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Borg Collective Playable Faction.

sindielsindiel Member Posts: 0 Arc User
Now first of all, forgive me if this is the wrong section to be posting in, I am new to this particular forum and I also apologise because I imagine you've seen this proposed a thousand times before.

Here is my idea for how the Borg Collective could work:

Now I have seen people claiming there are only three Borg ships to work with... this is incorrect, You have Cubes, Tactical Cubes, Spheres, Probes and to take a dip out of Armada II, there were certain advanced ships called Fusion Cubes and Tactical Fusion Cubes, which were eight either regular cubes or tactical ones, combined into a massive cube, now we can argue the point of canon back and forth all we want, but there we go.

What about if you could become Collective Borg by being assimilated in a certain mission, etc..., now hear me out, everyone is going to want to come back and play Borg Collective right? well just like you need a level 25 Federation character to play Klingon, what if you needed a max level Klingon or simply max level Fed, to play as the Borg? it helps with balance simply put and furthermore you have to go and get assimilated with your ship to join the collective, I am sure the Collective would love to get their assimilation tubules on a Sovereign class starship, etc...

Obviously by adding Collective Borg, those who payed for Lifetime Subscriptions would feel cheated that the Borg have become a faction, but wait a minute, you didn't pay or rather get given the Borg faction, you got given Liberated Borg to play as, with the Lifetime Sub.

Now of course is the argument that, well it would kill the canon for multiple reasons:

1.Borg Cubes are too powerful for just one character to go around willy nilly in, well what about if Borg Cubes were something like moving starbases for your 'fleet' or something? if you get me, and you had to work together to use it, obviously smaller Borg vessels like the Sphere and Probe could be manned by one player, balancing out the canonical difference in production between Cubes and there smaller brethren.

2.The Borg aren't individuals, now I have seen counter arguments like Borg Queens as playable, that obviously breaks canon to the nth degree, but would it be so far fetched to suggest that multiple of those like Locutus and Seven of Nine, were created or assimilated for the same purposes that those two were? given some form of individuality to better themselves for invading the Federation or Klingon Empire? I am not sure how other's would react to this, but I don't think it bends the Canon too much.

Another idea of mine is that, they don't need to be individuals, you are just a drone, be it Tactical, Medical, etc... that helps in running the ship and assimilating others on the ground.

Or the third option, you are the collective, you do not have an individual body or mind, 'We are as one.' your objective is to enhance your own ship by assimilating others, etc... or other such missions, you aren't commanding the vessels, etc... as one individual, you are just the Collective working in unison and you can command drones on the ground, etc..

These are just some ideas I had for a playable Collective, what are your thoughts?
Post edited by sindiel on
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Comments

  • switchngcswitchngc Member Posts: 0 Arc User
    edited July 2012
    Sorry to burst your bubble, but it isn't going to happen. They can't even get a playable Klingon Faction right and have flat out stated they won't be adding Romulans (the next faction addition) until they do.
  • captpeacemakercaptpeacemaker Member Posts: 230 Arc User
    edited July 2012
    Several Problems I see right away.

    1. The Borg are a group consciousness, there are no individuals.

    2. I don't think there would really be anyway to make it balanced.

    3. We already have plenty of missions with plot problems.

    4. Romulan and Cardassian faction supporters will be up in arms.

    5. I dont think Fusion cubes would be practical in this game, and also they are not canon anyway. Diamonds should be in the game, but they arent. This would be the science ship.

    6. I just dont think a Borg Cube would be very fun to fly. It would be ok at first, then it would get boring I think.
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  • sindielsindiel Member Posts: 0 Arc User
    edited July 2012
    switchngc wrote: »
    Sorry to burst your bubble, but it isn't going to happen. They can't even get a playable Klingon Faction right and have flat out stated they won't be adding Romulans (the next faction addition) until they do.

    I never stated this needed to be some instantaneous thing, but something for down the road, I am well versed in the lengths of patience required for these types of games.
  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited July 2012
    In a perfect Star Trek MMORPG world, I'd have a variety of factions that you can make yourself a part of, along with unique styles of play. But that's not here in STO.

    An IP with the standing of Star Trek rates a full-blown treatment. But Cryptic flat out refuses to expand on the 2nd faction of the game, the Klingons, to a true full-faction experience. This is after TWO YEARS after STO went live.

    The Romulans won't stand a chance of being a true full faction experience if the Klingons can't after 2 years. The Cardassians and Dominion will never occur.

