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Requested Assets: Foundry

q403q403 Member Posts: 1 Arc User
I am doing another thread because the previous was deleted.

  • Assets
:
  • Transporter Pad - Starfleet
  • Fountain
  • Transporter Pad - Klingon Defense Force
  • Trophies - Ship, Starfleet
  • Trophy - Q Throne
  • Trophy - Borg Head
  • Trophy - Starship, Galaxy Class
  • Trophy - Starship, Nova Class
  • Trophy - Starship, Sovereign Class
  • Trophy - Starship, Prometheus Class
  • Trophy - Starship, Nebula Class
  • Trophy - Starship, Intrepid Class
  • Trophy - Starship, Defiant Class
  • Trophy - Starship, Constitution Class
  • Trophy - Bird-of-Prey
  • Phaser Battle Rifle - TOS
  • Hand Phaser - TOS
  • Roof - Starfleet
  • Roof - KDF
  • Floor - Starfleet
  • Floor - KDF
  • Forcefield Emitters
  • (A Normal) Glass Window
  • PADD
  • a Ramp (that are just a plane, not a huge block.)
  • Balcony - 21st Century, Victorian Style
  • Balcony - Starfleet
  • Wall - Brick
  • Tent - WWII
  • Wall - 22nd Century
  • Jefferies Tube - 22nd Century
  • Trench
  • Flag - United States - 50 stars
  • Flag - United States - Colonial
  • Flag - Great Britain
  • Flag - Canada
  • Flag - Croatia
  • Flag - NATO
  • Flag - Russian Federation
  • Flag - Brazil
  • Flag - Mexico
  • Flag - Peoples Republic of Korea
  • Flag - Belgium
  • Flag - Switzerland
  • Boat - 20th Century
  • Boat - 21st Century
  • Wall - Borg 01
  • Wall - Borg 02, Long
" Nature Decays, but latinum lasts forever."
Original Handle: @Q400
Join Date: December 2010
Post edited by q403 on
«13456711

Comments

  • q403q403 Member Posts: 1 Arc User
    edited July 2012
    Other:

    -Allowed to directly make Enemy Factions into Allies. For example, change a Klingon vessel to friendly without going through the costume-change process.

    -Allowed to set the idle animation only to happen once. For example, an enemy will not keep executing the warp animation over and over again, but will cancel after one execution.

    Assimilated Variants of Ships to create borg missions.

    Veteran Hull Option for Veterans

    Foundry Veteran Rewards, Possible special NPCs only usable by veterans.

    Dreadnought/Admiral Groups. Enhanced Boss groups that use the Factions Hardest NPCs.

    Elite Group variants, Exceptionaly hard groups on par with STFs.
    "Group" Interacts
    Turret Groups
    ) Ability to save your own created assets (maps, costumes, etc.) separately from your missions, so you can import and reuse them in multiple missions. Better yet, how about the ability to publish those assets separately as well, so that other authors can use your characters and vice versa?

    2) Ability to import your non-Foundry toons and ships into your mission as NPC costumes (as opposed to having to manually copy over all the settings).

    3) Seeing that there's a Dabo table asset available, perhaps add the ability to select it and open the Dabo mini-game. (Same goes for the Dabo tables built into the DS9 and Drozana maps.)

    4) Last, but not least... the ability to choose your own map transition effects (or lack thereof) at the start/end of each map, instead of always warping in/out between space maps, or always beaming into/out of a ground or interior map. Those default effects don't always make sense depending on the particulars of a story. For example, in a hypothetical Foundry remake of the TNG episode "Cause and Effect", each map should end with the ship blowing up, and the next one begin with the ship already on the map, with no warp-in or other entry effect needed. Other transition effects could be made available as well.

    Placeable Minefields.

    An item that grants the following:
    Free, Used - EV Suit
    Flashlight
    (A weapons rack that grants a ) Bat'leth
    (A weapon rack that grants a...) lirpa




    - Disables Energy Weapons Option
    " Nature Decays, but latinum lasts forever."
    Original Handle: @Q400
    Join Date: December 2010
  • q403q403 Member Posts: 1 Arc User
    edited July 2012
    Maps:

    Intrepid Interior
    • Hirogen Ship Interior
    • Starfleet Academy (#1 on my list)
    • Nukara Planet Surface
    • Nukara System
    • Intrepid Bridge
    • Engineering - Intrepid Class
    • Axon Interior
    • Blank Map
    • Open Sea
    • Terradome Interior (Undine Parts)
    Building's:
    • Starfleet Academy Building
    Costumes/NPC's:
    • All Costumes that are available in the C-Store

