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You royally screwed up the AI NPC enemies

rodentmasterrodentmaster Member Posts: 1 Arc User
Cryptic programmers royally screwed up the AI NPCs in space battles. SERIOUSLY messed up stuff going on here. There's a difference between "hard/difficult" and "just plain stupidly illogical".

You lot have failed to learn this lesson over and over and OVER and over and OVER again. Stupidly ludicrously invulnerable bad guys with super powers does NOT make a fun game.

Case in point:

I join a sector encounter, with a random group. I'm following lead of others. We finish the first group, the second, then there's some mixup on the third. I follow an oddy to a cube+escorts, and he starts the fight. So I blaze in with my BOP, laying down a grav well and warp plasma, and by the time I turn around, the idiot oddy had totally retreated, leaving me being pounded by some 7 or so ships. I get the frak out of dodge, cloak to avoid being killed, and full impulse it to wherever the hell my team went. Turns out they're some 40K away hitting another cube. So I come up on them and get into range and uncloak.

Want to know what happens? 2 spheres and a probe from the cube ****40K**** away instantly warp there at warp factor 1,000,000 across the screen so fast I couldn't believe it, and ALL of them still had aggro on me. It was insane. Absurd to the max. The other group is almost done with this cube and it goes down in moment and they mop up these spheres. We move to the 4th encounter. Further away even than the one we just finished. Get there... and guess what? ANOTHER SPHERE from the cube 2 encounters back warps across the entire sector and starts shooting at me as soon as I decloak again! I KNOW it's from the group because after we wipe out this lot and the "4/4" ticks off on the objectives list, it's STILL shooting at me!!! It only disappears finally when the unimatrix shows up.


I mean.. REALLY???? REALLY?!?!?!?! There's a point where BS just doesn't cut it, but this game is putting it out in every patch.



Another case in point: Random sector encounters, explore-the-cluster, or "defense of the empire" missions. Even the tier0 trainer ships are spitting out boff skills that disable your systems from any angle. Trapping them in a grav well with warp plasma, tripping a tyken rift on them as soon as possible, AND firing an isometric charge into the lot, they still soaked up a million freaking hit points as well! They were the first of 6 squadrons I had to defeat in the sector patrol I was in. Move on to the next? There's a Luna, a Voyager, an escort and then the typhoon as the boss.

the luna and the voyager were dealt with, but not with any ease. I had to pour everything I had, including subnucleonic beam. The science vessel was trapped in a grav well, had plasma on it, a bioneural warhead, was hit with subnucleonic beam, and the only immobilizing that happened was 1.5 seconds. Then it moved on its merry way, still glowing with plasma while manuevering and shooting back at me.

REALLY??? Every single one of these skills should have shut that ship down to rot and die in my withering CRF, but it shrugged them off like they weren't even there.


Then let's talk about the escort. Come up behind it, cloaked... hit CRF, TAC team, EPtAux, as soon as I decloak, hit my grav well, bioneural, I open fire....

And my shields are down instantly. It can't even fire at me with its heavy guns, and somehow its rear turrets took me down to no shields without having time to react. I warp plasma'd him and took up position BEHIND him but he was still pounding me nonstop. I had to call in photonic fleet to finish him off... a crippled, stationary, weaker ship with the lowest shield rating of any fed ship, and it stood there ripping into me with turrets.

Then... The typhoon class. I mean, come on. Enough is enough. I understand it's supposed to be strong, and tough, but what it was doing was BS (bull flop, no other way of describing it). Grav well, warp plasma, evasive manuevers and back out to the rear where I can pound away. I am on my way out from evasives, and it tractors me. From behind. The tractor apparently has 100% shield penetration because my shields are still 90% up and my hull drops to 70% and keeps going south, FAST. I get out of that alive, barely, but then it hits me (from 8.5k BEHIND it, where deflectors cannot aim) with some stupid shut-all-your-shields down magic trick. I don't mean just the facing shield, I mean ALL shields, down instantly never took a hit. Wasn't sub system targetting, was a magic skill power that Cryptic programmed in.



I get you want to make a challenge, but for the umpteenth billionth time: IMPOSSIBLE IS NOT THE SAME AS HARD. You don't need to make up BS skills. Just use existing logic and existing patterns, or you break the entire believability of this game.


It's like a flight sim where you go up against F-14s that operate in Outer Space, carry 20,000lbs of bombs and can fly around the world and shoot you in the back in 10 seconds' time. You can't do that. You add better ships, you add more ships, but you don't BS the code to the point of ABSOLUTE ABSURDITY.