    Cryptic and PWE are too busy finding ways of fleecing people instead of expanding the game and shoring up the factions to where they should be. They can't even do it with terrible cookie-cutter generic missions.
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  • sindielsindiel Member Posts: 0 Arc User
    edited July 2012
    Several Problems I see right away.

    1. The Borg are a group consciousness, there are no individuals.

    I answered that issue in the OP.

    2. I don't think there would really be anyway to make it balanced.

    There would if the population sizes were properly done.

    3. We already have plenty of missions with plot problems.

    4. Romulan and Cardassian faction supporters will be up in arms.

    I never said the Borg should come first, this is a down the line suggestion.

    5. I dont think Fusion cubes would be practical in this game, and also they are not canon anyway. Diamonds should be in the game, but they arent. This would be the science ship.

    True enough, but if more ships are needed, take what is most viable and won't have canon buffs threatening with phasers set to kill.

    6. I just dont think a Borg Cube would be very fun to fly. It would be ok at first, then it would get boring I think.

    Not really, travel could be easily solvable with transwarp tech.

    I can see that there would be issues, but they can be ironed out, given enough thought.
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited July 2012
    At first I was like...

    But, playable Locutus you say?

    But maybe....

    Now I will say that "Getting a Captain Assimilated" wouldn't work. It would be easier to just be a drone. I've said this in other threads before, but we could use some kind of Pvp Fleet actions, or STFs, fighting player Borg in that sort of situation would be lots of fun!

    But yeah, Cardassian and Romulan fans would go bonkers.
  • sindielsindiel Member Posts: 0 Arc User
    edited July 2012
    At first I was like...

    But, playable Locutus you say?

    But maybe....

    Now I will say that "Getting a Captain Assimilated" wouldn't work. It would be easier to just be a drone.

    The reason I brought up assimilation as the introduction to the faction, was for balance and for another way of making the faction viable, it also gives those long-term players something else to look forward when they hit the cap.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2012
    The only way I can see playable borg is to have a single player game similar to Bioshock. You play a character that was assimilated and through some extremely rare genetic quirk, you retain your individuality. You have 3 choices available in the game, destroy the collective, take over the collective, or be a good little drone and follow the will of the collective.

    The only way a Borg Faction might work in STO is to have a liberated faction similar to Hugh's group in TNG. Even then it is not a real Borg Faction. A real borg faction would not work since you would have no control of your character or ship. It might work as a PvP match where you have one player being the Borg and have them set up troop deployments and defenses while the others try to defeat the Borg Commander.
  • hravikhravik Member Posts: 1,203 Arc User
    edited July 2012
    Boring, monotone missions where there isn't really room for story, since you're nothing but a drone with no choice? No thanks.
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited July 2012
    Back in the days WishStone put up how a borg faction would work:

    You are a drone.
    Game goes in observer mode.
    You auto recive and accept a mission to go repair a <item>
    Your char walks without you being in control to <item>
    Your char repairs <item> without you being able to do anything.
    Your char returns to alcove.
    Rinse/repeat.

    She was dead on.
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  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited July 2012
    anazonda wrote: »
    Back in the days WishStone put up how a borg faction would work:

    You are a drone.
    Game goes in observer mode.
    You auto recive and accept a mission to go repair a <item>
    Your char walks without you being in control to <item>
    Your char repairs <item> without you being able to do anything.
    Your char returns to alcove.
    Rinse/repeat.

    She was dead on.

    Ha!

    As funny as that is, controlling a Locutus would be interesting. I'm not sure if it would work, but it could be interesting.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited July 2012
    I think it's on the dev wishlist to EVENTUALLY have a Liberated Borg faction.

    I think the idea there is something of a cross between Seven of Nine, Hugh's rogue Borg, and the Borg Cooperative from Voyager.

    So they'd be former Borg who have individuality and a culture BASED ON the Borg but something of a Constitutional Monarchy, so to speak. They'd value their tech, have more identification with eachother than their species of birth... But also recognize individuality.

    An all Seven of Nine faction, basically.

    I suspect we'll see that setup if Into the Hive ever happens, something like a few million Borg getting cut off and taking over a Transwarp Hub with a fleet of cubes/spheres.

    But it wouldn't be playable until sometime after Romulans. And I think Cryptic will wind up having to redefine what the game is about just to make Klingons really work.
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited July 2012
    I think it could be done. It'd require a lot of carefully written flavor dialog, and a totally rethought way of giving missions, but it's possible.