    NPC's:
    • EMH
    • Tholian Projet Leader
    • Tholian Orb Weaver
    • Tholian Recluse Carrier
    • Tholian Widow Fighter
    • Ferengi Shuttle
    • Delta Flyer
    • Tholian Ensign
    • Tholian Lieutenant
    • Tholian Lieutenant Commander
    • Tholian Commander
    • Tholian Captain
    • Romulan D-7
    NPC Groups
    • Tholian Ground Squad - Ensigns
    • Tholian Ground Sqaud - Lieutenants 01
    • Tholian Ground Squad - Lieutenant Commanders 01
    • Tholian Ground Sqaud - Lieutenant Commanders 02
    • Tholian Ground Squad - Commander 01
    • Tholian Ground Squad - Captain 01
    • Tholian Ground Squad - Captain 02
    • Tholian Space Squad's
    • Military Turret(s) - Federation
    • Military Turret(s) - Klingon
    • Squad - Marines - Vietnam
    • Squad - Marines - Iraq/Afghanistan
    • Squad - Military - WWI
    • Squad - Military - WWII
    • Aeon Shuttle
    " Nature Decays, but latinum lasts forever."
    Original Handle: @Q400
    Join Date: December 2010
  • q403q403 Member Posts: 1 Arc User
    edited July 2012
    Post Reserved
    " Nature Decays, but latinum lasts forever."
    Original Handle: @Q400
    Join Date: December 2010
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited July 2012
    Tholians.... 'nuff said.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • dalolorndalolorn Member Posts: 3,655 Arc User
    edited July 2012
    You simply CANNOT get the Voyager EMHs, both the regular one and the one seen on the Prometheus.

    Infinite possibilities have implications that could not be completely understood if you turned this entire universe into a giant supercomputer.p3OEBPD6HU3QI.jpg
  • q403q403 Member Posts: 1 Arc User
    edited July 2012
    Added:

    Tholians (I don't know if I worded them correctly)
    " Nature Decays, but latinum lasts forever."
    Original Handle: @Q400
    Join Date: December 2010
  • drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited July 2012
    Yeah that might raise some EULA questions. However we could get the Zachary Quinto-voiced version from the tutorial. That would be cool. Really we just need the ability to designate an NPC as a hologram so they get that shimmery effect.
    The Foundry Roundtable live Saturdays at 7:30PM EST/4:30PM PST on twitch.tv/thefoundryroundtable
  • q403q403 Member Posts: 1 Arc User
    edited July 2012
    You are right.
    " Nature Decays, but latinum lasts forever."
    Original Handle: @Q400
    Join Date: December 2010
  • nxnovacatnxnovacat Member Posts: 83 Arc User
    edited July 2012
    How about more Glass/Window Pane options. It would make custom buildings easier to create instead of the jank windows/glass we have.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited July 2012
    Starships:

    C-store Ships that's not currently in the Foundry Assets like the Koro'tinga (can be used as D4).

    "Romulan D7" (D7 with the Romulan BoP markings in the underbelly and without the KDF symbol.

    Clothing:

    Bajoran Outfits
    More Neutral Clothing
    C-Store clothing options not yet in inventory

    Interior:

    Romulan Assets like more ship items like Walls and other Interior assets for construction of custom interiors.

    Romulan Icon (the Warbird).

    Exteriors:

    The Exterior of Utopia Plantia.
    Jupiter Station (when added)
    Regula-type station


    NPCs:

    NPC Turrets (Large and Small types)
  • nagoraknagorak Member Posts: 882 Arc User
    edited July 2012
    A solid wall that matches the door walls.

    Versions of that solid wall/door walls without the huge block at the end of it (it makes creating a long wall have a lot of breaks).

    Ramps that are just a plane, not a huge block. The current building block ramp is extremely limiting as the lower block means you cannot layer them to create, for example, a stairwell.

    Glass that is just a flat plane, not sticking out and with a weird part that sticks down.
  • bazagbazag Member Posts: 375 Arc User
    edited July 2012
    PADDs.

    Large and small varients including the scattered pile of PADDs from Hearts and Minds.
  • backyardserenadebackyardserenade Member Posts: 0 Arc User
    edited July 2012
    I second PADDs and add other small items like Tricorders, Weapons, Hypos.

    Would be so tremendously useful!
    [SIGPIC][/SIGPIC]
    "Sometimes you have to do things that you hate, so you can survive to fight another day."
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited July 2012
    I want raised walkways! Lots of Cryptic maps have walk ways in various locations and sizes. the Fire caves are a good example. Another good example would be Vorn ground.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • q403q403 Member Posts: 1 Arc User
    edited July 2012
    nagorak wrote: »
    A solid wall that matches the door walls.

