The first five episodes out of six are complete. If you want to see what some of your fellow players think so far, here are 2 trailers that highlight a few of the reviews:
I'm really itching to play the fourth mission, Kinetic :mad:
The great thing about the Overture series is that it doesn't rely on gameplay gimmics or Foundry mechanics for the story - it's the way that the story is written within the dialog and how the characters are portrayed that makes this series stand out.
The great thing about the Overture series is that it doesn't rely on gameplay gimmics or Foundry mechanics for the story - it's the way that the story is written within the dialog and how the characters are portrayed that makes this series stand out.
Hey, I really appreciate that. It's what I'm going for. Nice to know it's working!
Sorry I've been so slow getting Overture 4 out. Especially because I left your poor captain and crew in the lurch, what with that whole "your ship's gonna go boom even though your HUD says 100% health" thing, y'know?
Just trust me, it'll be fun. Go with it.
In the meantime, here's a trailer for Overture 4. I know, I know, you're saying: "Hey, why are you wasting time with that when you should be FINISHING THE MISSION?" To which I reply: relax, man (or woman). I had to do a test publish anyway to make sure the pathing and spawning were working (they weren't).
Besides, with the trailer finished, this just means less delay in starting Overture 5.
Summary: This mission is a great first episode in the series. I thoroughly enjoyed playing it. The combination of great story dialog, map design and battles kept me engaged in the mission as a whole. I highly recommend this mission to anyone who likes a good story mixed in with investigation and some fighting. I deliberately removed references to specific dialog and battles from the individual map critiques to avoid spoilers.
Below are very few items I noted while playing the mission that I wanted to let you know about. Those items identified in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is an intriguing description. It draws the player in and makes them want to click the "Hail" button. "Come on you know you want to..." I like the note regarding length and recommending the player stop the ship during dialog. I usually do stop but that is a good note. I noted no spelling or grammatical errors with this description.
Grant Mission Dialog: I loved the variety of dialog choices in accepting this mission. I reviewed each of them in turn and I think the way you bring them all to a successful conclusion is excellent. I noted no spelling or grammatical errors with this dialog.
Mission Task: The task clearly defines the start location for the first map. I noted no spelling errors with this task.
Mission Entry Prompt: This is a nice and simple use of the prompt. I noted no spelling errors.
MAPS: Andorian Rendezvous: I do like the branching dialog giving multiple ways of responding to the initial dialog with the Captain. I reviewed all the choices and liked the way you bring them all to same conclusion from different angles. That is great writing. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Transwarp Terminus: The dialog for this map is very well written and moves the story forward. I noted no spelling or grammatical errors with this dialog or any issues with the map.
USS Republic War Room: The entire dialog for this map is well written and helps drive the story forward. The [OOC] dialog with the chief at the turbolift explaining how to get your crew to stay put while you move off on your own will help new players understand some of the features available to control the away team better. There have been a number of times Ive used this feature in away missions to pull them out of a fight we didnt need to be in. The effects and triggered dialog are excellent. I noted no spelling or grammatical errors with this dialog or any issues with the map.
USS Republic Bridge: The dialog for this map is excellent in form and execution. In reviewing the entire dialog, including the various branches, several of them made me "laugh out loud. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Triangulation: This is a nice and simple map with good dialog to move it forward. I noted no spelling or grammatical errors with this dialog or any issues with the map.
System JYT-3450: The map and dialog makes the story so much more interesting. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Abandoned Base: This is a great map design and the dialog is very well written. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Cargo Level: The dialog for this map is very intriguing and really drew me into the story. I noted no spelling or grammatical errors with this dialog. I only noted a couple of items to consider changing:
-Consider changing the door way right behind the player at the spawn point to a wall door that does not open. That way it looks as if we came from a turbolift. The current door opens and reveals part of the actual wall behind it.
-The third hologram is behind the rest. Consider moving it on top of the others.
Task Force Overture: This map is a great wrap up for the first mission in the series. The dialog is well written and motivates me to play the next mission. I noted no spelling or grammatical errors with this dialog or any issues with the map.
End Report
Thanks again for authoring and for giving me the chance to review your work. I am looking forward to playing the sequels to this mission.
Brian
Sorry I've been so slow getting Overture 4 out. Especially because I left your poor captain and crew in the lurch, what with that whole "your ship's gonna go boom even though your HUD says 100% health" thing, y'know?
Just trust me, it'll be fun. Go with it.
In the meantime, here's a trailer for Overture 4. I know, I know, you're saying: "Hey, why are you wasting time with that when you should be FINISHING THE MISSION?" To which I reply: relax, man (or woman). I had to do a test publish anyway to make sure the pathing and spawning were working (they weren't).
Besides, with the trailer finished, this just means less delay in starting Overture 5.
Sixty years ago, the highest law of the Federation was broken.
Two civilizations were plunged into war on the other side of the galaxy.
You've been ordered to bring them back from the edge of ruin.
But you've got to find them first...