    For example. You don't play as a drone, you play as the ship. You are given orders, then you carry them out, playing essentially the same as any other space combat in-game. You finish your mission, turn it in, get a new one, and so on and so forth. Flavor assumes that the drones within you, the ship, are doing their jobs, sparing you the dull nonsense suggested a few posts above.

    For ground, instead of the Captain and four BOffs, you can customize five types of drone specifically for ground missions. You pick which one you want to control directly, the other four behave as BOffs. From there it plays as any ground mission.

    There would be no social zones, no item shops. As you level, gear is given to you. As you complete assignments, gear is handed to you. Gear you remove could only be discarded if you wanted to get rid of it.

    Basically, it would be monster play.
  • plox21plox21 Member Posts: 1 Arc User
    edited July 2012
    I think it's on the dev wishlist to EVENTUALLY have a Liberated Borg faction.

    I think the idea there is something of a cross between Seven of Nine, Hugh's rogue Borg, and the Borg Cooperative from Voyager.

    So they'd be former Borg who have individuality and a culture BASED ON the Borg but something of a Constitutional Monarchy, so to speak. They'd value their tech, have more identification with eachother than their species of birth... But also recognize individuality.

    An all Seven of Nine faction, basically.

    I suspect we'll see that setup if Into the Hive ever happens, something like a few million Borg getting cut off and taking over a Transwarp Hub with a fleet of cubes/spheres.

    But it wouldn't be playable until sometime after Romulans. And I think Cryptic will wind up having to redefine what the game is about just to make Klingons really work.

    No! Noooooooooo!(Smashes Mouse on the wall)
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  • cptskeeterukcptskeeteruk Member Posts: 559 Arc User
    edited July 2012
    Undine, Borg, Q, and all the other powerful races in trek lore should not be playable at all. They should remain powerful and npc. Otherwise we wouldnt have any decent boss fights.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2012
    I think it's on the dev wishlist to EVENTUALLY have a Liberated Borg faction.

    I think the idea there is something of a cross between Seven of Nine, Hugh's rogue Borg, and the Borg Cooperative from Voyager.

    So they'd be former Borg who have individuality and a culture BASED ON the Borg but something of a Constitutional Monarchy, so to speak. They'd value their tech, have more identification with eachother than their species of birth... But also recognize individuality.

    An all Seven of Nine faction, basically.

    I suspect we'll see that setup if Into the Hive ever happens, something like a few million Borg getting cut off and taking over a Transwarp Hub with a fleet of cubes/spheres.

    But it wouldn't be playable until sometime after Romulans. And I think Cryptic will wind up having to redefine what the game is about just to make Klingons really work.
    It'd be fun to have PC Borg show up at random in Red Alerts to trash the players trying to stop the Borg NPCs. :) As for a story... enh... the neo-Borg aren't the same as the Borg from the TV show. Having individuals in charge of ships works for the Neo-Borg.
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  • sechserpackungsechserpackung Member Posts: 135 Arc User
    edited July 2012
    Well, the Cubes could be fun in the STF with friendly fire on and no recognition system.

    Player 1: Shoot that Cube!

    Player 4 killed Player 5

    Player 1: No! The other one!

    Player 4 killed Player 2

    Player 1: "Expletive removed"

    Player 1 killed Player 4
  • xenor002xenor002 Member Posts: 424
    edited July 2012
    Sorry to burst your bubble OP, but Borg are never goign to be a playable faction. This has been answer multiple times over the years and there is no intention nor any logical reason to make the Borg their own faction.

    Plus Romulans are the confirmed next faction...when Klingons are finished.... :rolleyes:
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  • thay8472thay8472 Member Posts: 6,164 Arc User
    edited July 2012
    Undine, Borg, Q, and all the other powerful races in trek lore should not be playable at all. They should remain powerful and npc. Otherwise we wouldnt have any decent boss fights.

    There are decet boss fights?