    Versions of that solid wall/door walls without the huge block at the end of it (it makes creating a long wall have a lot of breaks).

    Ramps that are just a plane, not a huge block. The current building block ramp is extremely limiting as the lower block means you cannot layer them to create, for example, a stairwell.

    Glass that is just a flat plane, not sticking out and with a weird part that sticks down.

    ADDED! Excellent Idea.
    " Nature Decays, but latinum lasts forever."
    Original Handle: @Q400
    Join Date: December 2010
  • q403q403 Member Posts: 1 Arc User
    edited July 2012
    q403 wrote: »
    NPC Groups
    Tholian Ground Squad - Ensigns
    Tholian Ground Sqaud - Lieutenants 01
    Tholian Ground Squad - Lieutenant Commanders 01
    Tholian Ground Sqaud - Lieutenant Commanders 02
    Tholian Ground Squad - Commander 01
    Tholian Ground Squad - Captain 01
    Tholian Ground Squad - Captain 02
    Tholian Space Squad's
    Military Turret - Federation
    Military Turret - Klingon

    Reworded.

    Added:
    • Tholian Space Squads
    • Military Turret - Federation
    • Military Turret - Klingon
    " Nature Decays, but latinum lasts forever."
    Original Handle: @Q400
    Join Date: December 2010
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited July 2012
    - all C-store/Lobi store ships
    - all missing Terran Empire ship assets
    - all faction symbols (for mounting on walls, banners, etc)
    - Romulan ships from the 23rd century (Bird-of-Prey, D7)
    - mirror universe NX (the canon one)
    - giant Negh'Var warship, like the one seen in DS9 "Shattered Mirror"
    - Tholians
    - turrets from each faction
    - space stations (can be set to "unarmed" if desired)
    - unarmed stationary targets
    - Romulans from 23rd century
    - more generic ship assets
    - generic squadrons (like the random aliens encountered in Exploration Clusters), both space and ground
    - Daedalus class
    - Romulan drone-ships from 22nd century (ENT "Babel One", "United", "The Aenar")
    - fighters with beam weapons rather than turrets
    - animations: firing beam weapons, firing cannons, firing torpedoes, etc (for each energy type)
    - ability to make costumes for Romulans, Cardassians, etc
    - Devidian "blue" effect
    - USS DeWitt interior from "Second Star to the Right, and Straight on Till Morning"
    - Axon interior from "Skirmish"
    - ability to set an NPC group's faction allegiance, and who/what it can attack (players, other mobs, etc)

    That's all I have right now, but I'll probably think of more later. :P
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • q403q403 Member Posts: 1 Arc User
    edited July 2012
    Added from PysoticVulcan:


    - USS DeWitt interior from "Second Star to the Right, and Straight on Till Morning"
    - Axon interior from "Skirmish"
    " Nature Decays, but latinum lasts forever."
    Original Handle: @Q400
    Join Date: December 2010
  • q403q403 Member Posts: 1 Arc User
    edited July 2012
    - C Store/Lobi/ Lock Box Ships
    " Nature Decays, but latinum lasts forever."
    Original Handle: @Q400
    Join Date: December 2010
  • q403q403 Member Posts: 1 Arc User
    edited July 2012
    q403 wrote: »
    Maps:

    Tholian Orb Weaver
    Tholian Recluse Carrier
    Tholian Widow Fighter
    Ferengi Shuttle
    Delta Flyer
    Tholian Ensign
    Tholian Lieutenant
    Tholian Lieutenant Commander
    Tholian Commander
    Tholian Captain

    Added ^ ...
    " Nature Decays, but latinum lasts forever."
    Original Handle: @Q400
    Join Date: December 2010
  • foundryaltair145foundryaltair145 Member Posts: 2 Arc User
    edited July 2012
    I would like to see these things:

    -Allowed to directly make Enemy Factions into Allies. For example, change a Klingon vessel to friendly without going through the costume-change process.

    -Allowed to set the idle animation only to happen once. For example, an enemy will not keep executing the warp animation over and over again, but will cancel after one execution.

