Any body eles have any idaes i don't want to ***** too much.
I am seeing that the Undine are like Power Crazy they need to be toned down a bit.
Breen Kinda the same
Klingon Kinda the same
Jem hadar all so.
Even with a good team you can still get overpowered easy.
Undine use there sonic attack mind or what ever you want to call it.Way too much a battle master can take down one person in like three or four shots Easy.
Coolony needs to be looked at!!!! again
Too much power Crazy is the best word i can describ it.
The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
Any body eles have any idaes i don't want to ***** too much.
I am seeing that the Undine are like Power Crazy they need to be toned down a bit.
Breen Kinda the same
Klingon Kinda the same
Jem hadar all so.
Even with a good team you can still get overpowered easy.
Undine use there sonic attack mind or what ever you want to call it.Way too much a battle master can take down one person in like three or four shots Easy.
Coolony needs to be looked at!!!! again
Too much power Crazy is the best word i can describ it.
They have to be OP. Otherwise players would be blazing through their 25 fleet marks way too fast.
Breen eye beam, and undine psychic attack should not be able to one shot someone with MK XII honor guard set
KHG is a Borg STF set suited to fighting the Borg, it can do well against other foes but the Breen mainly use Cryonic and Polaron weapons and Undine mainly use Antiproton Psionic attacks.
You should consider getting better protection, 2 piece KHG will let you keep the set hypo bonus so for the Undine try swapping KHG PSG for a Phase-Shifted Personal Shield from the devidian series and/or buy a Fludic tribble to buff psionic resistance. You could also swap out the KHG armor for armor with Antiproton resistance for Undine or Polaron resistance for the Breen, and when fighting the Breen a Cryo Tribble will help buff cold resistance and a slight all damage resistace buff too.
If things are killing you easily, look at your gear and tailor what you have to ensure you have decent resistance values to deal with whatever you face in battle.
I'd also recommend the phase-shifted personal shield from the first Devidian mission. Alternatively, I often pick "mental discipline" as my token ground trait. Between the two of those, Remans, Devidians, and Undine are pushovers.
I'd also recommend the phase-shifted personal shield from the first Devidian mission. Alternatively, I often pick "mental discipline" as my token ground trait. Between the two of those, Remans, Devidians, and Undine are pushovers.
This x 1000. The phase-shifted shields are a significant help against the Undine.
Star Trek: Online - Now with 100% more dinosaurs!!
lol i last alot longer then most even with the worst gear
This is kind of true, there are some KDF players who roll elite ground STFs with normal armor and survive way longer on the offensive and deal more damage than those newbies in MACO suits.
Knowing the game and knowing how to manage resists, healing, placates and other AI exploits = dealing massive damage and staying alive.
To the OP - have you tried ground STFs? Once you know basic fire and maneuver even the Undine on CI are easy. Actually since Undine have no shields, the boys and I find them to be the easiest enemy type. They make a lot of noise and are fun to shoot at because they're so huge and predictable so it becomes a Starship Troopers re-enactment.
If you're using conventional gear and little kit powers then I can see the problem, but all STO classes have overpowering kit and personal powers that can change the tide of battle.
STO's ground AI is pathetically weak at fire and maneuver so if you drop a cover shield right in front of them then put mines and a demolition charge behind it... they will cease fire and all cluster around the shield and you can just blow them all up instantly.
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.
This is kind of true, there are some KDF players who roll elite ground STFs with normal armor and survive way longer on the offensive and deal more damage than those newbies in MACO suits.
Knowing the game and knowing how to manage resists, healing, placates and other AI exploits = dealing massive damage and staying alive.
To the OP - have you tried ground STFs? Once you know basic fire and maneuver even the Undine on CI are easy. Actually since Undine have no shields, the boys and I find them to be the easiest enemy type. They make a lot of noise and are fun to shoot at because they're so huge and predictable so it becomes a Starship Troopers re-enactment.
If you're using conventional gear and little kit powers then I can see the problem, but all STO classes have overpowering kit and personal powers that can change the tide of battle.
STO's ground AI is pathetically weak at fire and maneuver so if you drop a cover shield right in front of them then put mines and a demolition charge behind it... they will cease fire and all cluster around the shield and you can just blow them all up instantly.
Yes i do Stfs Regularly just about every day and i do it with the Elite STF Channel witch bye the way you have to get a invite to it be cause it is private now.
That is how i got so good at the run and duck tactics on ground i am all so very very good in space i normally out last the whole group in Space STFs not good in PVP space i suck witch is wierd lol.
I learned all my tactics from playing multi STFs 100 times a day.
But i still suck in pvp
The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
Oh these thing i see that do need to be lowered in level all of the NPCs But the Mook The Mook is fine at level 52 But every thing eles is 2 times higher then the us.
