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Easier ways for Fleet Marks. Pretty Please?

centersolacecentersolace Member Posts: 11,178 Arc User
College is starting again soon and with it comes a job. I will undoubtedly be unable to play as often as I used to. Please, give me some way I can contribute without having to work this game into my about-to-become very busy schedule. It would be much appreciated. :)
Post edited by centersolace on

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    eldioraeldiora Member Posts: 8 Arc User
    edited August 2012
    Very easy solution:

    DOFFs!

    There is an assignment on your starbase to turn over 10k Duty XP (once you have reached level 4 in a category) over to 75 Fleetmarks.

    You can easily queue up some duty officer assignments before you go to work or after work and then don't have to do anything till they have run out. That way you can make Fleet Marks without having to be online for hours and hours.

    It may be slower but that has to be expected if you want a not so time consuming way to get them.
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    captainbmoneycaptainbmoney Member Posts: 1,323 Arc User
    edited August 2012
    it would be nice to get Fleet Marks from STF's and PVP.

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    carmenaracarmenara Member Posts: 0 Arc User
    edited August 2012
    it would be nice to get Fleet Marks from STF's and PVP.

    This would be great, especially where (as pointed out in other threads), the best PvPs are from fleet queues and STFs are very efficiently run in a fleet as well.

    Think about it this way - awarding Marks in PvP could generate more interest and activity in the oh so slow PvP queues.

    And for those who are worried about getting slaughtered... Even if players don't have P2W consoles or optimal builds, PvP is still very fun and very entertaining.

    Lowbie PvP queues are also very fair to the inexperienced and everyone can excel with stock gear and a basic grasp of starship power management.
    STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

    My Youtube Channel
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    mirai222mirai222 Member Posts: 337 Arc User
    edited August 2012
    eldiora wrote: »
    There is an assignment on your starbase to turn over 10k Duty XP (once you have reached level 4 in a category) over to 75 Fleetmarks.

    Of course, if you haven't been doing the DOff stuff much, getting to Rank 4 could take a while. But if you're there already, and know where to find the high payoff assignments, you can do a fair job earning fleet marks.

    I got more than 700 marks tonight after my first set of CXP to FM missions finished up. :)
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    piwright42piwright42 Member Posts: 0 Arc User
    edited August 2012
    carmenara wrote: »
    This would be great, especially where (as pointed out in other threads), the best PvPs are from fleet queues and STFs are very efficiently run in a fleet as well.

    Think about it this way - awarding Marks in PvP could generate more interest and activity in the oh so slow PvP queues.

    And for those who are worried about getting slaughtered... Even if players don't have P2W consoles or optimal builds, PvP is still very fun and very entertaining.

    Lowbie PvP queues are also very fair to the inexperienced and everyone can excel with stock gear and a basic grasp of starship power management.

    If only more thought like you there would be more PvPers.
    If you are a pickle in a pickle jar you know every pickle's different, sort of, but really they're all just pickles...
    They taste the same.
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    aveldraaveldra Member Posts: 0 Arc User
    edited August 2012
    Doffs, fleet alert is easy as hell, colony invasion is another easy one, no win is easy too. Just make it to wave 5 have you'll get a good amount.
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    carmenaracarmenara Member Posts: 0 Arc User
    edited August 2012
    Agreed that both CI and Incursion are fun, fast and profitable for marks.

    CI has been made significantly less difficult now that it's not necessary to max speed ninja your way through. A team sticking together in a normal rolling assault can now hit all the objectives in time.

    When in doubt, exploit the AI's weaknesses by planting a cover shield in front of them and mining the immediate area. They don't know how to flank the shield and will just die in droves like the Bugs of Klendathu.

    Incursion is also very predictable and using same mining and cover shield exploits one can finish Phase II of the mission in under 90 seconds if 4 teammates know how to Zerg rush the targets on all four corners of the map at once. If anything, playing these missions in a fleet makes them really easy because the missions are pretty much the same thing over and over.

    Fleet alert? The lazy way to win that mission is just fly circles round the base and FAW spam for 15 minutes and win :D
    STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

    My Youtube Channel
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited August 2012
    Yeah... but the problem with fleet missions is that the fleet event is the only time you're guaranteed a substantial amount of fleet marks. Schedules..... conflict..... :(
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    carmenaracarmenara Member Posts: 0 Arc User
    edited August 2012
    Ahh I see. Well, I run events anytime there's a group around. Even without the marks bonus I can run a sheer number of successful missions to generate like hundreds of fleet marks at a time.

    Starbase contribution relies not on massive contributions but a sustained supply chain - it's no harm to hoard FMs over a longer period of time then drop it all down on a big project when the rest of the fleet is having a lull in production.