Overture 2: Sonata in the Ether
Federation Mission - Overture 2: Sonata in the Ether
Author: KineticImpulser
Allegiance: Federation
Mission ID: ST-HJKU906JJ
Report Start
Summary: This is a great sequel mission. The writing in outstanding and well executed for each map. Your map design again is some of the best Ive seen so far. There are some elements that most authors are aware of. As most authors know the space explosion effect doesnt work properly in the Foundry. Also I noted the trigger to download the data didnt work as I was within the trigger area when it activated. Ive seen this before in my own missions and others as well. The only way to get it to work properly is to leave the trigger area on the map and then enter again. I did not note these on the map it occurred on as an issue because it is outside of the authors control.
Again this is a great mission. If you like missions that are driven by a good story dialog and have great maps then you will want to play this mission. I highly recommend this mission and its prequel to everyone matching the above description. Otherwise, well anyway
Below there are two items I noted while playing the mission that I wanted to let you know about. Those items identified in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is another intriguing description that again entices the player to click the "Hail" button. I noted no spelling or grammatical errors.
Grant Mission Dialog: The story dialog is well written. I noted no spelling or grammatical errors with this dialog.
Mission Task: : The task clearly defines the start location for the first map. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling errors.
MAPS: USS Republic War Room: The story dialog is outstanding and very detailed. I only noted a couple of items to consider changing:
-Consider changing the door way right behind the player at the spawn point to a wall door that does not open. That way it looks as if we came from a turbolift. The current door opens and reveals part of the actual wall behind it.
-Bolton's response to "the scruffy dog barks at midnight" dialog; consider changing "don't forget out little agreement" to read "don't forget our little agreement".
More Anomalies: This map is well done and the execution of effects is very precise. The story dialog is excellent and I am hooked. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Beacon Maintenance: The dialog is very well written and executed. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Defend the Node: Wow! Im not sure how else to describe the dialog for this map. The map was good too. I noted no spelling or grammatical errors with this dialog or any issues with the map.
System JYT-3450: The dialog is well written. I noted no spelling or grammatical errors with this dialog or any issues with the map.
USS Republic Bridge: This dialog is outstanding and serves as a great wrap up to this mission. I noted no spelling or grammatical errors with this dialog or any issues with the map.
End Report
Thanks again for authoring and for giving me the chance to review your work. I am looking forward to playing part 3 of this series.
Brian
Summary: This is yet another superb mission in the series. Your story dialog writing is fantastic. The map design is outstanding. The battles are tough but not impossible. The effects are so well done it really serves the story. I noted no issues of any kind with this mission. I highly recommend the entire series to anyone who loves a great story with a mix of excellent detailed dialog, well designed maps and some great battles.
Below are my observations regarding the various elements that make up this mission. They are yours to do with as you see fit.
Mission Description: This is a good, detailed and short description. I noted no spelling or grammatical errors.
Grant Mission Dialog: The story dialog is well written. I noted no spelling or grammatical errors with this dialog.
Mission Task: The task clearly defines the start location for the first map. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling errors.
MAPS: System JYT-4871: The dialog is very well written and executed. I noted no spelling or grammatical errors with this dialog or any issues with the map.
USS Pioneer Ready Room: This dialog is excellent in detail and execution. I actually like the Bolton character. The way you portray the wit of Bolton is outstanding. I noted no spelling or grammatical errors with this dialog or any issues with the map.
USS Pioneer Ten Forward: Your writing of the dialog and responses for this map is excellent. The map design is quite good too. Several of the Cultural Minister Treseatch response buttons made me laugh a lot. I won't repeat them so as not to ruin it for anyone else but they really made me laugh and I wanted to let you know that. I noted no spelling or grammatical errors with this dialog or any issues with the map.
USS Pioneer Corridor: This is a great map design. The effects execution is well done. The dialog was also very well done. I noted no spelling or grammatical errors with this dialog or any issues with the map.
System JYT-4871#2: The dialog is absolutely amazing. The map is so well designed and the execution of the effects leading up to the finale of this mission is just outstanding. I noted no spelling or grammatical errors with this dialog or any issues with the map.
End Report
Thanks again for authoring and for giving me the chance to review your work. I have truly enjoyed the entire series through this mission. Now that you are done reading this report, get back to work on "Overture 4". Im sure I am not the only one who wants to play it.
Brian
Your ship is on the verge of destruction. Pioneer is crippled. An invasion is underway. Task Force Overture has been betrayed.
Your only lead is O'Ryon's "alternative source." Acting like an officer and a gentlebeing isn't getting results. It's time to go old school. Just remember Rule of Acquisition Number 125: You can't make a deal if you're dead.
Name: Overture 4: The Ferengi Scherzo
ProjectID: ST-HE4HUYBE8
Author: KineticImpulser
Language: English
Allegiance: Starfleet
Level: Any Level
Starting System: Earth Spacedock; Main Floor; South Corridor
**Designed for single-player
**Story-driven. LOTS of reading. Seriously. Its fun and good, but theres LOTS.
**Combat-light
**You need to play the episodes in order.
WARNINGS:
I recommend you set your ship to automatically halt during conversations.
