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Elite's abnormally difficult?

ziploc332ziploc332 Member Posts: 0 Arc User
After the patch, though it could be coincidence, I've noticed that Elite STFs are a LOT harder (as in more so than before).

I had started to get the hang of how to run Elite's, but tonight has been nothing but face-in-dirt constantly, even though I'm doing nothing different, no new gear, nothing. I guess it could be getting stuck with low grade players, but I just want to make sure that nobody else has gone from just okay to total roflstomped.
Post edited by ziploc332 on

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    thoroonthoroon Member Posts: 409 Arc User
    edited August 2012
    Ground or space?

    I didn't play ground in a while, but at least for space my wife found no differences, except two things:
    - Invisitorps are survivable, even without buffed shields.
    - Drops: 2 Proto Borg Shield Tech, a Proto Borg Deflector Tech and a Proto Engine Tech since yesterday (doing 6 STFs in total)
    [SIGPIC][/SIGPIC]
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    ziploc332ziploc332 Member Posts: 0 Arc User
    edited August 2012
    Both, on ground players (myself included) are dying almost instantly, in space things seem to have almost double the HP, or at least double the time to kill.
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    aethon3050aethon3050 Member Posts: 599 Arc User
    edited August 2012
    thoroon wrote: »
    Ground or space?

    I didn't play ground in a while, but at least for space my wife found no differences, except two things:
    - Invisitorps are survivable, even without buffed shields.
    - Drops: 2 Proto Borg Shield Tech, a Proto Borg Deflector Tech and a Proto Engine Tech since yesterday (doing 6 STFs in total)

    Either you're extremely lucky, or I'm hitting the Elite STF's like crazy when I get home, lol.
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    carmenaracarmenara Member Posts: 0 Arc User
    edited August 2012
    ziploc332 wrote: »
    After the patch, though it could be coincidence, I've noticed that Elite STFs are a LOT harder (as in more so than before).

    I had started to get the hang of how to run Elite's, but tonight has been nothing but face-in-dirt constantly, even though I'm doing nothing different, no new gear, nothing. I guess it could be getting stuck with low grade players, but I just want to make sure that nobody else has gone from just okay to total roflstomped.

    The reason is due to the Plasma weapon type being significantly more effective at burning through your hull with the secondary (proc) damage. Ground plasma weapons too have been buffed.

    Unprepared, you will see the Borg plasma weapons eat through your hull very quickly.

    Space counters: -

    1) Keep Hazard Emitters handy when taking fire. When you start to see the plasma procs burn through your hull enable HE and other damage resist boosters like Polarize Hull & Auxiliary to Structural and manage your attack range.
    2) Load plasma resistance armor, like Electroceramic (very cheap) or Neutronium (very expensive). Experienced pilots who already have 2x to 4x Neutronium armor consoles will feel very much less of the plasma proc, but unarmoured ships will get roasted very fast no matter how large it is.
    3) Inspect the Season 6 weapon procs, certain weapon types like Tetryon and Polaron have had their procs buffed significantly as well. You can use them to create an advantage - for my case I run polaron cannon Mk 12 DMGx3 on continuous rapid fire to shut down enemy weapons power so the team receives much less effective damage.
    4) You now have in-combat automatic repair (very noticeable with SIF Generator console installed). Use it to counter the plasma fire passively and generally enhance survivability.

    Ground: -

    If you have MACO or Omega gear you will likewise be able to survive the enhanced procs, just bear in mind to use hypos real quick when you receive incoming damage, as always

    If you're running standard or fleet gear, try to get something with [pla] [platet] resistance bonuses for the same reason in space. A shield and armor with above anti plasma stats does boost your Ground STF effectiveness significantly, in certain cases allowing you to tank elite tac drones as well.
    STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

    My Youtube Channel
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    richandrewsrichandrews Member Posts: 0 Arc User
    edited August 2012
    I noticed im getting hit by more invisi torps since the last patch. just this morning i was KOed 3 times in a row through full shield and full hull.

    However my fleet still managed to run ISE with 7:40 left on the clock, so they cant have made it that much harder.
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    areikou#8990 areikou Member Posts: 0 Arc User
    edited August 2012
    I haven't noticed any change really, and I take the full brunt of almost any STF I'm in as a tank.
    [SIGPIC][/SIGPIC]
    [Unrepentant] Lapo@overlapo: the problem with space STF
    is that you can't properly teabag your defeated opponent

    Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
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    ziploc332ziploc332 Member Posts: 0 Arc User
    edited August 2012
    carmenara wrote: »
    The reason is due to the Plasma weapon type being significantly more effective at burning through your hull with the secondary (proc) damage. Ground plasma weapons too have been buffed.

    Unprepared, you will see the Borg plasma weapons eat through your hull very quickly.

