I know, i know. Basic thing and I should know it, since I?ve been playing for over 2 years. But when you look at ship info, it says shield modifiers, and then a number. What does that mean?? What does it do??
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It represents a multiplier. A ship with a 0.6 will have 60% of the shields that one with 1.0 does, and one with 1.5 will have 50% more.
It's not a straight multiplier of what you see in a shield's tooltip, since there's also other factors like skills involved and not just the ship's multiplier, but everything else kept equal it works that way.
What it means is that if you look at a Shield it will tell you how many hit points. take mine for example, 8,000 is what it is, but I use a carrier which is a sci. ship so I have 1.2 shield. Meaning that my shields are at 9,600 with no other bonuses. Normally I have 15,000 shields with bonuses. It really just means shield hit points # x multiplier = your ships shield hit points with no other bonuses.
Kyle
shield modifiers boost both shield hitpoints and shield regen. Well unless the shield modifiers is below 1.0 then you lose shield hitpoints and lose shield regen.
So, what the modifier does is add or subtract from BASE shields? Not from BOOSTED shields? As in, a ship with 5000 base shields plus a 1.15 multiplier has 5750 shields, then the boosts are added?
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To what degree...?? 0,6 and 1,5 represents what??
It's not a straight multiplier of what you see in a shield's tooltip, since there's also other factors like skills involved and not just the ship's multiplier, but everything else kept equal it works that way.
Kyle
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