60-75 minute run time.
It should come as no surprise that I tell you to beware snarkiness.
The first four episodes of this six-part series are complete. Overture 5 and 6 are in the works.
Again, many triggers are reach markers, and some come in quick succession if youre running at full speed. Therefore I really highly recommend that you make sure your ship is set to halt during dialogue popups and stop running when dialogue boxes appear. You will avoid the frustration of having to run around trying to set off the triggers.
Also, I made use of some stage directions in this episode due to some risks I took in map design. I dont mean to boss you around or anything, but I did want to make sure you had the best chance of hitting the markers and moving the story along. Feedback on this, or any other topic, is welcome.
Thanks to Evil70th for his detailed reviews of Overture 1, 2 and 3. They were the last little bit of motivation I needed to get this thing finished.
Your ship is on the verge of destruction. Pioneer is crippled. An invasion is underway. Task Force Overture has been betrayed.
Your only lead is O'Ryon's "alternative source." Acting like an officer and a gentlebeing isn't getting results. It's time to go old school. Just remember Rule of Acquisition Number 125: You can't make a deal if you're dead.
Name: Overture 4: The Ferengi Scherzo
ProjectID: ST-HE4HUYBE8
Author: KineticImpulser
Language: English
Allegiance: Starfleet
Level: Any Level
Starting System: Earth Spacedock; Main Floor; South Corridor
Summary: This is a great sequel in the series. Your writing with the twists and turns is outstanding. Many of the response buttons are laugh out loud funny but not distracting from the story itself. Your maps are so well designed and the effects perfectly executed that is simply stunning. If anyone who reads this is wondering if you should play this mission and the entire series to date. Then ask yourself if you like a great story with intriguing plot twists and well designed maps with stunning effects? If you answered yes to any of these things then this is the mission for you. I would usually suggest a skip dialog button but in the case of this series it would not be advised and if you do not like long but interesting stories then this is not the mission for you.
Below are my observations and recommendations regarding the various elements that make up this mission with two things for you to look at. They are yours to do with as you see fit.
Mission Description: This is a good detailed briefing that serves to draw the player to click the "Hail" button. I noted no spelling or grammatical errors.
Grant Mission Dialog: This is excellent dialog that already has me on the edge of my seat. Here we go... I noted no spelling or grammatical errors.
Mission Task: This is a personal preference based on feedback Ive read in many other missions. I have mentioned in many other mission critiques the need to add the start location of the first custom map in the first mission task even though in this case it was very clearly stated at the end of the Grant Mission dialog. I noted no spelling errors with this task.
Mission Entry Prompt: Nice simple use of the prompt. I noted no spelling or grammatical errors.
MAPS: Engineering Deck: This map design is excellent and the story dialog is riveting. I love the second response button choice in the "check EPS" dialog. The third response to the "gone insane" dialog made me laugh out loud. No doubt few people will get that one. I liked all the follow on dialog responses including those with the Eclipse. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Hanger Deck: This is another excellent map design. Especially the way you created the setting "patching the shuttles to the EPS" was superb. The story dialog is outstanding and several of the button responses made me laugh again and again. I noted no spelling or grammatical errors with this dialog or any issues with the map.
System JYT-6408: The map design is nice and simple but well put together. The story dialog is very well written and as usual a couple of the response buttons made me laugh. I noted no spelling or grammatical errors with this dialog or any issues with the map.
I.K.S. BeOng: The map design is well done and the battle was a nice diversion. The story dialog is very detailed and the twists and turns are outstanding. I noted no spelling or grammatical errors with this dialog or any issues with the map.
A Quiet Moment: The dialog is excellent. The map design is nice and simple. I noted no spelling or grammatical errors with this dialog or any issues with the map.
System JYT-1533: The effects you designed on this map are outstanding as is the map itself. The story dialog was very entertaining as well as intriguing. I noted no spelling or grammatical errors with this dialog or any issues with the map. I noted only one item to consider changing:
-In the "Rubdown" dialog your [OOC] instructions to the player state "Merchant of Venus" but the ships name is "Astute Moniker".
FCAV Astute Moniker: The story dialog is outstanding. The map is really well done and the trigger effects are excellent. I noted no issues with the map. I noted only one item to consider changing:
-Consider changing "Of course, I didn't tell either of them where the merchandise came from or where went to" to read "Of course, I didn't tell either of them where the merchandise came from or went to."
System JYT-1533 Redux: This story dialog is excellent and the twists and turns are really well done. The map design is simple but well executed and the battle was a nice diversion. I noted no spelling or grammatical errors with this dialog or any issues with the map.
System JYT-4871: This map is a good wrap up to the 4th installment in the series. The dialog serves to bring the story to a good ending and make us want more of the story. I noted no spelling or grammatical errors with this dialog or any issues with the map.
End Report
Thanks again for authoring and for giving me the chance to review your work. I really enjoyed the mission and I look forward to the next episode.
