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Thermionic Torpedo Launcher

thibashthibash Member Posts: 506 Arc User
edited August 2012 in Federation Discussion
Has anyone ontained any of these yet? How many do you get with your ship, and what do they do? Is their damage comperable to quantums or more like chroniton torpedos? Are they worth using?
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Comments

  • vonddomvonddom Member Posts: 13 Arc User
    edited July 2012
    i got one that i got with the web-weaver, and ive been loving it, they stop movement and drain shields quite well i think, used one say probes in kitomer accord stf and using torp spread makes quite an impact
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited July 2012
    These are the base stats

    2177.7 damage (207.4 dmg per second)

    15% chance to drain 15 weapon and engine power for 12 seconds (can be affected by flow capacitors)

    +20% accuracy

    so its light on damage, but has good accuracy and can do some impressive power draining.
  • lianthelialianthelia Member Posts: 7,909 Arc User
    edited July 2012
    These are the base stats

    2177.7 damage (207.4 dmg per second)

    15% chance to drain 15 weapon and engine power for 12 seconds (can be affected by flow capacitors)

    +20% accuracy

    so its light on damage, but has good accuracy and can do some impressive power draining.

    What kinda of cooldown do they have if I may ask?
    Can't have a honest conversation because of a white knight with power
  • thepantspartythepantsparty Member Posts: 431 Arc User
    edited July 2012
    do they work with boff skills like high yield and torpedo spread?
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited July 2012
    These would be fantastic for a drain build (scaling on flow cap... yum) if not for the very low proc chance. Alas.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited July 2012
    lianthelia wrote: »
    What kinda of cooldown do they have if I may ask?

    The DPS number implies a cooldown of about ten seconds.
  • gypsybladegypsyblade Member Posts: 730 Arc User
    edited July 2012
    vonddom wrote: »
    i got one that i got with the web-weaver, and ive been loving it, they stop movement and drain shields quite well i think, used one say probes in kitomer accord stf and using torp spread makes quite an impact

    ^^^
    do they work with boff skills like high yield and torpedo spread?

    Seems it works for spread.. will look into it myself...

    Wonder how well of a torp boat it would make...
  • vonddomvonddom Member Posts: 13 Arc User
    edited July 2012
    spread works well, high yield2 makes heavy torp ie like plasma torp, does some awesome damage
  • thisslerthissler Member Posts: 2,055 Arc User
    edited July 2012
    http://www.youtube.com/watch?v=wCW7qxenWt4&feature=plcp

    May help, may not. Grid is in there as well as the torpedoes.
  • vinru821vinru821 Member Posts: 0 Arc User
    edited July 2012
    lianthelia wrote: »
    What kinda of cooldown do they have if I may ask?

    6 sec cooldown
    :eek:
  • bookreader84bookreader84 Member Posts: 0 Arc User
    edited July 2012
    Tholian ships only?
  • vinru821vinru821 Member Posts: 0 Arc User
    edited July 2012
    Tholian ships only?

    Yes Sir, only Tholian < needed more letters to submit post lol
    :eek:
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited July 2012
    vinru821 wrote: »
    6 sec cooldown

    They have a 10 second cooldown, ive seen it happen and the stats support it.

    doffs can sometimes make it go quicker which is why you may have seen 6 seconds.
  • vinru821vinru821 Member Posts: 0 Arc User
    edited July 2012
    They have a 10 second cooldown, ive seen it happen and the stats support it.

    doffs can sometimes make it go quicker which is why you may have seen 6 seconds.

    ah thanks for correcting me then!, sorry about that. you're right its 10 secs
    :eek:
  • lostusthornlostusthorn Member Posts: 844
    edited July 2012
    Tholian ships only?

    No,
    They can only be obtained with one of the 3 Tholian ships.
    The Widow fighter has the shuttle version, the Orb and Recluse have the normal ship versions. Once you have them, you can put them on any ship you like however.
  • falty1979falty1979 Member Posts: 16 Arc User
    edited July 2012
    i think Thermionic had been Proton.
  • thibashthibash Member Posts: 506 Arc User
    edited July 2012
    Thanks for sharing the info.
  • bawj4wsbawj4ws Member Posts: 102 Arc User
    edited July 2012
    The HY version is best for full effect, but its slower and can be shot down. Also you want to keep away from splash back when it detonates or you will be affected.
    Dork - I.K.S. WeeBugger
  • arcademasterarcademaster Member Posts: 0 Arc User
    edited July 2012
    Sorry for the bump, but you folks forgot to mention one important detail - they look absolutely amazing. Seperate Orbs of energy tied together by energy beams that orbit one another. When I first saw them I was pretty much :eek:

    *ahem*

    I only got an S one with the Widow Fighter. Are the stats on the normal versions from the capital ships different? Judging from the S version the damage is really a bit on the low side. But with two of them, 3 projectile doffs should produce a respectable rate of fire.
  • starkaosstarkaos Member Posts: 11,557 Arc User
    edited July 2012
    thissler wrote: »
    http://www.youtube.com/watch?v=wCW7qxenWt4&feature=plcp

    May help, may not. Grid is in there as well as the torpedoes.

    That video didn't do justice to the bridge. It took me a while to figure out that since it is a Tholian Bridge and Tholians are pretty much crystalline spiders, then each wall is a workspace or door. Just need to get some graviton generators so my crew can use the other workspaces.
  • momawmomaw Member Posts: 0 Arc User
    edited August 2012
    I'm not sure if anybody mentioned it, but: when you use this weapon with High Yield torpedo abilities, the drain effect changes to 100% chance for -50 drain in weapons and engine for 12 seconds. The normal torpedo is extremely "meh" because of its low damage, long cooldown, and small chance of affecting the target... but when you High Yield it, it is fabulously useful as a control/disable ability.

    Though like somebody pointed out, watch out, because you can splash yourself with it. The damage is trivial but that -50 power drain is not fun.
  • aethon3050aethon3050 Member Posts: 599 Arc User
    edited August 2012
    Sorry for the bump, but you folks forgot to mention one important detail - they look absolutely amazing. Seperate Orbs of energy tied together by energy beams that orbit one another. When I first saw them I was pretty much :eek:

    *ahem*

    I only got an S one with the Widow Fighter. Are the stats on the normal versions from the capital ships different? Judging from the S version the damage is really a bit on the low side. But with two of them, 3 projectile doffs should produce a respectable rate of fire.

    We are only allowed to equip one per ship, for some reason.
    momaw wrote: »
    I'm not sure if anybody mentioned it, but: when you use this weapon with High Yield torpedo abilities, the drain effect changes to 100% chance for -50 drain in weapons and engine for 12 seconds. The normal torpedo is extremely "meh" because of its low damage, long cooldown, and small chance of affecting the target... but when you High Yield it, it is fabulously useful as a control/disable ability.

    Though like somebody pointed out, watch out, because you can splash yourself with it. The damage is trivial but that -50 power drain is not fun.

    May I ask how many points you have in Flow Capacitors? I have 9 points, and everyone with whom I've tested this reported a drain of 50 on their weapons and engines when using High Yield 3; if Flow Capacitors does not actually affect it, I'm going to ditch those skillpoints.
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