    Thanks, I've been doing some of these. Hazard Emitters 2 waiting for burn, I have Plasmas resistance armor (ceramic though, can't afford Neutronium yet) but I don't have polarize hull/Aux-Structural. I need the tractor beam for Khit (nobody can just nuke the probes, I don't see why that's so difficult). I'm also running Tetryon, but considering moving to Polaron for the DPS reduction, even if it doesn't help with torpedoes, my main nemesis. I can't pickup SIFs because I need it for the Plasma resist, only 2 Engineering consoles (Advanced Escort)

    As for ground, I almost have the complete MACO 12 set (really excited!) and I don't have a chance to use Hypos most of the time, I just go down in seconds. Getting behind cover has proven marginally effective. I've reviewed my build, and made some appropriate changes, which have helped a bit on the ground, but space is still a wipe. We lost the Kang in Elite Cure Space, and all my groups seem to have a general lack of DPS all around.

    I think it is, ultimately, the people I'm running with. I had one STF that went really well today, the rest have been beyond annoying.
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    areikou#8990 areikou Member Posts: 0 Arc User
    edited August 2012
    Yea, STF pugs post-season 6 have been bad mainly because all of the knowledgable people are off doing fleet based grinds rather than the stf grind. But you still sometimes get people that know wtf they're doing.

    Example:
    I did KASE last night, took nearly 40 minutes to complete. Lots of rainbows flying everywhere with a lot of cruisers in the mix, with only 1 escort.
    I did ISE directly afterwords, completed with 6 minutes left on the optional clock. This was a 5 escort/tac mixed with my cruiser/eng/tank, so it was far beyond easy.
    [SIGPIC][/SIGPIC]
    [Unrepentant] Lapo@overlapo: the problem with space STF
    is that you can't properly teabag your defeated opponent

    Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
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    carmenaracarmenara Member Posts: 0 Arc User
    edited August 2012
    ISE can either be record time runs now or totally TRIBBLE - there are a lot of players who just get frustrated because they know they don't have enough DPS to complete the 10% sequence properly - i.e. most of the PUGs know to take generators to 10% but some could not blow the transformer in time.

    The correct thing to do in a DPS fail situation is start doing riot control and knock out the nanite spheres as soon as they arrive at the gate... but instead what I observed was a general lack of initiative to adapt tactics and the frustrated ones simply shot at the transformer in vain then quit eventually as the swarm continued.

    With fresh players though it can be entertaining to devise new non-standard tactics that the PUGs understand and implement correctly (with little micromanagement) to win the map for themselves.

    On KASE it seemed that probes can now escape gravwells very easily so that adds to the difficulty. You can't just rely on a lone cat carrier with double gravs holding the fort. Escorts are highly recommended for ESTFs as it always was the case.
    STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

    My Youtube Channel
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    sdkraustsdkraust Member Posts: 524 Arc User
    edited August 2012
    You know how I deal with ISE when people don't do the 10% thing properly?

    Torpedo BoP with a Tac Captain.

    People can't seem to knock 10% of these things in a volley. Both my Eng and Tac can do it. When I use my Tac I have a Bob and make sure I get <%20 Hull when the Transformers blow. I then do the Go Down Fighting ultimate combo and end up with ~15K DPS on each of my 3 Torps (I run 3 Torp - 1 DHC).

    Takes the thing down as long as I get good Crits.
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    carmenaracarmenara Member Posts: 0 Arc User
    edited August 2012
    sdkraust wrote: »
    You know how I deal with ISE when people don't do the 10% thing properly?

    Torpedo BoP with a Tac Captain.

    People can't seem to knock 10% of these things in a volley. Both my Eng and Tac can do it. When I use my Tac I have a Bob and make sure I get <%20 Hull when the Transformers blow. I then do the Go Down Fighting ultimate combo and end up with ~15K DPS on each of my 3 Torps (I run 3 Torp - 1 DHC).

    Takes the thing down as long as I get good Crits.

    Yep!

    That and repulsor + evasive + eject plasma/vent theta is a real easy way for a single ship to save the optional.

    It is annoying to see many of the ISE PUGs use the so-called 'optimal' 8 antiproton beam array loadout aggressively touted by some. They have literally zero stopping power against Elite borg spheres.
    STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

    My Youtube Channel
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    sdkraustsdkraust Member Posts: 524 Arc User
    edited August 2012
    I run a Tanking Cruiser (Mirror Star) for Cure Elite with 6 Disruptor BAs (With [Borg]) along with my MACO Set and 2 Torps (Quantum / Photon also with [Borg]).