Brian
Overture 5 is coming along nicely, but still 2-3 weeks away.
Thanks for playing and keep the reviews coming - no matter what they say!
Very nice video and I liked the music too. I noted a couple of items to consider changing:
-Overture 5 needs to be finished.
-Overture 6 needs to be finished.
-I'm just kidding. Get it...
Just a quick note that I am unpublishing the Overture Series in preparation for the Season 5 patch. My missions weren't terribly screwed up and were eventually fixed after the Season 4 debacle. But, I was dinged a few times on the reviews for technical issues beyond my control, and you know, once bitten...
As soon as the devs bring the editor back up and I have the chance to QA them sometime next week, I'll republish.
Hopefully this will go much smoother than last time.
Turns out, Santa didn't bring me a free weekend. Just busier days at work.
But, after a long wait, here it is: The location of Unikuia Prime is in Klarc's hands. Serapis and the Tetritev invasion force are already on the way.
There's one party in the sector worth crashing, and you don't have the address. It's back at the asteroid base. You'll just have to get by an entrenched Klingon garrison, and maybe Task Force Overture's commander, to get it.
Name: Overture 5: The Klingon Coda
ProjectID: HTCRB7TX3
Author: KineticImpulser
Language: English
Allegiance: Starfleet
Level: Any Level
Starting System: Earth Spacedock; Main Floor; South Corridor
60-plus minute run time
Dialog-heavy
Combat-light
Snarkiness-filled
You were pretty kind to the first four episodes. I hope everyone enjoys this one too. The location of Unikuia Prime is in Klarc's hands. Serapis and the Tetritev invasion force are already on the way.
There's one party in the sector worth crashing, and you don't have the address. It's back at the asteroid base. You'll just have to get by an entrenched Klingon garrison, and maybe Task Force Overture's commander, to get it.
Name: Overture 5: The Klingon Coda
ProjectID: HTCRB7TX3
Author: KineticImpulser
Language: English
Allegiance: Starfleet
Level: Any Level
Starting System: Earth Spacedock; Main Floor; South Corridor
60-plus minute run time
Dialog-heavy
Combat-light
Snarkiness-filled
Summary: This is a great mission sequel. The writing is outstanding with great story dialog that flows naturally. The dialog response buttons you created are good and funny too. I have to say I thoroughly enjoyed this mission. You mentioned that I was "pretty kind to the first four episodes" but I have to say they deserved the reviews I gave them. So does this one. I am looking forward to the next installment so I hope you are hard at work on it. I would highly recommend this mission to anyone who loves ground breaking map design and excellent story telling with a battle or two for good measure.
Below are my observations on the various aspects of the mission. I found only one item to consider changing.
Mission Description: This is a good detailed description. In general I recommend placing the authors notes at the end of the briefing and that they be in [OOC] rather than [MissionInfo] format. In this case it may work to warn the player before they select your mission based on the length and dialog heavy nature of it. However I would still recommend changing it to [OOC]. I noted no spelling or grammatical errors with this description.
Grant Mission Dialog: This is great and very detailed dialog. I would normally recommend the switching of the [MissionInfo] dialog to [OOC] and leave the other [OOC] dialog as is. I understand why you did it that way to call it out from the other. As for the post grant mission dialog I almost wrote up one of the clichés until I read the button responses. That was nicely done. I noted no spelling or grammatical errors with this dialog.
Mission Task: This is a good mission task with a clear starting point. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
MAPS: USS Republic War Room: The map design is nice and simple. The dialog is outstanding. Without giving away anything my first selection on meeting the ambassador was the third one. I also liked the red tape line. It made me laugh out loud. I noted no spelling or grammatical errors with this dialog or any issues with the map.
USS Republic Bridge - The Plan: This is a good map design with excellent story dialog. I love the response button choices. I noted no spelling or grammatical errors with this dialog or any issues with the map.
USS Republic Bridge - The New Plan: This is a great map design with well executed effects. The story dialog is outstanding and the response buttons are great. I noted no spelling or grammatical errors with this dialog. I noted only one item to consider changing:
-Mr. Clev on the aft console is standing just a couple of feet or so away from the console and typing in the air.
The End of the New Plan: This is a great map design with a good battle. The dialog is very well written. I noted no spelling or grammatical errors with this dialog or any issues with the map.
System JYT-3450: The map design is outstanding and the battles are a good diversion. The story dialog is also outstanding and I really like the variety of responses. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Abandoned Base Level 1: The map design is simple but effective. The story dialog is excellent. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Abandoned Base Level 6: The map design is very well done and the drones are excellent. The battle is good and the story dialog is outstanding. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Abandoned Base Level 7: This map is great wrap up to this mission. The map design is outstanding and the story dialog is fantastic. I noted no spelling or grammatical errors with this dialog or any issues with the map.
End Report
Thanks again for authoring and for giving me the chance to review your work. Your map designs and storytelling dialog are simply outstanding. If you have started working on the next installment then get to work. I want to see what happens next.
