I thought this would be a really useful skill, but it turns out it is useless. The second the web spinners show up the npc stop whatevetey are doing and attack them. I used it 4 time in a single STF cure space and it never even formed. I've tried it on probes, spheres, cubes and on Donatra. In over 20 uses only once has the web actually formed and that was on Donatra. Even if the ship is fighting a player it will stop attacking them to hit the spinners.
I would suggest that the web spinners are given immunity from damage at least untill the web forms, or that they are given a defence buff at least to the level of any other fighter pet. There is no good reason that the spinners should be anweaker than a carrier pet.
At the very least make it so that they generate no threat from npc's untill the web forms, and even then they should be less threatening than a player.
1. Get tractor beam repulsors.
2. Fit the web generator and the subspace jump console.
3. Use web generator against a group of targets.
4. Use subspace jump console to jump inside of the web.
5. Hit tractor beam repulsors.
6. Laugh your TRIBBLE off.
This^^ my TRIBBLE is already falling off please post some videos dude!
When in doubt, (hehe) c4!
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines
Actually, I was having this problem too. What I found is that it's not the fact they are shooting the webspinners, but that they are too large to be contained. If the object is too large, or the web will appear too close to a large enemy, the web wont form, but will still do a tonne of AP damage.
Actually, I was having this problem too. What I found is that it's not the fact they are shooting the webspinners, but that they are too large to be contained. If the object is too large, or the web will appear too close to a large enemy, the web wont form, but will still do a tonne of AP damage.
this ^^ i tried to use it on the Tac borg cub in a stf and lets say i didnt get to see a web on it i was sad
you guys realy expect that enc's ships will stand still and wait to be hold in web?
normaly that they will eliminate web sinners first.
and if Tholian ships are Star Trek canon ships then you would need minimum of two ships to make a web not have web spinners.
and i would love to see how you would react then
Yes it's actually a wasted console slot in PvE. The web can't form 9/10 times and even when it forms it will never last more than 5 or 10s, which means it's somewhat useless.
Yes it's actually a wasted console slot in PvE. The web can't form 9/10 times and even when it forms it will never last more than 5 or 10s, which means it's somewhat useless.
What I like to do is boost Aux to max with a battery, hit them with Gravity Well 3 and then Target Subsystem Weapons. They can't move and they can't blast their way out.
Still, the visual effect is far more impressive than the damage effect.
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This^^ my TRIBBLE is already falling off please post some videos dude!
This sig dedicated to the many random objects the Mythbusters crew has blow to smitherines
this ^^ i tried to use it on the Tac borg cub in a stf and lets say i didnt get to see a web on it i was sad
system Lord Baal is dead
normaly that they will eliminate web sinners first.
and if Tholian ships are Star Trek canon ships then you would need minimum of two ships to make a web not have web spinners.
and i would love to see how you would react then
I have it, I hate it.
Only use is to say.. OoO AhHh when it is spawned...and immediately destroyed.
God, lvl 60 CW. 17k.
this is true
system Lord Baal is dead
Still, the visual effect is far more impressive than the damage effect.