And like i said in my first post the Invasion is too much power Crazy the Undine are a little to crazy they need to be turned down first.and then the founders are the same the founders are the worst out of them all the defense is like too high really they are.And half the time when i do or the team i am with do get to the founder it is like mad crazy with them there attacks some times you just want to say wtf you know.Be cause that is how crazly over powered this is.
If you have done the invasion as much as i have if not more then you see this a well.
The main fighters at the end are fine but when trying to save all of the people on the ground and the diplomats and the computers download.And some times the teams suck sorry to say.When you get a bad team you don't save every thing.Even if you take that little short cut on the roofs lol.
The Mook is fine at level 52 atlest give us 10 points for the Mook 5 is like what ever lol.
The fear of death follows from the fear of life. A man who lives fully is prepared to die at any time.
The only issue I have with the Undine is their "Super HEal Meditation". That thing where they turn light green and it takes at least two people to drop one of the buggers.
Doesn't sound tough right? Yeah, try it when you have a full wave on your *** and pulling teammates off of Undine who aren't spam healing would get EVERYONE slaughtered.
Its annoying yes but still can't resist 5 engineers with demolition kits boxing it in with cover shields at point blank range and pulsewave + mining it to oblivion
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.
Its annoying yes but still can't resist 5 engineers with demolition kits boxing it in with cover shields at point blank range and pulsewave + mining it to oblivion
Leaving the other eight Undine to Psychic machine gun the heck out of the engineers.
Undine don't give me near as much trouble as the Breen. But either way CI is still fun, the different types of enemies just present different challenges. Just have to know how to work around the ground combat system (which, alot of STO players don't because they avoid ground combat like the plague)
Leaving the other eight Undine to Psychic machine gun the heck out of the engineers.
That doesn't happen, I usually Omega cloak + mine all the minor ones first. Cover shield and pulsewave spam ftw lol.
Anyway there is an easy way to win CI effortlessly. Have everyone deploy Fleet Security officers simultaneously and you'll see a whole redshirt army Zerg rush the enemy
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.
Undine don't give me near as much trouble as the Breen. But either way CI is still fun, the different types of enemies just present different challenges. Just have to know how to work around the ground combat system (which, alot of STO players don't because they avoid ground combat like the plague)
It would be nice if they gave you a slight hint at what enemy you were going up against.
Like your First officer, in that little dialogue at the start, mentioned that the colony had been having issues with Breen recently and that Undine ships were spotted in the area.
Bam, you have a 50/50 chance of one of those two.
A few more enemy types would be nice too. Orions, Gorn, Heck maybe throw in the occasional Borg invasion.
Since the THolians are so big this season lets see those little annoying jacks in their EV suits. Let THEM be the uncomfortable ones.
And them dam Bombs that the Breen throw OMG 3 or 4 at a time.
Bad enough that they tag team you.
I have been getting tag teamed bye 3 or 4 at a time.
Adding a few points to Willpower does allow you to move before you get frozen. Very useful. Also those damage resistance boosters from the Ferengi boxes (now discontinued I think) help a lot in an emergency especially for newer players.
When in doubt play a medic and just spam AoE team heals and Nanite Health Monitors till the cows come home. It's always strange to note medics are the most OP ground asset in PvP yet no one plays them.
Less team deaths = more DPS y'know
STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.
I've yet to do a Klingon enemy mission where the entire team didn't wipe a couple of times at least. All those Targ! You get the regular number of Klingons plus all their evil pets. Sometimes the narrow halls are so full of enemies you literally can't push your way through.
I've only ever had a problem when someone wants to be Mister Hurrypants and try to run ahead of everyone and save all the people, in turn this just makes it harder and you end up not getting everything because he ends up dragging tons of mobs and wiping several times.
Then there's the guys that yells help when they get knocked unconscious and the respawn is a foot away, don't even get me started on that...
Comments
http://www.stowiki.org/Ground_weapons#Firing_Range
Come join the 44th Fleet.
startrek.44thfleet.com[SIGPIC][/SIGPIC]
yeah i looked again and edit it that post.
They have to be OP. Otherwise players would be blazing through their 25 fleet marks way too fast.
I am building my own star base hehe.
All mosy done with the 1st tier.
But have figured out how to get the max Fleet marks i can i have 4 VA that can do the Fleet missions.
I get about 80 every hour.
It's a long way, to the top, if you wanna rock 'n' roll.
KHG is a Borg STF set suited to fighting the Borg, it can do well against other foes but the Breen mainly use Cryonic and Polaron weapons and Undine mainly use Antiproton Psionic attacks.
