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shockwave nerfed 4th time since release

emoejoeemoejoe Member Posts: 229 Arc User
edited August 2012 in PvP Gameplay
just as some qqers were spamming in opvp "should psw3 really be able to do 15k damage!?" as if that was alot, or the max possible attainable.

now reduced to peak~11k, it is still far from useless. this will seperate the users of psw3 into 2 sub types. those who benefited from the "double bonus" or excessive damage from psw3 alone without any combo, tactics, or buffs to supplement it.

that errant 1 shot psw3 on bops form sci ships gone perhaps

but never miss instant hull damage aoe is here to stay, if gimped.
Post edited by emoejoe on

Comments

  • inquitarinquitar Member Posts: 9 Arc User
    edited August 2012
    I think of it as a good back hand power to use. kinda like my Slap a Joe :)
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited August 2012
    Just sayin that when someone points out a bug he is not qqing. PSW3 was not nerfed "again", it's bugged gain from +particle was fixed. If anything, it was already nerfed before, and only the bug kept it on high dmg levels.

    It's good to fix bugs, it's just one would expect that the base dmg of the power would increase as well, because even PSW3 high numbers were acceptable by the community.
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  • greenlightracergreenlightracer Member Posts: 18 Arc User
    edited August 2012
    dalnar83 wrote: »
    Just sayin that when someone points out a bug he is not qqing. PSW3 was not nerfed "again", it's bugged gain from +particle was fixed. If anything, it was already nerfed before, and only the bug kept it on high dmg levels.

    It's good to fix bugs, it's just one would expect that the base dmg of the power would increase as well, because even PSW3 high numbers were acceptable by the community.

    Agreed. It was doing more damage then it was designed to do... which is a bug. Fixing that bug isn't a nerf.


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  • dassemstodassemsto Member Posts: 792 Arc User
    edited August 2012
    Agreed. It was doing more damage then it was designed to do... which is a bug. Fixing that bug isn't a nerf.

    Still, I wouldn'a liked to keep it at the high damage... After all, it was a extremely heavy investment to get it to those high numbers. A Cmdr Sci slot, All sci consoles to particles, fully specced particle gens... And it certainly made sciships a more viable option...

    What I didn't like, was how tac buffs boosted it. I think that fully specced and built for on a sciship, it should give 20k+ damage. But: Not be able to crit, not be buffed by tac buffs, and it should be aux dependant, giving the full smack only at 125 aux. That would make for a fun and fairly balanced sci ability.
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited August 2012
    i think science in general needs another good once over by someone who knows even a little bit about science.
  • dassemstodassemsto Member Posts: 792 Arc User
    edited August 2012
    emoejoe wrote: »
    now reduced to peak~11k, it is still far from useless.

    whatnow? I didn't check this last night, but just did it now...

    My RSV still knocks for 17905 unbuffed and 35468 with APA,TF and GDF (at 100% health) buffs.

    just like the day before yesterday...


    EDIT: ^^ according to tooltip
  • dassemstodassemsto Member Posts: 792 Arc User
    edited August 2012
    i think science in general needs another good once over by someone who knows even a little bit about science.

    my biggest beef with science, is that a sci captain can't do it better than the other classes... if anything, Tacs do science best :p
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited August 2012
    dassemsto wrote: »
    my biggest beef with science, is that a sci captain can't do it better than the other classes... if anything, Tacs do science best :p

    Hey babe, once you go Tac you never go back ;)
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2012
    Hey babe, once you go Tac you never go back ;)

    i use tac in everything now. turns out, they bring out the best in everything!
  • dassemstodassemsto Member Posts: 792 Arc User
    edited August 2012
    i use tac in everything now. turns out, they bring out the best in everything!


    I know... I got a tac in a:
    - Excelsior
    - RSV
    - MVAM
    - Quin
    - 2 BoPs
    - Bortasq

    :p
  • playhard88playhard88 Member Posts: 733 Arc User
    edited August 2012
    Maybe is time for u to try a new gameplay style mini, is normal, we all do it all the time when patches come out.
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  • aetam1aetam1 Member Posts: 228 Arc User
    edited August 2012
    Sci still has that tasty sub nuc. Also sensor scan is a nice debuff that is not removed by TT.

