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Advanced Fleet Weapons: No Melee???

jnohdjnohd Member Posts: 5 Arc User
I recently noticed a fairly glaring oversight in our Fleet's Advanced Weapons provisions vendor: A complete lack of a Melee weapon category.

While I recognize not everyone wants to go toe-to-toe with a Borg only swinging melee gear, Klingon Bat'leths and Vulcan Lirpa as much a part of Star Trek Online as [KB3] Sniper Rifles and Pulsewave Assault rifles.

Can we please fix this oversight?? :mad:
Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond [SIGPIC][/SIGPIC] 'Iw HaH je Hoch!
ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
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Post edited by jnohd on

Comments

  • kingofhearts888kingofhearts888 Member Posts: 56 Arc User
    edited August 2012
    melee weapons have been in dire need of some attention for a long time
  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2012
    I wouldn't complain about that at all. Makes good sense to have DMGx3 on something like a melee weapon.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • happyhappyj0yj0yhappyhappyj0yj0y Member Posts: 699 Arc User
    edited August 2012
    Really, there should probably be a complete review of melee first.
  • archoncrypticarchoncryptic Member, Cryptic Developers Posts: 0 Arc User
    edited August 2012
    I made some Advanced Fleet melee weapons. I'll get them hooked up to the stores sometime soon.

    Edit: As for a complete review of melee...I'll probably have some announcements on that front soon. =)
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited August 2012
    Kool, I got 2 toons that use Melee as primary or Costume pieces, glad to hear that.
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
  • juanforziajuanforzia Member Posts: 41 Arc User
    edited August 2012
    The Tholian Crystaline sword is a good weapon against borg... (No remodulation :D)

    also, the Bath'leh is a good weapon... good enought for my main Fed Character to use it :D


    WE ARE NOT PERFECT, BUT THAT IMPERFECTIONS MAKE US UNIQUE...

    [SIGPIC][/SIGPIC]
  • tetonicatetonica Member Posts: 142 Arc User
    edited August 2012
    I made some Advanced Fleet melee weapons. I'll get them hooked up to the stores sometime soon.

    Edit: As for a complete review of melee...I'll probably have some announcements on that front soon. =)

    please make gorn claws(barehanded) awesome, as well as their bite attack. :o I wanna be able to go all St'aas on borg :cool:

    EDIT: also ferasans/caitan should be decent barehanded as well, IMO.
    Lynis, Orion Engineer, main
    Rrezeth, Gorn Tactical, primary alt
    Nari, Orion Science, secondary alt
  • lpthomasmariklpthomasmarik Member Posts: 6 Arc User
    edited August 2012
    I made some Advanced Fleet melee weapons. I'll get them hooked up to the stores sometime soon.

    Edit: As for a complete review of melee...I'll probably have some announcements on that front soon. =)

    Please for the love of the great bird of the Galaxy (may he roost forever) tell me you are adding Dak'taghs.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2012
    I made some Advanced Fleet melee weapons. I'll get them hooked up to the stores sometime soon.

    Edit: As for a complete review of melee...I'll probably have some announcements on that front soon. =)

    I look forward to having those then. I hope they really are added in soon then.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • vladdievladdie Member Posts: 117 Arc User
    edited August 2012
    I made some Advanced Fleet melee weapons. I'll get them hooked up to the stores sometime soon.

    Edit: As for a complete review of melee...I'll probably have some announcements on that front soon. =)

    I was actually curious about something in the fleet stores. There are display mounts on the walls featuring all new energy weapons (one for each weapon type!). Are these to be hooked up to the fleet store? Are they a new damage type?
    Barihawk.jpg
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited August 2012
    I made some Advanced Fleet melee weapons. I'll get them hooked up to the stores sometime soon.

    Edit: As for a complete review of melee...I'll probably have some announcements on that front soon. =)

    Glad to hear you listened to my rants about it needing lots of love there... When I hit something with my bat'leth I want to get the feeling they suffered because of it and not just a slight scratch.