Please fix this TRIBBLE.
Post edited by rodentmaster on

Comments

  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited July 2012
    If you can't hack it at higher difficulty levels, you need to turn the difficulty down.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2012
    Your response only shows a willing blindness to follow what the devs put out, regardless of how illogical it is. I repeat my analogy: Our flight sim has F-14s flying in orbit around the planet in 10 seconds and carrying EMP weapons with more bombloads than a B-52.

    Ludicrousness should not be tolerated.
  • dudeman32569dudeman32569 Member Posts: 32 Arc User
    edited July 2012
    Really, I don't know what difficulty you are playing on. Solo combat on random/exploration missions should be fairly easy on Normal/Advanced. I haven't personally tried soloing Elite, but your experiences sound like that's what you are trying to do.
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited July 2012
    there is something up with the AI. some ships in fleet events would not bother with their objective and start heading into deep space (fleet alert). seen hy torps wander off on their own, donatra spent a whole fight (it was a long one) not firing her cannon until the very end and then only once. in another she decloaked and fired where no one was. it wasn't that people had zoomed out of the arc...there was nothing there.

    some negh'vars in sb24 won't fight back, they just circle as they're being killed.

    off topic~>in that vein, devs really need to create one ship in sb24 spawn group with isometric charge rather than every ship has it of that type. getting hit with 5+ is a little ridiculous. thought that device was supposed to be rare? instead every ship of a certain type has it >.> lazy programming just adding it to every existing ship type rather than creating a new version of that ship with IMC and adding it to the spawn groups.
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  • boglejam73boglejam73 Member Posts: 890 Arc User
    edited July 2012
    Your response only shows a willing blindness to follow what the devs put out, regardless of how illogical it is.

    And this response only shows that you are not looking for a discussion, you are only looking for people to agree with your opinion.

    People who do not agree with you are not blindly following the opposite of whatever opinion you advocate - they just have a different opinion. This is a forum - not a "wow, you're so right, awesome guy!" feel-good-about-yourself message board.

    Sorry you got worked over in a random sector fight, bro. Turn down the difficulty slider or man up. :rolleyes:
    [SIGPIC][/SIGPIC]
  • sdkraustsdkraust Member Posts: 524 Arc User
    edited July 2012
    You should the Teran Incursion.
    Every_Cruiser_Has_Tractor_Beams.

    Basically, you go in and you get Tractor'd. Omega 3? Tractor again. Evasive Maneuvers? Tractor again. Ramming Speed? Repulsors (Seriously).

    Also some ships have this thing where you can't even attack for 5 seconds which is stupid.

    Cryptic just making matches last forever this way.
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited July 2012
    yeah they've added evasives to the borg mob. and us usual *we forgot to tune it down a little bit*... so now all large dangrous and ridicoulously thick objects can chase you at evasives speed...

    I wudn't be surprised if tac cubes will get iso charge too: BAM whole 5 ppl team is out. not one person like with the torps, but the whole 5.
  • flekhflekh Member Posts: 233 Arc User
    edited July 2012
    While a bit over-the-top, he does have a point.
    They DID change the enemies, considerably: different (new) ships, more abilities, more HP.

    Last week, on normal difficulty, I could pretty much take anything head-on with my Tac/BoP - just pop CRF and TT at max distance and fly through the explosion.
    Now ... I have to pop nearly every single cooldown if I want to pull that stunt. And even then, I've had a Galor actually SURVIVE that today. ~15k dps, and it didn't go down, 'needed a second run to finish it off.
    Not to mention that it nearly took half my hull doing so, thanks to the Feedback Pulse.

    And don't let me get started on the Prometheus class escorts and Armitage class escort carriers that the Fed NPCs now field in increasing numbers. Not as boss-encounters either, just run of the mill instead of, say, a trio of mirandas.
    The Prometheus can take more damage than a cruiser unless you kill it faster than it can go multi-vector, and the Armitage if left unchecked will spam fighters that it's not even fun.

    They certainly ramped up the difficulty quite a bit.
    Though I'm not sure if I'd have noticed it on my Sci/Vo'quv - even if undergeared, she still cuts through everything that's not smart enough to run from her pets - my actually decently geared Tac/BoP though suddenly feels very very weak and vulnerable though.


    That's for KDF - on Fed it's basically just a slight increase in HP for some enemy NPC ships, nothing gamebreaking, and the mobs in the Borg Red Alerts always stayed aggroed once you engage them, no change there.
    Teleporting and AI glitches could just as easily be lag, and they don't seem to occur every time, so I'd say that is indeed unrelated ... but if encountered in addition to the other changes, can be quite annoying.

