Star Trek Online's Season Six is in full swing! My fleet is extremely close to reaching tier one of its new fleet starbase (in all three categories), and people seem to be having a pretty good time as they team up to take on fleet missions to earn the merits the starbase is starving for. I have to admit, our Ventrilo channel hasn't been this busy in a long time. Rarely do I log in to see fewer than 20 names active in the channel.
This week we were told that a new version of the infamous lock box is being released. Part of the announcement also addressed the fact that Cryptic Studios has decided to make some tweaks to the Lobi store. The Foundry has been kept offline since the Season Six launch and remains shut down. Capping off the week, Star Trek Online began a weekend-long celebration of the 25th anniversary of the first airing of Star Trek: The Next Generation! Join me after the jump to learn a little bit more about it.
http://massively.joystiq.com/2012/07/23/captains-log-star-trek-online-celebrates-25-years-of-the-next/
I have to agree with the
first commenter. No excuse.
Comments
Hear, hear!
And would the foundry authors be happy with putting season 6 on hold just to make sure it works? I see enough people complaining Starbases are taking a long time to build I can't imagine how angry they would be if they needed to wait an extra month to hit teir 1.
Obvious strawman argument is obvious. You want people to think that putting season 6 on hold was the only possible alternative, but heres a pretty obvious one you are ignoring: actually test things out like you are supposed to before they go live and still release on time. The reality is they simply dont pay the foundry much attention on the test server and that is their own fault.
So how should they have tested more in the same time frame? Hire more devs? well who wouldn't love that. But most folks who have been around know Cryptic is always short on Devs.
I'm not sure if they ported over the foundry missions to Tribble so did folks even have a chance to test them? If not did any foundry authors create new missions to have folks test them?
Good, Cheap or Fast. Pick Two.
And we all know Cryptic is going to Cheap and Fast because they need the ROI and the players aren't willing to put up with slow. Foundry like PvP took a back seat because players would not be willing to wait for starbases to be rolled out.
Not by "testing more", just not being sloppy. If they simply did what they were supposed to do in the first place whatever is wrong with the foundry would have been resolved before season 6 went live.
So the devs should have worked harder in the same time frame.
I won't go as far as saying your calling the devs "lazy". But how do expect more to be done in the same time frame with the same number of devs?
Criticism is easy. Finding solutions to problems is hard. And I'll be honest I don't have a solution that doesn't cost cryptic more money. And because of that I'm willing to put up with the foundry being down, because I'm one of the people who would have been angry with putting season 6 on hold to fix the foundry issues.
They should have actually done what they were supposed to do in the first place, which is make sure the content they are releasing onto the live server works. Of course, it goes without saying that there will always be bugs that slip through, so dont think I'm talking about some perfect bug free release. But breaking an entire game system which was the main focus of season 3 is not some minor bug that slips through, it is utter sloppiness.
/\ This! If you cant release a season without breaking one of your previous seasons then you arent doing your job right.
If this were the first time they broke the foundry with a new season your argument might have some legs, but it isnt. This just goes to show they have consistently bad testing procedures.
One company doing something wrong is not justification for another to do the same thing. Yes, bugs are simply a part of software development; no one is denying that. But some are preventable, and when you let those kind happen it is just because you are sloppy. And when you let the same thing keep breaking it means you arent learning from your previous mistakes.
Well calling the devs sloppy isn't exactly like calling them lazy. But its close enough and I'll take it. Thanks for saying it.
Seems to me only STO paid any homage to the event, everyone else kinda complained and offered nothing new............