    One of my suggestions is if there were some new combat elements other than dodge, flank, and exploit. As in a block and deflect for melee and then when the hits land that they are severe hits :)

    Edit: Especially for KDF side even its only for Fleet weapons or exclusive fleet weapons for KDF only to have the different weapons we've seen in all the series we don't have yet especially the kind we can see the NPC's using we do not have available yet as well as maybe some new Kits for Fleets or possibly C-Store too like a Targ Handler Kit.
  • starcommando101starcommando101 Member Posts: 0 Arc User
    edited August 2012
    I made some Advanced Fleet melee weapons. I'll get them hooked up to the stores sometime soon.

    Edit: As for a complete review of melee...I'll probably have some announcements on that front soon. =)

    Awesome job! Thank you Devs!
    The Average PvP player
    [SIGPIC][/SIGPIC]
    1) Teamwork and timing is #1
    2) You cannot "Kirk It" in every ship
    3) You are going to die, just get back up
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2012
    Please for the love of the great bird of the Galaxy (may he roost forever) tell me you are adding Dak'taghs.
    Bah, I want Ushaan-Tor! This game needs more stabbity death!

    Thanks Archon!
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited August 2012
    I'd like to see martial arts (no weapon) become a viable melee "weapon." In fact, I think it ought to have its own entry in the skill three.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2012
    Hmm... I wonder... Well, ground combat training does boost "slapper" damage, but only up to around what you'd get from a MK1 weapon.... yeah, unarmed would be cool. But thematically it doesn't make as much sense.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited August 2012
    Been without Internet a few days.

    I would strongly recommend giving melee weapons ALL a "free" and powerful non-direct damage based mod.

    I get the idea of melee doing less damage than ranged for thematic reasons... And flanking is certainly easier at melee range. But the damage loss is too much against non-Borg. A nano pulse is basically a gimped pistol except in missions where ranged weapons are disabled. And accounting for time lost to remods, my guesstimates still put melee behind in the hands of equally skilled players, even if melee is easier to manage.

    I think adding health boosts, shield boosts, adrenal stimulators, stuns, and maybe seduce, fear, or dot effects to melee are the way to go. (The latter ones could be the result of poisons. The former could be tied to a kinetic energy converting battery pack. Adrenal stimulator is the least of a stretch IMHO and probably belongs on all melee due to heightened vulnerability of the melee player, shy of a buff to flanking damage which would heighten melee's chief strength aside from shield pen, which is never really all that special.)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2012
    Melee does have one other advantage. It seems to tempororarily incapacitate the enemy periodically.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • jnohdjnohd Member Posts: 5 Arc User
    edited August 2012
    I made some Advanced Fleet melee weapons. I'll get them hooked up to the stores sometime soon.

    Edit: As for a complete review of melee...I'll probably have some announcements on that front soon. =)

    I look forward to it!

    PS- when reviewing melee, can we have a reason to go hand to hand? (MUCH superior stuns/cc come to mind when weaponless vrs the DPS of a melee weapon)

    EDIT: oh, and hand to hand makes FAR more sense than swords for fed, based on most of the episode's I've watched. Sure, Klingons will find any excuse to draw a blade, but there were PLENTY of fistfights, judo chops, and martial arts moments in just about every series.
    Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond [SIGPIC][/SIGPIC] 'Iw HaH je Hoch!
    ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
    A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
    Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited August 2012
    Hmm... I wonder... Well, ground combat training does boost "slapper" damage, but only up to around what you'd get from a MK1 weapon.... yeah, unarmed would be cool. But thematically it doesn't make as much sense.

    It may not make sense mathematically, but it makes sense for Star Trek. Kirk was never afraid to punch out an alien. He didn't carry a sword.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2012
    It may not make sense mathematically, but it makes sense for Star Trek. Kirk was never afraid to punch out an alien. He didn't carry a sword.
    but... how do you represent that in game?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited August 2012
    Please for the love of the great bird of the Galaxy (may he roost forever) tell me you are adding Dak'taghs.

    I would rather they release Mek'leths.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited August 2012
    jnohd wrote: »
    I look forward to it!