    If I had to venture a guess, this is all just Crypric's "hint" to upgrade our ships to the new Fleet Refits - and for KDF they seem to have made a big red neon sign instead. :D
  • dknight0001dknight0001 Member Posts: 1,542
    edited July 2012
    there is something up with the AI. some ships in fleet events would not bother with their objective and start heading into deep space (fleet alert). seen hy torps wander off on their own, donatra spent a whole fight (it was a long one) not firing her cannon until the very end and then only once. in another she decloaked and fired where no one was. it wasn't that people had zoomed out of the arc...there was nothing there.

    some negh'vars in sb24 won't fight back, they just circle as they're being killed.

    off topic~>in that vein, devs really need to create one ship in sb24 spawn group with isometric charge rather than every ship has it of that type. getting hit with 5+ is a little ridiculous. thought that device was supposed to be rare? instead every ship of a certain type has it >.> lazy programming just adding it to every existing ship type rather than creating a new version of that ship with IMC and adding it to the spawn groups.

    Donatra only cloaks if you get closer than 5k, if the whole team stays out she won't cloak, ever. Fighters don't make her cloak BTW,

    But what your talking about sounds like a lag issue where you or the person being targeted are out of sync with the game.
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  • levi3levi3 Member Posts: 1,663 Arc User
    edited July 2012
    I don't know - today in a few colony invasion missions with a group of geared up elite STF players the Klingon Npc's were cutting us all to shreads in a few shots - everyone was like WTF is going on - Maco 12 gear was being cut down like it was made of wet paper - it was a slaughter fest

    I mean Infected ground elte is like a stroll in the park compared to this colony invasion run

    Something is wacky with the AI

    Example - my ground toon has 4 gound traits and max ground skills - M12 set of Maco - my hits were doing dmg in the 30-60 range - theirs was 10x higher in the 300-600 per shot range
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited July 2012
    Donatra only cloaks if you get closer than 5k, if the whole team stays out she won't cloak, ever. Fighters don't make her cloak BTW,

    But what your talking about sounds like a lag issue where you or the person being targeted are out of sync with the game.

    she was cloaking...wouldn't have mentioned it otherwise. wasn't a lag issue, run possibly thousands of stf's now. i know her patterns. think i could do any of them asleep. she was just not firing her cannon. to add to that the new stf weirdness, nothing except tac cubes are tractoring anymore. not that i'm complaining mind >.>
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  • darramouss1darramouss1 Member Posts: 1,811 Arc User
    edited July 2012
    I think they've screwed up the aggro. Just the other day I attracted the aggro of a group of borg spheres and had to retreat owing to the sheer number of them. I used the impulse capacitance cell got 15 kms away. Two of my team mates started opening fire upon them but the spheres ignored the people firing on them and closed the gap waaaaay faster than I'd seen before.

    Surely this is an error? If another player starts to fire on an opponent after you've ceased attacking, surely the aggro should transfer? Are opponents really supposed to have grudges that transcend logic?
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited July 2012
    i have been noticing this strange behavior as well. especially the running away ships in the fleet alerts makes finishing the waves a bit difficult when they leave and you have to hunt them down
    victoriasig_zps23c45368.jpg
  • paulymanpaulyman Member Posts: 228 Arc User
    edited July 2012
    its not just the fleet events and lower elvel stuff several times i have seen a cube do the same thing the first poster mentioned but in KASE i am guarding right probes they pull a cube on the left side and all of a sudden i look up and a cube is on top of me less than a second after they pop the thing. have seen this happen more than once to several people so it is not a one time thing.
  • naffoffpwenaffoffpwe Member Posts: 62 Arc User
    edited July 2012
    flekh wrote: »
    Last week, on normal difficulty, I could pretty much take anything head-on with my Tac/BoP - just pop CRF and TT at max distance and fly through the explosion.
    Now ... I have to pop nearly every single cooldown if I want to pull that stunt. And even then, I've had a Galor actually SURVIVE that today. ~15k dps, and it didn't go down, 'needed a second run to finish it off.
    Not to mention that it nearly took half my hull doing so, thanks to the Feedback Pulse.

    This sounds like an improvement to the game to me, giving the AI some teeth and actually making us work for our kills like we should have all along.

    Cryptic has given the AI some of the BOff skills that players have access to, Feedback Pulse for instance, so now we have to think our way through some battles.

    Why exactly is anyone complaining?

