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fleet blockade

tfomegatfomega Member Posts: 812 Arc User
Dear Cryptic,

The freighters at the end of the fleet blockade mission never seem to get counted as succeeding. If they haven't been destroyed, I believe they should be counted as succeeding. It is like in sports-- if the ball is still in play after the buzzer and a goal/basket/whatever is made.. it counts!

I AM NOT A FAN OF PWE!!!!
MEMBER SINCE JANUARY 2010
Post edited by Unknown User on

Comments

  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited August 2012
    Agreed, it doesn't make sense that they suddenly turn around and leave.

    it's like Thrill seekers! "oh, the danger is over? meh... no fun delivering that way, let's warp out, guys."
    11750640_1051211588222593_450219911807924697_n.jpg
  • kingofhearts888kingofhearts888 Member Posts: 56 Arc User
    edited August 2012
    agree with TFOmega
  • skhcskhc Member Posts: 355 Arc User
    edited August 2012
    Complete agreement. Ideally, the freighters should stop spawning when the timer hits 0 and then the mission's over when all the freighters are gone (either dead or rescued).

    If that can be programmed, please programme it.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited August 2012
    Yes I also think that when the timer is up, no new freighters should spawn but you can still rescue freighters that are already spawned. If its fair in sports it shoud be fair to do it in STO this way, the ball is still in play until the frighter gets destroyed.
    Tala -KDF Tac- House of Beautiful Orions
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited August 2012
    i think the end timer should only matter for "NEW" waves of transports comming in and the actual mission shouldnt end until the last transport is destroyed or warps out.
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2012
    marc8219 wrote: »
    Yes I also think that when the timer is up, no new freighters should spawn but you can still rescue freighters that are already spawned. If its fair in sports it shoud be fair to do it in STO this way, the ball is still in play until the frighter gets destroyed.

    Yeah I like this idea, timer hits 0 game keeps going but the Freighters stop spawning, so you can get those last ones across the line.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • dma1986dma1986 Member Posts: 541 Arc User
    edited August 2012
    I agree with the timer just being related to them warping in, rather than getting them safe.

    However, the way I see it is the freighters are carrying time sensitive... stuff... that has to arrive inside those 15 minutes (maybe the freighter captains have been playing for exactly 45 minutes, they're carrying Quadrotriticale, and have a load of tribbles aboard just waiting to start chewing :D).
  • tfomegatfomega Member Posts: 812 Arc User
    edited August 2012
    Lets put it this way, gents. The freighters are counted against you at the end. Lets say you have lost 0 of 18 ships, but the buzzer sounds. While the two freighters you are currently protecting have not been destroyed, your final score is based upon saving 18 of 20 ships.

    You are being cheated...

    Also, Cryptic, why can't I see friendly freighters no matter where they are on the map? The Enterprise-D could see the U.S.S. Phoenix (Benjamin Maxwell's ship) firing on cardassian ships from light years away in awesome detail... why can't I?

    http://www.youtube.com/watch?v=UZk-SapVtpc

    I AM NOT A FAN OF PWE!!!!
    MEMBER SINCE JANUARY 2010
  • oldspyguyoldspyguy Member Posts: 16 Arc User
    edited August 2012
    I agree also. We should be allowed to get all the transports already on the map to safety before the mission ends.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited August 2012
    It already WAS that way. They stopped coming in but you kept saving the ones you had, and they got counted. For some idiotic reason they changed it so they warp out as soon as the counter hits zero.
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