    Undine and Borg Player factions could work as a mini faction for time gated pvp events... they both hate each other... they both kill on sight...
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2012
    We already have playable Borg. After all, not all liberated borg are liberated. Its the Borg version of the Undine invasion. Get "liberated" borg to high positions of authority and betray their organizations from within at the right moment. The Federation and Klingon Empire would fall in a matter of days when the Borg are ready with all the "liberated" borg sabotaging from within. The Undine are not a threat since they just want people from the STO universe to leave them along for good. We must eliminate every liberated borg officer that is not liberated from the Collective or else the Federation and Klingon Empire is doomed.
  • waveofthefuturewaveofthefuture Member Posts: 97 Arc User
    edited July 2012
    Boss fights? That would be PvP? Don't give cryptic any ideas...
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited July 2012
    starkaos wrote: »
    We already have playable Borg. After all, not all liberated borg are liberated. Its the Borg version of the Undine invasion. Get "liberated" borg to high positions of authority and betray their organizations from within at the right moment. The Federation and Klingon Empire would fall in a matter of days when the Borg are ready with all the "liberated" borg sabotaging from within. The Undine are not a threat since they just want people from the STO universe to leave them along for good. We must eliminate every liberated borg officer that is not liberated from the Collective or else the Federation and Klingon Empire is doomed.

    I didn't understand a word you said.
    Boss fights? That would be PvP? Don't give cryptic any ideas...

    It's a great idea! I would love to see stuff like that!

    I think it would be Hilarious to see a mission where a Lvl 50 is pitted against 5-7 players in T1 ships.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2012
    It's a great idea! I would love to see stuff like that!

    I think it would be Hilarious to see a mission where a Lvl 50 is pitted against 5-7 players in T1 ships.
    Agreed! :D
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  • uxvorastrixuxvorastrix Member Posts: 21 Arc User
    edited July 2012
    I think I can sum it all up with just four words.
    NO WAY IN HECK

    Sorry, but what are you thinking?
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  • bubblygumsworthbubblygumsworth Member Posts: 0 Arc User
    edited July 2012
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  • cusashorncusashorn Member Posts: 461
    edited July 2012
    Several Problems I see right away.

    5. I dont think Fusion cubes would be practical in this game, and also they are not canon anyway. Diamonds should be in the game, but they arent. This would be the science ship.

    6. I just dont think a Borg Cube would be very fun to fly. It would be ok at first, then it would get boring I think.

    5. Probes = Escorts. Spheres = Science Vessels. Cubes = Cruisers. Tactical Cubes = Battleships. Same formula that every other race follows (even though some races have shuttlecraft as well.)

    6. The biggest complaint would be the borg cubes pitching and yawing left, right, up, and down as they turn, just like they accidentally did a little while back. The 2nd issue is finding which direction your ship is actually flying in. Also, how would putting the borg-impulse engines change the look of the ship?
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited July 2012
    I didn't understand a word you said.

    Essentially, there are tons of liberated borg captains, bridge officers, and duty officers that are still with the Borg Collective and are currently acting as sleeper agents. Any crew that has at least one liberated borg in their crew are at risk. Having that many spies in a military organization is not a good idea and the Federation will suffer for it eventually. If we had a Romulan Faction, then I would not be surprised if they have a minature bomb in the brain of every liberated borg officer.
  • viperjockviperjock Member Posts: 0 Arc User
    edited July 2012
    when will people understand that star trek is not about klingons?

    they were the bad guys in the first show......good guys in TNG...bad...then good guys in DS9..and practically non-exiastant ( besides a half-breed one) in voyager.....


    The game would be just fine if they never added the faction to begin with..

    accept it for the monster play that it is...because OBVIOUSLY atfer 2 years its not gonna get better.
  • thefastone21thefastone21 Member Posts: 210 Arc User
    edited July 2012
    viperjock wrote: »
    when will people understand that star trek is not about klingons?

    they were the bad guys in the first show......good guys in TNG...bad...then good guys in DS9..and practically non-exiastant ( besides a half-breed one) in voyager.....


    The game would be just fine if they never added the faction to begin with..

    accept it for the monster play that it is...because OBVIOUSLY atfer 2 years its not gonna get better.

    not everyone wants to be a fedrat.
  • cusashorncusashorn Member Posts: 461
    edited July 2012
    viperjock wrote: »
    when will people understand that star trek is not about klingons?

    they were the bad guys in the first show......good guys in TNG...bad...then good guys in DS9..and practically non-exiastant ( besides a half-breed one) in voyager.....

    You forgot the D7 Cruiser that traveled from Qo'Nos to the Delta Quadrant 4 generations ago in search of the Kuvah'Magh.
    "My frozen dairy-based confectionery attracts all the males of the species to the facilities. They all agree on it's superiority. Indeed, it is superior to yours. I could teach you the finer details but that would require monetary recompense on your part."
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