    Having said that, there are some AI ships that do insane amounts of one shot damage and that could perhaps be looked at.
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  • baudlbaudl Member Posts: 4,060 Arc User
    edited July 2012
    i have to agree that the AI in this game is not very suffisticated, but most of the OP's post sounds like a rant from someone with a weak ship setup.
    the experiance i had on elite patrol missions was that it took longer...nothing more.
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  • carmenaracarmenara Member Posts: 0 Arc User
    edited July 2012
    Screwed up?

    I LIKE that the AI ships are harder to destroy now. If I had it my way all ship NPC AIs will have D'Deridex Defender levels of self preservation. Now that was a worthy foe to defeat with a mere Cheyenne class! (the lowbie one!)

    Ships running away? That's what tractor beams are for.

    The harder the opposition, the better new players will appreciate the learning curve of starship design before going into STFs and royally failing (and its not that a lot of pro STFers will help them either, face it).
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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2012
    If you like it that ships are harder to kill with illogical leaps in abilities, then why don't you request that even the smallest enemy fighter have the hull rating, shield power, and boff skills of an elite TAC cube?


    Your arguments are false because based upon what you say, you wouldn't mind impossible odds every time.

    That is NOT what I'm talking about, and I made this clear. If you can't understand that, you are part of the minority that go along with whatever the devs put out, and justify it to yourself. Because there IS NO justification for their recent actions.

    No justification at all. You pretending there IS justification is simply your inner sheep/lemming showing through.

    As I've said, and I'm tiring of repeating myself, there are other ways to make things hard, but cryptic fail again and again to learn this -- they just make things impossible and call it done.
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  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited July 2012
    paulyman wrote: »
    its not just the fleet events and lower elvel stuff several times i have seen a cube do the same thing the first poster mentioned but in KASE i am guarding right probes they pull a cube on the left side and all of a sudden i look up and a cube is on top of me less than a second after they pop the thing. have seen this happen more than once to several people so it is not a one time thing.

    this happend to me as well wile guarding probes. all of a sudden i have a cube firing on me
    victoriasig_zps23c45368.jpg
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited July 2012
    There's some kind of lunacy going on there. negwars on cse now at 283k health... which used to be 160k odd. And it still one shoots you with iso charge no matter what you do.
  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited July 2012
    This is NOT a bug thread. These aren't bugs, they are concious (and bad) decisions made by Cryptic programmers. Moving this thread so that others don't read it won't stop the problem -- the programmers aren't playing their own game and are making bad illogical decisions.
  • dood98998dood98998 Member Posts: 389
    edited July 2012
    I am unaware if there even is an ai programmer in sto. Never heard any mention of him if he exists. If he does, could someone please tell me the name of the two-year-old who is so lazy they decided they would make invisa torps and iso charges instead of ais that balanced shields and used e2s regularly?:mad:
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  • rodentmasterrodentmaster Member Posts: 1 Arc User
    edited August 2012
    The AI is sloppy across the board. Never used to act this way in Season 5, but as soon as S6 was released the result is the same: Space or Ground, if the AI targets player, it will NEVER let up, EVER, to the point of following you across hell and back, beyond points it should reasonably have disengaged you, and will warp/bend physics/game-code to follow you in impossible maneuvers just to kill killing you.

    I've noticed this on ground attackers too. It's not a bug, it's bull-TRIBBLE programming.

    And again, moving this thread out of the general discussion to hide the fact isn't going to stop the problem. I put in a ticket to move it back, but funny enough the ticket system doesn't allow me to go in and follow up on tickets.

    I submitted another ticket, but you see the circlical problem I have with that right now....
  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    edited August 2012
    there are some funny moments because of the AI's...persistence.
    had a klingon body following me around in night of the comet after break up the barfight was completed. always spun so the head pointed at me. chased me until the bar reset :D

    like there was a tractor beam attached to my heels dragging him along.
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  • badname834854badname834854 Member Posts: 1,186 Arc User
    edited August 2012
    sdkraust wrote: »
    You should the Teran Incursion.
    Every_Cruiser_Has_Tractor_Beams.

    Basically, you go in and you get Tractor'd. Omega 3? Tractor again. Evasive Maneuvers? Tractor again. Ramming Speed? Repulsors (Seriously).

    Also some ships have this thing where you can't even attack for 5 seconds which is stupid.

    Cryptic just making matches last forever this way.



    I quit playing it because of that. Even the Mirandas have tractor beams. And I believe the "thing" that shuts off your weps for 5 seconds is the Phaser proc, or some variant of it that increases the chance of proc, but limited to weps. I would think this is the case since there is so much Phaser spam.
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