    I think its pretty good at taking down stuff in CSE. I don't really use Cruisers tho.
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    demyx18cdemyx18c Member Posts: 10 Arc User
    edited August 2012
    There have been times where I have seen even normal Infected Space's fail the optional generally because most of the puggers I have flown with recently have either mediocre dps or they lack any crowd control powers. I'm half tempt to switch back to my Kar'fi so I can at least handle crowds (though it lacks high enough dps to kill multiple spheres).
    Picard to Chunk, do the truffle shuffle!
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    beezle23beezle23 Member Posts: 0 Arc User
    edited August 2012
    demyx18c wrote: »
    There have been times where I have seen even normal Infected Space's fail the optional generally because most of the puggers I have flown with recently have either mediocre dps or they lack any crowd control powers. I'm half tempt to switch back to my Kar'fi so I can at least handle crowds (though it lacks high enough dps to kill multiple spheres).

    Most of the Infected I've seen fail are because everyone starts sphere-farming instead of ... attacking the transformer.

    Sure, kill the ones labeled "nanite," but FFS, don't be halfway across the map from everything else trying to solo a couple of random spheres.

    Part of getting the optional is to get the transformer down ASAP, this requires coordinated DPS, not leaving me to take it down by myself.
    __________________________________________________
    [SIGPIC][/SIGPIC] "I weary of the chase. Wait for me. I shall be merciful and quick."
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    mb52mb52 Member Posts: 0 Arc User
    edited August 2012
    I've noticed alot of raptors/negvars moving through my grav. wells like they weren't even there. But difficulty? in space I haven't noticed much. Ground, seems like more and more NPCS can one shot you now.
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited August 2012
    Partly its the results of lots of little changes adding up. Gravity well not working, plasma procs having actual bite, ships with pay consoles, and so on. Plus I THINK Spheres now have more HP than the used to, but thats totally an impression as I don't have old numbers to compare to current ones. I just wish they'd give us clear documentation of when they do this stuff; I hate surprises.
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    renegadeforeverrenegadeforever Member Posts: 7 Arc User
    edited August 2012
    ziploc332 wrote: »
    After the patch, though it could be coincidence, I've noticed that Elite STFs are a LOT harder (as in more so than before).

    I had started to get the hang of how to run Elite's, but tonight has been nothing but face-in-dirt constantly, even though I'm doing nothing different, no new gear, nothing. I guess it could be getting stuck with low grade players, but I just want to make sure that nobody else has gone from just okay to total roflstomped.

    Personaly I will agree with you, I have an Oddy that was ok doing STF's, before the last up date. so I bought with cash, a armitage heavy crusier, well outfitted, now I can not even play. every thing in the game comes at me. I thought it was an accident but after several tries all the same thing. If I had known they would change the rules I would not have paid cash for the ship. or the extras. so no your not wrong they are harder, one to make dilithium harder to get. two, to take our money and not allow us to play.
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    condolence1condolence1 Member Posts: 2 Arc User
    edited August 2012
    Ah just the threat i was looking for.



    I have come here to say with much dissapointment that the borg have become olmost impossible to bare.

    9 of the 10 times im lucky to get away with very low hull percentage, I mean cmon what the hell happened? my raptor on the klingon side has to get the shields down and only 1, yes 1 small torpedo to instantly kill me, which happens allot!

    Conclusion, the borg have become overpowered.....its not fun anymore, im wasting lots of credits to repair my ship.



    Havok out..........
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    ziploc332ziploc332 Member Posts: 0 Arc User
    edited August 2012
    I want to get that last piece I need to complete my ground set...but it's been nothing but wipes on elites all day.

    :(

    The sad thing is, I'm slowly finding myself becoming more and more elitist at this keeps going on. It's giving me physical headaches to watch people TRIBBLE things over that a guide could easily explain. I think I'd better stop before I turn into one of those annoying types that jumps down everyone's throat. >.<

    Don't get me wrong though, I'm not saying I want it easier, I just now need to find some good people.
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    reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited August 2012
    ziploc332 wrote: »
    I just now need to find some good people.

    That really is the trick, since it seems like people quality is down too. Honestly a newbie in a rainbow boat I can deal with so long as they're willing to learn. But seems that even more now I keep running into either lone-wolf guys who ditch the team to go solo the other side (never mind that no matter how skilled the loner is, the rest of the team might need their help), or get a couple of fleeties together who ignore and don't coordinate with anyone outside their circle but still throw a fit when you do something different from their particular plan. I mean I'm only an average player relying on the boring tried-and-true tactics, but when I'm teamed with some people for the next 15 minutes, I'd love if we acted like a team. Thats a bigger problem than any plasma proc.
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    ziploc332ziploc332 Member Posts: 0 Arc User
    edited August 2012
    Well if y'all want to run sometime, I'm not ultra-geared but I know what I'm doing (all except the Khit ground shields, need to re-read guide)

    Forum name's the same as my @handle.