Brian
Oh, I just finished part 5 and have loved this series! The only thing I hate is having to wait around for part 6, I would've held off on this had I known it wasn't done yet and that the Foundry creating stuff is down.
Comments
thanks! the fourth one is in progress, and I will post here when it is finished.
I'm glad you enjoyed the trailers, they were almost as fun to make as the missions. Interpret that as you will...
The great thing about the Overture series is that it doesn't rely on gameplay gimmics or Foundry mechanics for the story - it's the way that the story is written within the dialog and how the characters are portrayed that makes this series stand out.
I'mma givin' her all she's got, Captain!
Hey, I really appreciate that. It's what I'm going for. Nice to know it's working!
Tomorrow I will play the second one!
And the third one the day after, right?
And i just finish your 3rd part. The hole series is really good! Keep them coming!
Sorry I've been so slow getting Overture 4 out. Especially because I left your poor captain and crew in the lurch, what with that whole "your ship's gonna go boom even though your HUD says 100% health" thing, y'know?
Just trust me, it'll be fun. Go with it.
In the meantime, here's a trailer for Overture 4. I know, I know, you're saying: "Hey, why are you wasting time with that when you should be FINISHING THE MISSION?" To which I reply: relax, man (or woman). I had to do a test publish anyway to make sure the pathing and spawning were working (they weren't).
Besides, with the trailer finished, this just means less delay in starting Overture 5.
Enjoy. Overture 4 should be up in a week or two.
Overture 4 Trailer (HD)
Federation Mission - Overture 1: A Rocky Fanfare
Author: KineticImpulser
Allegiance: Federation
Mission ID: ST-HQHMGBWAE
Report Start
Summary: This mission is a great first episode in the series. I thoroughly enjoyed playing it. The combination of great story dialog, map design and battles kept me engaged in the mission as a whole. I highly recommend this mission to anyone who likes a good story mixed in with investigation and some fighting. I deliberately removed references to specific dialog and battles from the individual map critiques to avoid spoilers.
Below are very few items I noted while playing the mission that I wanted to let you know about. Those items identified in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is an intriguing description. It draws the player in and makes them want to click the "Hail" button. "Come on you know you want to..." I like the note regarding length and recommending the player stop the ship during dialog. I usually do stop but that is a good note. I noted no spelling or grammatical errors with this description.
Grant Mission Dialog: I loved the variety of dialog choices in accepting this mission. I reviewed each of them in turn and I think the way you bring them all to a successful conclusion is excellent. I noted no spelling or grammatical errors with this dialog.
Mission Task: The task clearly defines the start location for the first map. I noted no spelling errors with this task.
Mission Entry Prompt: This is a nice and simple use of the prompt. I noted no spelling errors.
MAPS:
Andorian Rendezvous: I do like the branching dialog giving multiple ways of responding to the initial dialog with the Captain. I reviewed all the choices and liked the way you bring them all to same conclusion from different angles. That is great writing. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Transwarp Terminus: The dialog for this map is very well written and moves the story forward. I noted no spelling or grammatical errors with this dialog or any issues with the map.
USS Republic War Room: The entire dialog for this map is well written and helps drive the story forward. The [OOC] dialog with the chief at the turbolift explaining how to get your crew to stay put while you move off on your own will help new players understand some of the features available to control the away team better. There have been a number of times Ive used this feature in away missions to pull them out of a fight we didnt need to be in. The effects and triggered dialog are excellent. I noted no spelling or grammatical errors with this dialog or any issues with the map.
USS Republic Bridge: The dialog for this map is excellent in form and execution. In reviewing the entire dialog, including the various branches, several of them made me "laugh out loud. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Triangulation: This is a nice and simple map with good dialog to move it forward. I noted no spelling or grammatical errors with this dialog or any issues with the map.
System JYT-3450: The map and dialog makes the story so much more interesting. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Abandoned Base: This is a great map design and the dialog is very well written. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Cargo Level: The dialog for this map is very intriguing and really drew me into the story. I noted no spelling or grammatical errors with this dialog. I only noted a couple of items to consider changing:
-Consider changing the door way right behind the player at the spawn point to a wall door that does not open. That way it looks as if we came from a turbolift. The current door opens and reveals part of the actual wall behind it.
-The third hologram is behind the rest. Consider moving it on top of the others.
Task Force Overture: This map is a great wrap up for the first mission in the series. The dialog is well written and motivates me to play the next mission. I noted no spelling or grammatical errors with this dialog or any issues with the map.
End Report
Thanks again for authoring and for giving me the chance to review your work. I am looking forward to playing the sequels to this mission.
Brian
This critique report also filed 11/06/2011 on forum posting for: [URL=" http://forums.startrekonline.com/showthread.php?t=236755&referrerid=312767"]In depth mission reports upon request[/URL].
Yeahh make it faster!