    My stomach is clear and my mind is full of bacon!
  • dassemstodassemsto Member Posts: 792 Arc User
    edited August 2012
    aetam1 wrote: »
    Sci still has that tasty sub nuc. Also sensor scan is a nice debuff that is not removed by TT.

    The problem is the uptime... You SNB and SS someone, he pops in 4 seconds OR runs away, and then you're toothless for minutes before you get another chance.
  • aetam1aetam1 Member Posts: 228 Arc User
    edited August 2012
    Well you can still combine sub nuc with a little cc so he will have trouble to run but of course it is by no means a sure kill. Anyway there are so many tacs around that if you bring that sub nuc there is a good chance your team can get a kill.
    Also you can remove the nice tac buffs of an enemy escort. And then there is scattering field and sci fleet which give some nice resists and help your team.
    A sci might lack the raw dmg of a tac but he offers a lot for a team.

    So my conclusion would be:

    Science
    It works, TRIBBLE.

    My stomach is clear and my mind is full of bacon!
  • matteo716maikaimatteo716maikai Member Posts: 823
    edited August 2012
    my shockwave 3 with 4 mk11 blue consoles shows 15751 for gamage. so im not seeing any nerf there.
  • husanakxhusanakx Member Posts: 1,608 Arc User
    edited August 2012
    What makes every ship in this game better... including the intrepid recon orb ect ect....

    You put your tac in there....

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  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited August 2012
    emoejoe wrote: »
    just as some qqers were spamming in opvp "should psw3 really be able to do 15k damage!?" as if that was alot, or the max possible attainable.

    now reduced to peak~11k, it is still far from useless. this will seperate the users of psw3 into 2 sub types. those who benefited from the "double bonus" or excessive damage from psw3 alone without any combo, tactics, or buffs to supplement it.

    that errant 1 shot psw3 on bops form sci ships gone perhaps

    but never miss instant hull damage aoe is here to stay, if gimped.

    It doesnt really matter for you though mini, your build was all about stuns and timings, you didnt rely on the shockwave dmg anyway. Alhtouhg its stupid they nerfed it becuz i never died from it. I guess it does work nicely on noobs with 0% resistance at all times. hence the nerf :P
  • dassemstodassemsto Member Posts: 792 Arc User
    edited August 2012
    It doesnt really matter for you though mini, your build was all about stuns and timings, you didnt rely on the shockwave dmg anyway. Alhtouhg its stupid they nerfed it becuz i never died from it. I guess it does work nicely on noobs with 0% resistance at all times. hence the nerf :P

    Whats this i hear about a nerf? I haven't felt any nerf...

    My shockwave still does 17.8k unbuffed and 35k with full tac buffs.. just as it has for the last months...
  • gypsybladegypsyblade Member Posts: 730 Arc User
    edited August 2012
    Thinking about taking this for my Fleet Corsair...

    Granted it will only be Shockwave I

    So a few questions...

    Shockwave I vs Gravity Well I??

    What exactly buffs Shockwave??

    Starship Graviton Generators, I assume buffs the "push"
    Starship Particle Generators, tooltip says damage, some post in this thread state it was removed
    Starship Subspace Decompiler< required to train Shockwave III, how does it improve the skill?

    I normally use TBR, but think that a shockwave would be more helpful during Fleet Events.
  • dassemstodassemsto Member Posts: 792 Arc User
    edited August 2012
    gypsyblade wrote: »
    Shockwave I vs Gravity Well I??

    What exactly buffs Shockwave??

    Graviton Gen may improve the push, but the push is minimal in any case.
    Particle Gen modifies the damage
    Sub-decomp modifies the stun duration

    In addition, Tac captain skills affect the damage.

    If you want to cut extend shields and kill mines and heavy torps (remember, 3km range only), go with Shockwave1, if you want damage, only Shockwave3 will help you. PSW3 gives about 4 times the damage of PSW1 (PSW2 is about the same strenght as PSW1). Meaning that if you buff your PSW1 to 9k, PSW3 would have been 36k!
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