    -Directly make Contacts engage in combat if an enemy draws near.
  • switchngcswitchngc Member Posts: 0 Arc User
    edited July 2012
    • More Borg related objects (particularly building pieces for custom interiors)
    • Flush wall mounted consoles for different species
    • Stairs/Ramps to make multi-level interiors (like Quark's Bar)
    • Ability to make custom interiors from a blank slate (currently you must choose an exterior ground map and build an interior on it or use a pre-existing map and modify it)
    • Ability to take multiple pre-made interiors and combine them (obviously able to be done as many Cryptic maps, particularly ship interiors in missions, are multiple smaller maps combined)
    • Would love the ability to actually adjust the elevations in terrain (flatten areas, raise or lower areas, make your own lakes/rivers, remove plant-life, and even choose type of terrain and plant-life for specific terrain)

    I'm sure I can come up with more, especially after I see what changes were made
  • q403q403 Member Posts: 1 Arc User
    edited July 2012
    q403 wrote: »
    Maps:


    Building's:
    • Starfleet Academy Building
    Costumes/NPC's:

    [/LIST]

    Added ^ ...
    " Nature Decays, but latinum lasts forever."
    Original Handle: @Q400
    Join Date: December 2010
  • burn61burn61 Member Posts: 0 Arc User
    edited July 2012
    The ability to personaly equip NPC contacts with diferent weapons/consols, and be able to change an enemy to an ally...for things like raid missions where you disable an enemy ship to raid some suplies, or free some prisoners

    For the NPC' add the borg set to look like an assimilated ship
  • donridgedonridge Member Posts: 4 Arc User
    edited July 2012
    The ability to override the player's uniform.

    This would be useful when you need characters to wear a disguise or play a role in a holodeck program.
  • kirksplatkirksplat Member Posts: 0 Arc User
    edited July 2012
    Assets are my biggest hope right now. As much as I heart Zero, the whole "less is more" thing has severe limits.

    I want to tell TOS stories, but I have no props. I want to build historical sets, but I have no props. We need so many basics like ceilings, floors, a plain water map, a completely empty map, etc. etc.

    Please, please, please, bring in some of the stuff from Champs or NW, even if it's skinned oddly. Star Trek is full of robin hood, beowolf, cities, and all that other stuff that is already built as assets for one of Cryptic's games.
    [SIGPIC][/SIGPIC]
  • markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited July 2012
    it also needs balconies and catwalks.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • q403q403 Member Posts: 1 Arc User
    edited July 2012
    q403 wrote: »

    [*] Balcony - 21st Century, Victorian Style
    [*] Balcony - Starfleet
    [*] Wall - Brick
    [*] Tent - WWII
    [*] Wall - 22nd Century
    [*] Jefferies Tube - 22nd Century
    [*] Trench
    [*] Flag - United States - 50 stars
    [*] Flag - United States - Colonial
    [*] Flag - Great Britain
    [*] Flag - Canada
    [*] Flag - Croatia
    [*] Flag - NATO
    [*] Flag - Russian Federation
    [*] Flag - Brazil
    [*] Flag - Mexico
    [*] Flag - Peoples Republic of Korea
    [*] Flag - Belgium
    [*] Flag - Switzerland
    [*] Boat - 20th Century
    [*] Boat - 21st Century
    [/LIST]

    Added .... ^
    " Nature Decays, but latinum lasts forever."
    Original Handle: @Q400
    Join Date: December 2010
  • hjorlwulfhjorlwulf Member Posts: 0 Arc User
    edited July 2012
    Ability to start any Foundry Mission from a console in the various Holodeck locations;
    Earth Space Dock
    Qo'Nos
    Federation Space Academy
    Klingon Academy
    Starbase (PLEASE!)
    "...just look at my track record for making the improvements that I said we would with the KDF and judge by that." - Dan Stahl

    "Dan and Cryptic have spoken out the sides of their mouths so much I expect beads, whiskey and Polio blankets for the KDF any day now." - Roach
  • sito1jastsito1jast Member Posts: 0 Arc User
    edited July 2012
    Props:

    *Terran Empire Flag
    *Terran Empire Door
    *Agony Booth
    *A normal rectangular/square window
    *Fleet Starbase(s)
    *Undine Terrasphere
    *Ships (Mirror Oddy,Galaxy,Klingon ship... any ship seen on a ground map)

    Outfits:
    Section 31
    Open Jackets
    M.A.C.O.
    K.H.G.
    Omega
    Bajoran Uniforms
    Lobi Outfits (Ferengi tops and skirt, warriors skirt)
    Jupiter Series
    Space Suits

    Maps:
    Starfleet Acaemy
    Starbase 137 Interior
    U.S.S. Devitte Interior
    Fleet Starbase Interior
    Undine Terradome (Undine parts) Interior
    Ferengi Interior
    Galor Interior
    Tholian Interior
    Jem Bug Interior

    Npcs:
    Tholians (space and ground)
    Maco's (Starfleet alligned)
    KHG's (KDF alligned
    Omega (allied or enemy to both factions)

    Ships:
    Mirror hull type for all ships
    Purple hull (ex mirror) for all fed ships

    Interface:
    Turned back to the way it was.
This discussion has been closed.