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Best strategy for the multi vector advanced escort

jayfresh11jayfresh11 Member Posts: 133 Arc User
edited August 2012 in Federation Discussion
I recently bought the multi vector advanced escort, which is a cool ship, but during space battles, I realized that the other two segments can be disabled fairly quickly. The AI of the other segments are kind of dumb. I have lost segments because they were flying too close to a ship that just exploded. I also noticed the difficulty in attempting to regenerate shields and repairing the hull in other segments. I have to click on them before doing so. During space battles, especially against more than one enemy, it can become kind of difficult. I wanted to know if there's a strategy behind using the mvae. I really like the ship, I just want to be able to preserve all segments. Thanks in advance.
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Post edited by jayfresh11 on

Comments

  • ilickbatteriesilickbatteries Member Posts: 0 Arc User
    edited August 2012
    TBH, I personally only use the splitting for the turn rate buff and the power buff to certain systems. The other segments only do marginal damage and while the attack patterns they provide are nice, I only spare them a heal if I have no other priorities at the time. It's best not to worry about the other parts of the ship.
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    ilickbatteries
  • jayfresh11jayfresh11 Member Posts: 133 Arc User
    edited August 2012
    TBH, I personally only use the splitting for the turn rate buff and the power buff to certain systems. The other segments only do marginal damage and while the attack patterns they provide are nice, I only spare them a heal if I have no other priorities at the time. It's best not to worry about the other parts of the ship.

    Thanks for the reply. You make a great point. I do worry about the other segments. I will take your advice and not put too much focus on them. It makes a lot more sense and it would be a lot more fun than to constantly check the other segments to ensure survival. Thanks again
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  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2012
    Agreed, if they live it's a bonus if they die forget about it.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • jayfresh11jayfresh11 Member Posts: 133 Arc User
    edited August 2012
    Agreed, if they live it's a bonus if they die forget about it.

    Couldn't have said it any better
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  • thibashthibash Member Posts: 506 Arc User
    edited August 2012
    Extend Shields works well on my Ody to keep the Aquarius alive, but I doubt you'd have the room for it on your ship. Not to mention you'd need 2...


    The only thing I can think of that might help would be to roll a Science captain and use the defensive field.
  • jayfresh11jayfresh11 Member Posts: 133 Arc User
    edited August 2012
    thibash wrote: »
    Extend Shields works well on my Ody to keep the Aquarius alive, but I doubt you'd have the room for it on your ship. Not to mention you'd need 2...


    The only thing I can think of that might help would be to roll a Science captain and use the defensive field.

    Thanks for letting me know. I will definitely do that when I begin to play my science toon.
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  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2012
    Hazard Emitters and Transfer Shield Strength are probably better choices for an MVAE. And TSS can heal your shields or your pets.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • thibashthibash Member Posts: 506 Arc User
    edited August 2012
    That would probably work well yes. The main reason I mention Extend Shields is because it lasts so long, and its animation makes it easy to tell when it's no longer active. That makes it easier for me to use while also having to concentrate on other things during the battle.
  • jayfresh11jayfresh11 Member Posts: 133 Arc User
    edited August 2012
    Hazard Emitters and Transfer Shield Strength are probably better choices for an MVAE. And TSS can heal your shields or your pets.
    Thanks for letting me know about the hazard emitters, I will definitely use it
    [SIGPIC][/SIGPIC]
  • jayfresh11jayfresh11 Member Posts: 133 Arc User
    edited August 2012
    thibash wrote: »
    That would probably work well yes. The main reason I mention Extend Shields is because it lasts so long, and its animation makes it easy to tell when it's no longer active. That makes it easier for me to use while also having to concentrate on other things during the battle.

    Thanks for restating, I looked it up and I had no idea, I assumed that it was a science skill, and I couldn't find it. I am definitely going to use it. It sounds pretty efficient when using the mvae. Thanks for clarifying on that
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