Federation Mission - Overture 2: Sonata in the Ether
Author: KineticImpulser
Allegiance: Federation
Mission ID: ST-HJKU906JJ
Report Start
Summary: This is a great sequel mission. The writing in outstanding and well executed for each map. Your map design again is some of the best Ive seen so far. There are some elements that most authors are aware of. As most authors know the space explosion effect doesnt work properly in the Foundry. Also I noted the trigger to download the data didnt work as I was within the trigger area when it activated. Ive seen this before in my own missions and others as well. The only way to get it to work properly is to leave the trigger area on the map and then enter again. I did not note these on the map it occurred on as an issue because it is outside of the authors control.
Again this is a great mission. If you like missions that are driven by a good story dialog and have great maps then you will want to play this mission. I highly recommend this mission and its prequel to everyone matching the above description. Otherwise, well anyway
Below there are two items I noted while playing the mission that I wanted to let you know about. Those items identified in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.
Mission Description: This is another intriguing description that again entices the player to click the "Hail" button. I noted no spelling or grammatical errors.
Grant Mission Dialog: The story dialog is well written. I noted no spelling or grammatical errors with this dialog.
Mission Task: : The task clearly defines the start location for the first map. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling errors.
MAPS:
USS Republic War Room: The story dialog is outstanding and very detailed. I only noted a couple of items to consider changing:
-Consider changing the door way right behind the player at the spawn point to a wall door that does not open. That way it looks as if we came from a turbolift. The current door opens and reveals part of the actual wall behind it.
-Bolton's response to "the scruffy dog barks at midnight" dialog; consider changing "don't forget out little agreement" to read "don't forget our little agreement".
More Anomalies: This map is well done and the execution of effects is very precise. The story dialog is excellent and I am hooked. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Beacon Maintenance: The dialog is very well written and executed. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Defend the Node: Wow! Im not sure how else to describe the dialog for this map. The map was good too. I noted no spelling or grammatical errors with this dialog or any issues with the map.
System JYT-3450: The dialog is well written. I noted no spelling or grammatical errors with this dialog or any issues with the map.
USS Republic Bridge: This dialog is outstanding and serves as a great wrap up to this mission. I noted no spelling or grammatical errors with this dialog or any issues with the map.
End Report
Thanks again for authoring and for giving me the chance to review your work. I am looking forward to playing part 3 of this series.
Brian
This critique report also filed 11/06/2011 on forum posting for: [URL=" http://forums.startrekonline.com/showthread.php?t=236755&referrerid=312767"]In depth mission reports upon request[/URL].
Federation Mission - Overture 3: Adagio in Diplomacy
Author: KineticImpulser
Allegiance: Federation
Mission ID: ST-HRPICB67E
Report Start
Summary: This is yet another superb mission in the series. Your story dialog writing is fantastic. The map design is outstanding. The battles are tough but not impossible. The effects are so well done it really serves the story. I noted no issues of any kind with this mission. I highly recommend the entire series to anyone who loves a great story with a mix of excellent detailed dialog, well designed maps and some great battles.
Below are my observations regarding the various elements that make up this mission. They are yours to do with as you see fit.
Mission Description: This is a good, detailed and short description. I noted no spelling or grammatical errors.
Grant Mission Dialog: The story dialog is well written. I noted no spelling or grammatical errors with this dialog.
Mission Task: The task clearly defines the start location for the first map. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling errors.
MAPS:
System JYT-4871: The dialog is very well written and executed. I noted no spelling or grammatical errors with this dialog or any issues with the map.
USS Pioneer Ready Room: This dialog is excellent in detail and execution. I actually like the Bolton character. The way you portray the wit of Bolton is outstanding. I noted no spelling or grammatical errors with this dialog or any issues with the map.
USS Pioneer Ten Forward: Your writing of the dialog and responses for this map is excellent. The map design is quite good too. Several of the Cultural Minister Treseatch response buttons made me laugh a lot. I won't repeat them so as not to ruin it for anyone else but they really made me laugh and I wanted to let you know that. I noted no spelling or grammatical errors with this dialog or any issues with the map.
USS Pioneer Corridor: This is a great map design. The effects execution is well done. The dialog was also very well done. I noted no spelling or grammatical errors with this dialog or any issues with the map.
System JYT-4871#2: The dialog is absolutely amazing. The map is so well designed and the execution of the effects leading up to the finale of this mission is just outstanding. I noted no spelling or grammatical errors with this dialog or any issues with the map.
End Report
Thanks again for authoring and for giving me the chance to review your work. I have truly enjoyed the entire series through this mission. Now that you are done reading this report, get back to work on "Overture 4". Im sure I am not the only one who wants to play it.
Brian
This critique report also filed 11/06/2011 on forum posting for: [URL=" http://forums.startrekonline.com/showthread.php?t=236755&referrerid=312767"]In depth mission reports upon request[/URL].
Your only lead is O'Ryon's "alternative source." Acting like an officer and a gentlebeing isn't getting results. It's time to go old school. Just remember Rule of Acquisition Number 125: You can't make a deal if you're dead.