You should consider getting better protection, 2 piece KHG will let you keep the set hypo bonus so for the Undine try swapping KHG PSG for a Phase-Shifted Personal Shield from the devidian series and/or buy a Fludic tribble to buff psionic resistance. You could also swap out the KHG armor for armor with Antiproton resistance for Undine or Polaron resistance for the Breen, and when fighting the Breen a Cryo Tribble will help buff cold resistance and a slight all damage resistace buff too.
If things are killing you easily, look at your gear and tailor what you have to ensure you have decent resistance values to deal with whatever you face in battle.
This x 1000. The phase-shifted shields are a significant help against the Undine.
This is kind of true, there are some KDF players who roll elite ground STFs with normal armor and survive way longer on the offensive and deal more damage than those newbies in MACO suits.
Knowing the game and knowing how to manage resists, healing, placates and other AI exploits = dealing massive damage and staying alive.
To the OP - have you tried ground STFs? Once you know basic fire and maneuver even the Undine on CI are easy. Actually since Undine have no shields, the boys and I find them to be the easiest enemy type. They make a lot of noise and are fun to shoot at because they're so huge and predictable so it becomes a Starship Troopers re-enactment.
If you're using conventional gear and little kit powers then I can see the problem, but all STO classes have overpowering kit and personal powers that can change the tide of battle.
STO's ground AI is pathetically weak at fire and maneuver so if you drop a cover shield right in front of them then put mines and a demolition charge behind it... they will cease fire and all cluster around the shield and you can just blow them all up instantly.
My Youtube Channel
Yes i do Stfs Regularly just about every day and i do it with the Elite STF Channel witch bye the way you have to get a invite to it be cause it is private now.
That is how i got so good at the run and duck tactics on ground i am all so very very good in space i normally out last the whole group in Space STFs not good in PVP space i suck witch is wierd lol.
I learned all my tactics from playing multi STFs 100 times a day.
But i still suck in pvp
And like i said in my first post the Invasion is too much power Crazy the Undine are a little to crazy they need to be turned down first.and then the founders are the same the founders are the worst out of them all the defense is like too high really they are.And half the time when i do or the team i am with do get to the founder it is like mad crazy with them there attacks some times you just want to say wtf you know.Be cause that is how crazly over powered this is.
If you have done the invasion as much as i have if not more then you see this a well.
The main fighters at the end are fine but when trying to save all of the people on the ground and the diplomats and the computers download.And some times the teams suck sorry to say.When you get a bad team you don't save every thing.Even if you take that little short cut on the roofs lol.
The Mook is fine at level 52 atlest give us 10 points for the Mook 5 is like what ever lol.
Doesn't sound tough right? Yeah, try it when you have a full wave on your *** and pulling teammates off of Undine who aren't spam healing would get EVERYONE slaughtered.
Klingons... TOO ****ING MANY TARGH! TOO MANY!
My Youtube Channel
Leaving the other eight Undine to Psychic machine gun the heck out of the engineers.
That doesn't happen, I usually Omega cloak + mine all the minor ones first. Cover shield and pulsewave spam ftw lol.
Anyway there is an easy way to win CI effortlessly. Have everyone deploy Fleet Security officers simultaneously and you'll see a whole redshirt army Zerg rush the enemy
My Youtube Channel
It would be nice if they gave you a slight hint at what enemy you were going up against.
Like your First officer, in that little dialogue at the start, mentioned that the colony had been having issues with Breen recently and that Undine ships were spotted in the area.
Bam, you have a 50/50 chance of one of those two.
A few more enemy types would be nice too. Orions, Gorn, Heck maybe throw in the occasional Borg invasion.
Since the THolians are so big this season lets see those little annoying jacks in their EV suits. Let THEM be the uncomfortable ones.
Undine mind attack healer thing way to power full
And them dam Bombs that the Breen throw OMG 3 or 4 at a time.
Bad enough that they tag team you.
I have been getting tag teamed bye 3 or 4 at a time.
Adding a few points to Willpower does allow you to move before you get frozen. Very useful. Also those damage resistance boosters from the Ferengi boxes (now discontinued I think) help a lot in an emergency especially for newer players.
When in doubt play a medic and just spam AoE team heals and Nanite Health Monitors till the cows come home. It's always strange to note medics are the most OP ground asset in PvP yet no one plays them.
Less team deaths = more DPS y'know
My Youtube Channel
(Good # of Fleet Marks for this mission, though!)
Then there's the guys that yells help when they get knocked unconscious and the respawn is a foot away, don't even get me started on that...
Why would you remove our fun and challenges because you don't want to learn how to play the game? :P
Anyway, these missions are here to force you to use the operational assets, so, buy some.
God, lvl 60 CW. 17k.