    Reserves do matter a lot when its time to gun for higher tier projects. The guy that has a huge hoard of doffs, dil and marks is much appreciated when he rescues a stalled project in the middle of the night or when exchange prices are inflated to unimaginable proportions.
    STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

    My Youtube Channel
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    rokesmithrokesmith Member Posts: 0 Arc User
    edited August 2012
    Is there something I'm missing with the doff assignment, cause I'm not seeing it on my base at all. Do I have to get to a certain point first or something? Seeing as how I have something like 200k extra cxp across all the categories I'd love to be able to get started on converting it, since I'm essentially alone in my fleet. (My brother contributes white doffs, but that's it)
    [SIGPIC][/SIGPIC]
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    thlaylierahthlaylierah Member Posts: 2,985 Arc User
    edited August 2012
    It's a very small console to your right against the wall you enter by in the room with the Watch Officer.
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    diotwdiotw Member Posts: 0 Arc User
    edited August 2012
    I must be doing Doffs wrong, I've been playing since February, and I have yet to get past level 2 Commendation in anything. I always try and keep as many Doff assignments going as I can, but it just seems like the CXP I get for them is vastly less than the amount needed to level up.
    [SIGPIC][/SIGPIC]
    This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
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    carmenaracarmenara Member Posts: 0 Arc User
    edited August 2012
    diotw wrote: »
    I must be doing Doffs wrong, I've been playing since February, and I have yet to get past level 2 Commendation in anything. I always try and keep as many Doff assignments going as I can, but it just seems like the CXP I get for them is vastly less than the amount needed to level up.

    The key is to focus priority on the high reward doff missions and chains - anything in Beta Ursae is awesome for that.

    All you need is lots of security and diplomatic officers and you will get level 4 in military, espionage and maybe development in a couple months.

    Not only should you aim for easy big reward missions, you should also hoard duty officers with the required traits for critical successes, so that your diplomatic escort for instance is one rare security officer and some otherwise unused engineering officer with the critical traits. This allows you to run more hi reward missions without taxing your limited security and diplomatic doff teams.

    By the time you're maxed out in military, espionage and development, your Diplomatic rank should be level 3 or greater and it's just a matter of critical successing your way to Ambassador.

    For medical rank, do a lot of combat medic support, disease research and other hi reward medical stuff. For science, keep doing the Additional Properties for DS9 commodities like bataret, jevonite, etc. These are really cheap on the exchange now and for a stable supply just do the DS9 haggle missions every time you're near the station.
    STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

    My Youtube Channel
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    diotwdiotw Member Posts: 0 Arc User
    edited August 2012
    Thanks for the tips! I have to say, I was a little disappointed when I heard that there was going to be a new way to get Fleet Marks, but that it was going to be CXP. Since the two things that all my characters are still struggling to get enough of are Fleet Marks and CXP. >_<
    [SIGPIC][/SIGPIC]
    This character is why I don't play my Romulan any more. Tovan Khev is NOT my BFF! Get him off my bridge!
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    carmenaracarmenara Member Posts: 0 Arc User
    edited August 2012
    Marks shouldn't be a problem, even the junior pilots should have no problems getting 200+ marks during the fleet marks hours. The key is run the easy missions over and over again with high damage space and ground gear... and for space it's possible to do crucial team support using cruisers and science ships too.

    Cruisers with healing abilities work well for the fleet alert and an easy way to win FA is FAW spam to clear the air of small craft for teammates in escorts to plow a path through enemy battleships. Extend shields to allied destroyers and just enjoy the fireworks and out-tank / threat control the enemy.

    I recommend cruisers for fleet actions as not a lot of players team heal even on the freighter encounter. With a fast ship with max auxiliary and engines a team that can keep up with the sequence of incoming freighters can save up to 18 ships in 15 minutes, and a cruiser can just brute force heal the freighter, repulse the incoming raiders and torpedo spam to draw aggro. Note that in the blockade run mission you do not need to kill the enemy, hence that's why sci and cruisers work very well in that mission as DPS is secondary once you physically move away the enemy.

    For ground actions CI is a cakewalk as I posted earlier, as conventional infantry tactics can win the map easily without need for ninja runs behind enemy lines. Starbase incursion is also really easy and the key is ignore all minor enemy mobs and focus on destroying enemy saboteurs only for the first two rounds, and the third can be cheated on by having Engineers pre-mine the area around the control console blowing all the NPCs up immediately as they appear allowing you to get the Captain optional easily.

    Rinse and repeat these simple tactics and you're well on your way to hoarding fleet marks :)
    STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

    My Youtube Channel
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