Name: Overture 4: The Ferengi Scherzo
ProjectID: ST-HE4HUYBE8
Author: KineticImpulser
Language: English
Allegiance: Starfleet
Level: Any Level
Starting System: Earth Spacedock; Main Floor; South Corridor
**Designed for single-player
**Story-driven. LOTS of reading. Seriously. Its fun and good, but theres LOTS.
**Combat-light
**You need to play the episodes in order.
WARNINGS:
I recommend you set your ship to automatically halt during conversations.
60-75 minute run time.
It should come as no surprise that I tell you to beware snarkiness.
Overture 4 Trailer (1080p)
Overture Series Trailer
The reviews keep coming are still generally good. However, I cant please everyone
Overture Review Trailer
Authors Notes:
The first four episodes of this six-part series are complete. Overture 5 and 6 are in the works.
Again, many triggers are reach markers, and some come in quick succession if youre running at full speed. Therefore I really highly recommend that you make sure your ship is set to halt during dialogue popups and stop running when dialogue boxes appear. You will avoid the frustration of having to run around trying to set off the triggers.
Also, I made use of some stage directions in this episode due to some risks I took in map design. I dont mean to boss you around or anything, but I did want to make sure you had the best chance of hitting the markers and moving the story along. Feedback on this, or any other topic, is welcome.
Thanks to Evil70th for his detailed reviews of Overture 1, 2 and 3. They were the last little bit of motivation I needed to get this thing finished.
Enjoy!
Federation Mission - Overture 4: The Ferengi Scherzo
Author: KineticImpulser
Allegiance: Federation
Mission ID: ST-HE4HUYBE8
Report Start
Summary: This is a great sequel in the series. Your writing with the twists and turns is outstanding. Many of the response buttons are laugh out loud funny but not distracting from the story itself. Your maps are so well designed and the effects perfectly executed that is simply stunning. If anyone who reads this is wondering if you should play this mission and the entire series to date. Then ask yourself if you like a great story with intriguing plot twists and well designed maps with stunning effects? If you answered yes to any of these things then this is the mission for you. I would usually suggest a skip dialog button but in the case of this series it would not be advised and if you do not like long but interesting stories then this is not the mission for you.
Below are my observations and recommendations regarding the various elements that make up this mission with two things for you to look at. They are yours to do with as you see fit.
Mission Description: This is a good detailed briefing that serves to draw the player to click the "Hail" button. I noted no spelling or grammatical errors.
Grant Mission Dialog: This is excellent dialog that already has me on the edge of my seat. Here we go... I noted no spelling or grammatical errors.
Mission Task: This is a personal preference based on feedback Ive read in many other missions. I have mentioned in many other mission critiques the need to add the start location of the first custom map in the first mission task even though in this case it was very clearly stated at the end of the Grant Mission dialog. I noted no spelling errors with this task.
Mission Entry Prompt: Nice simple use of the prompt. I noted no spelling or grammatical errors.
MAPS:
Engineering Deck: This map design is excellent and the story dialog is riveting. I love the second response button choice in the "check EPS" dialog. The third response to the "gone insane" dialog made me laugh out loud. No doubt few people will get that one. I liked all the follow on dialog responses including those with the Eclipse. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Hanger Deck: This is another excellent map design. Especially the way you created the setting "patching the shuttles to the EPS" was superb. The story dialog is outstanding and several of the button responses made me laugh again and again. I noted no spelling or grammatical errors with this dialog or any issues with the map.
System JYT-6408: The map design is nice and simple but well put together. The story dialog is very well written and as usual a couple of the response buttons made me laugh. I noted no spelling or grammatical errors with this dialog or any issues with the map.
I.K.S. BeOng: The map design is well done and the battle was a nice diversion. The story dialog is very detailed and the twists and turns are outstanding. I noted no spelling or grammatical errors with this dialog or any issues with the map.
A Quiet Moment: The dialog is excellent. The map design is nice and simple. I noted no spelling or grammatical errors with this dialog or any issues with the map.
System JYT-1533: The effects you designed on this map are outstanding as is the map itself. The story dialog was very entertaining as well as intriguing. I noted no spelling or grammatical errors with this dialog or any issues with the map. I noted only one item to consider changing:
-In the "Rubdown" dialog your [OOC] instructions to the player state "Merchant of Venus" but the ships name is "Astute Moniker".
FCAV Astute Moniker: The story dialog is outstanding. The map is really well done and the trigger effects are excellent. I noted no issues with the map. I noted only one item to consider changing:
-Consider changing "Of course, I didn't tell either of them where the merchandise came from or where went to" to read "Of course, I didn't tell either of them where the merchandise came from or went to."
System JYT-1533 Redux: This story dialog is excellent and the twists and turns are really well done. The map design is simple but well executed and the battle was a nice diversion. I noted no spelling or grammatical errors with this dialog or any issues with the map.
System JYT-4871: This map is a good wrap up to the 4th installment in the series. The dialog serves to bring the story to a good ending and make us want more of the story. I noted no spelling or grammatical errors with this dialog or any issues with the map.