    I feel like the only people the leaving penalty is hurting are the good ones.
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    sean2448sean2448 Member Posts: 815 Arc User
    edited August 2012
    yes they turned it it up in advance for fleet ship testing
    use a lockbix ship they realy are tedting next tier ship they are on 4
    mirror star cruiser is a beast
    I am holding my own with no 12 space gear yet only using retro and 11 weapons


    akso understand a ton of newbs have flooded them they are determind to get 12 gear

    so it is not you just team poorly equiped
    recomend work on starbase unlock elite store advance 12
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    ziploc332ziploc332 Member Posts: 0 Arc User
    edited August 2012
    Can the mirror star cruiser equip DHCs? I'm running Escort with 3 DHCs/Turrets
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    dashuk2381dashuk2381 Member Posts: 230 Arc User
    edited August 2012
    Ah just the threat i was looking for.



    I have come here to say with much dissapointment that the borg have become olmost impossible to bare.

    9 of the 10 times im lucky to get away with very low hull percentage, I mean cmon what the hell happened? my raptor on the klingon side has to get the shields down and only 1, yes 1 small torpedo to instantly kill me, which happens allot!

    Conclusion, the borg have become overpowered.....its not fun anymore, im wasting lots of credits to repair my ship.



    Havok out..........

    Honestly I don't have an issue with them buffing the Borg at all, to me the Borg have been "meh" since the first time I started doing PVE missions against them. In TNG the Borg were one of those TRIBBLE your pants type enemies if they even came up on a sensor scan because you knew you'd have to pull something out of your butt to even survive. In STO they are cannon fodder for the most part in PVE and I find myself respecting them less and less as an enemy group in the Star Trek universe because of this. You could say the same for the Undine though as well, in Voyager they were this incredibly superior enemy group, but honestly in STO you just pimp slap them around. For me the hardest enemies in STO are the Breen and Jem'Hadar, which is kind of laughable.

    I guess the only issue is if they make it so it's impossible, like with the invisi-torp or some other BS.
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    beezle23beezle23 Member Posts: 0 Arc User
    edited August 2012
    Hard for me to tell, I've switched from an Engineering Cruiser to a Tactical in an Escort, so I "pop" a lot faster (and I'm still running generic shields - Covariant XI Capx2 because I haven't gotten that elusive prototype drop).
    __________________________________________________
    [SIGPIC][/SIGPIC] "I weary of the chase. Wait for me. I shall be merciful and quick."
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    dood98998dood98998 Member Posts: 389
    edited August 2012
    Haven't tried elites yet, but my voquv command vessel can take whatever the borg can throw at it on normal, can't wait to try elite.
    When in doubt, (hehe) c4!
    This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines :D
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    dassemstodassemsto Member Posts: 792 Arc User
    edited August 2012
    Only thing that got harder recently is Cure space, because the Kling ships now have a lot of new abilities. (Like the Isometric charge that hits you for 100k and kills you from full health with all your resists up)

    Other than that, I don't see any difference.
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    kerven01kerven01 Member Posts: 0 Arc User
    edited August 2012
    Elites were a bit tough before. Well, surviving aggro on the gates and cubes at close distance was tough in a paper mache escort. Since the start of Season 6, it has become common for me to get KO'd with a single NORMAL plasma torpedo hitting at over 40k... and maybe it's just having my camera too close to the ship, but I never see them coming. It's like they never quite make it to the shield zone but impact 1-2km away from the ship. I've had a couple of heavy plasma torpedos do that too. Trying to shoot them down but they explode at ~1km and I end up respawning. Just yesterday I got KO'd in ISE by what appeared (based on the combat log) to be a torpedo spread of some sort from a tac cube. 3 normal torpedos; 1st does about 4k, 2nd about 8k, and the 3rd... >40k. And when did tac cubes get dual heavy plasma cannons??? I've never seen one of those fired before.

    Don't get me started on how crazy the gates and raptors are now. The beam attacks from raptors shreds my shields and they shoot an OP torpedo about every 4 seconds (or so it seems). Gates are worse. Their beam attacks drop shields with one hit, promptly followed by the nearly invisible normal torpedo that leads to respawning. The DOT plasma damage seems to crit, and keep crit'ing. It's worse with the gates and cubes. I've had one that was doing >400 damage a tick. Not fun.

    I don't know why we even have hull points. Hulls are so delicate anyway.

    Wasn't there a patch a couple of months ago that lowered the hit points of Elite ships? April 19th patch had damage reduction. March 29th patch had damage reduction and criticals taken away from enemies. June 22nd received a patch to STF enemies, particularly to bring assimilated Klingon ships in line with other STF critters via removing criticals from Negh'vars, reducing raptor hit points, and reducing damage on both.

    Obviously, these patches have either been discarded or accidently erased with the implementation of Season 6... or player ships, weapons, armor, and resistances were ninja nerfed, and npc hit points, damage, criticals, and resistances were buffed.
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