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Just some questions on KDF Ship Construction if you would be so kind?

dameos1976dameos1976 Member Posts: 24 Arc User
edited August 2012 in The Academy
I am currently playing a Klingon Tactical Officer in a BoP, I am level 50, and have a couple of the endgame purple items for my ship.

HOWEVER

I am noticing a disparagingly large gap in performance again non borg enemies, either Players or PvE, so i am wondering is it "logical" to have 2 sets of ship gears, or is it just because my BoP doesnt have the "BAM" it should due to the ability of "Unniversal Bridge Slots"

Also what is suggested by you my fellow players for a FtP BoP PvE set up?

I am currently using 2 dual heavy plasma-disruptor quest reward items as they have insane DPS until i get something better from STF missions. but again they seem to not do as much damage as stated, so i am just looking for some advice.

please and thank you.
Post edited by dameos1976 on

Comments

  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012
    A little more info on your current build, please.

    Are your weapons cannons or beams?
    DO you use torpedoes?
    What SHields, Deflector and Engines do you use?
    What Engineer and science consoles do you use?
    Are you using all the same tactical consoles?

    What is you prefered method of attack in PvE?
    What are you looking to have your BoP fulfill role-wise?

    How are your skill points spent?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • dameos1976dameos1976 Member Posts: 24 Arc User
    edited July 2012
    Current Loadout as of this writing:

    I use both beams and cannons, is this a no-no?
    and yes I have an anti borg torpedo launcher

    Fore Weapons

    2x: Plasma-Disruptor hybrid dual heavy cannons Mk x (I could go re-run the mission for Mk XI I believe)

    1x: Dual Tetryon Beam Bank Mk X [CrtD]

    1x: Photon Torpedo Launcher Mk X [CrtD] [CrtH] [Borg]

    Aft Weapons

    2x: Antiproton Turret Mk XI [Acc] [CrtH] [Borg]

    Positron Deflector Mk X [FLWC]
    Hyper-Impulse Engine Mk VIII [Turn] x2
    Klingon Honor Guard Covariant Shield Array Mk XII
    Tetraburnium Hull Armor Mk XI
    Diburnium Hull Plating Mk XI
    Field Emitter Mk X
    Shield Emitter Amplifier Mk VI
    Flow Capacitor Mk XI
    Emitter Array Mk X
    Pre-fire Chamber Mk IX
    Disruptor Induction Coil Mk VII
    Photon Detonation Assembly Mk XI


    some of this stuff i am currently looking for upgrades for, but either cannot afford them on exchange, or am unable to craft them due to lack of uncommon unreplicable materials.

    as for my roll, I want to be heavy damage, to pop the enemies as fast as possible, especially for STF's and other special PvE missions.

    PvP is only a secondary as its fun, but overall doesnt give much in the way of rewards.

    I am/was thinking of going either all beams, or all cannons, with 1 Torpedo launcher, but am unsure if that is wise or not, i was trying to remain with mixed because i was under the assumption that you should have both beams and cannons on an attack ship.

    please advise.
  • dameos1976dameos1976 Member Posts: 24 Arc User
    edited July 2012
    oh and prefered method of attack is simple.

    if its a solo enemy i will use cloak and decloak behind them if possible to gain the benefit of the 15% bonus dmg for an "Alpha Strike" to attempt to pop em ASAP

    if its multiple enemies I try and do the above and re-cloak asap to rinse and repeat if its an option

    IE: 2 minor enemies i will just pop em both ASAP, 1 larger enemy and 1 or more weaker i will target the larger first then do whatever the situation requires to finish the encounter.
  • finneousfinneous Member Posts: 8 Arc User
    edited July 2012
    If your ship is an escort, 1/2 or 2/3 of your front weaps should be photon torp tubes, and go with dh cannons, disruptors over plasma; though the plas/disr hybrids are nice, purple-quality disruptors are probably a better bet. On the aft side, you've got the right idea, turrets ftw, but imho you should stick with one flavor of energy, disruptor turrets, at least until you have all of your desired weapon upgrades with accompanying weapon enhancement consoles.
    If you are using a science vessel or cruiser, use the above recommendations but replace dh cannons with either single-tube cannons, or dual-beam banks (more deeps).
  • dameos1976dameos1976 Member Posts: 24 Arc User
    edited July 2012
    Ship is a "BoP" (Bird of Prey) Klingon Side, as for mixing dmg types, i at the moment, am just using what i find that is an upgrade to what i have... LOL I am a FtP player, and dont intend on buying any Zen, so its tough when your soloing to find / get the best gears, not to mention i am also trying to get the different dmg accolades for the minimal boosts and titles they give, so mixing dmg helps that to happen, but end-game when all is said and done, i figured i would go for Antiproton since it seems to have the lowest resistable gears, but then again i am sure there is probly something better.
  • wotertoolwotertool Member Posts: 96 Arc User
    edited July 2012
    First of all:
    Every single free to play player is able to get everything (except the lifetime offers) what a Zen buyer get.
    They just get it faster.

    Then to your topic:

    You fly a Bird of Pray - okay:

    Use 2 Dual Heavy [prefered energytype] cannons Mk XII Dmg x3 (Use the best you get until you have them ;)]
    You can use a third DHC or a Dual Canon of the same energytype.
    The fourth fore weapon should be a Dual [same energytype like canons] Beam Bank Mk XII

    For the aft weapons: use turrets only


    Consoles:

    Use the energytype +30% consoles (i don't know their names)

    Well, for a BoP i don't know which other consoles for eng and sci are usefull, wait for some other ideas
  • dameos1976dameos1976 Member Posts: 24 Arc User
    edited July 2012
    ok so your saying not to use torpedo's?
  • wotertoolwotertool Member Posts: 96 Arc User
    edited July 2012
    Actually, I LOVE torpedos. That are my favourite weapons ... but sadly they are not good in STO.

    A Dual Beam Bank with Beam Overload does a way more damage than torpedos do.
  • dameos1976dameos1976 Member Posts: 24 Arc User
    edited July 2012
    i was actually thinking of dropping my beam overload skill, it drains my weapons far to much
  • wotertoolwotertool Member Posts: 96 Arc User
    edited August 2012
    dameos1976 wrote: »
    i was actually thinking of dropping my beam overload skill, it drains my weapons far to much

    That's why you use EPS consoles and put skill points into your Electro Plasma Systems
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited August 2012
    dameos1976 wrote: »
    i was actually thinking of dropping my beam overload skill, it drains my weapons far to much

    Yu can also overcome that drain with a Weapon battery or Emergency Power to Weapons.

    As well BO is useful with the DBB to drop a NPCs shield facing qucikly so those torpedo you launch right after can hit bare hull for maximum damage.
    Leonard Nimoy, Spock.....:(

    R.I.P
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