End Report
Thanks again for authoring and for giving me the chance to review your work. I really enjoyed the mission and I look forward to the next episode.
Brian
This critique report also filed 11/11/2011 on forum posting for: [URL=" http://forums.startrekonline.com/showthread.php?t=236755&referrerid=312767"]In depth mission reports upon request[/URL].
In the meantime, a few unused (and reused) demorecord clips, a little Garageband magic and hey presto:
Overture Reviews Trailer - Part 2
Overture 5 is coming along nicely, but still 2-3 weeks away.
Thanks for playing and keep the reviews coming - no matter what they say!
Very nice video and I liked the music too. I noted a couple of items to consider changing:
-Overture 5 needs to be finished.
-Overture 6 needs to be finished.
-I'm just kidding. Get it...
As soon as the devs bring the editor back up and I have the chance to QA them sometime next week, I'll republish.
Hopefully this will go much smoother than last time.
Maybe I'll make another trailer...
Still working on #5... maybe if I'm good, Santa will bring me an early Christmas present (a free weekend to finish it up).
But, after a long wait, here it is:
The location of Unikuia Prime is in Klarc's hands. Serapis and the Tetritev invasion force are already on the way.
There's one party in the sector worth crashing, and you don't have the address. It's back at the asteroid base. You'll just have to get by an entrenched Klingon garrison, and maybe Task Force Overture's commander, to get it.
Name: Overture 5: The Klingon Coda
ProjectID: HTCRB7TX3
Author: KineticImpulser
Language: English
Allegiance: Starfleet
Level: Any Level
Starting System: Earth Spacedock; Main Floor; South Corridor
60-plus minute run time
Dialog-heavy
Combat-light
Snarkiness-filled
Federation Mission - Overture 5: The Klingon Coda
Author: KineticImpulser
Allegiance: Federation
Project ID: HTCRB7TX3
Report Start
Summary: This is a great mission sequel. The writing is outstanding with great story dialog that flows naturally. The dialog response buttons you created are good and funny too. I have to say I thoroughly enjoyed this mission. You mentioned that I was "pretty kind to the first four episodes" but I have to say they deserved the reviews I gave them. So does this one. I am looking forward to the next installment so I hope you are hard at work on it. I would highly recommend this mission to anyone who loves ground breaking map design and excellent story telling with a battle or two for good measure.
Below are my observations on the various aspects of the mission. I found only one item to consider changing.
Mission Description: This is a good detailed description. In general I recommend placing the authors notes at the end of the briefing and that they be in [OOC] rather than [MissionInfo] format. In this case it may work to warn the player before they select your mission based on the length and dialog heavy nature of it. However I would still recommend changing it to [OOC]. I noted no spelling or grammatical errors with this description.
Grant Mission Dialog: This is great and very detailed dialog. I would normally recommend the switching of the [MissionInfo] dialog to [OOC] and leave the other [OOC] dialog as is. I understand why you did it that way to call it out from the other. As for the post grant mission dialog I almost wrote up one of the clichés until I read the button responses. That was nicely done. I noted no spelling or grammatical errors with this dialog.
Mission Task: This is a good mission task with a clear starting point. I noted no spelling errors with this task.
Mission Entry Prompt: This is a good use of the prompt. I noted no spelling or grammatical errors with this prompt.
MAPS:
USS Republic War Room: The map design is nice and simple. The dialog is outstanding. Without giving away anything my first selection on meeting the ambassador was the third one. I also liked the red tape line. It made me laugh out loud. I noted no spelling or grammatical errors with this dialog or any issues with the map.
USS Republic Bridge - The Plan: This is a good map design with excellent story dialog. I love the response button choices. I noted no spelling or grammatical errors with this dialog or any issues with the map.
USS Republic Bridge - The New Plan: This is a great map design with well executed effects. The story dialog is outstanding and the response buttons are great. I noted no spelling or grammatical errors with this dialog. I noted only one item to consider changing:
-Mr. Clev on the aft console is standing just a couple of feet or so away from the console and typing in the air.
The End of the New Plan: This is a great map design with a good battle. The dialog is very well written. I noted no spelling or grammatical errors with this dialog or any issues with the map.
System JYT-3450: The map design is outstanding and the battles are a good diversion. The story dialog is also outstanding and I really like the variety of responses. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Abandoned Base Level 1: The map design is simple but effective. The story dialog is excellent. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Abandoned Base Level 6: The map design is very well done and the drones are excellent. The battle is good and the story dialog is outstanding. I noted no spelling or grammatical errors with this dialog or any issues with the map.
Abandoned Base Level 7: This map is great wrap up to this mission. The map design is outstanding and the story dialog is fantastic. I noted no spelling or grammatical errors with this dialog or any issues with the map.
End Report
Thanks again for authoring and for giving me the chance to review your work. Your map designs and storytelling dialog are simply outstanding. If you have started working on the next installment then get to work. I want to see what happens next.
Brian
This critique report also filed 01/16/2012 on forum posting for: In depth mission reports upon request.