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Crashing and Manuevers.

captainlonghorncaptainlonghorn Member Posts: 39 Arc User
I noticed that when you collide with another object, nothing happens. It be cool if you got too close to a planet you would eventually get sucked in by its pull and crash land unless the ship is capable of landing and in 'landing mode' (a feature that could be added). Perhaps a planetary atmosphere is extended further out and if you get pulled into the atmosphere you loose all control and it shows your ship's slow decent into doom. When the ship crashes perhaps depending on skills will determine if you crash land or blow up.

And if you crash into an asteroid or something, perhaps your ship crash lands or gets destroyed, or perhaps critically damaged depending on size and skill. Smaller chunks could get pushed out of the way by the deflector shield of course. These would make an interesting challenge for those flying through asteroid fields.

Another thing that would be cool is if combat maneuvers were entirely automated once used. Hope someone likes these ideas! It be an interesting change. (And perhaps collisions could be a toggible feature for those that are not veteran players.)
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Post edited by captainlonghorn on

Comments

  • dazzajdazzaj Member Posts: 74 Arc User
    edited July 2012
    Well, Collision damage as far as i am concerned should be on only in specific situations.

    If it was all on the time it would be bad, as other players would grief everyone by ramming into others for the hell of it.

    but i do believe that if a collision damage situation was introduced, it should be on for planets, asteroids, moons starbases, all static objects.

    Private groups should get an option to turn on collision damage for the team.
    but in no case should there be player-to-player ship collision damage in pugs.

    But yes, Collision damage i would love to see in the long term.

    [QUOTE=captainlonghorn;4913481if you got too close to a planet you would eventually get sucked in by its pull and crash[/QUOTE]
    I reference the only time i can currently remember there being a problem like this is in TOS Star Trek, for the life of me i can't remember exactly what was going on (haven't watched it in years) all i know is the engines were off, and scotty had to start them before the gravity pulled them down to the planet.
    From memory, the only time gravity of a planet has been an issue is when the engines are off.


    *Slightly off topic* another thing i would love to see long term is full 3D space flight (Direct up, Direct Down, loops, upsidedown) FULL XYZ Rotation, not just partial as it is currently.
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  • cusashorncusashorn Member Posts: 461
    edited July 2012
    Ramming Speed does collision damage, but that's it. It'd be pretty sweet if Gravity Well forced enemies to deal kinetic damage to each other while they bump and mash around inside the gravity well's pull, but that might make it a bit too overpowered once again.

    Really, having collision damage with every little thing in space would be like playing a character in any other MMORPG out there and taking damage just for walking into a table in an NPC's house.




    Also: Dead horse getting beaten: The game's mechanics cannot allow for full 3D flight. The game would become exceptionally disorienting if it happened anyway.
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  • dazzajdazzaj Member Posts: 74 Arc User
    edited July 2012
    cusashorn wrote: »
    The game's mechanics cannot allow for full 3D flight. The game would become exceptionally disorienting if it happened anyway.
    Also, i'm not sure that it would, if it implied a system like Halo Reach has in the space fighters, where when the controls are left for a little the ship automatically rotates back to galactic "upright" that way, although it would still be more disorientating than the current system, the fact it would default back to "upright" would help combat that disorientation. (Might have to film a vid to explain that)

    ok, well falling inline with the topic starters post a bit, maneuvers that the ship does on its own once the buttons are pressed.

    so instead of Full 3D (Think Halo's Banshee a bit here) what about a maneuver that allows the ship to backflip, click button, goes into barrel roll then returns control once the maneuver is complete (returning to the standard partial 3D system the game has.) (Might have to film a vid to explain that also)
    _______________________________________________
    5,000+ Hours in STO? Yes, Yes i do.
    [SIGPIC][/SIGPIC]
    Fleet Leader of "Icarus Factor" - The official fleet of Pothole Studios.
    STO Guides for your Android? Yes. Yes we do. STO Guides - Google Play.
  • cusashorncusashorn Member Posts: 461
    edited July 2012
    No I understand perfectly what you're trying to say about uprighting a ship to the default plane, but consider how long that would take for gigantic ships who already have a slow turning rate. It wouldn't make things any easier in combat, thats for sure.
    "My frozen dairy-based confectionery attracts all the males of the species to the facilities. They all agree on it's superiority. Indeed, it is superior to yours. I could teach you the finer details but that would require monetary recompense on your part."
    -The Milkshake Song: Vulcan Edition
    [SIGPIC][/SIGPIC]
  • dazzajdazzaj Member Posts: 74 Arc User
    edited July 2012
    cusashorn wrote: »
    No I understand perfectly what you're trying to say about uprighting a ship to the default plane, but consider how long that would take for gigantic ships who already have a slow turning rate. It wouldn't make things any easier in combat, thats for sure.

    Aye. Gigantic ships (i have an Odyssey and a Kitty Cruiser) would take forever to right themselves. so you probably are correct that it wouldn't help.

    But what about the Special Moves buttons, where a ship can perform a dodge-roll type thing. Probably better for smaller ships, as large ships doing it would be mental.
    But atleast from a fighter it could be unserstandable.. so what about ship-sise-tailored special moves? like Dodge/rolling in fighters, and for larger ships, that Warp drive pulse. (Think back to that ep of NextGen where they had war games, and riker pulsed the warp drive to flash from one position to another, appearing briefly in 2 places at once.
    _______________________________________________
    5,000+ Hours in STO? Yes, Yes i do.
    [SIGPIC][/SIGPIC]
    Fleet Leader of "Icarus Factor" - The official fleet of Pothole Studios.
    STO Guides for your Android? Yes. Yes we do. STO Guides - Google Play.
  • captainlonghorncaptainlonghorn Member Posts: 39 Arc User
    edited July 2012
    full 3D would be awesome, I like the idea of buttons that automate a ship's movements. Currently all that I can do is fly around in circles which has bored me a bit with space combat. Whilst big ships would take forever, it still be fun.

    As far as flight all together, I think they should do something like what EVE has done so we don't have to wait for it to load everytime we go from system to system or block to block.
    Primary Character: Ramin
    Ship: U.S.S. Versailles (Assault Cruiser: Strategic Ops/Support)
    Specialty: Tactical, long range/assault
    Rank: Vice Admiral
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