a semi-zombie cruiser until your team mates arrive to assist. Using 3 piece borg/maco shield provides both hull and shield heal procs when being constantly bombarded in things like fleet events.
Again, this works in PVE, both elite stfs and fleet events. Not sure about pvp since I haven't tested it there yet.
[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent
Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
Odyssey is a good ship... If you know how to play with one
It's just a bit of a tool trap, and it kind of bothers me because the Ody is (outside of specialized tasks like a DPS Lulzscelsior) by far the best of the cruisers. You really have to be trying to fail in one.
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
I suspect that most of those badmouthing it, aside from wanting an Ultimate Ship, dislike cruisers in general, because the Ody, at least without saucer sep enabled, is very cruiser-y - a big, bloated floating pile of self-repair, team-repair, and pain. An escort it is not, but it's dang good at a lot of roles and has a lot of room to tweak to taste and playstyle.
That said, the Star Cruiser Ody, while definitely a respectable ship, is set up so that it's a bit difficult to love if you're trying to put it into a role other than a Star Cruiser + 1. It's unfortunate, but it IS free, and it still retains some of the Ody's fundamental goodies. There's a reason there are still a lot of THOSE around, too.
I agree with this one hundred percent. All little variey in Oddys would be so nice.
But the only character I have an Odyssey on has the free one, and I didn't put many points into her driver coil ability. The thing turns like a brick. Soaks up damage like nobody's business and is perfectly capable of dishing it out... but the turn rate killed it for me.
I kind of wish it had been an account unlock so I could test it with my tactical character (who I maxed out on driver coil to make her escort even zippier). I can't imagine how long it'll take me to earn enough dilithium to test it... and I don't want to spend that much and find out it doesn't "work" for her either.
For someone playing a science officer
The commander boff as a engineer ruins it
Also the phaser beams aft fire out of the right warp engine , that looks terrible
I have not tried the operations version out yet with my engineer character but I have
High hopes it's better
Saphire.. Science ground......Ko'el Romulan space Tac
Leva........Tactical ground.....Koj Romulan space Eng
JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Not to contradict your post, of which I agree with overall - but just to nitpick:
Having those 8 beams at 125 weapons power gives me a wide broadside where I can bring a lot of firepower to bear, instead of the narrow arc you get from dual beam banks and torpedoes.
Technically speaking, a 90 degree fore arc is actually wider than the broadside overlap of Fore/Aft Beam Arrays (70 degrees).
It's just massively easier to keep a target in the broadside arc than it is the fore arc.
Absolutely, the coverage is overall greater and even in the worst case scenario you can always have at least 4 beams on target.
For an ENG it's an absolutely awesome tank and with field generators you can get some ridiculous cap on your shields. Mine are well over 15k per facing with just a simple Mk XI Covariant CAPX2. I use my Oddy to tank STFs(on normal) and my shields rarely get in the red and at best my hull drops to 97%. To help with DPS I'm running a full disruptor beam boat with tons of weapon batteries and EPTW II and III. When the debuff kicks in I can easily do 2-3k per beam hit and criticals are awesome.
That drove me crazy with the free one too. The ship they gave you to test had subsystem targeting. I think it had more weapons too. It turned faster. It was one badass ship.
Then I opened my Odyssey box and went :eek: at it. No subsystem targeting. same amount of weapons as my standard science ship (shouldn't it have more? It's a cruiser!). Turns like a brick. I think it lasted a couple of weeks, maybe a month, before I went back to my recon science ship.
The Odyssey is beautiful, but she's not the ship for me. At least, not on science!
Oh no doubt the Regent will get its day in the Troll pit. It is not that amazing as a ship when compared to the Odyssey so now we will also get the "Odyssey is OP because my Regent can't one hit kill it!" stuff.
It seems a fair number of those who badmouth it want it to tank for them or expect it to deal the same sort of damage an Escort does. It CAN deal HUGE amounts of damage in the hands of someone who can wield this beast with a good setup but like most cruisers instead of dealing heavy DPS it deals crippling spike damage. I find this is particularly wicked for Escorts to deal with considering most of them are not well setup to handle super spike crits and if you can time your attack correctly they can be in serious trouble.
I am @Shinkuu_Akagan in game. Feel free to look me up. I can take Incognito alone without a problem and sitting on my butt is not wise LOL. My biggest guns are in the front like everyone but I am not harmless there and a single Escort, with pets or not, would find it very very very hard to kill me. The problem with killing Incog in this vid is that I was constantly being Phaser Procced, Tyken's Rifted, or Sub Nuked. I almost had him when I got him alone for a second but the Odyssey kills via Spike Damage not DPS like an Escort so it is important to be able to focus on one target without having your Spike Nerfed. When I focused on Thinkwell I kept her from using her abilities so well on me so I could actually bring her down. As for Shadina, one of her biggest failings was often getting stuck in my wake which is almost certain death.
The Armitage is a rather surprisingly tough escort. It is tougher than any other I have seen so far and the Phaser Procs from its Peregrines can be a real death-knell if they hit the right ones at the right time. For instance a good proc on Engines and Shields at the same time usually = Doom for anything. I find the Atrox fighter swarm very frightening for that reason. I have seen ships basically paralyzed by 12 Peregrines.
That said... Yeah... The Odyssey is practically insanely tough... I would also note I am holding off all these guys at once and I have jack and didly for tanking skills on my Captain lol. So if that is not a bit scary then I do not know what is.