    PS- when reviewing melee, can we have a reason to go hand to hand? (MUCH superior stuns/cc come to mind when weaponless vrs the DPS of a melee weapon)

    EDIT: oh, and hand to hand makes FAR more sense than swords for fed, based on most of the episode's I've watched. Sure, Klingons will find any excuse to draw a blade, but there were PLENTY of fistfights, judo chops, and martial arts moments in just about every series.

    My hope there is that when they add Kit customization, they make a few kit powers universal including the Tac melee abilities.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited August 2012
    but... how do you represent that in game?

    Honestly, I think the problem there is that they chose kits and weapons as the model for player powers when it would make more sense if they had been traits and traits had been slottable.

    In my dream world, you have a defining set of traits slotted, including weapon type, which reflect your character look and personality.

    Then the gear would come in the form of batteries: shield, weapon, and armor.

    So take the Bajoran phaser rifle. I'd have that as a character trait. That defines the look and the base mechanics like rate of fire, number of targets, etc.

    But the weapon battery would determine the energy type, adding procs and raw damage.

    And if I wanted to do unarmed melee, I'd just have a melee discipline device I place in the weapon battery slot that adds raw damage and procs.

    The difference comes down to making weapon or melee a part of your character and energy type, procs and damage increases what the equipped item does that modifies your innate attack abilities.
  • switchngcswitchngc Member Posts: 0 Arc User
    edited August 2012
    Melee testing going on right now on the Tribble Server, maybe these will be added soon
  • kazapskykazapsky Member Posts: 77 Arc User
    edited August 2012
    Insert stating-the-obvious remark with regards to bringing any sort of melee weapon to a contest of death rays here.
    Arc is garbage. End of discussion.
  • foundrelicfoundrelic Member Posts: 1,380 Arc User
    edited August 2012
    Personally I'd like to see some Earth based blades.


    Roman Short swords, Katana heck maybe even a Claymore.
  • lpthomasmariklpthomasmarik Member Posts: 6 Arc User
    edited August 2012
    foundrelic wrote: »
    I would rather they release Mek'leths.

    You assume the two would have to be mutually exclusive. Besides, I've seen the NPCs using Dak'taghs I've never seen an NPC using a mek'leth.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2012
    kazapsky wrote: »
    Insert stating-the-obvious remark with regards to bringing any sort of melee weapon to a contest of death rays here.
    Darth Vader disagrees with you.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • kazapskykazapsky Member Posts: 77 Arc User
    edited August 2012
    Darth Vader disagrees with you.

    The Force doesn't exist in the Trek verse. Without it, the godmode-sue protections Jedi and Sith enjoy crumble to dust and you're back to the question of "what good is that fancy sword when any competent enemy will vaporize you from the other end of the building?"
    Arc is garbage. End of discussion.
  • zordar01zordar01 Member Posts: 318
    edited August 2012
    tetonica wrote: »
    please make gorn claws(barehanded) awesome, as well as their bite attack. :o I wanna be able to go all St'aas on borg :cool:

    EDIT: also ferasans/caitan should be decent barehanded as well, IMO.

    Maybe make hand gear that takes a weapon slot that only clawed critters can use that boosts their current watch-it-you-ripped-my-uniform attacks into oh-god-are-those-my-internal-organs attacks?
    kazapsky wrote: »
    The Force doesn't exist in the Trek verse. Without it, the godmode-sue protections Jedi and Sith enjoy crumble to dust and you're back to the question of "what good is that fancy sword when any competent enemy will vaporize you from the other end of the building?"

    Unfortunately, the reality of STO is that enemies run headlong through said death rays so they can shoot you in the face. Sadly, our death rays don't seem very deathy. :(

    Mechanically speaking, melee and ranged combat aren't different enough in STO to say 'Ha, you brought a sword to a phaser fight?!' It should be, but isn't. There would have to be substantial changes in both melee combat mechanics and PvE mob AI. Honestly, I don't see those things happening anytime soon but I would be very happy if they did.
    Star Trek: Online - Now with 100% more dinosaurs!!
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